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Post by Deleted on May 15, 2017 19:11:49 GMT
I think part of the thing for me with Andromeda is that romances are not strong. I am just coming fresh from Anders and Dorian romances, and tbh, the power of those two chars overshadowed nearly everything else in the DA series. I appreciate friendships being the focus in Andromeda, though tbh, playing Reyes romance in stages, in a player-driven fashion, with Vasco running away from the fatal attraction there is starting to get tiltilating. I have interrupted my second PT to finish DA2, and Fenris that I thought would make me swoon did not appeal after the warmth of Andromeda's team overall. I'll test if this impression is correct once I finish DA2 and pick up Vasco's PT again. Overall, both DA2 and Andromeda are comfort food games for me, perfect structure to quickly suck me in, and easily escape into a very pleasant RP, but I think Andromeda does it slightly better.
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Post by duskwanderer on May 15, 2017 20:08:19 GMT
Personally, I would rather they write no romances at all if the only thing about the character is the romance. This was EXACTLY what the original trilogy tried to do with Liara, and it showed in the 2nd game because she had no personality at all, so the devs tried to make her do everything at once.
I have to agree with the angara. Nothing about them gelled for me. I liked individuals just fine, but as a whole, the race just felt like a disappointment. Their design was a rip-off of Twi'leks. And the things that they did have that were interesting were just ignored. I was curious about this bioelectricity thing. What did that mean? Jaal was no help, I got more in battle from Peebee's droid. I didn't learn much about angara culture from talking to them, and all I saw was the Rokeaar, which, yeah, there were fun to fight, but they weren't much different from scavver types.
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Post by Sable Rhapsody on May 15, 2017 20:17:32 GMT
Personally, I would rather they write no romances at all if the only thing about the character is the romance. This was EXACTLY what the original trilogy tried to do with Liara, and it showed in the 2nd game because she had no personality at all, so the devs tried to make her do everything at once. This, so much this. Make the character an interesting character first, then worry about the romance. If the character itself is bleh, no amount of #prettygoodbanging or romantic sweet talk will make them any less boring. Though I will say that BioWare has gotten better about this overall. Back in ME1, I felt like the only romance character who really had a personality and characteristics outside the romance was Ashley. In Inquisition, most companion NPCs had something going for them. I might not have liked all of them them. Their stories might not have always been my cup of tea, but there was at least *something* there.
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Post by Deleted on May 15, 2017 20:42:38 GMT
To me Angara was fairly distinctive, because all I saw of Twileks was in SWTOR that was basically about them always being slaves 'cause they are beautiful and on Balmora they were techie. So, Angara with their uber-extended family centered around the females and supposed emotional openness were okay. I liked their architecture and their attitudes, with most of the Angara chars coming across as rather good.
I also liked Andromeda team more than the Team Inquisition, because I felt the characterization was more subtle and the characters themselves were both more layered, believable and likable, and, thankfully there were way less of them, so I did not feel like next time I will need to recruit only the companions that will be in the party, and I don't have to go do all of their quests again. The only exception from that rule was Dorian who really deeply impressed me.
DA2 is for me the ideal game for companion cast and how both the plot participation and romances are handled integrated into the body of the game. Andromeda is better in some respects, but imo they should have done romances the same way they did DA2 ones - less is more (and bi), but way more plot-important and responsive to the world/PC's decisions
Looking at the game with a benefit of hindsight, I would have asked for Vetra, Suvi, Gil and Liam NOT to be romanceable, if Reyes, Cora, PeeBee and Jaal are bi interests. And, tbh, I would have preferred Efvra to jaal as a romance anyway. Yes, it would have moved all male LIs off the team, and it would have caused riots, but it would have been a far more interesting and accomplished males imo.
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Post by caridounette on May 15, 2017 21:30:22 GMT
To me Angara was fairly distinctive, because all I saw of Twileks was in SWTOR that was basically about them always being slaves 'cause they are beautiful and on Balmora they were techie. So, Angara with their uber-extended family centered around the females and supposed emotional openness were okay. I liked their architecture and their attitudes, with most of the Angara chars coming across as rather good.
I also liked Andromeda team more than the Team Inquisition, because I felt the characterization was more subtle and the characters themselves were both more layered, believable and likable, and, thankfully there were way less of them, so I did not feel like next time I will need to recruit only the companions that will be in the party, and I don't have to go do all of their quests again. The only exception from that rule was Dorian who really deeply impressed me.
DA2 is for me the ideal game for companion cast and how both the plot participation and romances are handled integrated into the body of the game. Andromeda is better in some respects, but imo they should have done romances the same way they did DA2 ones - less is more (and bi), but way more plot-important and responsive to the world/PC's decisions
Looking at the game with a benefit of hindsight, I would have asked for Vetra, Suvi, Gil and Liam NOT to be romanceable, if Reyes, Cora, PeeBee and Jaal are bi interests. And, tbh, I would have preferred Efvra to jaal as a romance anyway. Yes, it would have moved all male LIs off the team, and it would have caused riots, but it would have been a far more interesting and accomplished males imo. I dont know how good it would have worked but at least it would have been a strong stance. Like it or hate it. Which is better than the warm bowl of oatmeal we ended up with in term of romances in MEA. To me DA2 falls in the same problem of 'one size has to fit all' design to accommodate both rival and friendly romance, but to each his opinion. Imagine if in ME a the devs would have said : Nope we cant put the Quarians in those masks, that will make romancing way too complicated... Thats the kind of thinking MEA seems to go for. As it was pointed earlier, 'sanitized' is a good description.
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Sable Rhapsody
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Post by Sable Rhapsody on May 15, 2017 21:35:17 GMT
Imagine if in ME a the devs would have said : Nope we cant put the Quarians in those masks, that will make romancing way too complicated... Thats the kind of thinking MEA seems to go for. As it was pointed earlier, 'sanitized' is a good description. Not only did we get past the masks in the ME OT, we got past the threat of lethal infection, non-compatible amino acids, steak knife teeth and metal carapaces on the turians, hallucinogenic drell licking...if there's anything this fandom has proven, it's that no challenge is too "complicated" for the determined banger of aliens
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Post by Deleted on May 15, 2017 22:02:37 GMT
To me Angara was fairly distinctive, because all I saw of Twileks was in SWTOR that was basically about them always being slaves 'cause they are beautiful and on Balmora they were techie. So, Angara with their uber-extended family centered around the females and supposed emotional openness were okay. I liked their architecture and their attitudes, with most of the Angara chars coming across as rather good.
I also liked Andromeda team more than the Team Inquisition, because I felt the characterization was more subtle and the characters themselves were both more layered, believable and likable, and, thankfully there were way less of them, so I did not feel like next time I will need to recruit only the companions that will be in the party, and I don't have to go do all of their quests again. The only exception from that rule was Dorian who really deeply impressed me.
DA2 is for me the ideal game for companion cast and how both the plot participation and romances are handled integrated into the body of the game. Andromeda is better in some respects, but imo they should have done romances the same way they did DA2 ones - less is more (and bi), but way more plot-important and responsive to the world/PC's decisions
Looking at the game with a benefit of hindsight, I would have asked for Vetra, Suvi, Gil and Liam NOT to be romanceable, if Reyes, Cora, PeeBee and Jaal are bi interests. And, tbh, I would have preferred Efvra to jaal as a romance anyway. Yes, it would have moved all male LIs off the team, and it would have caused riots, but it would have been a far more interesting and accomplished males imo. I dont know how good it would have worked but at least it would have been a strong stance. Like it or hate it. Which is better than the warm bowl of oatmeal we ended up with in term of romances in MEA. To me DA2 falls in the same problem of 'one size has to fit all' design to accommodate both rival and friendly romance, but to each his opinion. Imagine if in ME a the devs would have said : Nope we cant put the Quarians in those masks, that will make romancing way too complicated... Thats the kind of thinking MEA seems to go for. As it was pointed earlier, 'sanitized' is a good description. Nah, we have seen betrayal in the ranks, suicide, alien hatred, extreme profiteering on Kadara selling water, and plenty of Angara making their life with the dregs of humanity on Kadara, internecine strife, Luddites. I did not like how Jaal's sister shooting his brother and Akksul's arks got resolved, and wish it was not this cute and easy, but overall, Angara did not come across as a bunch of happy pixies. Anyway, we'll see where it goes when the threat is lessened.
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Post by caridounette on May 15, 2017 22:14:22 GMT
I dont know how good it would have worked but at least it would have been a strong stance. Like it or hate it. Which is better than the warm bowl of oatmeal we ended up with in term of romances in MEA. To me DA2 falls in the same problem of 'one size has to fit all' design to accommodate both rival and friendly romance, but to each his opinion. Imagine if in ME a the devs would have said : Nope we cant put the Quarians in those masks, that will make romancing way too complicated... Thats the kind of thinking MEA seems to go for. As it was pointed earlier, 'sanitized' is a good description. Nah, we have seen betrayal in the ranks, suicide, alien hatred, extreme profiteering on Kadara selling water, and plenty of Angara making their life with the dregs of humanity on Kadara, internecine strife, Luddites. I did not like how Jaal's sister shooting his brother and Akksul's arks got resolved, and wish it was not this cute and easy, but overall, Angara did not come across as a bunch of happy pixies. Anyway, we'll see where it goes when the threat is lessened. Exactly... its not that its absent, its that its glossed over in term of lasting impact. It never leaves a strong impression on your character, or you cant react to it in a strong and consistant stance. As Gil would say you go through it like 'la-la-la'. Its not the world building that needs to be darker, its the character that needs to be affected/react more.
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Post by zipzap2000 on May 16, 2017 1:18:58 GMT
Not really.
Theyre all pretty average except Drack.
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Post by Sable Rhapsody on May 16, 2017 1:21:51 GMT
Its not the world building that needs to be darker, its the character that needs to be affected/react more. I'll say this for DA2: Kirkwall is a shithole, and it shows. Jokes about crappy level design aside, Kirkwall's situation wears on Hawke. It wears on all the companions. You can see it strain their relationships, alter their dialogue, even change elements of their personalities. The world in DA2 affected the characters, and vice versa. It's not that the world in ME:A lacks for interesting conflict. It's that the conflict feels disconnected from the principal cast.
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Post by kenshen19 on May 16, 2017 1:46:24 GMT
Nope my opinion has not changed, I still very much dislike Jaal, Liam, and Lexi. I can tolerate Cora and Vetra for short periods. Peebee and Drack are the only ones that really don't bother me.
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Post by caridounette on May 16, 2017 1:49:07 GMT
DA2 did have that going for it: the setting was its own character. MEA is... estheticaly pleasing I guess (the planets not the animations).
Now if i could take a few storyline years from DA2 (10 was too long to be rendered properly in this type of interactive medium) and give them to MEA so things have time to sink in...
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Post by vyndral on May 16, 2017 2:59:34 GMT
Im on my 3-4th play through and I find I like everyone more now that my dialogue bug is fixed. It was so quiet before. It is almost like playing a new game. But Liam is really growing on me for some reason. Probably because I like him least so there is no where to go but up.
And I can't stop sleeping with Peebee. I might have a problem.
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Post by Element Zero on May 16, 2017 5:41:50 GMT
For me, a good but technically flawed game has become an excellent game, as I'd hoped. There are still bugs, since 1.06 created a couple. The game plays very smoothly, though, now. I also started playing with a PS4 Pro and a 4K+HDR10 Sony TV after PT #2. This game looks incredible with HDR. The latest patch, which improved lighting for most, introduced a few flaws to the nearly perfect HDR lighting. Still, it's beautiful and lifelike.
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Post by Deleted on May 16, 2017 15:06:09 GMT
Nah, we have seen betrayal in the ranks, suicide, alien hatred, extreme profiteering on Kadara selling water, and plenty of Angara making their life with the dregs of humanity on Kadara, internecine strife, Luddites. I did not like how Jaal's sister shooting his brother and Akksul's arks got resolved, and wish it was not this cute and easy, but overall, Angara did not come across as a bunch of happy pixies. Anyway, we'll see where it goes when the threat is lessened. Exactly... its not that its absent, its that its glossed over in term of lasting impact. It never leaves a strong impression on your character, or you cant react to it in a strong and consistant stance. As Gil would say you go through it like 'la-la-la'. Its not the world building that needs to be darker, its the character that needs to be affected/react more. It had a lasting impact on me, and I really don't see much of a difference between Andromeda and DA2. Both are my favorite games atm, I play them interchangeably, and the blends gives me an amazing fix.
I get my romance and complex relationship management in DA2, and I get the effortless camaraderie in Andromeda; I get characters and outfits I like the looks of in Andromeda, and I get the companions gear that is easy and fun to manage in DA2; I get wide open spaces in Androemda and a city in Kirkwall; I get Angara in Andromeda and I get Qunari in DA2; I get the doomsday is coming premonitions in DA2, and a bright glorious happy ending in Andromeda; I love the gameplay/spell animations/class builds in both, so switching back and forth is rather easy.
Best of both worlds... I find they are better together, than each of them on its own, as they sort of compliment one another, but have this really similar basic structure in clearing sidequests and companion missions while keeping an eye out for the main story.
But I want something new to play too, so I am waiting for Tyranny to come on-sale to see if it adds the elements I am missing in both games, the whole lego-style story building new for each short PT. I'd do MET for it, but it's too long, and ME1 did not age well enough for me play-wise. But if Tyranny's gameplay sucks, I might consider mixing it in.
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Post by caridounette on May 16, 2017 17:04:14 GMT
When I replay recent Bio games (I replay old old ones too now and then) its DAO and ME2 (I just insert back in stories I have already made from ME 1 to 3). Those games 2 are just instantly fun to me even if the combat hasnt aged well.
I'm up to try Tyranny too, hopefully the complex story building will be there.
But Im still playing MEA and working my 4 Ryders along... the more I play the more I forget about how the first playthrough wasnt great. Im really banking on the knowledge of the game I have now.
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Post by Sable Rhapsody on May 16, 2017 20:23:27 GMT
I'm up to try Tyranny too, hopefully the complex story building will be there. Tyranny is great. My one (big) complaint about it is the plot construction. There are essentially four different plot "paths," and it's difficult to impossible to swap between them, depending on which path you're on. This means that the plot path can be extremely restrictive (artificially so, IMO) at certain points in the game. So IMO, it's better to read up a bit about the plot paths ahead of time, pick one, and commit to playing it rather than doing what I did, and trying to weave them together. It doesn't work at all
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