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Post by colfoley on May 17, 2017 1:51:43 GMT
Am i the only one who isn't that big of a fan of Shepard?
Granted i really liked MY Shepard but that required a LOT of head cannon and effort on v my part to make her work. But from a design perspective Shepard is among the worse and has nothing on Hawke, the inquisitor, or Ryder.
As for the story. Really think MEAs story v writing is the best in the series.
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Post by Fen'Harel Faceman on May 17, 2017 1:54:57 GMT
Am i the only one who isn't that big of a fan of Shepard? Granted i really liked MY Shepard but that required a LOT of head cannon and effort on v my part to make her work. But from a design perspective Shepard is among the worse and has nothing on Hawke, the inquisitor, or Ryder. As for the story. Really think MEAs story v writing is the best in the series. I kinda liked Shep and Meer the VA for him. But you are definitely not alone, I saw plenty of complaining about him and the OT in the forums over the years.
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Post by colfoley on May 17, 2017 1:57:21 GMT
Am i the only one who isn't that big of a fan of Shepard? Granted i really liked MY Shepard but that required a LOT of head cannon and effort on v my part to make her work. But from a design perspective Shepard is among the worse and has nothing on Hawke, the inquisitor, or Ryder. As for the story. Really think MEAs story v writing is the best in the series. I kinda liked Shep and Meer the VA for him. But you are definitely not alone, I saw plenty of complaining about him and the OT in the forums over the years. i do think that is a lot of the appeal. Certainly a lot of my appeal listening to Jennifer Hale as fem shep. Truly made the character extraordinary and relatable and bad ass...butt I've never thought Shepard was great from a writing standpoint.
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Post by Fen'Harel Faceman on May 17, 2017 2:00:32 GMT
I kinda liked Shep and Meer the VA for him. But you are definitely not alone, I saw plenty of complaining about him and the OT in the forums over the years. i do think that is a lot of the appeal. Certainly a lot of my appeal listening to Jennifer Hale as fem shep. Truly made the character extraordinary and relatable and bad ass...butt I've never thought Shepard was great from a writing standpoint. I agree, most of the OT doesn't rise to the level of great in the writing department - but it does rise to the level of fun. As does Andromeda.
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Post by Cyberstrike on May 17, 2017 2:11:42 GMT
Yes and no.
The story of ME2 is episodic and barely holds together Shepard's death and rebirth are never explained and should have happened at the end and not the beginning I hated that Shepard had to work with Cerberus regardless of how played Shepard in ME1. The new characters are OK but they lack the freshness of the original crew there are way too many biotics and the romances are bland and predicable some like Jacob and Thane are downright boring. The returning Garrus and Tali are the best written (Tali is a mass improvement over her ME1 version) Mark Meer is still boring as Male Shepard and Jennifer Hale nails Femshep. The original squad Kaiden/Ash and Wrex are reduced to cameos (depending who lived and died in the first game) and Liara's story arc doesn't make much sense in-game unless you read Mass Effect: Redemption comic book mini-series and play Lair of the Shadow Broker DLC.
The combat, story, planets, and characters in ME:A are IMHO vastly better written and have more personality Drack is the best krogan in the series. Peebee is a riot, Vetra is a great take on turians, Cora is different take on the biotic and asari commando, Jaal is the ME1 Tali (basically an agaran exposition dump) and Liam starts out annoying as hell but after his loyalty quest he actually grows as a character. Suvi is cute, Gil is funny, Kallo is cool and Lexi is charming. I already feel like I know more them and I want to know even more about them than I ever did with Miranda, Jacob, Thane, Grunt, Legion, and Jack.
I guess after blowing up the Milky Way Galaxy in ME3, I guess I needed the fun and hope that ME:A has and not the dark depressing mood of ME2 and ME3.
The music in ME2 while good never blew me away I would play songs ("Instruments of Destruction" by NRG during the prologue and "The Touch" by Stan Bush during the escape from the Collector Base) that I ripped from CDs on my Xbox 360 HD because IMHO they were better suited to certain scenes and because I liked those songs and I could do it. I think the music in ME:A is good but misused it's either used wrong places or maybe when they mixed it with the sound and dialogue and it gets drowned out, I don't know I'm not sound tech guy. While both games have some nice tracks in them but I wouldn't pay no more than $5 for all of them in any format. The music in ME1 and ME3 are the best in the series.
The combat in MEA is the best in the series. The Nomad is more to ride and can actually take being shot at unlike the Hammerhead which can be destroyed with 5 shots by one standard geth trooper on casual. Seriously.
Both games have their strengths and weaknesses I would say I feel like I had a lot more fun in ME:A but since ME2 was part of trilogy I feel it's story was weaker because it felt more like the whole thing was a filler story that was either paying off stuff that was set up in ME1 and had to be a cliffhanger to set up ME3.
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Post by Blast Processor on May 17, 2017 2:11:59 GMT
Mass Effect 2 had Mordin Solus. /End thread.
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Post by projectpatdc on May 17, 2017 2:18:21 GMT
Mass Effect 2 had Mordin Solus. /End thread. Fair point. I can get behind this. ME2 wins
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Post by projectpatdc on May 17, 2017 2:21:52 GMT
I kinda liked Shep and Meer the VA for him. But you are definitely not alone, I saw plenty of complaining about him and the OT in the forums over the years. i do think that is a lot of the appeal. Certainly a lot of my appeal listening to Jennifer Hale as fem shep. Truly made the character extraordinary and relatable and bad ass...butt I've never thought Shepard was great from a writing standpoint. See, I thought Renegade Mark Meer was gold standard. It's hard to find anything as good. And it was more of the level design than story that lead me to not like it as much
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Post by Fen'Harel Faceman on May 17, 2017 2:22:00 GMT
Mass Effect 2 had Mordin Solus. /End thread. Fair point. I can get behind this. ME2 wins I can't. ME2 lobotomized Shep and made him join Cerberus. That's it's own kind of really creepy space magick, especially for those Sheps with a Sole Survivor background.
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Post by RoboticWater on May 17, 2017 2:25:19 GMT
But that's not ME2's fault. That's because of the bad writing and handling of ME3. It is ME2's fault that we spend most of the game recruiting and doing loyalty quests (both of which I enjoyed but took away from the Reaper plot) and fighting mercs. Yeah, and it was ME3's fault for spending nearly half of its screen time on a completely superfluous Cerberus plot filled with everyone's favorite anime character. I really hate these kinds of excuses. "It's not ME3's fault, ME2 should've done more!" and "it's not Andromeda's fault, it had to set up a whole new galaxy!" People have been telling stories since forever, and somehow they've been able to do it without breaking plot development off into trilogies. Incidentally, the first two Mass Effect games did absolutely nothing that guaranteed ME3's failure. There were so many ways BioWare could have competently written that game given the premises that they had, but they just didn't. Ignoring the time ME3 wasted on Cerberus and ignoring the Crucible MacGuffin necessitated by ME2's lack of overall plot progression (though, I'd argue there are many ways around even that), ME3's story is a disaster practically from start to finish. It's got a bunch of great individual stories and character bits, but the plots holding those parts together is largely mediocre. And hell, even that would've been somewhat forgivable had the main plot hit enough of the right beats, but no, it was generally bad and ended horribly. You can't keep looking for external excuses for such an internally flawed product. As to the OP: of course Mass Effect 2 isn't super great now. It's been years. But Goddamn, when it came out, it was simply unique. At the time, I don't think anyone had made a shooter RPG with such good combat, great characters, and an epic sci-fi atmosphere. It was the polished and streamlined Mass Effect that the mainstream wanted. Yeah, it dropped a lot of the "RPG stuff," but Mass Effect 2 is still the entry point of the franchise for so many people because despite its problems, Mass Effect 2 was a solid, unique experience without the jank of its predecessor. I'm sorry that many are so insecure about their opinions of Andromeda that they have to denigrate its predecessors just so they can sleep well at night, but unfortunately, Mass Effect 2 is a landmark game. It simply is. You can play it now and point out all its flaws (because, in fairness, many of those were problems back then too), but it will always have historical significance. Even if BioWare eventually releases a game that does what ME2 did, ME2 will still be important. Andromeda? No. Andromeda will be remembered, if at all, as a game that did nothing new and was still a mess. Among open world games, it isn't notable. Among RPG, it isn't notable. Among game narratives, it isn't notable.
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Post by Puberty on May 17, 2017 2:26:22 GMT
I kinda liked Shep and Meer the VA for him. But you are definitely not alone, I saw plenty of complaining about him and the OT in the forums over the years. i do think that is a lot of the appeal. Certainly a lot of my appeal listening to Jennifer Hale as fem shep. Truly made the character extraordinary and relatable and bad ass...butt I've never thought Shepard was great from a writing standpoint. I didn't really see Shepard as bad writing, but more of a wasted opportunity. I always felt like the writers could've done so much more with the psychological profiles and pre-service history than a mere side mission and few dialogue mentions here and there.
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Post by R'Shara on May 17, 2017 2:29:16 GMT
It is ME2's fault that we spend most of the game recruiting and doing loyalty quests (both of which I enjoyed but took away from the Reaper plot) and fighting mercs. Yeah, and it was ME3's fault for spending nearly half of its screen time on a completely superfluous Cerberus plot filled with everyone's favorite anime character. I really hate these kinds of excuses. "It's not ME3's fault, ME2 should've done more!" and "it's not Andromeda's fault, it had to set up a whole new galaxy!" People have been telling stories since forever, and somehow they've been able to do it without breaking plot development off into trilogies. Incidentally, the first two Mass Effect games did absolutely nothing that guaranteed ME3's failure. There were so many ways BioWare could have competently written that game given the premises that they had, but they just didn't. Ignoring the time ME3 wasted on Cerberus and ignoring the Crucible MacGuffin necessitated by ME2's lack of overall plot progression (though, I'd argue there are many ways around even that), ME3's story is a disaster practically from start to finish. It's got a bunch of great individual stories and character bits, but the plots holding those parts together is largely mediocre. And hell, even that would've been somewhat forgivable had the main plot hit enough of the right beats, but no, it was generally bad and ended horribly. You can't keep looking for external excuses for such an internally flawed product. As to the OP: of course Mass Effect 2 isn't super great now. It's been years. But Goddamn, when it came out, it was simply unique. At the time, I don't think anyone had made a shooter RPG with such good combat, great characters, and an epic sci-fi atmosphere. It was the polished and streamlined Mass Effect that the mainstream wanted. Yeah, it dropped a lot of the "RPG stuff," but Mass Effect 2 is still the entry point of the franchise for so many people because despite its problems, Mass Effect 2 was a solid, unique experience without the jank of its predecessor. I'm sorry that many are so insecure about their opinions of Andromeda that they have to denigrate its predecessors just so they can sleep well at night, but unfortunately, Mass Effect 2 is a landmark game. It simply is. You can play it now and point out all its flaws (because, in fairness, many of those were problems back then too), but it will always have historical significance. Even if BioWare eventually releases a game that does what ME2 did, ME2 will still be important. Andromeda? No. Andromeda will be remembered, if at all, as a game that did nothing new and was still a mess. Among open world games, it isn't notable. Among RPG, it isn't notable. Among game narratives, it isn't notable. You put it so much better than I could.
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Post by Fen'Harel Faceman on May 17, 2017 2:31:29 GMT
It is ME2's fault that we spend most of the game recruiting and doing loyalty quests (both of which I enjoyed but took away from the Reaper plot) and fighting mercs. I'm sorry that many are so insecure about their opinions of Andromeda that they have to denigrate its predecessors just so they can sleep well at night, but unfortunately, Mass Effect 2 is a landmark game.
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Post by Steelcan on May 17, 2017 2:34:55 GMT
ME2 and MEA largely focus on two different ways to pad out their thread bare stories and also attempted to use the strength of their characters to carry over the weaker narrative sections.
ME2 focused heavily on specific set piece levels, all of the recruitment and loyalty missions were like this as well as the main story ones. MEA instead opted for an exploration heavy massive map design that was punctuated with smaller specifically designed levels and areas.
They both also opted for side characters, namely squadmates, being at the forefront rather than a strong protagonist or villain. I think MEA failed pretty heavily here, none of the side characters are on par with my favorites from ME2 Mordin, Legion, or Jack.
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Post by Puberty on May 17, 2017 2:35:21 GMT
It is ME2's fault that we spend most of the game recruiting and doing loyalty quests (both of which I enjoyed but took away from the Reaper plot) and fighting mercs. I'm sorry that many are so insecure about their opinions of Andromeda that they have to denigrate its predecessors just so they can sleep well at night, but unfortunately, Mass Effect 2 is a landmark game. It simply is. You can play it now and point out all its flaws (because, in fairness, many of those were problems back then too), but it will always have historical significance. Even if BioWare eventually releases a game that does what ME2 did, ME2 will still be important. Andromeda? No. Andromeda will be remembered, if at all, as a game that did nothing new and was still a mess. Among open world games, it isn't notable. Among RPG, it isn't notable. Among game narratives, it isn't notable.
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Post by tarotmage on May 17, 2017 2:36:51 GMT
The suicide mission in ME2 was nothing short of brilliant. I still fire up an old ME2 save and run it.
The phrase "your choices matter" absolutely applies here. The fact what you do -- or don't do -- in the game regarding your Normandy upgrades, your squads' loyalties and who you choose at critical mission points definitely determines who lives and dies.
I so wished BioWare would have used that game mechanic again (given a choice, I think it would have worked better in Mass Effect 3 rather than in Dragon Age Inquisition) but I guess doing so would have made the game feel repetitive/recycled.
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Post by RoboticWater on May 17, 2017 2:42:19 GMT
I'm sorry that many are so insecure about their opinions of Andromeda that they have to denigrate its predecessors just so they can sleep well at night, but unfortunately, Mass Effect 2 is a landmark game. *obligatory "bait" gif*Oh, sure, that was bait, but you could attempt to engage with the lengthy, well-reasoned argument surrounding it.
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Post by projectpatdc on May 17, 2017 2:42:25 GMT
It is ME2's fault that we spend most of the game recruiting and doing loyalty quests (both of which I enjoyed but took away from the Reaper plot) and fighting mercs. Yeah, and it was ME3's fault for spending nearly half of its screen time on a completely superfluous Cerberus plot filled with everyone's favorite anime character. I really hate these kinds of excuses. "It's not ME3's fault, ME2 should've done more!" and "it's not Andromeda's fault, it had to set up a whole new galaxy!" People have been telling stories since forever, and somehow they've been able to do it without breaking plot development off into trilogies. Incidentally, the first two Mass Effect games did absolutely nothing that guaranteed ME3's failure. There were so many ways BioWare could have competently written that game given the premises that they had, but they just didn't. Ignoring the time ME3 wasted on Cerberus and ignoring the Crucible MacGuffin necessitated by ME2's lack of overall plot progression (though, I'd argue there are many ways around even that), ME3's story is a disaster practically from start to finish. It's got a bunch of great individual stories and character bits, but the plots holding those parts together is largely mediocre. And hell, even that would've been somewhat forgivable had the main plot hit enough of the right beats, but no, it was generally bad and ended horribly. You can't keep looking for external excuses for such an internally flawed product. As to the OP: of course Mass Effect 2 isn't super great now. It's been years. But Goddamn, when it came out, it was simply unique. At the time, I don't think anyone had made a shooter RPG with such good combat, great characters, and an epic sci-fi atmosphere. It was the polished and streamlined Mass Effect that the mainstream wanted. Yeah, it dropped a lot of the "RPG stuff," but Mass Effect 2 is still the entry point of the franchise for so many people because despite its problems, Mass Effect 2 was a solid, unique experience without the jank of its predecessor. I'm sorry that many are so insecure about their opinions of Andromeda that they have to denigrate its predecessors just so they can sleep well at night, but unfortunately, Mass Effect 2 is a landmark game. It simply is. You can play it now and point out all its flaws (because, in fairness, many of those were problems back then too), but it will always have historical significance. Even if BioWare eventually releases a game that does what ME2 did, ME2 will still be important. Andromeda? No. Andromeda will be remembered, if at all, as a game that did nothing new and was still a mess. Among open world games, it isn't notable. Among RPG, it isn't notable. Among game narratives, it isn't notable. I wouldn't say anyone is insecure of MEA. Most people on here who enjoy the game recognize it's many flaws, critique them, and try to filter through all the "it's not Shepard", "graphics suck compared to the OT", etc. Again the op was supposed to be satirical. I enjoy both games and I recognize their flaws. Don't get me started on ME3. Our views on that game are very similar. Great post though. ME2 was a benchmark and unfortunately that's where the majority of the passionate fan base still comes from. Those who really loved ME1 and MEA's design, complexity, and filler be it side quests or RPG elements are more rare. It makes sense why the lovers of ME2 and ME3 are the majority of people on this forum and probably why they dislike all the changes
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Post by Fen'Harel Faceman on May 17, 2017 2:44:59 GMT
Oh, sure, that was bait, but you could attempt to engage with the lengthy, well-reasoned argument surrounding it. Why, when you stoop to silly bait?
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Post by Cyberstrike on May 17, 2017 2:46:18 GMT
Am i the only one who isn't that big of a fan of Shepard? Granted i really liked MY Shepard but that required a LOT of head cannon and effort on v my part to make her work. But from a design perspective Shepard is among the worse and has nothing on Hawke, the inquisitor, or Ryder. As for the story. Really think MEAs story v writing is the best in the series. I kinda liked Shep and Meer the VA for him. But you are definitely not alone, I saw plenty of complaining about him and the OT in the forums over the years. I think it's easy to forget that Shepard was Mark Meer's first big role. This is something he said many times. Yes, he had done voice work but it was minor NPCs, background characters, or monsters. He was known to people at BioWare and was asked to the voice of Shepard in the prototype/demos and they just kept using him and by the time they showed those videos to the public, he was the voice of Shepard. Hale on the other hand was almost 10 year veteran of several cartoon shows including the Black Cat (and maybe Mary Jane Watson) in 90s Spider-Man cartoon show, she did the voice of Ivy in Where in the World is Carmen Sandigo and she did voice of Killer Frost in Justice League and Justice League Unlimited and that was before she did Bastlia in Star Wars: Knights of the Old Republic and these weren't small parts (OK Killer Frost was a small part) she was playing heroes and villains. She was the established one of the two to the casting directors. I loved the way Hale handled some lines like "We going to need bigger guns" like the guy in Jaws "you're going to need a bigger boat" in a more dry ironic way that was both funny and badass whereas Meer did the same line it sounded like a 10 year boy trying be cool hardcore badass and failing. The dialogue leading up to the sex scene with Liara is where Hale just nailed every line and every version they threw at her she is sexy, sensual, curious, concerned, funny, and angry if you go renegade. Meer sounded like a desperate creepy old begging for sex no matter if you're playing paragon or renegade. After playing ME1 25 times and 22 times with FemShep and 3 times with Male Shepard. Meer did improve a lot in ME2 but after Lair of the Shadow Broker I felt his exchanges with Ali Hillis was weak to the point I couldn't believe that male Shepard was in the same room with Liara that I was done with Male Shepard.
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Workin' so hard, to make it easy.
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August 2016
almostfaceman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Fen'Harel Faceman on May 17, 2017 2:47:44 GMT
I kinda liked Shep and Meer the VA for him. But you are definitely not alone, I saw plenty of complaining about him and the OT in the forums over the years. I think it's easy to forget that Shepard was Mark Meer's first big role. This is something he said many times. Yes, he had done voice work but it was minor NPCs, background characters, or monsters. He was known to people at BioWare and was asked to the voice of Shepard in the prototype/demos and they just kept using him and by the time they showed those videos to the public, he was the voice of Shepard. Hale on the other hand was almost 10 year veteran of several cartoon shows including the Black Cat (and maybe Mary Jane Watson) in 90s Spider-Man cartoon show, she did the voice of Ivy in Where in the World is Carmen Sandigo and she did voice of Killer Frost in Justice League and Justice League Unlimited and that was before she did Bastlia in Star Wars: Knights of the Old Republic and these weren't small parts (OK Killer Frost was a small part) she was playing heroes and villains. She was the established one of the two to the casting directors. I loved the way Hale handled some lines like "We going to need bigger guns" like the guy in Jaws "you're going to need a bigger boat" in a more dry ironic way that was both funny and badass whereas Meer did the same line it sounded like a 10 year boy trying be cool hardcore badass and failing. The dialogue leading up to the sex scene with Liara is where Hale just nailed every line and every version they threw at her she is sexy, sensual, curious, concerned, funny, and angry if you go renegade. Meer sounded like a desperate creepy old begging for sex no matter if you're playing paragon or renegade. After playing ME1 25 times and 22 times with FemShep and 3 times with Male Shepard. Meer did improve a lot in ME2 but after Lair of the Shadow Broker I felt his exchanges with Ali Hillis was weak to the point I couldn't believe that male Shepard was in the same room with Liara that I was done with Male Shepard. Oh, by "him" I meant Shep, not Meer. But yes Meer did get criticism as well. But I always liked him.
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projectpatdc
Mass Effect Trilogy, Mass Effect Andromeda
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Post by projectpatdc on May 17, 2017 2:48:27 GMT
The suicide mission in ME2 was nothing short of brilliant. I still fire up an old ME2 save and run it. The phrase "your choices matter" absolutely applies here. The fact what you do -- or don't do -- in the game regarding your Normandy upgrades, your squads' loyalties and who you choose at critical mission points definitely determines who lives and dies. I so wished BioWare would have used that game mechanic again (given a choice, I think it would have worked better in Mass Effect 3 rather than in Dragon Age Inquisition) but I guess doing so would have made the game feel repetitive/recycled. It would have been really cool to have upgraded the tempest and have more outcomes depend on the characters and decisions. Unfortunately, Bioware probably didn't want to set themselves up for the same mess they had to deal with with ME3 accounting for so many variables.
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Fen'Harel Faceman
N7
GIF Addict
Workin' so hard, to make it easy.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 13,331 Likes: 30,906
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GIF Addict
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30,906
Fen'Harel Faceman
Workin' so hard, to make it easy.
13,331
August 2016
almostfaceman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Fen'Harel Faceman on May 17, 2017 2:50:15 GMT
The suicide mission in ME2 was nothing short of brilliant. I still fire up an old ME2 save and run it. The phrase "your choices matter" absolutely applies here. The fact what you do -- or don't do -- in the game regarding your Normandy upgrades, your squads' loyalties and who you choose at critical mission points definitely determines who lives and dies. I so wished BioWare would have used that game mechanic again (given a choice, I think it would have worked better in Mass Effect 3 rather than in Dragon Age Inquisition) but I guess doing so would have made the game feel repetitive/recycled. It would have been really cool to have upgraded the tempest and have more outcomes depend on the characters and decisions. Unfortunately, Bioware probably didn't want to set themselves up for the same mess they had to deal with with ME3 accounting for so many variables. While admittedly an assumption, it's one I strongly agree with. They really have no taste for another trilogy since last time they over-promised and under-delivered.
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guest@proboards.com
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January 1970
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Post by Deleted on May 17, 2017 3:10:12 GMT
That being said, I really want alternate outfits and alternate looks for every character as a small dlc for both casual and armor. Cora could have her hair grown out, peebee with enclosed Armor, Drak with MGsSV / Hellboy Red Prosthetic Arm, Liam in a Soccer Jersey, Etc. I got hell for suggesting giving us the ability to slightly customize each squadmate's looks as it goes against their iconic look, but it would be just another fun customization feature so no two change up playthroughs and give gamers a more personalized experience We dare not defile the integrity of the venerated iconic looks. Their clothing is permanently attached and must not be replaced, lest they lose all character definition. If someone dislikes the game for the writing, it would be nice to have specific examples cited besides "my face is tired" over and over again. People even just claim, Liam sucks. Ok why was he unappealing to you? Open world blows, boring fetch quests. Ok, what made them boring? How would you improve the existing features with just cutting them and say just make it like ME2 or ME3. I think you just described the difference between actual constructive criticism and whining. On another note: Somehow, reading through these last few pages made me realize the one thing that MEA does better than any of the other ME games - and it's one of the reasons why I really appreciate its overall structure. Pretty much everything you can do in the game contributes directly to Ryder's overall goal and mission as a Pathfinder. That isn't true of any of the OT, and in some cases it was difficult to justify Shepard running off to do other stuff while Rome was burning. ME1 gave us the 'Race Against Time'. As much as I enjoyed ME1's exploration, it took some mental gymnastics to make sense of Shepard taking time to do it when she was supposed to be chasing down Saren. In ME2, there's little reason to do anything outside of recruitment missions. You can also do the loyalty stuff while you're waiting for TIM to deliver more dossiers, and/or give you the next step of the collector storyline. If there's any other side content that fits with Shepard's greater purpose (to stop the collector attacks on colonies), I haven't found it. ME3's only saving grace here is the fact that it takes awhile to construct the crucible, so Shepard has some time to pursue other side content while it's being built. This Pathfinder role is an interesting one, because it's open to a wide variety of activities (and possibly interpretations). Exploring, gathering data, identifying and quelling threats, creating alliances, giving people hope, choosing sites, repairing environmental damage, supporting colonies - all of these things, and more, fit very neatly within the Pathfinder's purview. It's also kinda cool that our Ryder is the first person to really serve in that role, and thus define it. (Alec created the role). I guess what I'm suggesting is that I never felt the need to justify taking on any of the content offered, only to prioritize it.
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RoboticWater
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR
Posts: 219 Likes: 552
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August 2016
roboticwater
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR
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Post by RoboticWater on May 17, 2017 3:20:12 GMT
I wouldn't say anyone is insecure of MEA. Most people on here who enjoy the game recognize it's many flaws, critique them, and try to filter through all the "it's not Shepard", "graphics suck compared to the OT", etc. again the op was supposed to satirical. I enjoy both games and I recognize their flaws. Don't get me started on ME3. Our views on that game are very similar. I'd like to give people the benefit of the doubt, but it's hard to tell what's meant to be a joke anymore, on the internet as a whole but here especially. Here's the thing though, I think Andromeda tried to pull off what ME2 did with its characters and plot (a bit too closely in this regard, actually). In fact, I think it could have easily achieved what Inquisition did by having a fairly solid main quest with lame exploration, but the main plot just wasn't good enough. If there was a solid 20-30hr game in Andromeda, I think the ME2 fans (certainly the ones like myself) could've gotten over any mountain of optional garbage piled on top. I still would have criticized the game like I do Inquisition, but I would at least have fonder memories. It goes the other way too. If you liked Mass Effect for its world-building and quality lore, Andromeda is a let-down, if you liked Mass Effect for the exploration, Andromeda's competitors do it so much better, and if you liked Mass Effect for its RPG-ness, Andromeda stripped out the squad tactics and limited the power selection. Again, I don't think it's fair to say that so many of Andromeda's problems are external, like the tastes of the fans not aligning with BioWare's new creative direction. There's a degree of that, certainly, but I'd be wiling to bet that nearly anyone chanting "we want ME2 again" can probably be interpreted as "we want a good Mass Effect again, and Mass Effect 2 was the closest to that."
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