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Post by therevanchist25 on May 23, 2022 20:06:43 GMT
I can see your reasoning, hulluliini . Particularly in regard to your laws. America isn't totally the Wild West, and I have spent time in the clink for dealing damage. Fortunately, the other guy got more time, as he was acting criminally whereas I acted properly in self-defense, then got annoyed at attitude and gave my "friend" a short nap. This is impressive, considering your BMI (don't tell me that ISN'T a photo of you and your real name?)I do enjoy renegade runs - but there are a few things I just, can't, do, once I know what certain "dialogue" options do. Like shooting that enthralled asari in the back of the head execution style. Maybe if the rest of the game was similar in tone and if the renegade responses were always that extreme, it would work. Shepard simply seems too civilised even when renegade to do some of the things you can do... I suppose it's more about narrative consistency. Much of the time renegade shep is just as 'decent' as the paragon shepard, then occasionally behaves really erratically. Soo...that's a picture of the CEO of Valve, Gabe Newell lol. The chance this user is one of the richest guys ever is like .0005% Very amusing that an assumption like that was made on the internet just because it wasn't a picture of a ripped "Chad", which what people typically assume to be not real photos. See?
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Post by therevanchist25 on May 22, 2022 2:53:16 GMT
Explain what's funny about randomly assaulting someone on TV for basically no reason. I did it the first time I played, not knowing what the option was going to do, and I just sat there confused as to why that was even an option, there's nothing funny about random acts of psychoticness. Nothing. In a world where lots of things don't make sense, this goes the extra mile. It would make sense for a Shepard like that to not have Council backing. Then again, the Council thought Saren was charismatic so maybe this behavior would be something they'd like. I mean the prequal novel made it very clear Saren was quite the Spectre pre-Sovereign. Now that I think about it, Saren is basically Loghain Mac Tir in terms of how his society viewed him, except proving Loghain was no longer the paragon people thought took much longer.
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Post by therevanchist25 on May 20, 2022 16:29:14 GMT
Holy smokes, someone else with some sense about this! I can't understand this revolting obsession with assaulting people that this fanbase is gripped by. Never mind the fact that destroying her argument with words and facts is infinitely more satisfying. Also it makes Shepard not look like a mentally unhinged lunatic on galactic television.
Not everyone takes the game that seriously, punching her is just funny to them. Especially given how many play throughs many people have.
Explain what's funny about randomly assaulting someone on TV for basically no reason. I did it the first time I played, not knowing what the option was going to do, and I just sat there confused as to why that was even an option, there's nothing funny about random acts of psychoticness.
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Post by therevanchist25 on May 18, 2022 19:57:26 GMT
Some of you refuse to accept this, and would rather see ME die than go down this road. Whatever. The video speaks for itself.
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Post by therevanchist25 on May 18, 2022 19:48:28 GMT
Some of the flaws are funny. Some of the flaws are the Starchild. If they're the Starchild, and you're fortunate enough to be on PC, you can completely erase it from existence. Flaw fixed. Some of them are the offhand way Emily Wong will killed. That was fixed. Though not fixed enough since she should have been on the SR2. I wonder why some modder hasn't replaced Allers with her. Maybe someday. How was Emily's death fixed? Was the newspiece simply removed with some mod? IMO either Khaleesa or Emily would have been perfect on the Normandy. Khaleesa was simply asking hard questions that few dare to ask and Shep's scripted renegade responses to them were ridiculous. And all this punching thing, it's absolutely childish and repulsive. But I guess having to get along with her would remind us too much of the real world? Holy smokes, someone else with some sense about this! I can't understand this revolting obsession with assaulting people that this fanbase is gripped by. Never mind the fact that destroying her argument with words and facts is infinitely more satisfying. Also it makes Shepard not look like a mentally unhinged lunatic on galactic television.
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Post by therevanchist25 on May 18, 2022 19:41:44 GMT
I agree fans like scenes that have the feels, but for me, they're crap. At least the lead up to those feels. Not saying it's sad when a character dies. My thoughts on it haven't changed much from my first playthrough to my last playthrough. Look at the A/K choice. If all squadmates are recruited, why can't the one's not being used go get A/K while Shepard get's A/K? If the roster isn't full, send the two soldiers standing by the stairs twiddling thumbs. Then there's the touchy-feely scene on the Citadel between Anderson and Shepard. The crap that is called the suicide run, I mean beam run, was all done for that touchy-feely scene. What happen to the two times Anderson said need to get boots on the Citadel? Oh that's right, that couldn't happen. Have to have that touchy-feely scene. With Thane it was sad he died, but at the same time I had to laugh at the comment he made. That assassin should be embarrassed a terminally ill Drell prevented him from reaching his target. No Thane. Had you shot the ponytail when you had the chance, you might not be lying on your deathbed. I could list more, but...I'm sure I'm in a very low minority of people who didn't care for the feels. One feel that Bioware got me with was the first time I did a low ems run. Seeing Earth being scorched was ......sad. At the same time, it was a victory. The reapers were destroyed. Interestingly, all these moments you give as examples were not emotional to me at all (and were indeed completely nonsensical). I was thinking of my personally emotional moments - the first one being when I booted up ME1 for the very first time and hearing Vigil and seeing these murky figures on the screen, wondering who and what they were and I just sat there daydreaming for several minutes. Or that woman who got abducted by batarians and got beaten and raped her whole life until she was finally rescued. Or Ilos, looking at all those cryopods and pondering on the fate of an extinct race. In ME2, seeing how people lived on Omega and nobody really caring about them. That poor girl who fell for Morinth. These subtle side stories and environmental storytelling are the most emotional for me, not the 'big scenes' that were clearly written to pack a punch. I see through it and don't care or feel much. I couldn't tell you why exactly they feel cheap, they just do. I am not good at parsing the logic of storytelling because my attention span isn't too wide. I can still tell when writers tried too hard to make something give great feelz. I agree that the cheap emotional moments that were written on purpose to give an emotional punch are actually not very effective, at least to everyone. I felt absolutely nothing when Thane died. Well, I did feel annoyed because I hate the character and just wanted to get it over with. Those poems, ughh. Still, emotions are important. Despite all the story writing flaws, ME is hugely successful. And we are here, discussing it. They did something right. And if I think about all the series, movies and games I have watched and played, I can't think of a single one that didn't have some logical flaw in the story. I prefer to have a logical story but I've seen how immensely rare it is (in the genres that I personally enjoy). So if a story is directed well enough to give me emotional moments, I don't care about some individual problems with logic as long as the lore and the world around has its own internal logic. And in my experience, people who feel that a story is completely ruined if there is a single thing 'wrong', are indeed a minority. Most people seem to go, oh now that you point it out, yes you're right. Meaning they are able to see it but it doesn't affect or ruin their experience. Ah I see, this I agree with. Those are the moments I also had, those are the types of things that made me so hooked to begin with...but ultimately for me, and many other people stuff like that isn't enough if the "main attraction" that is so consistently nonsensical that it ultimately not only takes you out of the illusion, but makes it impossible to enjoy it the same way again.
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Post by therevanchist25 on May 16, 2022 17:18:21 GMT
Look on the bright side...if it was, Bioware is surely in the middle of re-writing the entire game so that the leak ends up no longer being true, because as we know, Bioware thinks it's more important for the audience to not know what's coming, then it is for the story to simply be well written and consistent. the ME3 ending leak proved that in Spades. "Oh no! people know now! We can't get our cheap emotional twist! we have to change it even if it makes no sense! Because lazy emotional pops are more important than intelligent writing!" Mass Effect's essence is that it's full of emotional twists. I think it's where its strength lies. The most vocal fans are the emotional ones, those who enjoy the big feels that a game gives them. They don't mind problems with writing logic. I am kind of a mix - when I'm experiencing a game for the first time, it's all about how much emotion it evokes in me. Later on, I am able to look at it more objectively and critically. But I'm basically a fan because of the emotions the first ME created in me. There are games I really wish I liked as much because everything should click in theory but they just... don't stir much in me. Maybe it's direction, as in knowing how to direct cutscenes and using music to emphasise strong moments. See, that's exactly why writing sucks these days. 100% the reason. Everyone keeps excusing lazy, terrible, inconsistent writing for the sake of "feels". The idea that logical, consistent writing, is not compatible with emotional payoffs, is absurd. You can have an emotional work that is logical and consistent. It just requires the writer(s) to not be lazy, and properly plan and rationally think about cause and effect, and what emotional impact said effect would cause. But that's not what writing does, because of what you just said. Instead, writer's go into a story with some cheap emotional twist in mind before ever writing anything, then just bend and twist logic, believability, and cause and effect around in order to achieve their stupid gut punch moment, because that moment was all the writer cared about. But what writers, and I suppose in a way people like you fail to understand, is there is a large portion of people, who are unable to enjoy those emotional moments, because the path to that moment, makes absolutely no fucking sense, and the story did not earn it. Most people subconsciously want a story to make sense. There needs to be an understandable reason why an emotional thing is happening. The characters need to behave in a manner consistent with their personality in order for many people to accept a shocking action that a character takes. Not one person ever advocates for emotionless Vulcan stories that are logically perfect. People who did would be rightly be called unreasonable. But when the role is reversed, and people ask for some middle ground, for logic and consistency from purely emotional works with very little sense, then suddenly those people are derided as being unpleasable cynics. It's old, tired, and fundamentally not true. You can have a story that makes complete sense, that is also emotional. It just takes effort. Effort writers never make, and never have to make, because fans constantly let them get away with sub par effort because they make you "feel" something in a lazy, half assed way.
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Post by therevanchist25 on May 15, 2022 12:51:33 GMT
When that comment includes an insult to people that might happen to like what is there. Just posting an idea one might have isn't a problem aside from the potential of it not happening. What insult? When Bioware literally called the entire fanbase stupid for not "understanding" their brilliant artistic vision...that one.
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Post by therevanchist25 on May 15, 2022 12:49:34 GMT
"Our audience is simply too stupid to understand our artistic vision for this ending" If that is how you feel about those comments fine, but then we shouldn't show how we aren't any different by doing the same thing. Sir that is quite literally what they said. There is no possible way to misinterpret it.
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Post by therevanchist25 on May 14, 2022 13:23:00 GMT
The same can be said for anything Bioware comes up with. Most idea's I've read from people are very vague without a lot of details. Whether you or I like an idea or not, it's up to the writers to make an idea work in a game. I never said anything about working in the game. I am pointing to the people that think their ideas are better then what BioWare has done and somehow if you don't agree with their ideas then you are inferior because they are the ones with the right approach to the game. "Our audience is simply too stupid to understand our artistic vision for this ending"
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Post by therevanchist25 on May 12, 2022 19:44:49 GMT
Kinda hope that whole thing wasn't an accidental spoiler. While I've always wanted nothing more than a direct sequel dealing with the chaos and destruction the reaper war has left behind, I want it to be a new protagonist. I want the game to be about rebuilding and dealing with the expected power imbalance that could ironically mean new war; forging a new future where, say, the krogan aren't treated like dirt anymore. Give me drama between the established species. Give me starvation, people cut off. Drama around pockets of civilization maybe. I want to see the quarians retake Rannoch. I want to see some of the home worlds we've never seen. I want a different kind of hero who doesn't save the galaxy but maybe helps build a new future. And this hero doesn't have to be human. In fact I'd rather play any other species but that's not gonna happen. So human it is. But please leave Shepard alone. I don't have much faith in the writers anymore to do Shepard justice. There is no need to mess with our beloved hero. Give us somebody new who may or may not be as awesome but at least they won't ruin Shep's memory. I WILL be one of the salty people if they "ruin" Shepard. I was already pissed off mine looked different in ME3. Even something like that didn't go down well. But I have a feeling most (casual) players would love for Shepard to return. So I can't say if more Shep would be stupid or not. In the end it's about which will sell the most copies. I cannot say. Look on the bright side...if it was, Bioware is surely in the middle of re-writing the entire game so that the leak ends up no longer being true, because as we know, Bioware thinks it's more important for the audience to not know what's coming, then it is for the story to simply be well written and consistent. the ME3 ending leak proved that in Spades. "Oh no! people know now! We can't get our cheap emotional twist! we have to change it even if it makes no sense! Because lazy emotional pops are more important than intelligent writing!"
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Post by therevanchist25 on May 12, 2022 15:13:46 GMT
If you're going to bring Shepard back then a smaller character focused story is the way to go. Uncharted 4 and God of War are good examples of where to take a main character after a big epic trilogy. I'd much rather a new protagonist but another Shepard game is still several levels more preferable to bringing back Ryder and the fun bunch or the ghastly idea of merging the two galaxies. But...GoW IS a new trilogy lol
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Post by therevanchist25 on May 11, 2022 20:28:41 GMT
People need to stop acting like "Constantly raise the stakes" is the ONLY method of telling stories. It's not, it's just what writers who are lazy do. A theoretical story about rebuilding the milky way could be quite enjoyable. Shepard is not a damn Anime character. Shepard has no super powers. Shepard is just a soldier who is really really good at shooting people. But given how Bioware has written Shepard most recently, Shepard isn't that smart. ME3 Shepard was as dumb as a fence post. If they stick with that idea of Shepard it would be quite easy to get Shepard into a situation of their own making by doing something wrong, or falling for a trap or whatever. If the only way YOU personally can be entertained, is by a boring, never-ending ladder of universe ending stakes then that's on you. It is the expectation we have from prior games from developers and how they choose to tell their stories. The reason why I don't want to see Shepard return isn't the villain's, but the choices that seem to be chained to them and BioWare. If people reacted better to the returning companions in ME3 or choices like the Rachni situation then I don't think I would be so negative to Shepard's return. BioWare needs to make a game that doesn't generate headlines about how they "betrayed loyal players" because they made changes or canonized story elements. If I thought there weren't the mentality towards BioWare games of BioWare owing people certain elements I might have more hope on how a Shepard return would be received. Bioware's mistake in the case of the rachni, was basically that they didn't make a choice at all. They wanted stupid Rachni artillery in their game, period. Who cares about the narrative if it's getting in the way of gameplay. THe devs have made that very clear over the years. All these choices you all hold sacred, don't really mean shit at the end of the day. They ignored the Rachni choice, they ignored killing Lelianna, they ignored killing or ignoring Ogren, Bioware has proven, they don't really care about our choices and never have. Devs in general don't care. CDPR shit all over the choices players made from Witcher 1 and 2 when it came to 3. 3 basically acts like 1 and 2 never even happened. The difference is, CD never promised that those choices would ever mean anything. Bioware promises consequences in order to sell copies, then totally ignore them because they don't wanna think their way around the choices, or in Lelianna's case, just because they want a character there and screw you. At the end of the day, who gives a damn how people react to these choices. If Bioware fans still think their choices actually matter, after all these years of evidence to the contrary, then that's on them. Just pick an ending and go forward. If the game is objectively good, it will sell well, regardless of the people on these forums who swear they won't buy it if they do that. We make up a hilariously small portion of the fanbase, our "threats" to not buy mean basically nothing. Playing in a post Reaper Milky Way in a rebuilding galaxy, is most likely the most commercially viable story idea for the franchise, because the Legendary Edition just sold stupidly well, and a lot of younger people are now fans of the series. A sequel to Andromeda, a game most people didn't play, is a sure fire way to lose those new fans by confusing the fuck out of them with people they don't know or care about. That's really the bottom line here. The Trilogy is popular, for better or worse, and Andromeda is not. I want ME to not die, that is my only goal. I am fairly sure that if the Andromeda thing continues that is exactly what would happen, eventually.
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Post by therevanchist25 on May 11, 2022 16:01:06 GMT
Whatever "magic wand" s/he used is irrelevant, Shepard is too connected with the Reapers to continue being a protagonist without harming his/her own accomplishments and has nothing else of significance to do since s/he united the galaxy and ended the existential threat to it.
His/Her story is done.
1. No it is not irrelevant. Literally anyone can choose A, B or C. His accomplishments have almost nothing to do with defeating the reapers as he didn't do it. The science team did, Liara did more by finding the info the the archives.
2. by that metric then Ryders story is done as well, he accomplished his goal of settling the system and giving his people a safe place to live. Sure other stuff is out there just like it is for Shepard but he is too tied to his accomplishment of finding magic wand planet and teraforming the sector for any accomplishments after that to have any meaning. Now we get a new protagonist like I prefer. Exactly this. The paper thin arguments people around here use to justify their preferences is hilarious. Shepard "being tied to the Reapers" is such a vague nonsense argument. It's so vague you could apply to Ryder, the Inquisitor, or any character from anything.
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Post by therevanchist25 on May 11, 2022 15:55:33 GMT
I just feel that bringing back Shepard makes us have to ask, when would their story be done? Do we just keep on using them until Bioware decides to pull the plug on the franchise completely? I realize I'm probably alone in this, but I do fear overusing a character will eventually devalue their accomplishments and just make them reach a god-level I find pretty boring to play. Basically, when will Shepard be done? Will Shepard ever be done? Basically the problem with Goku in Dragon Ball.
The author had to invent more parallel universes with new gods/warriors for him to fight because he's too strong for his entire present universe.
With Shepard, s/he is now effectively the 'strongest' in the Milky Way and any more stories about him/her fighting random mooks would be trite since s/he saved the Milky Way from extinction by giant, synthetic cuttlefish. Unless, BioWare raises the power level and have another extinction level event.
Someone new needs to carry the torch but don't make them repeat Shep's feats (Andromeda did this IMO). DA2, for all its problems, did well as a smaller scale story that didn't try to emulate the Warden's journey but was still shaped by the events of DA:O.
People need to stop acting like "Constantly raise the stakes" is the ONLY method of telling stories. It's not, it's just what writers who are lazy do. A theoretical story about rebuilding the milky way could be quite enjoyable. Shepard is not a damn Anime character. Shepard has no super powers. Shepard is just a soldier who is really really good at shooting people. But given how Bioware has written Shepard most recently, Shepard isn't that smart. ME3 Shepard was as dumb as a fence post. If they stick with that idea of Shepard it would be quite easy to get Shepard into a situation of their own making by doing something wrong, or falling for a trap or whatever. If the only way YOU personally can be entertained, is by a boring, never-ending ladder of universe ending stakes then that's on you.
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Post by therevanchist25 on May 10, 2022 21:33:17 GMT
While it's possible Bioware are lying to cover a leak, they are now denying the text written at the gear store: To be fair...that's not denying the text...that's simply saying the text being written there was a mistake.
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Post by therevanchist25 on May 10, 2022 21:31:46 GMT
I'm very skeptical that the person writing the text for the gear store has any special knowledge. However, I suppose they could have been given some info for the item that accidentally gave away too much info. I think more likely they were just speculating but it is written in some places like it is fact so it comes across kind of weird.If it was actually some kind of slip-up of spoilery info, then it would seem to point towards destroy being canon (which fits with the teaser trailer pretty well). But again, that could just be the writer thinking that's where the game is going rather than having any actual knowledge. In terms of what I'd prefer for the protagonist, it would be in this order: 1. New protagonist 2. Shepard 3. Ryder If that was the case why did they remove that whole description from the Store? If it's just nonsense marketing script to sell the item there is no reason to remove. Just make a public denial and move along.
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Post by therevanchist25 on May 10, 2022 21:27:54 GMT
I think we live in different times now than when the OT was released, and I suspect even with Shepard at the helm there are some people that would likely thrash it the moment it doesn't live up to their unrealistic expectations. Whatever choice they make, Shepard, Ryder, or new PC, what should be important is the story they want to tell (and preferably having it mostly plotted out beforehand this time) and not falling into the trap of just trying to do fan-service (some is great, but it should never be the main ingredient). I'm personally hoping for a new PC, I wouldn't be upset seeing Ryder again, and I'd be happy and deeply nervous seeing Shepard again. We really don't though, it just came out last year, in a better version than it ever was before, and it was a smash success.
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Post by therevanchist25 on May 4, 2022 14:09:09 GMT
Yeah...still have to disagree. I've played Deus Ex, Kingdom Come Deliverance and now CP2077 as first person fixed games. I reject the notion that any of them were inherently better because they didn't provide the option for third person perspective. If a person prefers first person, great. No issue. But being in first person actively diminishes my enjoyment. Doesn't necessarily eliminate it completely, of course. I finished the 2 Deus Ex games and CP, as well. I wouldn't have done that if I wasn't having fun. But at no time did I ever forget I was playing a game, nor was my brain 'tricked'. The claim that first person perspective is more immersive, in any gaming situaiton, is entirely subjective. It makes even less sense with a customisable protagonist. Adam Jensen couldn't be customised, except with different mods and I'm not sure how much they would've changed his look, anyway. Henry - Kingdom Come - even more fixed, but both of them appeared regularly in cutscenes. It feels like CDPR made an 'artistic' choice for no other reason than 'because'. Which is fine, their game - they can make it how they like. I just don't like that particular design decision. You can prefer Third Person, thats fine. But you are just plain incorrect to suggest First Person is not more immersive. To say something like that, means your simply using the word immersive incorrectly, and are basically saying immersive just means whatever you enjoy better. That's not what that word means, and cannot be used as such. You cannot with a straight face argue that a God Camera following someone from behind, floating in the air, is more IMMERSIVE than the camera being a characters literal eyes. I'm sorry, that is just not an argument unless your doing a piss take. You can not prefer that, but preference is not immersion.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by therevanchist25 on May 3, 2022 11:09:20 GMT
The game would never work in Third Person. I am utterly convinced of that fact after playing it several times. This game has the most incredible conversations I've ever seen as a result of this dynamic. It achieves an intimate level of closeness and detail to the people you speak to in a way TP could never hope to achieve. Getting a gun shoved in your face feels infinitely more intimidating when it's literally in your face, and not "in your characters face" as you watch from a distance. Your brain is tricked into seeing such things as more authentic, because you're actually interacting with the world from the perspective that you would actually have if it was real.
Walking very much makes a big difference, which only highlights why the removal of the Metro is so devastating. I would actually consider doing a playthrough with bare minimum vehicle usage if the Metro actually got finished. There were so many tunnels, alleys, etc that I would never have known existed in game if I hadn't walked around. I can't imagine how many Easter Eggs I might have missed by driving as much as I did on the first playthrough.
For what it's worth, right now is the best possible time to return and give the base game another shot, It's basically in the state people expected at Launch, and the first Expansion is due early next year, and given they promised Witcher 3 level expansions their probably going to be massive.
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therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by therevanchist25 on Apr 29, 2022 19:36:24 GMT
The Aldecado's was an obvious choice for me the first time. It was quite fitting given my V started as the Corpo pig who hated his life with terrible health issues and loathing everyone around him and then transition into an ending like that.
The Devil ending is more genre appropriate, but thankfully it's an RPG. Honestly, the Suicide ending is also good for it's own reasons. You don't endanger anyone else if that is your priority, and you finally end your physical suffering. It's also somewhat genre appropriate. The only "bad" part about that one is having to sit through the messages afterwards, hearing all your friends in pain and agony, being mad at you for a selfish decision.
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therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by therevanchist25 on Mar 24, 2022 16:31:15 GMT
Arrival also just takes a massive dump all over ME1. Because what's the fucking point of the Citadel Relay if they can just FTL over here in a few months, with no consequences to their power reserves or...well anything. If the Cycle is so late that their concerned, why did they wait for Sovereign to open the relay when they coulda just flown over in like 6 months or w/e, DURING THE FUCKING RACHNI WAR THAT SOVERIGN STARTED and just use THEM as your groundside meat puppets and just harvest shit then? Arrival honestly just kinda ruins fucking everything, because the Reapers suffered NO drawbacks from flying over, so why not just do that at any point in the past during this cycle? While I agree with the earlier problems, this one isn’t one. It’s already explained in ME1 why the Reapers use the Citadel plan: it takes out galactic leadership and allows them to isolate everyone before they even know they’re under attack. As Leviathan explains, over the cycles the Reapers became more efficient with them. So with the Citadel Relay a bust, they just resorted to an earlier method of operation that still works. Granted why they didn’t just blitzkrieg to the Citadel instead of attacking the Batarians and Humans first is a logical issue, but that’s forced stupidity for game sake (can’t be much of a game when you already lost in the first moment). See, this explanation, provided by Bioware I grant you, still makes no sense. As ME3 proves, The Relay plan is fucking pointless, and makes absolutely no difference. Even with the Galaxies leadership fully intact and the Citadel still standing, with full access to the Relay network, the Reapers still curb-stomp the galaxy with absolute ease, so yes, they became more sophisticated in their methods, but narratively they did so for literally no reason, because the only reason you would adopt a strategy like that is if the organics pose a serious threat to you, to the point where you would otherwise lose the war if you didn't do that, which, they did admittedly, but imo that only further reinforces the point. Just fly over during the Rachni War. You win. Without effort. No one knew Humanity existed and the Crucible plans are apparently only on Mars, since the Reapers have no weakness other than that, then not flying over then is just nonsensical.
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therevanchist25
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March 2017
therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by therevanchist25 on Mar 23, 2022 1:08:56 GMT
Shepard has the cipher. Instead of locking Shepard up for 6 months, he/she is sent to Mars to find any clues about dealing with the reapers. Shepard should have been doing what Doctor Kenson was doing: looking for artifacts from previous cycles. Including Reaper artifacts, looking for weaknesses and such. (preferably without getting indoctrinated, of course) Heck, Arrival would have made a better central story for ME2 than the Collectors. You know the part that boggles my mind, is how mind bending stupid everything becomes when you really sit back and think about Arrival. You can do Arrival before the suicide mission, for some reason, which means the Reapers are literally RIGHT THERE while still fighting the collectors. So in that case, why are the Reapers even bothering with the Collector thing at all? Why not just have em hang back for a few weeks more until they reach Karshan when the Harvest begins? Secondly, it means the Reapers are already awake and coming, before the final game cutscene where they finally wake up and start heading towards us. Literally contradictory information that cannot co-exist. Secondly even if you ignore that, and just assume Arrival is post game only content in the timeline, which is a safe assumption to make. Again, how long after the suicide mission is Arrival exactly? 6 months? a week? a year? I don't know, and I don't think Bioware ever said. Regardless of what the answer is, WTF was Shepard doing during that time period after the suicide mission? Either A) Absolutely nothing or the same stupid crap they were doing before the suicide mission, aka wasting time on random things instead of working on the Reaper problem. They didn't go back to Anderson or Hackett prior to Arrival, they don't do anymore work for the Illusive Man, they don't do bloody anything apparently, just aimlessly wander around space until Hackett hits em up, doing Shepard's job for them. Arrival also just takes a massive dump all over ME1. Because what's the fucking point of the Citadel Relay if they can just FTL over here in a few months, with no consequences to their power reserves or...well anything. If the Cycle is so late that their concerned, why did they wait for Sovereign to open the relay when they coulda just flown over in like 6 months or w/e, DURING THE FUCKING RACHNI WAR THAT SOVERIGN STARTED and just use THEM as your groundside meat puppets and just harvest shit then? Arrival honestly just kinda ruins fucking everything, because the Reapers suffered NO drawbacks from flying over, so why not just do that at any point in the past during this cycle? it's asinine how little thought and effort Bioware put into constructing a coherent series long narrative. Not even basic ass outline work was done. Now it seems like Drew kinda sorta had one, that they just discarded in favor of just making shit up as they go, but even Drew's outline was unacceptably bare bones, which is I suppose not surprising, but still disappointing, because Drew was one of their better writers.
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therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by therevanchist25 on Mar 19, 2022 2:52:48 GMT
You know, your right. they both epically failed. ME2 failed because it had a totally pointless, filler narrative that meant absolutely nothing and was basically Shepard just dicking around ignoring the Reaper problem for 90% of the game, also ME2 failed to properly foreshadow a Reaper weakness that could be exploited to avoid stupid ass pull Ex Machina's. But on the other hand, I could argue ME3 didn't follow through on it, because ME2 gave ME3 almost nothing to work with. It's The Last Jedi of Mass Effect, a middle work that kind of ignores the first one, and leaves nothing for the third to work with. Now as you said, It's ME3's job (somewhat) to make nothing into something, I agree, but given Biowares roller coaster writing quality across the franchise I don't know how feasible of an idea that is to expect from them. ME3 fails because it didn't take that threadbare story left behind and do anything with it, as you said, acting like it never existed, which, lets be honest, ME2 might as well not exist at all from a narrative point of view outside of Arrival to explain why Shepard is confined, and Lair of the Shadow Broker to explain how Liara is suddenly the Shadow Broker. The only real relevance ME2 provides to 3, is if you have a Tali or Garrus romance, since that's the only content locked to ME2 that you get for the whole game in 3. ME2 provided incredible world building and characters, but I have to wonder why Bioware spent time on more world building when, at the time, they were convinced ME3 was the end of the franchise, if your franchise is ending at the end of the next game, why are you still fleshing out a setting your about to abandon? (which they did anyway, but for different reasons) I'm glad more people are finally realizing how terrible the ME2 plot is, because I feel like I've been shouting into the void the past 10 years on that Hill. A quick easy way to have made ME2 more relevant would have been the data on Mars had been the data gained from the collector base, with some boost given if you had kept it. If that quest and maybe a follow up or two had been before the reaper invasion it would have given a value to ME2 and built up the invasion more. Another thing is they should have given some way having to fly here instead of using the relay weakened them. Not so much they just hid in a undiscovered part of the galaxy but enough it gave people a edge to work with to give them a chance. And to looks at other DLC overlord which was a geth control method, a raid on a Cerberus facility on that maybe helps the alliance develop a system that interferes with an AIs targeting systems, and actually a full quest not one of those you are walking around and you get a pop up you should totally talk to X now that you found Y things.
ME2 yeah most of it was gathering a crew, but the core issue was investigating the collectors as 1 they were attacking the alliance sure, but 2 and mainly they thought there was a connection to the reapers so going after them would get you something to work with against the reapers.
maybe they should have made the dream team like 5 people for the suicide squad, so the other 1/2 of the game could have been fleshing out iyour investigation nstead of like 3 quests out of 18. But the core of investigating the reapers was there, the only lead they had was the collectors. It just wasn't developed nearly enough. It still was a fantastically fun game. They could have just done more to develop the plot they gave us. So instead of me saying they could have used the data on the collector base, if 9 of the 18 missions were investigating the collectors there would be 9 story points of where they could pull from. And it could all be vague as crap like they did in so many missions, EDI chimes in ive downloaded the encrypted data do you want me to copy it and forward it to the alliance. Pretty much ME2 should have been what Andromeda tried to do. Shepard and CO explore uncharted space, "dungeon diving" so to speak into ancient ruins and such looking for answers on how to deal with the Reapers in general, finding the crumbs the Reapers have missed over the millions of years of purges. The Collectors would have been the Reaper agents Harbinger used to follow you across the galaxy, fighting and trying to destroy said clues, like Relics and such. That's why they're called the Collectors. Because they collect ancient relics and artifacts, that they horde on the Base so their out of reach of everyone else. What ultimately prompts the Suicide Mission would be the revelation that the Artifact/Data with the Reaper's mystical weakness, was taken by the Collectors beyond the Omega 4 Relay, and then go to the dead reaper to get the IFF in order to get there, or alternatively, you go to the Council and present them your findings, and since the Council isn't written to be complete unrealistically stupid jack asses this time, they go "oh hey, what do you know, we got Soverign's IFF signal, take it and return these great secrets to us so we can prepare in earnest."
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therevanchist25
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Mar 15, 2017 23:07:06 GMT
March 2017
therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by therevanchist25 on Mar 18, 2022 19:25:26 GMT
ME3 is the best place to start playing a trilogy. ME1/2 didn't matter. If anything, ME3 is ME1 part 2. If a remake were to happen, I would have ME2 be the first game. One of the biggest missed opportunities in ME2 was the derelict reaper. While on the reaper, Shepard scans it or have the edibot scan it. Once done, that information can be sent to whoever, likely the Alliance, mainly Hackett, to find a weakness. The same with the weapon that caused the great rift. As I've said many times before. It could be a side mission with A/K joining. Even though Cerberus found the weapon, how much did they do to investigate the thing? Shepard finds some type of schematics for the weapon. It's sent to Hackett for further studying. Okay ignoring the joke for a moment, the Derelict Reaper idea is actually a good one. THey also could have used Arrival as a chance narratively to do something. When SHepard is sneaking around on the Batarian planet he discovers their research on the Leviathan of Dis, which would be super detailed, and in the debrief with Hackett, Shepard gives it to him and he figures out that combining that data with the data from the dead reaper would have revealed the weak points, how to get past the shields etc. So hackett orders the Mars archives explored deeper to find a way to exploit this information. Then come ME3 Shepard arrives to follow up and we discover the Prothean Super Virus program to disable Reaper Barriers, and the Crucible which is the delivery method of the Virus. So now once the Barriers are disabled via Crucible, the Data recovered from ME2 is used to out gun them in straight up fights and boom, war over.
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