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Post by vynticator on May 22, 2017 10:20:34 GMT
Aaaaand that's why I don't feel the need to level every single kit in the game to 20 or do the challenges. I just play the kits I like, and play for fun. ...and it's still fun for me, that way. But how do you know what kit is fun if you don't have them at level 20? And in the past with ME3mp, it wasn't like I knew which kit was fun or not right off the bat even with all at level 20 anyway. Also in ME3mp I still couldn't stand playing with non-level 20 kits. Because it's lame. Yet that's what I've been doing in Andromeda since release. How do you learn to appreciate each evolution and level of the skill trees if you haven't played without them? I enjoy the incremental increase in power. It's quite like in most SP RPGs....I also appreciate the different factons at different difficulty levels, and how the skills and evolutions work better at different difficulties. In any case, if you don't enjoy it, pick a few classes to 20, then play them I found auto levelling 10 different characters to 20 simultaneously in ME3 meant that I didn't really get to grips with the subtleties and fun of some of the characters in DLC till later than i would otherwise have done. Having them pre-loaded at 20th made it too easy to miss how the class could really shine. You get a good feel through the levelling. At least, that's how I find things.
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Post by Terminator Force on May 22, 2017 11:32:12 GMT
But how do you know what kit is fun if you don't have them at level 20? And in the past with ME3mp, it wasn't like I knew which kit was fun or not right off the bat even with all at level 20 anyway. Also in ME3mp I still couldn't stand playing with non-level 20 kits. Because it's lame. Yet that's what I've been doing in Andromeda since release. How do you learn to appreciate each evolution and level of the skill trees if you haven't played without them? I enjoy the incremental increase in power. It's quite like in most SP RPGs....I also appreciate the different factons at different difficulty levels, and how the skills and evolutions work better at different difficulties. In any case, if you don't enjoy it, pick a few classes to 20, then play them I found auto levelling 10 different characters to 20 simultaneously in ME3 meant that I didn't really get to grips with the subtleties and fun of some of the characters in DLC till later than i would otherwise have done. Having them pre-loaded at 20th made it too easy to miss how the class could really shine. You get a good feel through the levelling. At least, that's how I find things. Will you guys stop defending dumb BioWare ideas (no offense). This current system is nothing but a mindless grind because it's no fun at all. Because playing and leveling 25 character with practically no skill points is like playing and leveling the same character 25 times. And I've been playing and leveling these husk characters since game launch. You have any idea how long that's been? Far too long, therefore dumb. Just another dumb BioWare idea that verifies how far they've fallen.
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Post by Terminator Force on May 22, 2017 11:33:34 GMT
So I watched some Tony Hawk videos for some tips and finally got everyone to level 20. Soon after I finally choose my character of choice and debate if I should spec rest of those points or reset all points? I choose full respec because it's been awhile, and you won't believe what happened next... I just realized this is not a video game anymore, it's the best designed trolling algorithm ever devised. That's right, I've got a new character to level up to 20. If you need to get to level 20 in a hurry, I know a guy. Is it Clint Eastwood?
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Post by Kazu on May 22, 2017 12:04:42 GMT
How do you learn to appreciate each evolution and level of the skill trees if you haven't played without them? I enjoy the incremental increase in power. It's quite like in most SP RPGs....I also appreciate the different factons at different difficulty levels, and how the skills and evolutions work better at different difficulties. In any case, if you don't enjoy it, pick a few classes to 20, then play them I found auto levelling 10 different characters to 20 simultaneously in ME3 meant that I didn't really get to grips with the subtleties and fun of some of the characters in DLC till later than i would otherwise have done. Having them pre-loaded at 20th made it too easy to miss how the class could really shine. You get a good feel through the levelling. At least, that's how I find things. Will you guys stop defending dumb BioWare ideas (no offense). This current system is nothing but a mindless grind because it's no fun at all. Because playing and leveling 25 character with practically no skill points is like playing and leveling the same character 25 times. And I've been playing and leveling these husk characters since game launch. You have any idea how long that's been? Far too long, therefore dumb. Just another dumb BioWare idea that verifies how far they've fallen. Yes it was a mistake and people have their own approaches to leveling. For me I picked the kits that looked fun/strong and leveled them first. Now I only level something if it looks fun/strong or when I need a change of pace.
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Post by SalMasRac on May 22, 2017 12:19:48 GMT
Aaaaand that's why I don't feel the need to level every single kit in the game to 20 or do the challenges. I just play the kits I like, and play for fun. ...and it's still fun for me, that way. But how do you know what kit is fun if you don't have them at level 20? And in the past with ME3mp, it wasn't like I knew which kit was fun or not right off the bat even with all at level 20 anyway. Also in ME3mp I still couldn't stand playing with non-level 20 kits. Because it's lame. Yet that's what I've been doing in Andromeda since release. One time on Xbox I took a level 1 BatSol into a Platinum Pug. Of course two of them tried to kick me, but the third must have known what was about to happen.
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Transcended One
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TranscendedOne
PSN: Cornughon
Posts: 1,557 Likes: 2,641
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Transcended One on May 22, 2017 12:31:35 GMT
I don't really mind the levelling-up part for each kit individually, so I like that part of Bioware's "dumb" ideas, but I agree it should be at least twice as fast as it is now without grinding Apex missions. The hiding of 25 skill points behind character cards is something which I don't necessarily hate, but it's understandable other people do. It's also bad for your OCD.
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Post by SofaJockey on May 22, 2017 12:36:04 GMT
Aaaaand that's why I don't feel the need to level every single kit in the game to 20 or do the challenges. I just play the kits I like, and play for fun. ...and it's still fun for me, that way. Playing the game for 'fun'? That's a radical suggestion... (but a good one )
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Post by varicite on May 22, 2017 12:40:11 GMT
How do you learn to appreciate each evolution and level of the skill trees if you haven't played without them? I enjoy the incremental increase in power. It's quite like in most SP RPGs....I also appreciate the different factons at different difficulty levels, and how the skills and evolutions work better at different difficulties. In any case, if you don't enjoy it, pick a few classes to 20, then play them I found auto levelling 10 different characters to 20 simultaneously in ME3 meant that I didn't really get to grips with the subtleties and fun of some of the characters in DLC till later than i would otherwise have done. Having them pre-loaded at 20th made it too easy to miss how the class could really shine. You get a good feel through the levelling. At least, that's how I find things. Will you guys stop defending dumb BioWare ideas (no offense). This current system is nothing but a mindless grind because it's no fun at all. Because playing and leveling 25 character with practically no skill points is like playing and leveling the same character 25 times. And I've been playing and leveling these husk characters since game launch. You have any idea how long that's been? Far too long, therefore dumb. Just another dumb BioWare idea that verifies how far they've fallen. There are plenty of "dumb Bioware ideas", but I disagree that this is one of them. I find the leveling just fine, and even enjoyable, as I learn the nuances of each kit. Playing the game is fun for me. As I said before, most of those who complain about it are those who are upset that "it's not the same as me3". If you're getting burnt out leveling 25 kits from level 1 with practically no skill points, then... don't do that?
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Post by Terminator Force on May 22, 2017 12:58:14 GMT
People that enjoy the mindless grind are not playing games for game play. I play games for game play. Mass Effect Multiplayer is based around game play. It's why ME3mp had such high replay value. Game play. Not the grind. How many do you know that said "Yes, I loved grinding none stop that N7 number in ME3mp and I look back in fondness at how that grind wasted my life."
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Post by Qui-Gon GlenN7 on May 22, 2017 13:13:35 GMT
... as I learn the nuances of each kit.
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Post by Kazu on May 22, 2017 13:15:10 GMT
Aaaaand that's why I don't feel the need to level every single kit in the game to 20 or do the challenges. I just play the kits I like, and play for fun. ...and it's still fun for me, that way. Playing the game for 'fun'? That's a radical suggestion... (but a good one )What's next, the inverted frown?
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Post by varicite on May 22, 2017 13:34:34 GMT
... as I learn the nuances of each kit. Sorry we're not all pros from the second we think about touching the game.
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Post by Qui-Gon GlenN7 on May 22, 2017 13:39:15 GMT
Sorry we're not all pros from the second we think about touching the game. I haven't touched this one pal! There is a pretty small pool of powers to draw from in this game, and the kits recycle them heavily. I find it curious that you can learn a "nuance" about something that has so little nuance to it. In other words, do you really understand what that word means? I had to learn the Fury's nuances. I had to learn the Destroyer's nuances. I had to learn the Vorcha nuances. ... What, you have to learn how to cast barricade with X kit, and you are calling that a nuance? Insert laugh harder gif.
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Post by varicite on May 22, 2017 13:47:37 GMT
Sorry we're not all pros from the second we think about touching the game. I haven't touched this one pal! There is a pretty small pool of powers to draw from in this game, and the kits recycle them heavily. I find it curious that you can learn a "nuance" about something that has so little nuance to it. In other words, do you really understand what that word means? I had to learn the Fury's nuances. I had to learn the Destroyer's nuances. I had to learn the Vorcha nuances. ... What, you have to learn how to cast barricade with X kit, and you are calling that a nuance? Insert laugh harder gif. You're right that there are only 3 abilities, a melee attack, and various dash distances / mechanics for the kits. Havoc can hover and takes less damage in the air, but knowing when to fly and when to cover takes some getting used to. His guns behave differently in the air as opposed to when he's grounded as well, allowing him to make use of a lot of the less accurate bullet hoses that others might avoid. Duelist's melee range and mechanic, as well as how far you will teleport when using her dash takes some getting used to, as well as how best not to get melee interrupted while fighting. She plays differently than other melee classes because of her wannabe Nightcrawler fighting style. Double combo classes like A.Sent or Krogineer can pop Fire / Tech combos at will, or triple up if need be, but it's not always best to fire them off in the same order, depending on what you're killing. Might take some getting used to to know which combo order is most effective in each situation, or when it's best to just move on. Infiltrators have a cloak evade that can drop aggro if you evade around a corner, which takes some getting used to if you don't usually use your dashes to hide. Cryo Gauntlet vs Biotic Punch vs Krogan Hammer vs Angara dagger vs Asari Sword... ALL have different attack speeds, distance, effects, etc. There are sometimes different builds for each kit, and I like to try out the different varieties while I level to get a feel for the playstyles that I enjoy more, and pulling off some cool tricks become second nature (like the time I smashed 3 Assemblers w/ a reflected Nullifier beam and finished it off w/ a Fire combo, etc). Those are what I call nuances, and after a few hours, it's not hard to master them. It only takes a few hours to go 1-20 on a kit. Honestly, I'm just a scrub, so maybe you don't care about getting a feel for these kinds of things, but I do.
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Transcended One
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TranscendedOne
PSN: Cornughon
Posts: 1,557 Likes: 2,641
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1,557
March 2017
cornugon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Transcended One on May 22, 2017 14:49:24 GMT
I haven't touched this one pal! There is a pretty small pool of powers to draw from in this game, and the kits recycle them heavily. I find it curious that you can learn a "nuance" about something that has so little nuance to it. In other words, do you really understand what that word means? I had to learn the Fury's nuances. I had to learn the Destroyer's nuances. I had to learn the Vorcha nuances. ... What, you have to learn how to cast barricade with X kit, and you are calling that a nuance? Insert laugh harder gif. You're right that there are only 3 abilities, a melee attack, and various dash distances / mechanics for the kits. Havoc can hover and takes less damage in the air, but knowing when to fly and when to cover takes some getting used to. His guns behave differently in the air as opposed to when he's grounded as well, allowing him to make use of a lot of the less accurate bullet hoses that others might avoid. Duelist's melee range and mechanic, as well as how far you will teleport when using her dash takes some getting used to, as well as how best not to get melee interrupted while fighting. She plays differently than other melee classes because of her wannabe Nightcrawler fighting style. Double combo classes like A.Sent or Krogineer can pop Fire / Tech combos at will, or triple up if need be, but it's not always best to fire them off in the same order, depending on what you're killing. Might take some getting used to to know which combo order is most effective in each situation, or when it's best to just move on. Infiltrators have a cloak evade that can drop aggro if you evade around a corner, which takes some getting used to if you don't usually use your dashes to hide. Cryo Gauntlet vs Biotic Punch vs Krogan Hammer vs Angara dagger vs Asari Sword... ALL have different attack speeds, distance, effects, etc. There are sometimes different builds for each kit, and I like to try out the different varieties while I level to get a feel for the playstyles that I enjoy more, and pulling off some cool tricks become second nature (like the time I smashed 3 Assemblers w/ a reflected Nullifier beam and finished it off w/ a Fire combo, etc). Those are what I call nuances, and after a few hours, it's not hard to master them. It only takes a few hours to go 1-20 on a kit. Honestly, I'm just a scrub, so maybe you don't care about getting a feel for these kinds of things, but I do. You're not supposed to like or enjoy thIs game and all of it's "nuances" or "dumb Bioware ideas". Just like when you're a Star Wars fan you're not supposed to like the prequel-trilogy. Shame on you!
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In theory there is no difference between theory and practice. In practice there is.
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Post by Qui-Gon GlenN7 on May 22, 2017 17:21:05 GMT
I'm a Star Wars fan. Saw ANH in the theater in 1977.
I like the prequels... Well, I hate Episode 2, but I rather like 1 with the Phantom Edit and like 3 no matter what.
Now, if you want to discuss TFA, then you will have run me off.
Point being: I don't dislike Andromeda because I think it makes me look cool. I am cool, and I dislike Andromeda for many sound reasons.
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XBL Gamertag: Geekfest
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Post by geek on May 22, 2017 17:25:42 GMT
Leveling each character to 20 takes about 4-5 times longer than it needs to. If it wasn't such a grind changing to leveling each character individually wouldn't have been the same mistake.
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Whoateallmypasghetti
N2
Games: Mass Effect Trilogy, Mass Effect Andromeda
XBL Gamertag: L1L R4MB0
Posts: 100 Likes: 178
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Mass Effect Trilogy, Mass Effect Andromeda
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Post by Whoateallmypasghetti on May 22, 2017 18:03:41 GMT
Assuming worst case scenario, It takes the same amount of games to fully max out a character from 1 to 20 (with rare xp boosters) as it does to get a single UR from a premium pack. tragic
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Post by someN7orother on May 22, 2017 19:43:21 GMT
I like the prequels... Well, I hate Episode 2, but I rather like 1 with the Phantom Edit and like 3 no matter what. Well, what about Attack of the Phantom?
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Terminator Force on May 22, 2017 20:00:58 GMT
I'm a Star Wars fan. Saw ANH in the theater in 1977. I like the prequels... Well, I hate Episode 2, but I rather like 1 with the Phantom Edit and like 3 no matter what. Now, if you want to discuss TFA, then you will have run me off. Point being: I don't dislike Andromeda because I think it makes me look cool. I am cool, and I dislike Andromeda for many sound reasons. Out of the prequel stuff, my fave parts are all the ones with Obi-wan in Episode 2. Would love a cut of just that. And some death sticks.
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