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Post by duskwanderer on May 28, 2017 20:21:03 GMT
Which of the loyalty missions is your favorite? Least favorite? And why?
If he counts, I like Kallo's mission the best (The STG mission). It feels epic in scale, has a lot of great dialogue, involves interesting people, and presents a choice with valuable consequences (and even contradictions for both, as Saelen mentions that the data Aden promises could be fabricated.)
If he doesn't count, than Cora's. It felt like it was a mission I should have been on, the supporting cast is excellent, and, again, it was epic in scale.
My least favorite is probably Gil's (if that counts). Playing poker and meeting Jill was boring, especially since we had another mission where reproduction was a bad thing.
If Gil doesn't count, I'd say Vetra's. I love Vetra, but it just felt like a small potatoes mission when compared to the others.
1.) Kallo 2.) Cora 3.) Jaal 4.) Peebee (it was fun, and the environment was unique) 5.) Drack 6.) Lexi (Talking on the bar may have been short, but it was like the quiet drama scene for the rest of the action movie) 7.) Liam - I laughed a few times, and yeah, I liked being upside down, but Liam just made it annoying and I felt like the whole thing was his fault. 8.) Vetra 9.) Gil
What's your favorite?
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Exile Isan
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Post by Exile Isan on May 28, 2017 23:26:17 GMT
Drack's is my favorite. Then Liam, Vetra, and Jaal's. Peebee I wanted to strangle her on hers. And Cora's is kinda ruined by the Asari clones.
So: 1. Drack 2. Liam 3. Vetra 4. Jaal 5. Cora 6. Peebee
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Post by melbella on May 29, 2017 0:39:44 GMT
Drack's is my favorite, by far. One word: Vorn.
Liam's I like if I'm in the right mood; otherwise the humor falls flat.
Vetra's is fun, especially with the security cam mechanic, and I like the dynamic between her and Sid. Also being able to get pissed at her when you think she's the one who "put outlaws on my outposts." In my current game, Scott sounded really mad when I took those options.
Jaal's is good with the tie-in to the roekaar, though can be a land mine if you are trying to romance him. I like how Evfra calls you out for not shooting Akksul.
Finding the asari ark shouldn't have been a loyalty mission - should have been tied to a main quest like the Paarchero. Turian ark too.
Peebee's is extremely tedious (too many go here and find this stops) and Kalinda is so annoying I always want to shoot her. I usually don't because Peebee tries to save her.
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Post by djbare on May 29, 2017 7:24:16 GMT
I'm not really a Krogan fan, but Dracks loyalty mission definitely comes out on top for me, in fact it stands out from the others, while I like Cora, her mission came bottom of the list, the whole Sarissa fandom thing was just too cheesy for my taste.
Jaal's mission is second from the top, good depth. the rest seemed generic.
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Post by Sairys on May 29, 2017 16:03:45 GMT
I was never a krogan fan either until Drack. I love the grumpy-old grampa vibe of his. In the OT, hated the Roid-Testerone bully vibe of the Krogans, but yea, Drack is great in this game. Love his banter in the Nomad.
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Post by Deleted on May 29, 2017 16:19:36 GMT
1. Liam’s: Just so much fun and you can see how Liam’s uneasy and finally getting it that he gotta smarten up from here if we live through it. Plus, Vetra’s “I hate you both” is precious when you are hanging out of the airlock. The banter is the funniest during this mission, and pace is amazing. 2. Jaal’s: Good, solid, would have been way, way, way better if Akksul killed Jaal if you did listen to him. I still think that the “trust me” was way too Disney. 3. Drack’s – not bad, but way too many steps, and relies a little too much on the player already loving Drack to bits. Liam’s LM actually made me like Liam. The sentimental part of Drack not being dispensable, I was not sure where that was coming from, because I did not really got the vibe that Drack felt useless. Anyways… 4. Vetra’s solid mission, cool planet, too bad it has yet another BioWARE’s sister in it. I am tired of helping everyone’s sister in distress. 5. Cora’s: Yep, loved finding that ark, but I am not a big fan of either Asarior of Cora being Asari’s fangirl, so the mission revolving around it was a touch meh. Also, the whole heartbreak around Sarissa choosing everyone else over her PF… not feeling it. 6. Kallo’s: Pretty good, but too much hopping around 7. PeeBee’s: makes me like the character way less, so not a successful one in my books 8. Gil’s: not a mission, but a game of poker was fun 9. Lexi.. what? She had a mission? When?
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Post by Andrew Waples on May 29, 2017 22:41:16 GMT
Jall: though I don't know how he survives point blank range and at worse only gets a scar, especially the same distance away his rival dies? Drack: because we see a different side of Krogan and Drack that their not just they all like killing and being mercs and what not. You can put the rest in any order because i'm indifferent about them, though I'm putting Peebee last because that just simply took to long and some of it completely unnecessary to get to her "loyalty" mission.
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Post by caridounette on May 30, 2017 0:52:37 GMT
Drack's is my favorite, by far. One word: Vorn.
Liam's I like if I'm in the right mood; otherwise the humor falls flat.
Vetra's is fun, especially with the security cam mechanic, and I like the dynamic between her and Sid. Also being able to get pissed at her when you think she's the one who "put outlaws on my outposts." In my current game, Scott sounded really mad when I took those options.
Jaal's is good with the tie-in to the roekaar, though can be a land mine if you are trying to romance him. I like how Evfra calls you out for not shooting Akksul.
Finding the asari ark shouldn't have been a loyalty mission - should have been tied to a main quest like the Paarchero. Turian ark too.
Peebee's is extremely tedious (too many go here and find this stops) and Kalinda is so annoying I always want to shoot her. I usually don't because Peebee tries to save her.
This sums it up very well. Drack's mission shows a different side of Krogan life. Plus there are moments for a softer Ryder to show their colors and moment for a hardknucles Ryder to show theirs. Its always a win. Liam's mission is pretty fun in its mechanisms, too bad that with its premise its really hit or miss depending on how you would have liked your Ryder to react. Vetra's mission is in line with her personality/story. You see it coming from miles but it fits and you get to meet Sid. Like it more Miranda's story than Jacob's. Jaal is a nice story-oriented mission, though I would have like a more black or white outcome. like if you dont shoot then Jaal actually gets hurt. So ther wouldbe less of a 'right answer' and more of choice based on your Ryder's personality. I would place Kallo's STG mission here. The story is good, it just suffers from having to travel thousands of miles to get the next few snippets or let it sit in your log until you have a reason to go that way and half forget what the premise was (is someone trying to impersonate someone else or something ?...) Cora feels overshadowed by the asari arc in her own mission. Its kinda sad she's the eternal second. So I would have separated that. Let Cora react to the asari arc the way she does. Then I would have loved for her to have a personal mission after that, so we can see a glimpse of what is important to her once she decides to start a new chapter. Peebee's mission is a lot like the game, lots of busywork and juvenile writing. The less said the better.
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Post by Deleted on May 30, 2017 5:57:36 GMT
Drack Jaal (but dislike the way he survives a point blank gunshot. Pretty sure roekaar disbanded because their leader can't shoot for shit) Cora (gets me an ark and it's not fifty on holds of waiting) Kallo because OMG salarians betrayed their own - Intrigue! Vetra's is only fun for getting to pick how to kill the mercs Liam's is kind of fun but I dislike having to deal with him so that brings score down
DISLIKE Peebee's from start to finish sucks. She bitches all the way and I want to kill her for it. Fifty hold stages and planet stops make me want to kill her. No remnant skill is not that good to cause this suffering. And I cannot kick her off my ship after she ejects me into a volcano but IF I manage to make it through all the hold stages I get to kill her bitchy former friend/lover. To be fair, I don't do it anymore. I start it but then usually by eos or havarl I quit. Someone should be fired for the suckage that is this loyalty quest. Or maybe just beheaded. /s
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duelli75
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Post by duelli75 on May 30, 2017 17:51:24 GMT
They are all kinda good in their own way but it doesn't help the game that they can't die. Or to use Liams words "the steaks are not high enough". You got only 6 squadmates and since they can't die when you do something "wrong". You don't get as attached to them like to the ones in the good old trilogy. You only care about things when there is a chance to lose them. Missed opportunity to make this way too long game time more bearable.
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Post by Deleted on May 30, 2017 18:24:15 GMT
They are all kinda good in their own way but it doesn't help the game that they can't die. Or to use Liams words "the steaks are not high enough". You got only 6 squadmates and since they can't die when you do something "wrong". You don't get as attached to them like to the ones in the good old trilogy. You only care about things when there is a chance to lose them. Missed opportunity to make this way too long game time more bearable. Or, if they can't be killed, at least get them out of actions for this specific game, so they can eventually bring them back if they want to w/o suspending the disbelief.
Have Liam arrested and handed over to Kandros for trial post-factum. Have Kallo turn the ship around leaving PeeBee explore the volcano on her own (or have magic plot device that lets you return to the ship leaving her to her own devices). Have Jaal disabled for the rest of the game in coma in Aya hospital (Evfra can deliver whatever lines he had left) Assign Cora to help Asari with the repairs on the ark tell Vetra to pack it and don't come back till she figured out how to control her little sister leave Drack on Eladeen to help Morda if he is so inclined.
I mean, I trust most players can count down from six to two...
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Post by liquidsnake on May 30, 2017 18:48:12 GMT
Hmm, this can be taken in a lot of different directions.. So I'm only going to use primary squadmate missions only and not include things like Gil, Kallo or anyone else other than the core six. Also, I was bored so I decided to go through an analytical breakdown and rank each mission based on a couple different categories.
In terms of Story/Plot Development:
1.) Cora - finding the Asari ark and gaining their Pathfinder is a pretty huge deal to the overall Andromeda Initiative storyline 2.) Drack - exposing corruption within the AI and bringing down a high profile member while learning more about the Krogan's role in the AI 3.) Jaal - learning more about the Angaaran race as well as the roekaar movement and making a decision that impacts that entire organization 4.) Liam - furthering relations with the Angaaran people 5.) Peebee - it deals with Remnant tech.. Other than that it just doesn't have much story heavy content other than fleshing out Peebee 6.) Vetra - pretty much no relation to any story line. Only builds Vetra's character some
In terms of level design
1.) Cora - I enjoy the Hyperion's settings so to have a further look at this setting but as a wrecked battlefield was exciting. In addition, the space walk and scenery during some of the larger fights is superb. 2.) Peebee - I can't actually remember the name of the planet this takes place on off-hand, but it's a very unique, interesting setting that you can only have in this mission. It plays quite nicely and looks great. 3.) Liam - The Kett ship has some fun level design and is great for battles. In addition the changing gravity offered unique gameplay changes with the ship rooms constantly being a different angles. 4.) Drack - This mission design reminded me of ME2's level design at it's best. Tight levels with some good gunplay. I liked the use of the jump-jet and sort of how decrepit everything looked. 5.) Jaal - I wasn't a huge fan of Havarl to begin with, however this mission made slightly better use of it in my opinion. The battles are pretty standard issue in this mission, but at least the buildings make for some interesting atmosphere amongst the shrubbery of Havarl. The final battle is fun. 6.) Vetra - While the actual wreckage of H-047C is something really cool and unique in the game, the actual facility her loyalty mission takes place in pretty boring and run of the mill - Everything about this was reminiscent of a bad ME2 side quest.
Important Decision - Making
1.) Cora - Deciding the fate of the Asari as well as making a major decision on the Pathfinder 2.) Jaal - A major decision that affects your relationship with a squadmate as well as the fate of a major antagonist organization 3.) Liam - Making a decision that impacts your relationship with a squadmate as well as relations with the Angaara 4.) Peebee - The decision might make a difference in future games (if there are any) but doesn't change you relationship with Peebee at all. It can affect someone showing up at the final battle as a cameo so that, combined with the extreme moral ambiguity of the choice edges it out for number 4 over Drack 5.) Drack - A morally black and white decision at the end that doesn't really impact the ending of the quest or the charges laid against who you are investigating. It's basically just a flavor of whether you support murder or justice. 6.) Vetra - As far as I know, nothing of any value happens.
Crew Interactions
1.) Drack - Drack's lines are fantastic in this story and we get a deep look at him as a character. It furthers development with his relationship with Ryder 2.) Cora - We get to see a more emotionally fragile state for Cora and see her coming to a realization that her pedestal view of 3.) Liam - You probably will either love or hate this mission. The lead up shows Liam as a bit of a buffoon (quite a bit actually) but the mission itself is meant to be quite humorous with homages to other sci-fi franchises. The jokes landed for me and it expanded Liam as a character in my opinion. 4.) Jaal - You don't really interact all that much with Jaal, I didn't think and are more a witness to his story. It's interesting involving his family, beliefs and the roekaar and gives us more insight in to the Angaaran people. 5.) Vetra - We see a more emotional side to Vetra that focuses more on her sister than Vetra as a character. 6.) Peebee - logically, she should be in much more severe trouble for the stunts she pulled in this mission but you can't really offer that up in dialogue. Ryder can't even, by dialogue limitations, express all that much anger with her.
TL;DR OVERALL - based on my breakdowns and overall opinions of the missions
1.) Cora 2.) Drack 3.) Liam 4.) Jaal 5.) Peebee 6.) Vetra
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Post by flyingsquirrel on May 31, 2017 13:59:48 GMT
Peebee's was the most dissonant "peaceful resolution with double-digit body count" yet. Where the hell did all these mercs come from, and is Kalinda really mad enough to order them to *kill* Peebee and Ryder? I mean, they do shoot at you, and I'm assuming that if you just stand there, you will in fact die as opposed to having a dialogue option to say, "Okay, whatever's in that cave isn't worth all this" and calling the Tempest. And then after all this, the two of them are back to just being snarky frenemies at the end?
Though I suppose Mass Effect has never really reconciled its fairly conventional video game violence with its themes of interspecies cooperation and all the points where you can resolve a difficult issue with dialogue instead.
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Post by NRieh on Jun 2, 2017 11:42:55 GMT
They are all kinda good in their own way but it doesn't help the game that they can't die. Or to use Liams words "the steaks are not high enough". You got only 6 squadmates and since they can't die when you do something "wrong". You don't get as attached to them like to the ones in the good old trilogy. You only care about things when there is a chance to lose them. Missed opportunity to make this way too long game time more bearable. Nope. Got one word for you. It's Liara.. You need to try REALLY hard to kill her off (go for the 'magical low TMS destroy' - bad enough to have the squad shot dead, but not bad enough to wipe the planet). I'd call her anything but 'unpopular'. While the most 'mortal' characters (Kaidan and Ashley) don't have much loving (much less than deserved if you ask me). I agree that 'plot-immunity' can hurt the overall storytelling, though. Jaal is the worst case, imo. I had to replay the scene just to understand what was I looking at. And no one even comments on that, like taking a point-blank headshot is ok and nothing really to talk about. Same true for his siblings - they all live, I did not expect the 'happy ever after' as an outcome of the mission. Talking about the level design, Liam's mission is the top-best one. Among the LMs it was the ONLY attempt to bring some variations to the linear 'run the corridor from point A to point B'.Yes, technically it's still a linear corridor-based mission, but at the very least it pretends to be something else, and the very idea of playing with the level geometry was great. Mission fits his character, and I also like the idea of characters making (and admitting) a mistake. Cora's one has some design ideas and the right mood, but we should keep in mind that it's essentially reusing the same ark map (which had also been reused for the rest of the alien arks). Character-wise - Cora looks and acts like a starstruck teen, not like Alecs's 'second in command', but it's good that they gave her a chance to deal with her issues and become more 'herself'. Asari are overrated (as usually), up to the point where it stops making sense - so they were cool enough to steal the secret plans and get Ketts' attention, but they had never reached or contacted Hyperion\Nexus? And don't even remind me about biotic shielding against the spaceship cannon. Jaal's mission has decent writing and some nice visuals, but it's simple and plain as hell. Also - the worst case of a plot-armour (see above). Vetra - yet-another 'save the sister' corridor runner. Honestly, BW, I'm tired of saving siblings, parents and kids. Can we possibly stop doing that? Pretty please with sugar on top?.. Guess not. Well, at the very least don't make the stupid 'hostage choices' with the total plot-immunity. The only good thing about it? The planet itself. Drack. The overall Spender\corruption arc was good, but the mission itself was dull and boring. Literally, nothing to remember about it. Could have had fewer stages too. Peebee. It's bad. All of it. Every tiny bit. Corridor lava level, Scanner, being unable to kick her out of tempest. Liam at the very least was trying to do some good to people without calculating all the risks, but she was just 'Me wants it NOW, so I'll just drop the pod with PF and the other teammate into lava'. No excuses for that. And no remorse too - she seems to care about her personal issues with her ex- more than about what she had really done. Kallo - I had never actually considered that mission as his 'LM', more like a part of the main story. Wish it had fewer stages, it's too much flying around.
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Post by Zoriushka on Jun 2, 2017 12:42:23 GMT
To be honest when Akksul misses Jaal, I thought it was on purpose. The way I see it, he only wants to provoke Ryder to kill him and as a result - martyr him and make the Roekaar even more dedicated to their cause. So when Ryder doesn't stop (kill) him, he shoots, but isn't really aiming at Jaal to kill him. It might be that I'm too generous in finding excuses for the game though...
Ah, as for the missions: Liam's is my favourite, and PeeBee's the least favourite one, to the point that I skipped it in my second pt. All the others are somewhere in between.
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Post by NRieh on Jun 2, 2017 13:10:01 GMT
The shot comes straight into his head. Then we see some 'biotic' glow around Jaal. And...that's it. It's like he had 'soaked' the charge. I guess it has something to do with that Angaran 'electricity field' (some local version of biotics, I take it), but no direct explanations are provided and Ryder does not even have an option to say 'WTF?!'.
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Post by Zoriushka on Jun 2, 2017 14:41:07 GMT
The shot comes straight into his head. Then we see some 'biotic' glow around Jaal. And...that's it. It's like he had 'soaked' the charge. I guess it has something to do with that Angaran 'electricity field' (some local version of biotics, I take it), but no direct explanations are provided and Ryder does not even have an option to say 'WTF?!'. Oh, I must have missed the glow. I'm replaying the game so I'll have a closer look. It seemed to me that it was missed on purpose mainly due to Jaal's insistence not to shoot Akksul; as if he knew Akksul wasn't going to kill him but wanted to be killed and martyred instead. But if the bioelectric field in the Angara caused it, then Jaal might have felt secure because he knew that the field would protect him I guess. Which is really stupid on Akksul's side as he should have known it too... I think I prefer the explanation that it was missed on purpose just because it doesn't make Akksul look like an incompetent idiot.
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Post by Deleted on Jun 2, 2017 14:52:58 GMT
The shot comes straight into his head. Then we see some 'biotic' glow around Jaal. And...that's it. It's like he had 'soaked' the charge. I guess it has something to do with that Angaran 'electricity field' (some local version of biotics, I take it), but no direct explanations are provided and Ryder does not even have an option to say 'WTF?!'. Oh, I must have missed the glow. I'm replaying the game so I'll have a closer look. It seemed to me that it was missed on purpose mainly due to Jaal's insistence not to shoot Akksul; as if he knew Akksul wasn't going to kill him but wanted to be killed and martyred instead. But if the bioelectric field in the Angara caused it, then Jaal might have felt secure because he knew that the field would protect him I guess. Which is really stupid on Akksul's side as he should have known it too... I think I prefer the explanation that it was missed on purpose just because it doesn't make Akksul look like an incompetent idiot. There is also a close-up on Akksul where you can sort of see his hand shaking if you want, so you can interpret him as actually being one hell of a shot to graze Jaal's cheek to say that I could have blown your brain out. But if that's the case, it's not nearly prominent enough, and Angara overal come across as unable to use firearms in close quarters, because Jaal's sister also misses to kill her brother and he actually jokes about it. whatever the case, this is my single least favorite moment, and I always shoot Akksul from now on to avoid the idiocy. What i I want to know though is how to really destroy their holy place and alienate Angara completely. I hoped to do it in my second pt but I did not find the way.
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Post by caridounette on Jun 2, 2017 15:26:07 GMT
Oh, I must have missed the glow. I'm replaying the game so I'll have a closer look. It seemed to me that it was missed on purpose mainly due to Jaal's insistence not to shoot Akksul; as if he knew Akksul wasn't going to kill him but wanted to be killed and martyred instead. But if the bioelectric field in the Angara caused it, then Jaal might have felt secure because he knew that the field would protect him I guess. Which is really stupid on Akksul's side as he should have known it too... I think I prefer the explanation that it was missed on purpose just because it doesn't make Akksul look like an incompetent idiot. There is also a close-up on Akksul where you can sort of see his hand shaking if you want, so you can interpret him as actually being one hell of a shot to graze Jaal's cheek to say that I could have blown your brain out. But if that's the case, it's not nearly prominent enough, and Angara overal come across as unable to use firearms in close quarters, because Jaal's sister also misses to kill her brother and he actually jokes about it. whatever the case, this is my single least favorite moment, and I always shoot Akksul from now on to avoid the idiocy. What i I want to know though is how to really destroy their holy place and alienate Angara completely. I hoped to do it in my second pt but I did not find the way.Not sure you can actually roleplay in this direction a lot (other then headcanon). You could keep/kill the angaran AI, keep the kett base on Voeld, keep Sloane in power. But mostly this isnt presented as 'anti-angara' but as a 'different priority'. At best it looks like youre ignoring their needs, but I guess it could be headcanonned as Ryder not trusting them, not seeing them as more then convenance allies. Not sure if shooting Akksul does more to ruin the Angara (more infighting) or help them develop a parallel force that could comeback and bite the Inititiative in the ass. If you find dialogue to be outright hostile to Angara (instead of just not liking their leadership/not having time to help) id like to see. I honestly would like to learn what would happen to the Initiative if Ryder is too hostile to the Angaran, or too cuddly. If the game ever offers that kind of depth in a DLC/sequel.
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Post by Deleted on Jun 2, 2017 15:28:41 GMT
There is also a close-up on Akksul where you can sort of see his hand shaking if you want, so you can interpret him as actually being one hell of a shot to graze Jaal's cheek to say that I could have blown your brain out. But if that's the case, it's not nearly prominent enough, and Angara overal come across as unable to use firearms in close quarters, because Jaal's sister also misses to kill her brother and he actually jokes about it. whatever the case, this is my single least favorite moment, and I always shoot Akksul from now on to avoid the idiocy. What i I want to know though is how to really destroy their holy place and alienate Angara completely. I hoped to do it in my second pt but I did not find the way.Not sure you can actually roleplay in this direction a lot (other then headcanon). You could keep/kill the angaran AI, keep the kett base on Voeld, keep Sloane in power. But mostly this isnt presented as 'anti-angara' but as a 'different priority'. At best it looks like youre ignoring their needs, but I guess it could be headcanonned as Ryder not trusting them, not seeing them as more then convenance allies. Not sure if shooting Akksul does more to ruin the Angara (more infighting) or help them develop a parallel force that could comeback and bite the Inititiative in the ass. If you find dialogue to be outright hostile to Angara (instead of just not liking their leadership/not having time to help) id like to see. I honestly would like to learn what would happen to the Initiative if Ryder is too hostile to the Angaran, or too cuddly. If the game ever offers that kind of depth in a DLC/sequel. Oh, I thought you could antagonize Angara enough to not show up when you storm Meridian? That's what I what I wanted.
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caridounette
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Post by caridounette on Jun 2, 2017 15:34:14 GMT
isnt that linked with giving them the AI or not ? (from what I heard from the game guide, tho I dont know if thats how the game actually works)
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Post by Deleted on Jun 2, 2017 16:06:41 GMT
isnt that linked with giving them the AI or not ? (from what I heard from the game guide, tho I dont know if thats how the game actually works) I destroyed AI and I took it for myself. Angaran were at Meridian both times.
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Post by traks on Jun 2, 2017 18:00:00 GMT
1) Cora's 2) Drack's 3) Vetra's 4) Jaal's 5) Liam's 6) Peebee's
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luketrevelyan
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Post by luketrevelyan on Jun 2, 2017 18:04:38 GMT
Liked: - Drack - Vetra - Cora (although seems like it should've just been part of main quest)
OK: - Peebee - Jaal
Didn't care for: - Liam
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Liadan
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Post by Liadan on Jun 2, 2017 22:10:14 GMT
1. Drack - Drack`s banter was great and it`s interesting to see a different side of the Krogan,and Vorn is one of my favorite NPC. 2. Liam - Loved the humor and all the homages to other sci-fi, the graphic setup with the lost of gravity was fun and it further developed Liam`s character. 3. Jaal - Liked the ties with his family and the connection with the Roekaar. 4. Vetra - Enjoyed the banter and the dynamic between Vetra and Sid and i liked using the security camera to assist the upcoming battles. 5. Cora - Liked the mission but it should have been a main quest and not a loyalty mission. It felt like the rescue of the asari ark overshadowed Cora`s importance in it. 6. Peebee - I like Peebee but i found her mission a bit boring and Kalinda really annoyed me.
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