Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
inherit
Uncle Cyan
5620
0
Nov 17, 2024 18:04:04 GMT
2,607
Cyan_Griffonclaw
Dang it.
2,516
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
|
Post by Cyan_Griffonclaw on Jun 6, 2017 19:44:28 GMT
Also, I know the coming of age story angle. I'm sorry, but not all of us can accept that. I was 17 when I signed up for the Army as a combat medic. I didn't have the "coming of age" experience that most typical high school students had. I was in Basic Training at Ft. Bliss, Texas the summer between my junior and senior years. I was a completely changed person. I was very confident, very determined to excel and get the hell out of upstate New York. By the time I was 19, I was already a veteran and became very "alpha." Alec didn't earn that "alpha" status (SAM earned it, ironically) and in my opinion, he was very much a person that needed to grow. I understand the backstory, but it doesn't change my opinion. Ryder clan in general is softer than Shepard. Alec was the dreamy imaginative scientist. Scott looks like a boyband member. Steven Brewis is a pretty boy. Sara is the dorky suburban white girl you made fun of in high school on your way to lunch. Shepard on the other hand looks very militant and rugged. If UFC star George St Pierre was a video game, he'd look like Shepard. Bioware was definitely targeting a softer crowd with this game. I'm sorry, I said Alec instead of Scott. I wanted to say Scott should've had more traits like Alec. Sorry about that. My thoughts and keyboard typing are two different speeds.
|
|
inherit
1033
0
Nov 27, 2024 11:41:50 GMT
36,938
colfoley
19,141
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jun 6, 2017 20:12:08 GMT
I would be for condensing Logical/Professional and Casual/Emotional into one option each (because frankly, they are, and the wheel too rarely gives you all 4, so you cannot play consistently enough), adding the Aggressive/Renegade Option, and honestly, I won't mind hybridized voicing system, when Ryder only voices those 'colored' options, but the "query/arrow" ones are just texts and it is implied that what you see is what you get. I want an option to type back responses to the mails we receive and I want an option to vid-com with characters of note (such as my non-Tempest LI, other PFs and Nexus Leadership) at will. I also wouldn't mind the ability to emote to a limited degree. Overall, I really do prefer the idea of Rene/Paragon along with the admittedly cheesy cosmetic options that go with it. I know, thee is no magic in this setting, but maybe we can earn outfits or something for completing enough of the choice points in a consistent way. In terms of romances RP I'd like the Player-initiated dialogue that no matter what stage your relationship is in allows you to Break-up gently or rudely, and, if the game does track the attraction indexes, if the companion loves Ryder and all other romances are disabled via break-up, allow Ryder the "apologize & rekindle" option once. interesting. What would you call these hybrid options?
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Nov 27, 2024 16:48:22 GMT
Deleted
0
Nov 27, 2024 16:48:22 GMT
January 1970
Deleted
|
Post by Deleted on Jun 6, 2017 20:15:12 GMT
I would be for condensing Logical/Professional and Casual/Emotional into one option each (because frankly, they are, and the wheel too rarely gives you all 4, so you cannot play consistently enough), adding the Aggressive/Renegade Option, and honestly, I won't mind hybridized voicing system, when Ryder only voices those 'colored' options, but the "query/arrow" ones are just texts and it is implied that what you see is what you get. I want an option to type back responses to the mails we receive and I want an option to vid-com with characters of note (such as my non-Tempest LI, other PFs and Nexus Leadership) at will. I also wouldn't mind the ability to emote to a limited degree. Overall, I really do prefer the idea of Rene/Paragon along with the admittedly cheesy cosmetic options that go with it. I know, thee is no magic in this setting, but maybe we can earn outfits or something for completing enough of the choice points in a consistent way. In terms of romances RP I'd like the Player-initiated dialogue that no matter what stage your relationship is in allows you to Break-up gently or rudely, and, if the game does track the attraction indexes, if the companion loves Ryder and all other romances are disabled via break-up, allow Ryder the "apologize & rekindle" option once. interesting. What would you call these hybrid options? Nothing. Just Ryder is voiced in the moments when dialogue is awesome and emotional, and is not when it's routine, and it's just text-based. If that helps with quest branching.
|
|
Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
inherit
Uncle Cyan
5620
0
Nov 17, 2024 18:04:04 GMT
2,607
Cyan_Griffonclaw
Dang it.
2,516
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
|
Post by Cyan_Griffonclaw on Jun 6, 2017 20:27:39 GMT
Actually, I was fine with the dialog options in ME:A. They were more fitting for the story, and the character, than the binary Paragon/Renegade choices Shepard had available. Shepard was a character in a time of conflict whereas the Ryder's are characters who are supposed to be in a place of exploration. In future Ryder stories there should be a defining of the character, not a wholesale re-write to make him more of a tough guy. Besides, there are options to behave in a fairly ruthless manner in ME:A. Keep those moments, expand on them, but suddenly having Ryder become a borderline sociopath wouldn't fit the character they introduced. I feel like you're going to extreme on this. Paragon and Renegade should be a reputation modifier. Those who are more aligned to Paragon status will respect and like Ryder and vice versa. The idea that it's already implied falls flat when no one around Ryder cares. The story is going to progress and your choices (no matter how deep the content) seem to mean very little in the long run. It doesn't mean saint or psychopath. When I'm cursing BioWare (Diceware, EAware, etc.) that's Renegade and I'm a big as****e, but guess what? I'm still me. When I'm praising BioWare (ME1, DAO, etc.) for what it has done right and spread the word around, I'm a Paragon. The main story isn't going to change. That journey should change or be altered enough that it makes replaying the game worth it. The more time the game is in my hands, the less time I think about the competition. The more time I'm playing, the more I want from BioWare to expand the vanilla game. More time playing, means more indoctrinated inclined I am to spend more of my disposable income on BioWare products. The more complex the journey, the better the experience as far as I'm concerned. I know there are a quite a few of you that have replayed the hell out the game, but in my social circles, that is rare... actually non-existent. Everyone has moved on and Andromeda has left a lasting bad taste that can't be fixed with DLC. Dragon Age 2 (should be Dragon Age: Origins DLC: Hawke's Legacy) and Mass Effect 3's ending was never handled right by EA. Nobody cares about the DLC. They're all talking about Sony crap, upcoming titles from Microsoft and Bethesda. CDPR is the new BioWare as far as they're concerned. I could care less about Geralt, but CDPR executed the game brilliantly. It's release had a few issues, but overall, they turned in a masterpiece. BioWare's response: A half-baked product at launch and all of YouTube's jackals feasted on the click-baiting. Don't blame YouTube, either. Blame EA. In my honest opinion, EA sells (put in something generic) and not art. They don't get it. They don't care. They're making money by the millions and we're nothing but entitled whiners. It kills me that BioWare has lost sight of what it should be... a top-notch game designer that specializes in storytelling, beautiful imagery, expressive music and fun gameplay. I'm still looking forward to Dylan and DA4. However, I'm in the minority now. My pen-and-paper group and gaming friends are done with BioWare and some believe it's spiritually dead. Maybe Dylan will get BioWare back on the highest pedestal, but that's a big mountain to climb. One title isn't going to undo all the damage, erase all the memes and undo all the bad karma that EA has created. In spite of all this, I really hope BioWare succeeds. Origins and Mass Effect gave me something that no book, no movie or TV show could give me: complete immersion. I'm Commander Shepard. I'm a Grey Warden and for me at least, I'm the Pathfinder.
|
|
kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
Posts: 2,067 Likes: 4,060
inherit
184
0
Nov 27, 2024 16:03:39 GMT
4,060
kino
The path up and down are one and the same.
2,067
August 2016
kino
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
kinom001
|
Post by kino on Jun 6, 2017 21:23:53 GMT
The thing about the Paragon/Renegade options is that Shepard, from his origin, is inclined to those choices. Let's look at his in-game origins;
Pre-service: - Spacer (doesn't necessarily lead to a Renegade) - Earthborn: orphan with gang ties - Colonist: lost his family in a raid
Alliance: - Sole survivor: lost his unit - War Hero: survived a Batarian raid - Ruthless (self explanatory)
This leads to either a Shepard who is overcoming his past or a Shepard who is hardened by his experiences. It's not quite as binary as that, of course, and a player can choose a Paragade/Renegorn response chain, but the paragon/renegade choices are more fitting for Shepard's story based on his beginnings.
In Ryder's case they make less sense. Neither of the Ryder twins have suffered those kind of experiences. Their story is more becoming something rather than being something. The Ryder's dialog more fits the options of being bitter toward their father or accepting of who he was, and that makes sense for this story. That's the foundation of it. Having Ryder act as a renegade without any definition would be just weird. The reporters in both stories are great analogies; there's no reason for Ryder to punch the reporter. Nothing in her questions, behavior or responses would support such an action, unlike Shepard's and Khalisa's interaction. To do so otherwise would be having the character behave out of pure dickishness. Hell, the moments where Ryder behaves in a Renegade fashion were surprising, but fitting for the context of the story at that moment.
You want a more Renegade Ryder in the next installment? Then there has to be a tragedy. Something would have to be lost that can't be replaced that would lead to great bitterness. Otherwise a Renegade option for Ryder just doesn't fit within the context of the character. It would be a behavior attribute that would just be jarring without a reason for it.
Anyway, that's my two cents on the Paragon/Renegade options...
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
8442
0
Nov 27, 2024 16:48:22 GMT
Deleted
0
Nov 27, 2024 16:48:22 GMT
January 1970
Deleted
|
Post by Deleted on Jun 6, 2017 21:34:46 GMT
This is a very valid point. Though I don't think it's totally that SAM earned it. They could have made it more cooperative seeming where it's not all about SAM doing it. But also, I think Ryder getting out there and doing this stuff does earn him/her a good amount of credit as SAM isn't fighting the battles. SAM isn't in combat. SAM isn't making decisions. SAM is lighting up the vaults. SAM is telling you where to mine (repeatedly) and when you have mail. The final battle was a bit odd. I would have liked to see that be more you and less SAM/Sibling but it is what it is. However, I do think you are very much on point about how being in that situation caused you to grow and there are similarities between you and Ryder where Ryder should have grown up much more over the course of the game and perhaps started with some more skill/training under the belt so to seem less ridiculously green. Ryder didn't have time to do a coming of age story. Ryder's father was killed. Ryder took over a job with huge responsibility and 100k lives in the balance. Ryder has to grow up. Being naive or silly is not an option. That is what always struck me odd. When you are thrown into the deep end, you don't joke. You get your shit together very fast, maybe fuck up a little, but with all that pressure, you rise to it. Sure you can make some jokes along the way, but you are forced to get your shit together fast. I don't feel the game reflected that so much. Most especially in not giving you an option to handle Liam/PB as a much more serious issue. Thank you. My personal thoughts on what happened are that BW knew a lot of people thought ME3 was depressing as hell. They took that to heart and decided to course correct as they always do, but with BW, what I have learned is that they never course correct in minor ways. When BW course corrects they basically act as if they are the titanic and steering their way out of hitting and iceberg. So instead of getting something on par with ME1 or 2 we get something campier than either. Some formality should have been required as it was probably the largest expedition ever planned for anything in MEU and at a perilous time (known to the gamer but not to the protagonist but it still should have been somewhat reflected in tone) while also being the most likely to fail under the given circumstances when we arrive in Andromeda. All of that should have created a tone that was roughly on par with ME1, at bare minimum. What we get though is so much campier. And it's kind of a travesty. It could have still been fun and goofy at moments but had the proper amount of sobriety fitting the story it is. I really don't understand why they decided to go so far in the direction of silly. No we didn't want another war game. ME3 was enough of that. But I think ME1's tone was just about right especially considering that we just discovered an alien race that turns us literally to them. That's some serious war shit. That's 'fight to the death or be captured and enslaved or turned against your comrades.' How anyone thought going so light with the tone was smart is sort of shocking. Hopefully they will adjust for that with DLC and next game. Then maybe we will have proper seriousness with some of the fun stuff added in. Citadel DLC was fun but I think they sort of misunderstood WHY it was fun. In the middle of a we're all gonna die tragic odds totally against us war, that was pure relief and actually a goodbye that we never got. 100% necessary for that situation and setting. Making a whole game that is on par with that DLC though seems a bit of overkill particularly for the story being told. And they really didn't have to adjust much to get the right tone. Just have Ryder not be so goofy when so many lives hang in the balance (it's kind of inappropriate), and have ryder have the balls and ability to understand that 'grounding' PB/Liam with those stern talking-to moments is not gonna cut it. Even if not kicking them off the ship, much more in kind response would be warranted. At least you can get kind of close to it with Liam. Goofy in uncontrollable cutscenes was not a good plan. I read a lot of posts with people having problems with that. It doesn't even fit with the some of how you could play ryder (professional/logical). Interestingly you get one really intense moment (quite possibly the best in the game) if you focus on getting moshea (focus! option in dialogue) during that mission. For male ryder it's amazing how well it is done. My ship. My priorities. Something like that. Too bad we didn't get moments like that for being ejected into a volcano.
|
|
inherit
8170
0
May 12, 2017 21:49:28 GMT
203
congokong
61
May 2017
congokong
|
Post by congokong on Jun 6, 2017 22:26:16 GMT
I felt like Ryder was really good for roleplaying for who he/she was when the game started. Ryder is green and new. Much as I like having a more evolved character who seems more decisive and less naive, this is who we got. So for that character, Ryder had good range. You could build him/her a myriad of ways. Some people didn't like dialogue options which I think to a degree in that they were spot on. The dialogue was not stellar and sometimes awful, but you could still get the tone of a character mostly. The choices however for the sake of RPing were lackluster and part of that not having solid renegade type choices but I consider that part of the youth factor. Young and naive and paragon in nature because he/she came from a paragon type upbringing in general. However, to get more renegade options in the future as part of ryder's evolution they really need to create more events that shape ryder that way. Not sure we had enough stuff this time to really bring out the renegade whereas with Shepard (just as a comparison here) in ME2 had a lot of reason to become more renegade. Alliance essentially disgraced him/her indirectly by not standing behind what shepard said. Council did the same. Shepard just wanted to save people and keep something horrible from happening and was mocked for it (you hear this often through omega sound system) and had to team up with someone who was shady as hell and turned on you the first chance that came as well as throwing you to the wolves as it suited him to further the agenda. That can create a very renegade shepard as part of the natural development of the character. We do not have that yet but all that happened in MET specifically in ME2 so we could still have it happen, but they have not set up any situations where it would have a logical flow. They would need to add something to create that element that would trigger that jadedness. But that is only for the organic development of a renegade character. Some want to just start with it like the ruthless version of MET. To just be that hardcore darkness right out of the gate and there was no option for that at all. Outside of that, the choices were generally lackluster. Krogan vs salarian meh. Kadara really was more about who feels better to you without any truly powerful kind of moral quandary. Romances were flirts which were sort of shameful compared to DAO where you had full conversations that created a feel of getting to know a character in a much more immersive way. Here you couldn't really RP much with them. There was zero complexity to them and zero complexity to their development. I remember in DAO romancing certain characters felt like really seeing things from their POV or at least not being against their POV. At times romancing in DAO through the conversation felt like walking through a minefield if a character said something and you really wanted a certain response that felt true to your character but that response was not the one that would win them over. Here? Flirt and screw. Shameful in design. Ideally, there should have been conversations where if you are not of the same mind with the character you are romancing then that becomes something you have to find some compromise in how you see things. Frankly, if they did that, I think that would make romances far better and develop those characters much more. And it should be conversations you have with all the characters even if you do not romance them. For instance, Cora about her dependence on others expecting sarissa to save them could have made for an amazing set up if you had a discussion about not seeing the need to have her save you then you and then you enter the ark and discover what you discover about sarissa. Liam - discussions about his doing end runs around rules and regs prior to his loyalty would have made that more powerful. PB could have been lack of responsibility and focused only on what she wants prior to her loyalty mission. While having them be part of all the conversations (not just romance limited), seeing how they factor into a developing romance to create some more depth in things would have been interesting. Now you have to decide where you sit in relation to what they believe and if they grown and change or you change in response to that. Conversations that could cause either option would be great or acceptance of divergent beliefs from both parties when fitting. That would be fascinating RPing for romances but I doubt they ever would bother. I think the biggest renegade/paragon seeming choice was saving moshea and did you save angarans or destroy the base. Yet each of them are more complex and grey because there are short term/long term implications with each. Directly what happens right then would be renegade/paragon but likely aftermath could make the renegade choice seem less renegade. I think instead of renegade/paragon the system I noticed was hardcore pragmatic vs emotional. Also RPing around the characters was limited to the point of nonexistent. Ideally, kicking PB and Liam off the tempest should have been an option. There was a lot of BS by Bioware around the time of ME:A's release that this game was different and romances' success would depend on your actions/responses, and the infamous "Your choices will matter" claim. But it really is just flirt-and-screw, like you said. Fair enough, but don't lie about it, Bioware. I actually spared Kalinda on my first playthrough only because early guides were saying you had to in order to pursue PeeBee, and I was curious to see how the romance turned out. BS. It doesn't matter (not that I'm complaining). Every following playthrough, Kalinda got a lava bath. A big thing games like DA:O had over ME:A were companion choices. You and many, many others (including me) have wanted an option to kick PeeBee and Liam off the ship after their loyalty missions. Sadly, everything else being left alone, that would have felt out of place in this less antagonistic, "safe" game. My other ideas would be even more unconventional. During Jaal's loyalty mission, what if you don't shoot Aksuul, then he'd kill Jaal? Then you'd have a second interrupt to kill Aksuul. If you take it, the roekkar continue attacking the Initiative. If you still spare Aksuul, his cause falls apart and he realizes just how wrong he was. That would be very dramatic and throw off people who were sure Jaal was protected by plot-armor. Another idea would be for Drack to leave to save his scouts on the flagship if you bring him and cannot convince him to save Raeka; perhaps requiring completing his loyalty mission for him to stay. Doing otherwise would lead to his death. He could pull a Wrex and pull a gun on you, but I think that'd be a bit out of character. During Vetra's loyalty mission, Sid could die if you don't take the interrupt. While Vetra would still be a companion afterwards, her future dialogue would totally change. These are only a few examples of things they could have done to make ME:A more like the Bioware games of old. I think Bioware committing to only six squadmates exasperated their unwillingness to have such drastic choices/consequences. This is actually the only Bioware RPG I know of where companions cannot die, be kicked out, or not recruited.
|
|
obatalaryder
N2
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 248 Likes: 402
inherit
4335
0
May 19, 2021 14:12:04 GMT
402
obatalaryder
248
March 2017
obatalaryder
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by obatalaryder on Jun 6, 2017 23:58:32 GMT
Ryder can be Renegade.
|
|
inherit
1033
0
Nov 27, 2024 11:41:50 GMT
36,938
colfoley
19,141
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jun 7, 2017 1:20:35 GMT
I honestly think that the reason that squadmstes can't die in Andromeda is really two fold. One to maintain control of the story, it's pacing...etc. And because that's not what most gamers will want. I think the typical gamer won't really utilize such choices. They'll want to keep their companions till the end...they'll look up guides on how to keep them and avoid their death...or they will run the game many times to get the 'ideal' out come. Why design a feature that maybe ten percent of your audience will actually appreciate? Especially when such features have been badly executed in the past?
As for the general concept of 'choice' in the game...they matter about as much as it ever has in a bioware game.
|
|
mmoblitz
N3
USN-Retired
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: mmoblitz
PSN: NotPC
Posts: 515 Likes: 590
inherit
1777
0
Jan 20, 2022 10:02:17 GMT
590
mmoblitz
USN-Retired
515
Oct 11, 2016 11:10:36 GMT
October 2016
mmoblitz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
mmoblitz
NotPC
|
Post by mmoblitz on Jun 7, 2017 3:58:54 GMT
Actually, I was fine with the dialog options in ME:A. They were more fitting for the story, and the character, than the binary Paragon/Renegade choices Shepard had available. Shepard was a character in a time of conflict whereas the Ryder's are characters who are supposed to be in a place of exploration. In future Ryder stories there should be a defining of the character, not a wholesale re-write to make him more of a tough guy. Besides, there are options to behave in a fairly ruthless manner in ME:A. Keep those moments, expand on them, but suddenly having Ryder become a borderline sociopath wouldn't fit the character they introduced. I feel like you're going to extreme on this. Paragon and Renegade should be a reputation modifier. Those who are more aligned to Paragon status will respect and like Ryder and vice versa. The idea that it's already implied falls flat when no one around Ryder cares. The story is going to progress and your choices (no matter how deep the content) seem to mean very little in the long run. It doesn't mean saint or psychopath. When I'm cursing BioWare (Diceware, EAware, etc.) that's Renegade and I'm a big as****e, but guess what? I'm still me. When I'm praising BioWare (ME1, DAO, etc.) for what it has done right and spread the word around, I'm a Paragon. The main story isn't going to change. That journey should change or be altered enough that it makes replaying the game worth it. The more time the game is in my hands, the less time I think about the competition. The more time I'm playing, the more I want from BioWare to expand the vanilla game. More time playing, means more indoctrinated inclined I am to spend more of my disposable income on BioWare products. The more complex the journey, the better the experience as far as I'm concerned. I know there are a quite a few of you that have replayed the hell out the game, but in my social circles, that is rare... actually non-existent. Everyone has moved on and Andromeda has left a lasting bad taste that can't be fixed with DLC. Dragon Age 2 (should be Dragon Age: Origins DLC: Hawke's Legacy) and Mass Effect 3's ending was never handled right by EA. Nobody cares about the DLC. They're all talking about Sony crap, upcoming titles from Microsoft and Bethesda. CDPR is the new BioWare as far as they're concerned. I could care less about Geralt, but CDPR executed the game brilliantly. It's release had a few issues, but overall, they turned in a masterpiece. BioWare's response: A half-baked product at launch and all of YouTube's jackals feasted on the click-baiting. Don't blame YouTube, either. Blame EA. In my honest opinion, EA sells (put in something generic) and not art. They don't get it. They don't care. They're making money by the millions and we're nothing but entitled whiners. It kills me that BioWare has lost sight of what it should be... a top-notch game designer that specializes in storytelling, beautiful imagery, expressive music and fun gameplay. I'm still looking forward to Dylan and DA4. However, I'm in the minority now. My pen-and-paper group and gaming friends are done with BioWare and some believe it's spiritually dead. Maybe Dylan will get BioWare back on the highest pedestal, but that's a big mountain to climb. One title isn't going to undo all the damage, erase all the memes and undo all the bad karma that EA has created. In spite of all this, I really hope BioWare succeeds. Origins and Mass Effect gave me something that no book, no movie or TV show could give me: complete immersion. I'm Commander Shepard. I'm a Grey Warden and for me at least, I'm the Pathfinder. I think Bioware has put all their eggs in the Dylan basket and the future of Bioware will be determined by the reception of Dylan. I think they did this to the determent of everything else and for me, MEA is proof of that. I have zero interest in an online multiplayer game from Bioware. They have already proven to me that they can't create a stable multiplayer game anymore based on their last two tries. I also don't enjoy games that charge you AAA price and are full of Micro-transactions. I only play Bioware games for story and characters which imo, have taken a back seat to combat and world building/open world. I could never connect with my Ryder, companions, or story/dialog.
|
|
kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
Posts: 2,067 Likes: 4,060
inherit
184
0
Nov 27, 2024 16:03:39 GMT
4,060
kino
The path up and down are one and the same.
2,067
August 2016
kino
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
kinom001
|
Post by kino on Jun 7, 2017 4:15:24 GMT
I feel like you're going to extreme on this. Paragon and Renegade should be a reputation modifier. Those who are more aligned to Paragon status will respect and like Ryder and vice versa. The idea that it's already implied falls flat when no one around Ryder cares. The story is going to progress and your choices (no matter how deep the content) seem to mean very little in the long run. It doesn't mean saint or psychopath. When I'm cursing BioWare (Diceware, EAware, etc.) that's Renegade and I'm a big as****e, but guess what? I'm still me. When I'm praising BioWare (ME1, DAO, etc.) for what it has done right and spread the word around, I'm a Paragon. The main story isn't going to change. That journey should change or be altered enough that it makes replaying the game worth it. The more time the game is in my hands, the less time I think about the competition. The more time I'm playing, the more I want from BioWare to expand the vanilla game. More time playing, means more indoctrinated inclined I am to spend more of my disposable income on BioWare products. The more complex the journey, the better the experience as far as I'm concerned. I know there are a quite a few of you that have replayed the hell out the game, but in my social circles, that is rare... actually non-existent. Everyone has moved on and Andromeda has left a lasting bad taste that can't be fixed with DLC. Dragon Age 2 (should be Dragon Age: Origins DLC: Hawke's Legacy) and Mass Effect 3's ending was never handled right by EA. Nobody cares about the DLC. They're all talking about Sony crap, upcoming titles from Microsoft and Bethesda. CDPR is the new BioWare as far as they're concerned. I could care less about Geralt, but CDPR executed the game brilliantly. It's release had a few issues, but overall, they turned in a masterpiece. BioWare's response: A half-baked product at launch and all of YouTube's jackals feasted on the click-baiting. Don't blame YouTube, either. Blame EA. In my honest opinion, EA sells (put in something generic) and not art. They don't get it. They don't care. They're making money by the millions and we're nothing but entitled whiners. It kills me that BioWare has lost sight of what it should be... a top-notch game designer that specializes in storytelling, beautiful imagery, expressive music and fun gameplay. I'm still looking forward to Dylan and DA4. However, I'm in the minority now. My pen-and-paper group and gaming friends are done with BioWare and some believe it's spiritually dead. Maybe Dylan will get BioWare back on the highest pedestal, but that's a big mountain to climb. One title isn't going to undo all the damage, erase all the memes and undo all the bad karma that EA has created. In spite of all this, I really hope BioWare succeeds. Origins and Mass Effect gave me something that no book, no movie or TV show could give me: complete immersion. I'm Commander Shepard. I'm a Grey Warden and for me at least, I'm the Pathfinder. I think Bioware has put all their eggs in the Dylan basket and the future of Bioware will be determined by the reception of Dylan. I think they did this to the determent of everything else and for me, MEA is proof of that. I have zero interest in an online multiplayer game from Bioware. They have already proven to me that they can't create a stable multiplayer game anymore based on their last two tries. I also don't enjoy games that charge you AAA price and are full of Micro-transactions. I only play Bioware games for story and characters which imo, have taken a back seat to combat and world building/open world. I could never connect with my Ryder, companions, or story/dialog. That's not entirely true, since they're obviously developing the next Dragon Age title. While I suspect EA has high hopes for Dylan they're not a company to put all of their eggs in one basket, particularly with BioWare IP's.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
47
0
Nov 27, 2024 16:48:22 GMT
Deleted
0
Nov 27, 2024 16:48:22 GMT
January 1970
Deleted
|
Post by Deleted on Jun 7, 2017 7:12:59 GMT
Agreed on the Renegade part. Ryder could not be renegade enough. It was fun to be one in ME OT. It's not even the decision but the tone of the dialogue towards the people around me that made that experience fun. I want an option to be more authoritarian and uncompromising. Ryder is way too polite for me even with people that would deserve a boot in the rear. There are many good things ME:A has but roleplaying wasn't exactly the one I'd say. Renegade and Paragon were indeed too rigid but the system we have here is also too flexible and nuanced. I don't feel like I have an input in shaping the type of person I want to be. Ryder is simply too polite. I want to believe this was the case because Ryder is green on the field but if we get a sequel, I want more authoritarian/uncompromising option. I want consequences to this uncompromising personality in the OT you can be very aggressive yet suffer very little concequence Sure as long as you get consequence for being too good and trusting. In the OT Paragon never suffered because of their good ways.
|
|
mmoblitz
N3
USN-Retired
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: mmoblitz
PSN: NotPC
Posts: 515 Likes: 590
inherit
1777
0
Jan 20, 2022 10:02:17 GMT
590
mmoblitz
USN-Retired
515
Oct 11, 2016 11:10:36 GMT
October 2016
mmoblitz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
mmoblitz
NotPC
|
Post by mmoblitz on Jun 7, 2017 13:00:25 GMT
I think Bioware has put all their eggs in the Dylan basket and the future of Bioware will be determined by the reception of Dylan. I think they did this to the determent of everything else and for me, MEA is proof of that. I have zero interest in an online multiplayer game from Bioware. They have already proven to me that they can't create a stable multiplayer game anymore based on their last two tries. I also don't enjoy games that charge you AAA price and are full of Micro-transactions. I only play Bioware games for story and characters which imo, have taken a back seat to combat and world building/open world. I could never connect with my Ryder, companions, or story/dialog. That's not entirely true, since they're obviously developing the next Dragon Age title. While I suspect EA has high hopes for Dylan they're not a company to put all of their eggs in one basket, particularly with BioWare IP's. I hope your right, but if Dylan and DA4 both get a mediocre reception, I could see Bioware going the way of the dodo. Open world shooters/games are a dime a dozen. The market is flooded with them. This si the direction Bioware seems to be heading and unless they can knock it out of the park with one of their next two games, Bioware will become irrelevant in the gaming world. IMO, they have already started down that path.
|
|
inherit
1657
0
119
darkway1
134
Sept 23, 2016 10:11:08 GMT
September 2016
darkway1
|
Post by darkway1 on Jun 7, 2017 14:56:27 GMT
I think the "story branching" aspect of Andromeda highlights Bioware's biggest change in direction......usually,player choice will create radically different changes to story,relations,persona and perks etc,hence why people enjoy playing Bioware games multiple times. It might be more accurate to say that Bio typically provides an illusion of branching. Take KotOR, where they originated the style. Whether you go LS or DS on a planet doesn't matter much, because after those choices you leave the planet. The only real branch is at the Temple Summit, and even after that most of the final mission plays out the same. The ME trilogy follows this design principle, sometimes successfully and sometimes not. ME3 got a lot of grief for how the rachni were handled, but that was arguably more because the rachni were so present in the game, rather than being shuffled offstage the way Bio usually handles consequences. Yes,your right but Bioware did (at one time) provided more than just an illusion of story/character branching......DA has always played the templar vs mage card which lead to killing or being killed by your own companions. ME1 did the same,companions will die at some point,ME2 had the tension of Miranda vs Jack etc etc. I hoped that Bioware (who put story branching on the map) would develop their brand of narrative,pushing the boundaries with every new game........instead Witcher3 took the format to the next level and Bioware surprisingly just doesn't seem capable any more. Ironically Andromeda's latest patch demonstrates perfectly the illusion of today's brand of Bioware story telling,as the new Jaal romance option is literally a bolt on add-on that has zero baring on the narrative and blatantly re-tools an established character.
|
|
inherit
1657
0
119
darkway1
134
Sept 23, 2016 10:11:08 GMT
September 2016
darkway1
|
Post by darkway1 on Jun 7, 2017 15:16:41 GMT
That's not entirely true, since they're obviously developing the next Dragon Age title. While I suspect EA has high hopes for Dylan they're not a company to put all of their eggs in one basket, particularly with BioWare IP's. I hope your right, but if Dylan and DA4 both get a mediocre reception, I could see Bioware going the way of the dodo. Open world shooters/games are a dime a dozen. The market is flooded with them. This si the direction Bioware seems to be heading and unless they can knock it out of the park with one of their next two games, Bioware will become irrelevant in the gaming world. IMO, they have already started down that path. Totally agree with the tone of the conversation,Bioware games are all about narrative and characters,if they no longer produce games of this nature then the Bioware brand means very little.As already pointed out,open world shooter games are common place and are done far better than Andromeda. Got a feeling project Dylan is a Star Wars game.........and it will be open world......and it will be a shooter/melee 3rd person game.....hope I'm wrong??
|
|
inherit
1033
0
Nov 27, 2024 11:41:50 GMT
36,938
colfoley
19,141
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jun 7, 2017 20:19:12 GMT
Here is the problem:
Criticism against MEA takes three main thrusts.
1. Being critical without offering solutions. While not inherently trolling this can border on trolling and become trolling. 2. Making statements that just aren't true. Ie. 'Andromeda is an open world game and open world games suck so Andromeda sucks unless of course its the witcher 3 which is an open world game that magically doesn't suck. 3. Throwing out the baby with the Bath water. Ie. This dialogue system sucks bring back paragon renegade. Or Ryder sucks let's bring back Shepard. Note this is a perfectly valid criticism, if you like things the way they were that's ok. But I disagree.
In the wave of one and two.i have been creating threads pointing out what the game did well and what it didn't...but always trying to do constructive criticism. What do i get instead? 1 and 2
|
|
ozzie
N2
Posts: 144 Likes: 205
inherit
8404
0
Apr 28, 2019 10:19:06 GMT
205
ozzie
144
May 2017
ozzie
|
Post by ozzie on Jun 7, 2017 21:26:12 GMT
You want a more Renegade Ryder in the next installment? Then there has to be a tragedy. Something would have to be lost that can't be replaced that would lead to great bitterness. Otherwise a Renegade option for Ryder just doesn't fit within the context of the character. It would be a behavior attribute that would just be jarring without a reason for it. Anyway, that's my two cents on the Paragon/Renegade options... What made the Paragon/Renegade system better in my view was it gave you some real agency over your character the way just deciding on tone can not. I never played an 'Evil' Shepard, she used the renegade options simply to express impatience, distrust or an uncompromising adherence to duty and the law. Sure Ryder doesn't have the same traumatic background as Shepard, or even a traumatic event like Virmire to change them, but that should't mean that you shouldn't have been able to play them as if they had innate flaws or a different beliefs and motivations. Ideally I would have preferred to see a combination of the two, where you had both a tone selection when moving through the conversation but with a paragon/renegade level of agency in how you dealt with situations. The whole renegade=evil sociopath was a problem generated by players anyway, not that this is really a new thing, take KOTOR2 for example. I remember having a discussion with a colleague at work about this years ago, bear in mind this was before the real prevalence of walk-throughs and spoilery Youtube videos. We had each completed both a light and dark side play-through and were discussing which we preferred, he argued that the dark side was too easy. I disagreed and asked him how many of his companions he managed to turn. His answer was a surprised none, he was completely unaware that this was even possible because to him 'dark side' involved just being as big a prick as possible to everyone you meet. I think it comes down to some people being either unfamiliar or uncomfortable with the concept of role playing a character.
|
|
Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
inherit
Uncle Cyan
5620
0
Nov 17, 2024 18:04:04 GMT
2,607
Cyan_Griffonclaw
Dang it.
2,516
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
|
Post by Cyan_Griffonclaw on Jun 8, 2017 1:26:43 GMT
I think Bioware has put all their eggs in the Dylan basket and the future of Bioware will be determined by the reception of Dylan. I think they did this to the determent of everything else and for me, MEA is proof of that. I have zero interest in an online multiplayer game from Bioware. They have already proven to me that they can't create a stable multiplayer game anymore based on their last two tries. I also don't enjoy games that charge you AAA price and are full of Micro-transactions. I only play Bioware games for story and characters which imo, have taken a back seat to combat and world building/open world. I could never connect with my Ryder, companions, or story/dialog. That's not entirely true, since they're obviously developing the next Dragon Age title. While I suspect EA has high hopes for Dylan they're not a company to put all of their eggs in one basket, particularly with BioWare IP's. Let's hope you're right. I want you to be right.
|
|
inherit
1033
0
Nov 27, 2024 11:41:50 GMT
36,938
colfoley
19,141
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jun 8, 2017 1:29:01 GMT
You want a more Renegade Ryder in the next installment? Then there has to be a tragedy. Something would have to be lost that can't be replaced that would lead to great bitterness. Otherwise a Renegade option for Ryder just doesn't fit within the context of the character. It would be a behavior attribute that would just be jarring without a reason for it. Anyway, that's my two cents on the Paragon/Renegade options... What made the Paragon/Renegade system better in my view was it gave you some real agency over your character the way just deciding on tone can not. I never played an 'Evil' Shepard, she used the renegade options simply to express impatience, distrust or an uncompromising adherence to duty and the law. Sure Ryder doesn't have the same traumatic background as Shepard, or even a traumatic event like Virmire to change them, but that should't mean that you shouldn't have been able to play them as if they had innate flaws or a different beliefs and motivations. Ideally I would have preferred to see a combination of the two, where you had both a tone selection when moving through the conversation but with a paragon/renegade level of agency in how you dealt with situations. The whole renegade=evil sociopath was a problem generated by players anyway, not that this is really a new thing, take KOTOR2 for example. I remember having a discussion with a colleague at work about this years ago, bear in mind this was before the real prevalence of walk-throughs and spoilery Youtube videos. We had each completed both a light and dark side play-through and were discussing which we preferred, he argued that the dark side was too easy. I disagreed and asked him how many of his companions he managed to turn. His answer was a surprised none, he was completely unaware that this was even possible because to him 'dark side' involved just being as big a prick as possible to everyone you meet. I think it comes down to some people being either unfamiliar or uncomfortable with the concept of role playing a character. MEA still has that level of choice though. The renegade and paragon options are 'there' the choice wheel allows us to make b many of the same choices Shepard did. Just that one of the things i noticed is that the renegade choices...especially the interrupts...got a lot of fanfare in the trilogy. Usually it would go like this. A. Bad guy is doing bad thing. Usually talking in one long speech. B. Shepard notices a thing to give them an advantage. C. Shepard utilizes advantage to usually violent results. D. Shepard makes quip. In Andromeda there really wasn't that much fanfare with the choices and i wonder if this is a large reason why he's a pussy to people. As far as not being able to roleplay a flawed character...my bro Ryder is very flawed. He has a chip on his shoulder about his dad and he didn't really want to go to Andromeda. He resents his career being ruined over his dads AI research, and he over compensates and is hyper aggressive because of it.
|
|