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Post by JRandall0308 on Jun 15, 2017 17:08:40 GMT
Several weeks ago we proposed the creation of a ‘known issues’ stickied thread on EA Answers HQ with known bugs and their status, to cut down on duplicate reports. Any progress on that front? DiscoBabaloo: JRandall0308 haven't heard back, i'll follow up
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Post by JRandall0308 on Jun 15, 2017 17:11:46 GMT
Not planning to add GIP indicator b/c of fix to getting full credits for extraction. Edit: although Fernando says he will f/up with Bastiaan about this.
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Post by JRandall0308 on Jun 15, 2017 17:12:57 GMT
Daytime Icebreaker map BTW. Looks nice.
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Post by JRandall0308 on Jun 15, 2017 17:16:09 GMT
Various timers are not shown in the game’s U.I. Why is this information hidden from the player? (Examples: time until next Saving Barrier, Rage / Ascension kill count to goal, Rage countdown timer, Martial Artist killcount / bonus amount & countdown timer, Biotic Warrior countdown timer) DiscoBabaloo: JRandall0308 some we may be able to improve in time, others are just limits to # of things we can have going on :/
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Post by JRandall0308 on Jun 15, 2017 17:17:25 GMT
Bastiaan says lots of networking and UI improvements go in without nec. making it to the balance notes on the blog.
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Post by JRandall0308 on Jun 15, 2017 17:20:12 GMT
Can the 'Random' matchmaking filter be changed to search specifically for lobbies also set to 'Random'? Currently, 'Random' acts unintuitively like 'Any' which severely limits joining options. ‘Any’ appears heavily weighted towards Apex and popular maps/enemies, instead of being more varied as the proposed ‘Random’ would be. DiscoBabaloo: JRandall0308 not exactly :/ but you're right, it is more like 'any'
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Post by JRandall0308 on Jun 15, 2017 17:21:22 GMT
Reiterating there will be no DLC for MP. They try to release chars and weapons more quickly, release them when they are ready. Can't announce it until they announce it basically.
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Post by JRandall0308 on Jun 15, 2017 17:22:11 GMT
One reason for no DLC is it caused problems of friends trying to play together but not everyone had DLCs DL'd.
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Post by JRandall0308 on Jun 15, 2017 17:23:45 GMT
What do you consider the most significant issues you have NOT yet addressed with patches or balance changes? DiscoBabaloo: JRandall0308 wow, prob need a bit more time than running chat allows = = = Bastiaan: no plans to allow remapping of powers on consoles. Reiterates they can't talk about new races planned if any.
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Post by poultrymancer on Jun 15, 2017 17:26:52 GMT
Various timers are not shown in the game’s U.I. Why is this information hidden from the player? (Examples: time until next Saving Barrier, Rage / Ascension kill count to goal, Rage countdown timer, Martial Artist killcount / bonus amount & countdown timer, Biotic Warrior countdown timer) DiscoBabaloo: JRandall0308 some we may be able to improve in time, others are just limits to # of things we can have going on :/ This is subtle, but IMO one of the most encouraging responses I've seen from the Twitch interactions to date. It implies without saying it outright that the devs expect support to continue for some time. Just because of the extreme lack of communication relative to what we experienced with ME3 (I didn't play DAMP), I've had a nagging feeling for some time that dev resources devoted to this game would abruptly evaporate pretty much without warning at any time. This lessens that at least a bit.
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Post by JRandall0308 on Jun 15, 2017 17:27:06 GMT
Why does cover only work when your character is facing the direction from which the enemy is attacking? Shouldn’t cover still protect you from the side regardless of the character’s facing?
Bastiaan: really tricky when you have automated cover systems. Have to first walk in, go into cover animation, then you should be able to turn around. If you walk in backwards or sideways it won't work. System doesn't know you are in cover at that point.
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Post by JRandall0308 on Jun 15, 2017 17:28:25 GMT
Each pack has its own pity timer per Bastiaan.
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Post by shinobiwan on Jun 15, 2017 17:28:29 GMT
One reason for no DLC is it caused problems of friends trying to play together but not everyone had DLCs DL'd. This is what a basic compatibility patch is for smh.
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Post by poultrymancer on Jun 15, 2017 17:28:52 GMT
JR: I know this is generally a platform for questions, but if you wouldn't mind, could you please express our (or at least my) appreciation for many of the changes in the recent patches? AR and Rage buffs in particular.
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Post by JRandall0308 on Jun 15, 2017 17:31:02 GMT
Bastiaan talking about map. There was a demo map to test how far they could go with jumping and scenery destruction. Originally had walls all the way around. Gradually adjusted it to make it more open. I think the implication is it grew into Icebreaker. Very late in development they added spots where you could chokepoint enemies and take cover, on the roofs. Added railings, bunker areas on roofs. Completely changed the map. (Good example of user testing revealing design insights!) = = = Is player character survivability where you want it to be? Given the recent increases to enemy damage and past decreases to certain characters’ shields, some characters feel extremely fragile. DiscoBabaloo: JRandall0308 we keep balancing on a regular basis - i don't know we'll ever be 'done', we just tweak a few things, see results, tweak a few more, repeat
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Post by JRandall0308 on Jun 15, 2017 17:32:34 GMT
MP maps during testing just had color names related to their sceneary, like red was originally desert, then it became lava to renamed desert to MP Orange.
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Post by JRandall0308 on Jun 15, 2017 17:33:29 GMT
Billy says if you like maps and want them in the rotoation let them know on social media, etc.
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Post by hanskey on Jun 15, 2017 17:34:17 GMT
I don't understand why that unit in particular teleports so much. It's ridiculous. Fiends should have a teleport animation AND cooldown like fucking Banshee's AND we should be able to interrupt their teleport, like Banshee's. Either that, or scrub teleport and make them this game's Brute, not Banshee (which is what they look like they should be until they act like a fucking OP as fuck Banshee).
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Post by poultrymancer on Jun 15, 2017 17:35:22 GMT
I don't understand why that unit in particular teleports so much. It's ridiculous. Fiends should have a teleport animation AND cooldown like fucking Banshee's AND we should be able to interrupt their teleport, like Banshee's. Either that, or scrub teleport and make them this game's Brute, not Banshee (which is what they look like they should be until they act like a fucking OP as fuck Banshee). A giant armored spacegorilla should not teleport.
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Mass Effect Trilogy, Mass Effect Andromeda
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Post by JRandall0308 on Jun 15, 2017 17:36:05 GMT
Is enemy accuracy something you will look at? Enemies are pinpoint accurate from across the map even with shotguns or automatic weapons. DiscoBabaloo: JRandall0308 yep, its part of the faction balancing considerations = = = they considered PVP but PVE is a lot easier to re-use the systems from SP
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Post by JRandall0308 on Jun 15, 2017 17:37:47 GMT
Bastiaan confirmed that enemies like Krogan are designed to flush you out of cover so you are vulnerable. Billy: like an alley-oop in basketball.
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Post by JRandall0308 on Jun 15, 2017 17:39:35 GMT
Triple Hydra on Silver Roekarr!
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Post by JRandall0308 on Jun 15, 2017 17:42:33 GMT
Fernando says multi-objectives waves might not be possible on same wave but they might consider back-to-back objective waves.
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Post by hanskey on Jun 15, 2017 17:43:20 GMT
Fiends should have a teleport animation AND cooldown like fucking Banshee's AND we should be able to interrupt their teleport, like Banshee's. Either that, or scrub teleport and make them this game's Brute, not Banshee (which is what they look like they should be until they act like a fucking OP as fuck Banshee). A giant armored spacegorilla should not teleport. Yep. IMO, they should just be Brutes - no teleport, but keep sync-kill and very fast aggro-rush. Weren't Banshee's only teleporting because they used to be Asari?
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Post by JRandall0308 on Jun 15, 2017 17:43:58 GMT
Looking at improvements to objectives. re: uploads.
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