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Post by wiz on Jun 1, 2017 17:46:39 GMT
Extraction ...
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Post by JRandall0308 on Jun 1, 2017 17:46:55 GMT
lennybusker I'm offloading all add'l questions to a TBA reddit thread that i will tweet to Fernando and Billy
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Post by JRandall0308 on Jun 1, 2017 17:48:17 GMT
DiscoBabaloo: @thefengo possibly - but focus is more with team based (but we know esp later folks will want to do this)
I think this was in response to a questiona bout solo'ing, but I can't find the question for some reason.
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TheThirdRace
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MEA MP Builder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: TheThirdRace
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Post by TheThirdRace on Jun 1, 2017 17:48:20 GMT
A few weeks ago you said you were looking into allowing console players to re-map powers. Is that still a possibility? DiscoBabaloo: JRandall0308 ya same It would be nice for PC players too... It's a tad annoying to rebind your keys every time you switch between 2 characters. Re-map powers like in SP would allow each characters to be setup the way you are comfortable with. Are they looking in simply re-mapping the keys like we already have on PC or are they looking into doing it like in SP?
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Post by JRandall0308 on Jun 1, 2017 17:48:42 GMT
DiscoBabaloo: @dean_9889 not likely - we're not doing dlc like ME3, we add & unlock things each week vs going 6-8wks or more and then a big drop. so re that, you'll see more kits but probably not in a big single drop
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Post by JRandall0308 on Jun 1, 2017 17:50:17 GMT
B&B out, gotta go back to work, more later.
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KLGChaos
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
Origin: KLGChaos
XBL Gamertag: KLGChaos
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Post by KLGChaos on Jun 1, 2017 17:56:39 GMT
I'm still not sure if they answered if Throw and Shockwave having combo detonation penalties is intended, and if it's also intended for other area detonators to not have a penalty Personally, I'd believe that it's intended to make up for their ability to detonate more than one target. It's why Throw 6B gives a combo damage increase- because you have to give up Double Throw for it.
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Post by peddroelm on Jun 1, 2017 17:58:08 GMT
DiscoBabaloo: @dean_9889 not likely - we're not doing dlc like ME3, we add & unlock things each week vs going 6-8wks or more and then a big drop. so re that, you'll see more kits but probably not in a big single drop I predict a lot of grief will come out of this statement
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saints
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Saints944
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Post by saints on Jun 1, 2017 18:03:07 GMT
DiscoBabaloo: @dean_9889 not likely - we're not doing dlc like ME3, we add & unlock things each week vs going 6-8wks or more and then a big drop. so re that, you'll see more kits but probably not in a big single drop I predict a lot of grief will come out of this statement I'm already sharpening my pitchfork. I prefer just huge big drops because saving feels like it's worth. Not so much this.
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Post by lennybusker on Jun 1, 2017 18:03:16 GMT
I'm still not sure if they answered if Throw and Shockwave having combo detonation penalties is intended, and if it's also intended for other area detonators to not have a penalty Personally, I'd believe that it's intended to make up for their ability to detonate more than one target. It's why Throw 6B gives a combo damage increase- because you have to give up Double Throw for it. "...and if it's also intended for other area detonators to not have a penalty"
edit: and the Throw 6A 6B choice makes exactly 0 sense as justification, since you only get multi-detonation if you take Double Throw. If you don't take it and opt for combo bonus instead, you're offsetting a penalty that doesn't apply to you in the first place
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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XBL Gamertag: KLGChaos
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Post by KLGChaos on Jun 1, 2017 18:05:51 GMT
DiscoBabaloo: @dean_9889 not likely - we're not doing dlc like ME3, we add & unlock things each week vs going 6-8wks or more and then a big drop. so re that, you'll see more kits but probably not in a big single drop I predict a lot of grief will come out of this statement It would be fine if they actually gave us some real stuff each week instead of weapon reskins and map reskins. New maps, new weapons, new powers, new characters. Fixes for under performing powers and passives like Rage, etc. Some real content updates. lennybusker: I'm trying to think... What other powers can detonate an area? Except maybe VI's rockets? Overload only detonated the main target when charged, Energy Drain and Incinerate only detonate the main target. Throw actually tracks two different targets that can be detonated and Shockwave can blow up everyone in a Singularity (I've had 4 before).
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Post by lennybusker on Jun 1, 2017 18:09:29 GMT
I predict a lot of grief will come out of this statement It would be fine if they actually gave us some real stuff each week instead of weapon reskins and map reskins. New maps, new weapons, new powers, new characters. Fixes for under performing powers and passives like Rage, etc. Some real content updates. lennybusker : I'm trying to think... What other powers can detonate an area? Except maybe VI's rockets? multi-detonators: charge (radius upgrade), shockwave, throw (double throw upgrade), trip mine (6A detonator only), remnant VI rockets (6A detonator only)
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Post by ddrguy300 on Jun 1, 2017 18:09:41 GMT
I'm late to the party but...
Talking about "sound bug," does this include the bug that happens on all maps but Magma where if someone is executed, the music completely drops out for the rest of the game?
I've had it come back once, and a couple of times it sounded like ambient music would have come back.
Is this also known?
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MEA MP Builder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by TheThirdRace on Jun 1, 2017 18:10:11 GMT
I'm still not sure if they answered if Throw and Shockwave having combo detonation penalties is intended, and if it's also intended for other area detonators to not have a penalty Personally, I'd believe that it's intended to make up for their ability to detonate more than one target. It's why Throw 6B gives a combo damage increase- because you have to give up Double Throw for it. Shockwave 50% penalty is particularly bad: - works only at short/medium range
- longer cooldown than most detonator
- the only class that can self detonate without ammo is the Human Adept and Singularity is locked behind a colossal cooldown
Compared to Throw 25% penalty that is usable every 4 seconds with the right options... Shockwave is really in a bad place right now.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
Origin: KLGChaos
XBL Gamertag: KLGChaos
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Post by KLGChaos on Jun 1, 2017 18:11:12 GMT
It would be fine if they actually gave us some real stuff each week instead of weapon reskins and map reskins. New maps, new weapons, new powers, new characters. Fixes for under performing powers and passives like Rage, etc. Some real content updates. lennybusker : I'm trying to think... What other powers can detonate an area? Except maybe VI's rockets? multi-detonators: charge (radius upgrade), shockwave, throw (double throw upgrade), trip mine (6A detonator only), remnant VI rockets (6A detonator only) I wouldn't be surprised if they kept trip mine and VI rockets at full because they're a bit harder to predict and control. Charge, I have no idea. Maybe because the radius is so small? As for the Throw penalty, it actually does make sense. If the combo penalty can be removed earlier in the tree, then Double Throw would get full combo damage bonus. Yes, it sucks for people who only take a point in Throw, but I can see where they're coming from with it. With 6B you're giving up double detonation so they give you back your combo damage (plus some).
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Post by Kazu on Jun 1, 2017 18:12:59 GMT
Thanks for your hard work.
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Post by lennybusker on Jun 1, 2017 18:14:35 GMT
multi-detonators: charge (radius upgrade), shockwave, throw (double throw upgrade), trip mine (6A detonator only), remnant VI rockets (6A detonator only) I wouldn't be surprised if they kept trip mine and VI rockets at full because they're a bit harder to predict and control. Charge, I have no idea. Maybe because the radius is so small? It's a 3.5m radius, more than enough to detonate everyone you would normally catch with something like Fortify or Nova primers.
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rtrnofdmax
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: rtrnofdmax
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Post by rtrnofdmax on Jun 1, 2017 18:17:39 GMT
- the only class that can self detonate without ammo is the Human Adept and Singularity is locked behind a colossal cooldown
Are you referring to classes that can self-detonate with shockwave? I assume so since lots of classes can self-detonate other powers. In that case, Human Vanguard can detonate Seismic Nova with Shockwave.
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Post by CHRrOME on Jun 1, 2017 18:22:31 GMT
I predict a lot of grief will come out of this statement It would be fine if they actually gave us some real stuff each week instead of weapon reskins and map reskins. New maps, new weapons, new powers, new characters. Fixes for under performing powers and passives like Rage, etc. Some real content updates. lennybusker : I'm trying to think... What other powers can detonate an area? Except maybe VI's rockets? Overload only detonated the main target when charged, Energy Drain and Incinerate only detonate the main target. Throw actually tracks two different targets that can be detonated and Shockwave can blow up everyone in a Singularity (I've had 4 before). I want the DLC like stuff we had in ME3. After a while you'll get new kits, new guns, new maps. It was really exciting to see all that, specially because they did trailers for each DLC. People seemed to enjoy that, why change it? Getting one new kit or weapon every 2 weeks is a bit meh.
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unclemonster
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Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: unclemonster
Posts: 652 Likes: 1,029
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Post by unclemonster on Jun 1, 2017 18:25:02 GMT
DiscoBabaloo: @dean_9889 not likely - we're not doing dlc like ME3, we add & unlock things each week vs going 6-8wks or more and then a big drop. so re that, you'll see more kits but probably not in a big single drop This post broke my heart as the shit is trickling in too slow... I had my heart set on Quarian MP DLC!
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Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: unclemonster
Posts: 652 Likes: 1,029
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Post by unclemonster on Jun 1, 2017 18:25:40 GMT
I want the DLC like stuff we had in ME3. After a while you'll get new kits, new guns, new maps. It was really exciting to see all that, specially because they did trailers for each DLC. People seemed to enjoy that, why change it? Getting one new kit or weapon every 2 weeks is a bit meh. more like every 4 weeks...
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Post by JRandall0308 on Jun 1, 2017 18:27:45 GMT
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Post by crashsuit on Jun 1, 2017 18:36:41 GMT
It says 'I want to be high' and kits get evaluated by how high they are. Something something devs, something something high, the pieces are there, I'm sure someone can finish putting that one together.
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unclemonster
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Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: unclemonster
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Post by unclemonster on Jun 1, 2017 18:40:23 GMT
DiscoBabaloo: @dean_9889 not likely - we're not doing dlc like ME3, we add & unlock things each week vs going 6-8wks or more and then a big drop. so re that, you'll see more kits but probably not in a big single drop DAMN...DAMN...and DAMN again... this statement hurts. We want full DLC! if not, how about at least either a gun, weapon mod set, or kit each week. They need to also bring back UR reward weekend challenges.
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Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: unclemonster
Posts: 652 Likes: 1,029
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Post by unclemonster on Jun 1, 2017 18:49:55 GMT
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