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Post by Voluptuous Volus on Sept 10, 2016 19:58:31 GMT
Rockets/equivalents to Cobra or that if each character had an ultimate ability (like Overwach as a recent example) that fills up slowly and does massive damage/debuff/crowd control?
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Post by SalMasRac on Sept 10, 2016 20:16:52 GMT
I'd rather they just let you select one of the existing Heavy Weapons
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Post by Voluptuous Volus on Sept 10, 2016 20:18:31 GMT
I'd rather they just let you select one of the existing Heavy Weapons Well, If they all do the same thing (kill everything in 1 hit) then it's not that interesting.
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Post by Daft Arbiter on Sept 10, 2016 20:25:23 GMT
Ultimates are much more interesting.
Embrace...TRANQUILITY
*grows six additional arms, glows yellow and flies around*
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Post by Voluptuous Volus on Sept 10, 2016 20:56:25 GMT
Looks like everyone loves dem Cobra's or BSN is infested with Striker Destroyers
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Post by stephenw32768 on Sept 10, 2016 21:03:36 GMT
The ultimate ability thing sounds similar to a limit break; so as a JRPG fanboy, I'll vote for that
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Post by Abramsrunner on Sept 10, 2016 21:04:34 GMT
I'd rather have a Cobra/Cain, than a gimmick ult. Why debuff when you can nuke?
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Post by Gileadan on Sept 10, 2016 21:06:22 GMT
Neither.
I would like a few variants of rocket launchers as a normal equippable weapon with the appropriate weight and ammo requirement attached to it.
Please no weightless extra attack, and double please no goofy device on my back that looks like it came from a Krogan sized Kinder Surprise egg (i.e. like cheap colorful plastic).
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Post by Voluptuous Volus on Sept 10, 2016 21:06:55 GMT
The ultimate ability thing sounds similar to a limit break; so as a JRPG fanboy, I'll vote for that It kinda of is yeah Something like that:
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Post by Voluptuous Volus on Sept 10, 2016 21:13:42 GMT
I'd rather have a Cobra/Cain, than a gimmick ult. Why debuff when you can nuke? I'm not saying it has to be a debuff, I'm saying that it could be a cool thing like a Slayer slicing through a couple of Atlases with a sword instantly/or a very strong Phase Disruptor overcharged blast that takes out groups or a Shadow marking 5 enemies and killing them by super-fast teleports and Shadow Strikes. That kinda thing
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Post by Evil on Sept 10, 2016 21:18:27 GMT
Why not both?
Create a bunch of"supers", some tech based, some biotic based, and add a bunch of big guns and let everyone pick one and only one before each mission like they do their normal guns.
Adepts get to chose from the entire list of biotic supers. Vanguards get to choose from half of the list of biotic supers and half of the big guns. Soldiers get to chose from the entire list of big guns. infiltrators get to choose from half of the list of tech supers and half of the big guns. Engineers get to chose from the entire list of tech supers. Sentinels get to choose from half of the list of biotic supers and half of the list of tech supers.
Ammo for the big guns would be earned in the same manner as charge for supers.
A bit like how each class had different but balanced options for unlocking new firepower on the collector ship in ME2.
The "supers" would have to be less absurd than the "supers" in games like overwatch though, no god mode powers.
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Post by Abramsrunner on Sept 10, 2016 21:22:10 GMT
Sorry I'm not into space Ninjas, & it sounds more like your disappointed on how the N7 Slayer, & N7 Shadow came out. I'm more on the side of slicing through Atlases with a Geth Javelin than a sword, that sound when the Javelin fires is just too good.
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Post by docsteely on Sept 10, 2016 21:30:24 GMT
I would like the missiles to remain. I don't know if they have Banshees or Pretorians in ME:A (I'd be surprised if they do) but to be able to save a teammate in a pinch that should stay.
On the other side remember the Racial Characteristics in the Elder Scrolls (like Adrenaline Rush for the Redguard or Nordic Frost for the Nord)? Why not give them something like that?
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Post by Voluptuous Volus on Sept 10, 2016 21:33:03 GMT
Sorry I'm not into space Ninjas, & it sounds more like your disappointed on how the N7 Slayer, & N7 Shadow came out. I'm more on the side of slicing through Atlases with a Geth Javelin than a sword, that sound when the Javelin fires is just too good. I don't think you get it. The game could play as it normally does. Shooting things, biotic exploding things...etc, but instead of pulling out a missile launcher that's the same on every kit, you could do some powerful ability instead. Like a Krogan Warlord smashing his hammer once and killing a Possessed Praetorian in one go trough all barriers and armor.
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Post by SalMasRac on Sept 10, 2016 21:35:24 GMT
Why not both? Create a bunch of"supers", some tech based, some biotic based, and add a bunch of big guns and let everyone pick one and only one before each mission like they do their normal guns. Adepts get to chose from the entire list of biotic supers. Vanguards get to choose from half of the list of biotic supers and half of the big guns. Soldiers get to chose from the entire list of big guns. infiltrators get to choose from half of the list of tech supers and half of the big guns. Engineers get to chose from the entire list of tech supers. Sentinels get to choose from half of the list of biotic supers and half of the list of tech supers. Ammo for the big guns would be earned in the same manner as charge for supers. A bit like how each class had different but balanced options for unlocking new firepower on the collector ship in ME2. The "supers" would have to be less absurd than the "supers" in games like overwatch though, no god mode powers. This actually sounds kinda interesting, which is how I know that Bioware will do nothing of the sort
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Post by Gecko on Sept 10, 2016 21:47:11 GMT
I've said this before somewhere but instead of missiles I would love to see specific, special bonuses for each class.
For example, map wide biotic pulse or map nuking emp for engie's. If ME:A follows suit to our beloved ME3:MP I think this would be an interesting change.
Imagine the glorious Tech / Biotic explosions if Everything was primed at once!
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Post by Abramsrunner on Sept 10, 2016 21:47:15 GMT
I don't think you get it. The game could play as it normally does. Shooting things, biotic exploding things...etc, but instead of pulling out a missile launcher that's the same on every kit, you could do some powerful ability instead. Like a Krogan Warlord smashing his hammer once and killing a Possessed Praetorian in one go trough all barriers and armor. I got what you said, I said I'd rather use a missile or a readily available high powered gun. Especially vs a Possessed Preatorian, never knowing if your gonna get your head bit off mid-animation for the 1KO hammer swing.
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Post by Voluptuous Volus on Sept 10, 2016 21:49:24 GMT
I don't think you get it. The game could play as it normally does. Shooting things, biotic exploding things...etc, but instead of pulling out a missile launcher that's the same on every kit, you could do some powerful ability instead. Like a Krogan Warlord smashing his hammer once and killing a Possessed Praetorian in one go trough all barriers and armor. I got what you said, I said I'd rather use a missile or a readily available high powered gun. Especially vs a Possessed Preatorian, never knowing if your gonna get your head bit off mid-animation for the 1KO hammer swing. Regarding to sync-kills, BioWare dev(s) have said that if they were to do them again, they would do them differently as they do realise they are a bit cheap and buggy.
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Post by Deleted on Sept 10, 2016 22:04:13 GMT
You could maybe call down an airstrike instead of using a missile... And a ship could fly over and blow lots of enemies up
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Post by Voluptuous Volus on Sept 10, 2016 22:05:45 GMT
You could maybe call down an airstrike instead of using a missile... And a ship could fly over and blow lots of enemies up Dose Call of Duty killstreaks yo. But no time for aerial bombardment grill
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Post by Deleted on Sept 10, 2016 22:14:17 GMT
You could maybe call down an airstrike instead of using a missile... And a ship could fly over and blow lots of enemies up Dose Call of Duty killstreaks yo. But no time for aerial bombardment grill
Haha not exactly I just meant like giving a bit more variation... just pull out a gun and shoot it at the floor and a ship would drop missiles where you aimed or something... there could be a ship just like hovering above you so it could be instantaneous like the missile... and maybe your class could determine what type of strike it was... like an emp strike or something or just an ordinary airstrike or uh... a warp missile??? are those a thing??? they should be anyway Ohhhh or like a black hole thing that sucks all the enemies in
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Post by Gecko on Sept 11, 2016 1:44:20 GMT
You could maybe call down an airstrike instead of using a missile... And a ship could fly over and blow lots of enemies up Aerial bombardment... ??
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Post by TopTrog on Sept 11, 2016 8:41:54 GMT
I´m not a huge fan of the Cobra Missiles as they are, though they do offer good additional tactical options - for stuff like saving teammates from sync kills and wave 10 targets they are quite useful.
So I´m not against keeping them, but I´d like it if they could come up with a way to make them more of a truly "last resort" weapon that players will be more selective employing. That may help making the gameplay more enjoyable (as in "less idiots nuking spawns away from the objective"). Maybe making them a more rare drop vs. other consumables or limiting the number you can take into a match (like 4 instead of 6 and no AC5 gear) could help here.
I like that they are easy to use, so if they decide to diversify or remodel them as character- or class-specific effects, I´d be all for seeing new effects and animations, but I would hope that the basic mechanics would stay as simple as they are now.
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Post by Deleted on Sept 11, 2016 13:34:15 GMT
Bring back the M-920 Cain.
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Post by SalMasRac on Sept 11, 2016 17:24:10 GMT
Bring back the M-920 Cain. you can do that on pc brah
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