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0
Apr 16, 2017 17:12:20 GMT
1,826
killabkilledb
1,526
March 2017
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Post by killabkilledb on Jun 20, 2017 11:53:50 GMT
Looks/sounds good. I'll play test it after work today.
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1,423
peddroelm
482
Apr 16, 2017 13:06:59 GMT
April 2017
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Post by peddroelm on Jun 20, 2017 16:00:31 GMT
recorded a video vs kett. Should be up in about an hour .. I'm not a good player but should showcase the build's potential in more capable hands..
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unclemonster
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: unclemonster
Posts: 652 Likes: 1,029
inherit
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0
Jan 25, 2018 17:52:19 GMT
1,029
unclemonster
652
Apr 10, 2017 16:35:18 GMT
April 2017
unclemonster
Mass Effect Trilogy, Mass Effect Andromeda
unclemonster
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Post by unclemonster on Jun 20, 2017 16:29:18 GMT
recorded a video vs kett. Should be up in about an hour .. I'm not a good player but should showcase the build's potential in more capable hands.. you will always be #1 to me! testers are the BEST!
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inherit
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0
Feb 26, 2019 15:45:34 GMT
5,013
gethadept
2,596
Mar 28, 2017 14:47:27 GMT
March 2017
gethadept
Tallgeese_VII (Old,playing casual)
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Post by gethadept on Jun 20, 2017 16:42:54 GMT
I have her at VII and I am just glad I can take all the damage debuff options.. lol
She is fun..
Very fun against Kett & Outlaws. I haven`t tried her against Gold Remnant though... those observers will be PIA.
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peddroelm
482
Apr 16, 2017 13:06:59 GMT
April 2017
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Post by peddroelm on Jun 20, 2017 16:47:20 GMT
kett video is up also uploading one vs outlaws (off host so messier) ..
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inherit
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0
Feb 26, 2019 15:45:34 GMT
5,013
gethadept
2,596
Mar 28, 2017 14:47:27 GMT
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gethadept
Tallgeese_VII (Old,playing casual)
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Post by gethadept on Jun 20, 2017 16:57:04 GMT
kett video is up also uploading one vs outlaws (off host so messier) .. I can understand why you are using Ruzad, but I still couldn`t give up Dhan on her. Dhan comes too handy when I need to hit something with gun... lol I am not quite sure if we need that extra 10% melee damage from Ruzad though. She kills most of things one or two hammering.. and if there is very little health is left Annihilation can wrap it up and still give us Rage bonus.
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unclemonster
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: unclemonster
Posts: 652 Likes: 1,029
inherit
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0
Jan 25, 2018 17:52:19 GMT
1,029
unclemonster
652
Apr 10, 2017 16:35:18 GMT
April 2017
unclemonster
Mass Effect Trilogy, Mass Effect Andromeda
unclemonster
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Post by unclemonster on Jun 20, 2017 16:59:38 GMT
I have her at VII and I am just glad I can take all the damage debuff options.. lol She is fun.. Very fun against Kett & Outlaws. I haven`t tried her against Gold Remnant though... those observers will be PIA. Got her rank X last night...need to get home and smash some shit!
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1,423
peddroelm
482
Apr 16, 2017 13:06:59 GMT
April 2017
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Post by peddroelm on Jun 20, 2017 17:01:01 GMT
kett video is up also uploading one vs outlaws (off host so messier) .. I can understand why you are using Ruzad, but I still couldn`t give up Dhan on her. Dhan comes too handy when I need to hit something with gun... lol I am not quite sure if we need that extra 10% melee damage from Ruzad though. She kills most of things one or two hammering.. and if there is very little health is left Annihilation can wrap it up and still give us Rage bonus. I'm probably firing the weapon like 5 times per match anyway . And I don't even have dhan.
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0
Apr 16, 2017 17:12:20 GMT
1,826
killabkilledb
1,526
March 2017
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Post by killabkilledb on Jun 20, 2017 17:13:27 GMT
When you hammer the fiend in wave four lol
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inherit
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Apr 16, 2017 17:12:20 GMT
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killabkilledb
1,526
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Post by killabkilledb on Jun 20, 2017 17:16:58 GMT
The hammer staggers the fiend (end of wave 4)? You just run right up to it...
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Post by peddroelm on Jun 20, 2017 17:21:14 GMT
The hammer staggers the fiend (end of wave 4)? You just run right up to it... don't think it staggers him (the biotic combo might've) but at point I didn't care if it grabbed me . It was dead in the next 2 seconds from squad anyway. But yes with anni on you can put some hurt on armored foes even without pull .. outlaws game
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0
Feb 26, 2019 15:45:34 GMT
5,013
gethadept
2,596
Mar 28, 2017 14:47:27 GMT
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gethadept
Tallgeese_VII (Old,playing casual)
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Post by gethadept on Jun 20, 2017 17:36:15 GMT
The hammer staggers the fiend (end of wave 4)? You just run right up to it... don't think it staggers him (the biotic combo might've) but at point I didn't care if it grabbed me . It was dead in the next 2 seconds from squad anyway. But yes with anni on you can put some hurt on armored foes even without pull .. outlaws game U know what I learned while playing Krodiator? Dive Nova !! lol If you run fast enough and use Nova, you can actually dive Nova into target... and I found this the single best trick against Outlaw armored targets. lol If I just run up to them and hammer they always interrupt me by staggering me back with their melee... but if I do Dive Nova I can safely approach them from further distance and often they don`t melee me back until I hammer them twice... lol
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f3rociouspanda
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Post by f3rociouspanda on Jun 20, 2017 18:25:23 GMT
Why do you feel that rank 5a of anihhilation is mandatory? The movement speed is nice and I don't really notice much of a damage decrease.
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Post by peddroelm on Jun 20, 2017 18:34:46 GMT
Why do you feel that rank 5a of anihhilation is mandatory? The movement speed is nice and I don't really notice much of a damage decrease. without it many times things will survive with bits of health , you won't leech shields in time and will die instead ..
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5,013
gethadept
2,596
Mar 28, 2017 14:47:27 GMT
March 2017
gethadept
Tallgeese_VII (Old,playing casual)
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Post by gethadept on Jun 20, 2017 18:48:12 GMT
Movement speed can be nice... but I would say damage increase is far better option.
First because Krodiator has pull... and second because almost all fights Krodiator engage with hammer have enemies affected by Annihilation directly.
Movement speed is good if you are closing in distance between or running away from enemies. Krodiator doesn`t really need either especially if it is costing her hammer damage output.
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0
Feb 26, 2019 15:45:34 GMT
5,013
gethadept
2,596
Mar 28, 2017 14:47:27 GMT
March 2017
gethadept
Tallgeese_VII (Old,playing casual)
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Post by gethadept on Jun 20, 2017 18:52:10 GMT
I actually wonder what Mr.Pedro did with Rage 4a. The HP/Shield vs Melee damage. He almost definitely went Melee damage.. I went Resilience because going down even once as a Krogan is a thing I must not allow...
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Apr 16, 2017 17:12:20 GMT
1,826
killabkilledb
1,526
March 2017
killabkilledb
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Post by killabkilledb on Jun 21, 2017 0:38:44 GMT
Definitely really solid post 1.08 with melee. Played a game vs kett on derilect with same build and scored about 750 points less than you but I had a good agent in the lobby drop 29k and change, and I put out 26.6K. Not convinced the DPS is higher than annhilationless build yet but I used far less consumables than normal. Much much tankier. Initially thoughts are this build has the edge now though. Need to test vs outlaw and remmy.
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482
Apr 16, 2017 13:06:59 GMT
April 2017
peddroelm
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Post by peddroelm on Jun 21, 2017 3:06:48 GMT
Definitely really solid post 1.08 with melee. Played a game vs kett on derilect with same build and scored about 750 points less than you but I had a good agent in the lobby drop 29k and change, and I put out 26.6K. Not convinced the DPS is higher than annhilationless build yet but I used far less consumables than normal. Much much tankier. Initially thoughts are this build has the edge now though. Need to test vs outlaw and remmy. there are other perks. The high damage vs armored targets (2 pain hammer shot Agent and Anarchist) , going toe to toe with double berserkers .. The jump melee I rarely used before - staggers quite reliably and even kill steals a lot (not negligible damage because anni debuff ) ..
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1,423
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482
Apr 16, 2017 13:06:59 GMT
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Post by peddroelm on Jun 21, 2017 9:27:00 GMT
gladiator jump melee (super hero landing) = AOE STAGGER setting up the hammer kill and not too shabby damage (good for kill steal). Also the multi-hit will quickly ramp up martial artist if you like the perk.
no rage HP, 13532609, 63, 98EFD3D0, 2375.000, 2375.000, 1929.872, -445.128 HP, 13532625, 16, 926EFC70, 2375.000, 2375.000, 1929.872, -445.128 HP, 13532640, 15, 98EFD3D0, 2375.000, 2375.000, 1483.408, -891.592 HP, 13532640, 0, 95F77E50, 2375.000, 2375.000, 1483.408, -891.592 HP, 13532656, 16, 926EFC70, 2375.000, 2375.000, 1483.408, -891.592 385 * 0.333 * (1 + 0.25 + 0.1 + 0.33 + 0.65 + 0.15) * (1 + 0.2 + 0.2) = 445.1277 385 * 0.667 * (1 + 0.25 + 0.1 + 0.33 + 0.65 + 0.15) * (1 + 0.2 + 0.2) = 891.5922
rage on HP, 13751859, 141, 93B18E40, 2375.000, 2375.000, 1873.783, -501.217 HP, 13751859, 0, 898CBD20, 2375.000, 2375.000, 1371.060, -1003.940 HP, 13751875, 16, 9CDDA030, 2375.000, 2375.000, 1371.060, -1003.940 HP, 13751890, 15, 93B18E40, 2375.000, 2375.000, 1371.060, -1003.940 385 * 0.333 * (1 + 0.25 + 0.1 + 0.33 + 0.65 + 0.15 + (0.25 * 1.25)) * (1 + 0.2 + 0.2) = 501.217 385 * 0.667 * (1 + 0.25 + 0.1 + 0.33 + 0.65 + 0.15 + (0.25 * 1.25)) * (1 + 0.2 + 0.2) = 1003.94 // 1.5 k damage per enemy on impact - de-shields destined ..
LOL build with Charged MA AND MAX MELEE BOOSTERS 385 * (1 + 0.25 + 0.1 + 0.33 + 0.65 + 0.15 + (0.25 * 1.25) + 0.65 + 0.6 + 0.4) * (1 + 0.2 + 0.2) = 2394.5075 - kill redbars on direct hit landing Venom might be a great weapon for this - IF ONLY IT EXPLODED ON IMPACT ..
JUST REALIZED AA could also reach somewhat respectable jump melee damage numbers and also benefits from the stagger .. (same base damage value for all chars, same *1.4 debuff but no rage, no ruzad , etc..)
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