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Post by griffith82 on Jun 10, 2017 18:14:00 GMT
Then please explain Witcher 3's Blood and Wine, a 20-30 hour expansion to Witcher 3 which was a critical and financial success for CD Projekt. Please, explain why it worked for Witcher 3 but cannot for MEA? I consider that a DLC not an expansion. No majesticjazz is right. Something like that, Shivering Isles, DAO Awakening those are all expansions. Dlc is small shorter content. I grew up with physical expansions for games so I know the difference.
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Post by SofNascimento on Jun 10, 2017 18:19:33 GMT
I wouldn't be surprised if they say the reception for Andromeda was good.
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ApocAlypsE
N3
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Post by ApocAlypsE on Jun 10, 2017 18:27:54 GMT
CDPR releases expansions and calls them DLCs... those are some overworked underpaid Polish developers...
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Post by majesticjazz on Jun 10, 2017 18:28:05 GMT
I consider that a DLC not an expansion. No majesticjazz is right. Something like that, Shivering Isles, DAO Awakening those are all expansions. Dlc is small shorter content. I grew up with physical expansions for games so I know the difference. Exactly! A simple story DLC is something like Liar of the Shadow Broker or Bring Down the Sky; something that adds like 2-5 hours of story to the game. Something like Dragon Age: Awakening, Morrowind: Tribunal or Witcher 3: Blood and Wine are expansions because they add 20-40 hours of gameplay. Hell, Blood and Wine at $20 has more content than some $60 full games. Just admit it Sanunes, CDPR proved that expansions can still be done and done in a profitable way in 2016. Whether Bioware/EA is bold enough to do the same is another story but to say that expansions are dead is completely false as CDPR proved that theory wrong.
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jun 10, 2017 18:30:24 GMT
I consider that a DLC not an expansion. No majesticjazz is right. Something like that, Shivering Isles, DAO Awakening those are all expansions. Dlc is small shorter content. I grew up with physical expansions for games so I know the difference. There is no clear definition outside of how players view the content and I admit my feelings are based around my feelings, but there isn't a general rule. Frankly I think it is a debate that is only going to get players screwed over by developers and publishers trying to make their content sound better then what it is.
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Post by majesticjazz on Jun 10, 2017 18:32:35 GMT
No majesticjazz is right. Something like that, Shivering Isles, DAO Awakening those are all expansions. Dlc is small shorter content. I grew up with physical expansions for games so I know the difference. There is no clear definition outside of how players view the content and I admit my feelings are based around my feelings, but there isn't a general rule. Frankly I think it is a debate that is only going to get players screwed over by developers and publishers trying to make their content sound better then what it is. Ok, I'll bite. So please from your perspective, explain the difference between story dlc vs expansion pack
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jun 10, 2017 18:35:53 GMT
No majesticjazz is right. Something like that, Shivering Isles, DAO Awakening those are all expansions. Dlc is small shorter content. I grew up with physical expansions for games so I know the difference. Exactly! A simple story DLC is something like Liar of the Shadow Broker or Bring Down the Sky; something that adds like 2-5 hours of story to the game. Something like Dragon Age: Awakening, Morrowind: Tribunal or Witcher 3: Blood and Wine are expansions because they add 20-40 hours of gameplay. Hell, Blood and Wine at $20 has more content than some $60 full games. Just admit it Sanunes, CDPR proved that expansions can still be done and done in a profitable way in 2016. Whether Bioware/EA is bold enough to do the same is another story but to say that expansions are dead is completely false as CDPR proved that theory wrong. If you just want to say that it is an expansion because of the amount of hours it takes, fine it is an expansion for you. To me the only way I can get it is by downloading the content off the internet so for me it is DLC and the only way my view of that will change is if I can buy it on disk.
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Post by majesticjazz on Jun 10, 2017 18:42:08 GMT
Exactly! A simple story DLC is something like Liar of the Shadow Broker or Bring Down the Sky; something that adds like 2-5 hours of story to the game. Something like Dragon Age: Awakening, Morrowind: Tribunal or Witcher 3: Blood and Wine are expansions because they add 20-40 hours of gameplay. Hell, Blood and Wine at $20 has more content than some $60 full games. Just admit it Sanunes, CDPR proved that expansions can still be done and done in a profitable way in 2016. Whether Bioware/EA is bold enough to do the same is another story but to say that expansions are dead is completely false as CDPR proved that theory wrong. If you just want to say that it is an expansion because of the amount of hours it takes, fine it is an expansion for you. To me the only way I can get it is by downloading the content off the internet so for me it is DLC and the only way my view of that will change is if I can buy it on disk. So to you the only difference between expansions and dlc are the way they are distributed?
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jun 10, 2017 18:47:21 GMT
There is no clear definition outside of how players view the content and I admit my feelings are based around my feelings, but there isn't a general rule. Frankly I think it is a debate that is only going to get players screwed over by developers and publishers trying to make their content sound better then what it is. Ok, I'll bite. So please from your perspective, explain the difference between story dlc vs expansion pack I will admit, I am being hard headed. I think at the end of the day DLC is just the evolution of expansions. There are multiple flavors of DLC, but I think just going by how long it takes to complete it seems to be looking for a reason to consider one and not the other and leaving publishers as way to exploit people. Instead of comparing the story DLC from Mass Effect, look at the DLC for Skyrim. Bethesda classified Dawnguard as DLC and not an expansion, but the time I spend with it equals what you said about Blood and Wine and I think it was only $20 as well. I think the story DLC for Fallout 4 is at the 15-20 hour range as well.
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Post by ShadowAngel on Jun 10, 2017 18:48:26 GMT
DLC, expansions, add-ones, updates, they're all the same.
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Post by majesticjazz on Jun 10, 2017 18:58:59 GMT
I think the better question is not about DLC vs Expansion but whether Bioware is bold enough to create a 20-30 hour story DLC like what CDPR did or will they stick with the 2-3 hour story DLCs and charge you $10 for it?
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Post by SofNascimento on Jun 10, 2017 19:02:20 GMT
I think the better question is not about DLC vs Expansion but whether Bioware is bold enough to create a 20-30 hour story DLC like what CDPR did or will they stick with the 2-3 hour story DLCs and charge you $10 for it? The quality of a DLC is not determined by how long it takes for you to finish it.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Jun 10, 2017 19:04:22 GMT
I think the better question is not about DLC vs Expansion but whether Bioware is bold enough to create a 20-30 hour story DLC like what CDPR did or will they stick with the 2-3 hour story DLCs and charge you $10 for it? The quality of a DLC is not determined by how long it takes for you to finish it. I concur.
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Post by griffith82 on Jun 10, 2017 19:08:27 GMT
I think the better question is not about DLC vs Expansion but whether Bioware is bold enough to create a 20-30 hour story DLC like what CDPR did or will they stick with the 2-3 hour story DLCs and charge you $10 for it? It's not necessarily if they are bold enough but if they think it would be worth it. Personally I'd be happy with another "Citadel" length dlc.
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N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Jun 10, 2017 19:11:36 GMT
I'm an old gamer and I always viewed expansions as multiple areas that are linked by a whole new storyline or plot that continues the vanilla game regardless of the size. For me, Origins had a major expansion: Awakenings. Multiple areas encompassing a branching story further from Origins. Origins also had DLC, like Leliana's Song, new armor or weird little stuff like gifts. ME1 had one major DLC. ME2 had several and one was story critical. That should've been called an Expansion because it continued the story into ME3. ME3 had DLC and those were brilliant. Am I right on this? Does anyone else see it this way?
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Post by majesticjazz on Jun 10, 2017 19:11:58 GMT
I think the better question is not about DLC vs Expansion but whether Bioware is bold enough to create a 20-30 hour story DLC like what CDPR did or will they stick with the 2-3 hour story DLCs and charge you $10 for it? The quality of a DLC is not determined by how long it takes for you to finish it. True, but the value of my dollar is important when I pay $10 for one DLC that is 2-3 hours and $10 for another DLC that is 10-15 hours. Oh, and Blood and Wine and Hearts of Stone are considered to be some of the greatest quality DLCs in a long time. So yeah....
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Post by ShadowAngel on Jun 10, 2017 19:18:21 GMT
I'm an old gamer and I always viewed expansions as multiple areas that are linked by a whole new storyline or plot that continues the vanilla game regardless of the size. For me, Origins had a major expansion: Awakenings. Multiple areas encompassing a branching story further from Origins. Origins also had DLC, like Leliana's Song, new armor or weird little stuff like gifts. ME1 had one major DLC. ME2 had several and one was story critical. That should've been called an Expansion because it continued the story into ME3. ME3 had DLC and those were brilliant. Am I right on this? Does anyone else see it this way? It can be an endless argument, it's why I view them all as the same. They all add content to the games, and each can be defined by anyone in various ways. I mainly call them DLC being how they're all downloadable content in the end regardless of size, what they add onto, etc etc. in the older days expansions used to be defined as enough content to get its own disc, since then it's been rotating various definitions, it's why it's really a trivial and small matter.
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Post by SofNascimento on Jun 10, 2017 19:21:04 GMT
The quality of a DLC is not determined by how long it takes for you to finish it. True, but the value of my dollar is important when I pay $10 for one DLC that is 2-3 hours and $10 for another DLC that is 10-15 hours. Oh, and Blood and Wine and Hearts of Stone are considered to be some of the greatest quality DLCs in a long time. So yeah.... And Portal 2 is one of the greatest games of all time and it last 5 hours. The Witcher 3's DLCs are good and long. But they aren't good because they are long.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Jun 10, 2017 19:24:55 GMT
I'm an old gamer and I always viewed expansions as multiple areas that are linked by a whole new storyline or plot that continues the vanilla game regardless of the size. For me, Origins had a major expansion: Awakenings. Multiple areas encompassing a branching story further from Origins. Origins also had DLC, like Leliana's Song, new armor or weird little stuff like gifts. ME1 had one major DLC. ME2 had several and one was story critical. That should've been called an Expansion because it continued the story into ME3. ME3 had DLC and those were brilliant. Am I right on this? Does anyone else see it this way? It can be an endless argument, it's why I view them all as the same. They all add content to the games, and each can be defined by anyone in various ways. I mainly call them DLC being how they're all downloadable content in the end regardless of size, what they add onto, etc etc. in the older days expansions used to be defined as enough content to get its own disc, since then it's been rotating various definitions, it's why it's really a trivial and small matter. Okay.
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Post by ApocAlypsE on Jun 10, 2017 19:27:41 GMT
CDPR releases expansions and calls them DLCs... those are some overworked underpaid Polish developers... Or they just have a great formula. They're do amazing work and it shows. I'm not a Witcher 3 fan (I know, I just can't get into being Geralt) but I see brilliance and it's there. Beautiful, well executed and very well put together. It's a standard. No one can argue against that. BioWare can set the bar even higher because history proves me right. Just remember that CDPR's consumer-friendly behavior is a business choice, a massive risk that so far has payed off, they don't do it from their good hearts. As soon as it starts to not be economically physible, they will be just as cynical as EA.
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SilJeff
N2
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XBL Gamertag: SilJeff
PSN: Sonic10158
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Post by SilJeff on Jun 10, 2017 19:50:49 GMT
Iffy: The plane saw a spider on the runway
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Post by alanc9 on Jun 10, 2017 19:51:47 GMT
No majesticjazz is right. Something like that, Shivering Isles, DAO Awakening those are all expansions. Dlc is small shorter content. I grew up with physical expansions for games so I know the difference. There is no clear definition outside of how players view the content and I admit my feelings are based around my feelings, but there isn't a general rule. Frankly I think it is a debate that is only going to get players screwed over by developers and publishers trying to make their content sound better then what it is. Right. These questions about definitions can't possibly be useful.
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Post by darkway1 on Jun 10, 2017 19:56:52 GMT
So far EA has dropped the name of the new BIOWARE IP......ANTHEM.....it looks sci-fi and features what looks like a fallout/Titan fall type power suit????
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gamersglory
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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XBL Gamertag: unionmaster
PSN: gamersglory1
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Post by gamersglory on Jun 10, 2017 20:04:01 GMT
They said nothing on ME:A though
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Post by griffith82 on Jun 10, 2017 20:08:21 GMT
They said nothing on ME:A though They wouldn't.
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