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Post by azarhal on Feb 6, 2020 16:34:29 GMT
The new companion stretch goal was reached. Next one: mounted combat and Cavalier class.
Mounted combat in RtWP...outch.
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Post by Gwydden on Feb 6, 2020 17:05:08 GMT
Okay, this is more a criticism of the ruleset than of the video game adaptation specifically, but I am not sure how to feel about the bajillion classes. More customization is generally good, sure, but I cannot help feeling like there's an awful lot of overlap. To this day, I'm not clear on the difference between a cleric and an inquisitor, and this warpriest business isn't helping. Now they're touting the cavalier, which to me sounds like a conceptual niche that's already occupied by the paladin and some fighter variants. Am I missing something?
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Post by azarhal on Feb 6, 2020 18:53:04 GMT
Okay, this is more a criticism of the ruleset than of the video game adaptation specifically, but I am not sure how to feel about the bajillion classes. More customization is generally good, sure, but I cannot help feeling like there's an awful lot of overlap. To this day, I'm not clear on the difference between a cleric and an inquisitor, and this warpriest business isn't helping. Now they're touting the cavalier, which to me sounds like a conceptual niche that's already occupied by the paladin and some fighter variants. Am I missing something? Cleric is the good old D&D cleric. Inquisitors are to Clerics what Bards are to Wizards while being selfish with their buff yet party whores (because all those free tactician feats are useless without a party). Warpriest is a Cleric/Warrior with a gimmick. Cavaliers aren't like Paladins or Warriors, they use banners to buff allies, get free tactical feats and special mounted attacks. Also a few self buff/special abilities from their order. But yes, there is a lots of overlap. Half the classes have a "ranger" variant with a pet animal. There is also always a variant that allow you to switch charisma and wisdom/intelligence as main attribute so you can splash 1 to 3 levels of Paladin everywhere and make a munchkin. Welcome to overboard D&D 3.5.
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Post by Iakus on Feb 6, 2020 19:11:56 GMT
Okay, this is more a criticism of the ruleset than of the video game adaptation specifically, but I am not sure how to feel about the bajillion classes. More customization is generally good, sure, but I cannot help feeling like there's an awful lot of overlap. To this day, I'm not clear on the difference between a cleric and an inquisitor, and this warpriest business isn't helping. Now they're touting the cavalier, which to me sounds like a conceptual niche that's already occupied by the paladin and some fighter variants. Am I missing something? While I'm inclined to agree that the amount of overlap borders on ridiculous, given the number of classes, feats, and prestige classes, I am never one to say offer the player fewer choices. Vanilla fighter, ridiculous gimmicky multiclass hybrid abomination, or anything in between. AS long as it's fun, I say go for it!
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Post by Iakus on Feb 6, 2020 19:29:13 GMT
Looks like the Winter Witch prestige class is being added too...
Let it gooooo...!!!
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Post by Iakus on Feb 7, 2020 16:28:51 GMT
Mounted Combat and Dismemberment system are both funded.
Also Player Backgrounds
Next goal is two more Mythic Paths: Swarm-That-Walks and Gold Dragon.
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Post by Kymira on Feb 7, 2020 16:53:18 GMT
Ngl Im pretty excited for Swarm-That-Walks lol also hurray for dismemberment!
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Post by Iakus on Feb 8, 2020 3:49:58 GMT
I wonder, if mounted combat is in, what kind of options will we have for mounts?
I mean horses and ponies, sure. But how abnout exotic mounts? Riding dogs? Axe beaks? Worgs? Mastodons? Giant lizards? Dinosaurs?
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Post by Kymira on Feb 9, 2020 17:23:11 GMT
KS update shared the main theme.
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Post by Iakus on Feb 9, 2020 17:55:52 GMT
New stretch goal: ANother race.
Catfolk, ratfolk, or kitsune
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Post by Iakus on Feb 9, 2020 20:46:27 GMT
Aaaand, new race goal is achieved. Next stop, evolving animal companions: Animal companions have always been an essential part of many classes in Pathfinder, and we know that some of you are big fans. And now, with the introduction of mounted combat, the role of animal companions has become even more significant. With this stretch goal, we intend to introduce four ways to customize your animal companions. You will be able to name them, equip them, select their feats on level-ups, and select their archetype.
On level-ups, you will be able to select any feats that your animal companion fits the prerequisites for. You will be able to choose Power Attack and Weapon Focus to boost your animal companion’s damage, Dodge and Armor Proficiency (with magical bardings) for defensive bonuses, or maybe combat maneuver feats, or Dazzling Display. Or any other combination. Also, all party members will now select special mythic feats and abilities when the main character gains a mythic level, and animal companions will also be presented with this selection.
But the customization won’t end there — despite lacking a class, animal companions will still have archetypes. The bodyguard is always ready to defend their master and can survive longer thanks to defensive abilities such as uncanny dodge. The charger is trained for war, suffering fewer penalties to mobility from armor and truly shining during charges (hence the name). Draconic animal companions are resistant to the elements of their heritage and can unleash a draconic breath. And that’s just to name a few.
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Post by Iakus on Feb 10, 2020 16:46:23 GMT
Companion: Lann the Zen Archer: Crusaders are the true heroes of Mendev, but there are always those who are erased from history, and who wait in the darkness until they are recognized and revealed to the world once more. The mongrels are one such people that history forgot, the cursed children of the First Crusade. “Lann the Man '' is one of them, a stoic zen archer and dispenser of dry wit.
Mongrels are the descendants of the first crusaders, whose souls were untouched by the corruption, but whose bodies suffered the aftereffects of the Worldwound. Their offspring were born with various mutations, and the luckiest of them — those who were able to breathe and had a full set of vital organs — faced fear and hatred because of their resemblance to demons.
The mongrels were driven into the damp and dark caves beneath Kenabres, and gradually, as one short-lived generation replaced another, the crusades themselves became the stuff of legends, and the surface an unachievable dream. To this day, the mongrels believe that they are the “crusaders below,” protecting Mendev from the monsters that lurk in the darkness.
Lann can be considered one of the luckiest of his race. Born to a mongrel father and half-elf mother, he looks half-man, half-lizard, and with a prominent horn, but his peculiar appearance doesn't prevent him from being charming in his own brusque way.
Lann hasn’t spent his entire life in the caves. For some time, his parents wandered between surface and underground, looking for a place where their unusual family could live in peace. Because of this, he speaks Common freely, and has first-hand knowledge of the world that the other mongrels fear.
Yes, Lann’s life has been full of hardship, but he is not one for brooding. He wears his sense of humor like armor, and uses jokes to cheer those around him. His reliable nature makes him the perfect companion for a dangerous journey.
A cave isn’t the best training ground for an archer, but Lann had no other place to master his skills: his tribe's survival depended on his ability to hunt anywhere. This harsh training has made him the perfect zen archer—patient, but quick to shoot. Rest assured, with Lann at your side, the enemy won’t even get close.
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Post by azarhal on Feb 10, 2020 17:23:43 GMT
Zen Archer is a Monk archetype.
Lann is a character from the adventure path, but that seems quite the change for him.
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Post by Iakus on Feb 10, 2020 20:42:25 GMT
Evolving animal companions are in. Next stretch goal: Skald class 
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Post by Iakus on Feb 10, 2020 20:42:58 GMT
Zen Archer is a Monk archetype. Lann is a character from the adventure path, but that seems quite the change for him. Hmm, well, we didn't have a monk companion in Kingmaker...
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Post by azarhal on Feb 12, 2020 14:00:17 GMT
Skald stretch goal was achieved. The next one (symphonic orchestra for the music) shouldn't be far away. The KS is near $1m.
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Post by CHRrOME on Feb 12, 2020 15:14:06 GMT
I just saw some gameplay for the new game, and it looks pretty neat. I remember seeing a bit of Kingmaker on Twitch, but wasn't super interested since I still had Pillars 1 and Divinity 1 half way in, and I wasn't even playing them. The graphical upgrade compared to the first seems to be pretty high, not that first one was bad, but they cranked it up to 11 in this one it seems. Free camera rotation sounds pretty cool, most of these games based on the old D&D like to continue with the locked system which just limits a bit the possibilities.
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Post by Iakus on Feb 12, 2020 16:06:59 GMT
Orchestra would be nice. But I'm really hoping we hit the mod support social stretch goal...
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Post by Kymira on Feb 12, 2020 17:52:21 GMT
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Post by Vortex13 on Feb 12, 2020 18:24:57 GMT
Orchestra would be nice. But I'm really hoping we hit the mod support social stretch goal... That, and (pipe dream here) co-op support. Its sad that out of Pillars, Pathfinder, and Divinity I can only share one of those titles with my friends.
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Post by Iakus on Feb 13, 2020 14:35:46 GMT
New stretch goal: Advanced Reactivity:
Golarion is a world rich with traditions, religions, and paths, where a bold and cunning adventurer can find their destiny. When making Pathfinder: Kingmaker, we tried to enliven this world for you as much as possible, making NPCs and your companions react to your race, choices, and appearance. But there is no such thing as “too much reactivity” in a CRPG. So, we decided to go beyond what we did in Kingmaker and add even more.
If we hit the next stretch goal, the Commander’s troops won’t hesitate to voice their opinion to all and sundry. The more we write them, the more we feel their personalities bloom and come to life. We get a sense of who tends to praise, who tends to joke, and who is often ready to make a snide remark. Reading each other’s dialogues, we often think: “Oh, Seelah (or another companion) has something to say about this!”, so why bottle it up?
Any hero who steps into the melting pot of the Fifth Crusade will now attract more attention and interest. And suspicion, of course. What made a tiefling with demon heritage join the crusade against their kin? Why did a noble elf leave Kyonin? And you, stranger, you’re basically an animal… right?
But it’s not just your race that will raise questions among curious crusaders and civilians. Are you picturing yourself as a skilled swordsman, warpriest, or cavalier on a glorious mount? You can bet that there will be characters who have an opinion on your chosen “career path.”
The camp, where your companions can relax and truly be themselves, is the place where bonds of friendship or mutual dislike are forged. This is the place where you can get to know your counterparts better, and now they will converse more freely around you, expressing themselves to the fullest. Long story short: we’re offering you more party banter and more reactivity, so you can experience Golarion as a living, breathing world.
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Post by Iakus on Feb 13, 2020 15:24:25 GMT
Wrath of the Righteous will have a turn-based mode:
/posts/2755596
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Post by Iakus on Feb 13, 2020 15:32:50 GMT
The storyline so far: Some may claim that Sarkoris deserved its fate, treating their arcane casters as they did, like dangerous beasts, leashing them and chaining them inside prison fortresses across the realm. It is no wonder that one of the mages broke. Areelu Vorlesh, whose brilliant mind was matched only by her cruelty, decided that enough was enough. In her attempt to escape and rain vengeance down upon her captors, she created a rift that merged Golarion and the Abyss, the plane where the demons dwell. The abyssal forces led by the demon lord Deskari invaded Golarion, bringing death and destruction to the world. Soon nothing was left of the realm of Sarkoris, its lands lay in ruins, half its citizens were dead, torn apart by demon claws, while the rest were scattered and on the run. The wasteland that was once a proud nation is now called the Worldwound, bleeding corruption through the rift into Golarion.
It fell to other nations to fight off the demon hordes and protect the world from the flames. The neighboring kingdom Mendev accepted the duty of leading the people of Golarion in a war that could easily become the world’s last. Galfrey, the righteous queen of Mendev, launched an offensive against the demons, called the First Mendevian Crusade. Reinforcements came from all over Golarion to join the fight, although only some were drawn there by duty. Many criminals and vagabonds signed up to fight in the crusades, following the scent of easy prey or the tales of the riches of the lost realm.
Despite the motley crowd it consisted of, the crusade went well – up until the point when it approached the demon-infested city of Iz, the former capital of old Sarkoris. The rift between the two planes expanded tenfold, and the second demon lord Baphomet joined the fray. The crusaders retreated, sustaining heavy losses and ceding control of one citadel after another.
All would have been lost if not for the divine intervention of Iomedae, the righteous ruler of Heaven. Her herald erected a chain of Wardstones along the border of the Worldwound to stop the rift spreading further and to provide the crusaders with a firm base for launching counterattacks. Since then, the war has been at a stalemate. The demons have tried to attack the frontier cities and fortresses containing the Wardstones. The crusaders have launched several campaigns into the Worldwound itself. Neither side has seen much success.
Over a hundred years have passed since the opening of the rift. The ever-young and righteous Queen Galfrey continues to lead the resistance, and yet it is clear that she is unable to put a decisive end to the demon invasion. Many join her army out of honor and duty, or to seek fame and fortune under the crusader’s banner, for whoever can stop the demons and close the Worldwound will become a legend.
The world needs a hero, and it’s your chance to roll the dice of fate and put your life on the line. But battling the demons is only the first part of the bargain. You’ll have to deal with many threats and solve the many challenges of the crusade. Will you accept the Crusader Inquisition, which has burned many suspected of being demon collaborators? How will you rule your ragtag army made up of holy paladins and chained criminals forced to fight? Will you gain the trust of Queen Galfrey, or confront her apparent inability to lead the crusades? Be prepared to meet with the Hellknights, the undead army from Geb, the infernal Dukes of Hell, the hideous but honorable mongrels, or even renegade demons, but remember – your allies have their eyes set on you, evaluating your every move. And most importantly, be prepared to wield the mythic power thought to be bestowed upon you by the goddess Iomedae herself.
If all this doesn’t scare you – then welcome to Kenabres! The frontier city is holding a celebration, oblivious to the demonic army ready to attack the Wardstone housed here. Join the crusade, become its Commander, and lead your forces to victory! Learn the true story behind the Worldwound and decide the fate of Golarion!

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What will they call you when this is over?
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Post by Kymira on Feb 13, 2020 17:17:59 GMT
Seeing that mod support goal has been hit, they just havent updated the social goal page yet. So thats nice. Reactivity goal is probably one of my fav goals so far. Kingmaker was sorely lacking in that department.
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Post by Gwydden on Feb 13, 2020 22:53:50 GMT
Wrath of the Righteous will have a turn-based mode: /posts/2755596 Goddammit. I might actually have to support them now.
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