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Post by Kazu on Jun 14, 2017 10:51:09 GMT
Good job with the guides so far, but there is one request I have. Can you add something like a shorter version of the gameplay summary for the kind of people that dont need a baby steps guide for every skill pretty please? I can try to add it at the top. I tried to make the builds less verbose. The ones I see on reddit are 14 pages long and I'm like ugh.... you aren't defending a doctoral dissertation here... While reading your guides I think your general length is ok for everybody who has never seen the character in question before and or has not the best understanding of how game mechanics are working. What you describe on reddit sounds like a try hard joke. Sure I can only speak about me, but when reading the gameplay sections you write I get enough information for an idea how I want to build a character.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
Origin: KLGChaos
XBL Gamertag: KLGChaos
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by KLGChaos on Jun 14, 2017 11:13:10 GMT
I imagine Throw is much better now with the removal of the combo damage reduction. I'll have to give it a try (someday). If I can ever get my Kineticist up anyway. Stuck at Rank IV and haven't been playing much lately.
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Post by killabkilledb on Jun 14, 2017 11:49:57 GMT
Finally watched the Kineticist video, and while double Throw seems cool, it still feels like a waste of points that would be better invested in Lance. There's not a lot stopping you from casting it again, or just shooting the additional floater (you're using a Dhan after all). The Throw detonations didn't always kill the enemies either. The focused blast Lance his pretty hard assuming you can aim it, and it helps with the annoying armored Outlaw units. I also saw a decent number of instances where anti-shield Pull would've benefited you. Definitely a good build though, and better than Pull+Throw spam. We are in agreement on lance. A lance build will benefit vs outlaw a bit more due to the armored targets. Requires more aiming though. Armor really only matters vs outlaw. The fiend and lullifier for remnant are the only armored targets in those factions. Ergo, disruptor and no lance. I compensate for armor issues with fire barrels and a timely rocket (e.g. two berserkers and a hydra together). Everything else can be easily killed via bowling (which I did not do a lot of in the video as it wasn't needed) and small tech combos (if disruptor ammo). If I knew I was playing outlaw I would switch to incendiary ammo though and the 1.5x multiplier for combos takes care of my armor issues... Its really only berserkers that are an issue. I won't spec 6 into lance just to deal with them. I don't use anti-shield pull because when dealing with other factions and on other maps because I bowl with the kinetics more and the shields restored helps a bit. Throwing redbars into armor is another way to deal with them. If I didn't like throwing dudes into other dudes so much I'd only spec pull to 4 and lance to 4. But since I do it much more frequently than in that video I utilize it. I am on a double throw kick now. Discovered it a few days ago and its speed is fun for me...but agree I could always just dhan or lance the second target...but the abundance of redbars means I can do it in one cast and use less shields in the process and just move on to more red dots...its faster this way and doesn't require the precision of a non-hitscan dhan shot or aiming lance... I also use the paw on her...forgot to switch it and suffered that game because of it...I'd use it on host but I wasn't the host in that game.. Cliffs: Lance builds are strong and viable but require more aiming, setting off more combos and in the end outlaw armor just requires the simple switch to incendiary ammo or more bowling/barreling on my part.
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Post by killabkilledb on Jun 14, 2017 15:47:03 GMT
Added Angara Insurgent to the list.
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Post by Deleted on Jun 14, 2017 16:02:20 GMT
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Post by killabkilledb on Jun 14, 2017 16:44:34 GMT
Block list + 1
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Post by killabkilledb on Jun 15, 2017 1:17:27 GMT
Standard Snap Freeze build added.
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Post by Deleted on Jun 15, 2017 4:30:39 GMT
NITYME,
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Post by killabkilledb on Jun 15, 2017 10:19:09 GMT
Finally watched the Kineticist video, and while double Throw seems cool, it still feels like a waste of points that would be better invested in Lance. There's not a lot stopping you from casting it again, or just shooting the additional floater (you're using a Dhan after all). The Throw detonations didn't always kill the enemies either. The focused blast Lance his pretty hard assuming you can aim it, and it helps with the annoying armored Outlaw units. I also saw a decent number of instances where anti-shield Pull would've benefited you. Definitely a good build though, and better than Pull+Throw spam. Putting points in lance is definitely garbage. Kineticist vs outlaw....albeit we are farming zero camper style (Its one life to live), but the point of this is she kills armor fine with incendiary and level 1 lance. The radius pull and double throw is amazing... I find myself bowling less and less with her now that I switched to double through so you made a good point about rank 6 of pull. Going to switch it and run that for a while and use it to strip the last of shields... Your rank 6 lance isn't even doing double damage compared to my base 1 lance. I get all the same other passives on my lance as you do (e.g. biotic amp, ascension damage bonus). You are tossing double throw for a lance that does 300 more damage??? Are you using it to strip shields or what? Double throw is 100% the way to go but when you see armor you can use lance instead of throw. Redbars --> double throw, armor --> lance Outlaw --> incendiary other factions --> disruptor
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Post by Kenny Bania on Jun 15, 2017 10:47:48 GMT
Finally watched the Kineticist video, and while double Throw seems cool, it still feels like a waste of points that would be better invested in Lance. There's not a lot stopping you from casting it again, or just shooting the additional floater (you're using a Dhan after all). The Throw detonations didn't always kill the enemies either. The focused blast Lance his pretty hard assuming you can aim it, and it helps with the annoying armored Outlaw units. I also saw a decent number of instances where anti-shield Pull would've benefited you. Definitely a good build though, and better than Pull+Throw spam. Putting points in lance is definitely garbage. Kineticist vs outlaw....albeit we are farming zero camper style (Its one life to live), but the point of this is she kills armor fine with incendiary and level 1 lance. The radius pull and double throw is amazing... I find myself bowling less and less with her now that I switched to double through so you made a good point about rank 6 of pull. Going to switch it and run that for a while and use it to strip the last of shields... Your rank 6 lance isn't even doing double damage compared to my base 1 lance. I get all the same other passives on my lance as you do (e.g. biotic amp, ascension damage bonus). You are tossing double throw for a lance that does 300 more damage??? Are you using it to strip shields or what? Double throw is 100% the way to go but when you see armor you can use lance instead of throw. Redbars --> double throw, armor --> lance Outlaw --> incendiary other factions --> disruptor I specifically made a point of bringing up the additional weakspot damage in Rank 5. If you can't hit them consistently even against Berserkers and Nullifiers then I understand. That alone is worth more than any benefit from double throw. It also sounds like you don't play random/random a lot. How else would you know what ammo to equip ahead of time?
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Post by killabkilledb on Jun 15, 2017 11:28:48 GMT
Putting points in lance is definitely garbage. Kineticist vs outlaw....albeit we are farming zero camper style (Its one life to live), but the point of this is she kills armor fine with incendiary and level 1 lance. The radius pull and double throw is amazing... I find myself bowling less and less with her now that I switched to double through so you made a good point about rank 6 of pull. Going to switch it and run that for a while and use it to strip the last of shields... Your rank 6 lance isn't even doing double damage compared to my base 1 lance. I get all the same other passives on my lance as you do (e.g. biotic amp, ascension damage bonus). You are tossing double throw for a lance that does 300 more damage??? Are you using it to strip shields or what? Double throw is 100% the way to go but when you see armor you can use lance instead of throw. Redbars --> double throw, armor --> lance Outlaw --> incendiary other factions --> disruptor I specifically made a point of bringing up the additional weakspot damage in Rank 5. If you can't hit them consistently even against Berserkers and Nullifiers then I understand. That alone is worth more than any benefit from double throw. It also sounds like you don't play random/random a lot. How else would you know what ammo to equip ahead of time? Well I must have missed that part and that might exclude a lot of players not on PC with leet aim. Hitting lance is okay now. It can be done consistently but you can still miss. Aiming for a head or crit point is another matter. Putting 6 into lance for berserkers? The other armored targets die easily enough. Also does the 40% more damage vs weak spots go off the base lance damage? Or are you getting some hidden power crib shot multiplier? 40% of 375 isn't that amazing unless its coming off some special 2x crit shot multiplier or something. You just aim pull/double throw at the enemies direction and it works. 2 dead really fast. Trying to aim a lance for a crit shot against one enemy in one faction? Lance build is much harder to use, requires leet headshot aim and lowers DPS and for the game not to lag (lol). All this just to give you little damage bonus vs berserkers. I'll pass on that. I play kett because I find them fun and there is no xp or credit bonus incentive to get stuck playing against remnant in an RRG lobby. I will also make either ammo work against either faction. Being optimal and being 95% optimal is fine either way when in a RRG game. Every character/power and consumable will not work as good against every enemy/faction.Just the nature of running into an RRG game. She would do just fine and top lobbies with incendiary vs remnant kett and disruptor vs outlaw but I would prefer to go the other way if I had the choice.
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Post by Kenny Bania on Jun 15, 2017 11:49:48 GMT
I specifically made a point of bringing up the additional weakspot damage in Rank 5. If you can't hit them consistently even against Berserkers and Nullifiers then I understand. That alone is worth more than any benefit from double throw. It also sounds like you don't play random/random a lot. How else would you know what ammo to equip ahead of time? Well I must have missed that part and that might exclude a lot of players not on PC with leet aim. Hitting lance is okay now. It can be done consistently but you can still miss. Aiming for a head or crit point is another matter. Putting 6 into lance for berserkers? The other armored targets die easily enough. Also does the 40% more damage vs weak spots go off the base lance damage? Or are you getting some hidden power crib shot multiplier? 40% of 375 isn't that amazing unless its coming off some special 2x crit shot multiplier or something. You just aim pull/double throw at the enemies direction and it works. 2 dead really fast. Trying to aim a lance for a crit shot against one enemy in one faction? Lance build is much harder to use, requires leet headshot aim and lowers DPS and for the game not to lag (lol). All this just to give you little damage bonus vs berserkers. I'll pass on that. I play kett because I find them fun and there is no xp or credit bonus incentive to get stuck playing against remnant in an RRG lobby. I will also make either ammo work against either faction. Being optimal and being 95% optimal is fine either way when in a RRG game. Every character/power and consumable will not work as good against every enemy/faction.Just the nature of running into an RRG game. She would do just fine and top lobbies with incendiary vs remnant kett and disruptor vs outlaw but I would prefer to go the other way if I had the choice. Weak spot damage is multiplicative. You get 1.4 by default, and and additional 1.4. Take Lance to 6, and you're hitting about 1.7k damage against weakspots. Not insignificant.
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Post by killabkilledb on Jun 15, 2017 12:24:57 GMT
Well I must have missed that part and that might exclude a lot of players not on PC with leet aim. Hitting lance is okay now. It can be done consistently but you can still miss. Aiming for a head or crit point is another matter. Putting 6 into lance for berserkers? The other armored targets die easily enough. Also does the 40% more damage vs weak spots go off the base lance damage? Or are you getting some hidden power crib shot multiplier? 40% of 375 isn't that amazing unless its coming off some special 2x crit shot multiplier or something. You just aim pull/double throw at the enemies direction and it works. 2 dead really fast. Trying to aim a lance for a crit shot against one enemy in one faction? Lance build is much harder to use, requires leet headshot aim and lowers DPS and for the game not to lag (lol). All this just to give you little damage bonus vs berserkers. I'll pass on that. I play kett because I find them fun and there is no xp or credit bonus incentive to get stuck playing against remnant in an RRG lobby. I will also make either ammo work against either faction. Being optimal and being 95% optimal is fine either way when in a RRG game. Every character/power and consumable will not work as good against every enemy/faction.Just the nature of running into an RRG game. She would do just fine and top lobbies with incendiary vs remnant kett and disruptor vs outlaw but I would prefer to go the other way if I had the choice. Weak spot damage is multiplicative. You get 1.4 by default, and and additional 1.4. Take Lance to 6, and you're hitting about 1.7k damage against weakspots. Not insignificant. I would agree on that then. If you can land consistent crit shots it would be worth it vs outlaw as you can just throw an extra lance or throw at a second pulled enemy. But still not a lot of armor on the rest of the factions and I don't think most players can consistently land crit shots like that, especially on console. I'll give it a spin and see what happens vs outlaw a few games...... Does that 1.7K include biotic gear and a potential biotic amp and the power passives? Or just the maxed lance with multiplicative and headshot bonuses?
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Post by Kenny Bania on Jun 15, 2017 12:50:03 GMT
Weak spot damage is multiplicative. You get 1.4 by default, and and additional 1.4. Take Lance to 6, and you're hitting about 1.7k damage against weakspots. Not insignificant. I would agree on that then. If you can land consistent crit shots it would be worth it vs outlaw as you can just throw an extra lance or throw at a second pulled enemy. But still not a lot of armor on the rest of the factions and I don't think most players can consistently land crit shots like that, especially on console. I'll give it a spin and see what happens vs outlaw a few games...... Does that 1.7K include biotic gear and a potential biotic amp and the power passives? Or just the maxed lance with multiplicative and headshot bonuses? That also includes every possible damage bonus with the exception of devastating ascension and boosters. Aiming it isn't necessarily always the easiest against certain enemies though. It's just my preferred way of playing.
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Post by varnigus on Jun 15, 2017 17:23:23 GMT
Thanks for posting your builds! I was really curious how you specced the kineticist after I ran with you the other night and saw you do work with her.
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Post by killabkilledb on Jun 15, 2017 18:52:03 GMT
Thanks for posting your builds! I was really curious how you specced the kineticist after I ran with you the other night and saw you do work with her. I remember you!!! We were 3 deep in party and were like who is this random keeping pace with us!!! Great job! We did an 11 and 11 and a half minute gold run! Thank you!
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Post by varnigus on Jun 15, 2017 19:49:51 GMT
Thanks for posting your builds! I was really curious how you specced the kineticist after I ran with you the other night and saw you do work with her. I remember you!!! We were 3 deep in party and were like who is this random keeping pace with us!!! Great job! We did an 11 and 11 and a half minute gold run! Thank you! Haha thank you! If you ever find yourself short a player again, hit me up!
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Post by JuggerNuggss on Jun 15, 2017 22:22:39 GMT
Why Enhanced Munitions on the engineer? Isn't that for Combat powers? Wouldn't it be better to use Engineering Kit?
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Post by killabkilledb on Jun 16, 2017 12:18:01 GMT
Why Enhanced Munitions on the engineer? Isn't that for Combat powers? Wouldn't it be better to use Engineering Kit? I'll double check, maybe I mixed something up. Thank you.
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Post by killabkilledb on Jun 16, 2017 12:20:22 GMT
Adding my annihilation-less Kro-Glad to the list
Short video preview is here...really interesting interacting with an ascendant....short and sweet for those who can't deal with a whole game...
Full gameplay video here:
Full build will be up in 10-15...
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