unclemonster
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Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: unclemonster
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Post by unclemonster on Jun 15, 2017 16:35:57 GMT
Increases thermal clip and power cell capacity with added armor compartments.
+50% weapon spare ammo +1 to all power cells
only sounds useful on a modifier mission where you cannot visit ammo crates... I was hoping for the Expert equipment to synergize with the Exemplar.
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Tigger
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
XBL Gamertag: N7 Tigger
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Post by Tigger on Jun 15, 2017 16:43:56 GMT
Increases thermal clip and power cell capacity with added armor compartments. Wait. Wasn't Armored Compartments missile capacity in ME3?
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unclemonster
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: unclemonster
Posts: 652 Likes: 1,029
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Post by unclemonster on Jun 15, 2017 16:45:10 GMT
Increases thermal clip and power cell capacity with added armor compartments. Wait. Wasn't Armored Compartments missile capacity in ME3? I believe it was...we got robbed!
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Post by poultrymancer on Jun 15, 2017 16:47:41 GMT
Wait. Wasn't Armored Compartments missile capacity in ME3? I believe it was...we got robbed! Err, am I the only one that thinks this is way better? Do you ever actually need a shit-ton of missiles in this game? Outside of Destroyers they don't even kill most things. I finish most non-Remnant games with a full complement of 5.
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Tigger
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
XBL Gamertag: N7 Tigger
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Post by Tigger on Jun 15, 2017 16:50:20 GMT
I believe it was...we got robbed! Err, am I the only one that thinks this is way better? Do you ever actually need a shit-ton of missiles in this game? Outside of Destroyers they don't even kill most things. I finish most non-Remnant games with a full complement of 5. I think it would be shit either way.
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unclemonster
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Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: unclemonster
Posts: 652 Likes: 1,029
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Post by unclemonster on Jun 15, 2017 16:53:56 GMT
I believe it was...we got robbed! Err, am I the only one that thinks this is way better? Do you ever actually need a shit-ton of missiles in this game? Outside of Destroyers they don't even kill most things. I finish most non-Remnant games with a full complement of 5. missile capacity might be handy for platinum (if we ever get it)
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Post by varicite on Jun 15, 2017 16:55:13 GMT
I swear, every time the Thursday store update comes around, I auto-fail every Apex mission my strike teams are on. ...including a 94% success rate Bronze mission I ran w/ Human Intelligence equipped level 20.
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Post by poultrymancer on Jun 15, 2017 17:00:17 GMT
Err, am I the only one that thinks this is way better? Do you ever actually need a shit-ton of missiles in this game? Outside of Destroyers they don't even kill most things. I finish most non-Remnant games with a full complement of 5. missile capacity might be handy for platinum (if we ever get it) I mean, I guess? Maybe the Predator S will be too (assuming Platinum ever exists), but I'm not holding my breath.
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Tigger
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
XBL Gamertag: N7 Tigger
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Post by Tigger on Jun 15, 2017 17:09:05 GMT
The point is missile capacity should be much stronger. And Armored Compartments is missile capacity. But BioWare don't want us to have nice things. Missiles in MEA are garbage and we still can't have a capacity upgrade. So we get some shitty combination of ammo capacity and power cell capacity. Everything in this game is weak as fuck compared to ME3 and that is 100% intentional. I want to see how they are going to nerf the Power Efficiency Module.
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dcal31
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Post by dcal31 on Jun 15, 2017 17:32:05 GMT
They don't make armored compartments like they used to apparently.
Without increasing the missle capacity, it's really just an under performing version of the spare ammo capacity gear. I honestly can't think of a situation where you wouldn't be better served taking either the spare ammo capacity gear or a gear that increases gun damage and gives an extra power cell.
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Post by mydamnalterego on Jun 15, 2017 17:35:49 GMT
The point is missile capacity should be much stronger. And Armored Compartments is missile capacity. But BioWare don't want us to have nice things. Missiles in MEA are garbage and we still can't have a capacity upgrade. So we get some shitty combination of ammo capacity and power cell capacity. Everything in this game is weak as fuck compared to ME3 and that is 100% intentional. I want to see how they are going to nerf the Power Efficiency Module. That's what I say from the very beginning: we are nerfed as compared to ME3MP: - no power recharge speed above 100%; - two booster slots instead of 3; - tons of rather useless weapons and equipment; The intention is crystal clear: "More Andromeda Points for the God of Andromeda Points!" .... you are greedy scum, EA (mostly) and Bioware (to certain grade).
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Post by gethadept on Jun 15, 2017 17:46:10 GMT
I believe it was...we got robbed! Err, am I the only one that thinks this is way better? Do you ever actually need a shit-ton of missiles in this game? Outside of Destroyers they don't even kill most things. I finish most non-Remnant games with a full complement of 5. 2.... no, even 1 more Cobra is way better than this gear considering we already have shocktrooper to boost powercell if we need to.
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Post by someN7orother on Jun 15, 2017 18:29:41 GMT
The point is missile capacity should be much stronger. And Armored Compartments is missile capacity. But BioWare don't want us to have nice things. Missiles in MEA are garbage and we still can't have a capacity upgrade. So we get some shitty combination of ammo capacity and power cell capacity. Everything in this game is weak as fuck compared to ME3 and that is 100% intentional. I want to see how they are going to nerf the Power Efficiency Module. I doubt the Power Efficiency Module will see a nerf as radical as what they've done to Armored Compartments. This is very much in line with their "STOP FUCKING NUKING SPAWNS" design goal that includes never spawning more than 3 mooks together and forcing them to maximize their distance to one another ASAP, as well as the civilian-grade Cobra firecrackers (approved for children aged 12 and above) that they only want you to use to take out Destroyers. In contrast, expect merely a 50-100% effectiveness nerf on the Power Efficiency Module, but it may still be useful if you stack other CD reduction bonuses. I mean, the Shock Trooper Upgrade is weaksauce, but hey... better than nothing.
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Scathane
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Space Pirate
🚀🥃🏴☠
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
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Post by Scathane on Jun 15, 2017 19:02:33 GMT
Err, am I the only one that thinks this is way better? Do you ever actually need a shit-ton of missiles in this game? Outside of Destroyers they don't even kill most things. I finish most non-Remnant games with a full complement of 5. Nah, personally I don't care for the extra missile either and prefer the added power cell. Will do nicely on soldiers/weapon platforms...
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Ares
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Games: Mass Effect Trilogy, Dragon Age Inquistion, Mass Effect Andromeda
XBL Gamertag: Ares87GoW
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Post by Ares on Jun 15, 2017 19:48:30 GMT
Underwhelming™
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Post by poultrymancer on Jun 15, 2017 19:55:01 GMT
I honestly can't think of a situation where you wouldn't be better served taking either the spare ammo capacity gear or a gear that increases gun damage and gives an extra power cell. I could think of several, but for the sake of brevity I'll just say the first that popped into my head: Havoc with Hurricane or Rozerad. I generally run the Combat Power gear or Shock Trooper on her, but with an ammo-hungry weapon I could make a solid argument for ammo capacity and Flak Cannon powercell capacity together.
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Spectr61
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Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
Origin: Spectr61
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Post by Spectr61 on Jun 15, 2017 20:09:13 GMT
First, nerf the rockets themselves into oblivion. (MEAMP compared to ME3MP)
Next, nerf the only gear that gives extra rockets in ME3MP so that it gives no extra rockets in MEAMP. (Armored Compartments)
This is only more of the shitty icing on the already shitty cake.
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Post by ProbeAway on Jun 15, 2017 21:02:19 GMT
Bioware clearly doesn't want me to use my shiny new Hurricane.
Joke's on them, I'm using it anyway. Mwahahahaha.
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Post by mrfuddyduddy on Jun 15, 2017 21:30:54 GMT
I believe it was...we got robbed! Err, am I the only one that thinks this is way better? Do you ever actually need a shit-ton of missiles in this game? Outside of Destroyers they don't even kill most things. I finish most non-Remnant games with a full complement of 5. This ↑↑↑ I must use 1-3 Cobras maybe 1 in every 5-10 games I play.
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effusion
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Post by effusion on Jun 15, 2017 21:39:29 GMT
It would be good if it was clip capacity instead of spare ammmo.
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ramsen
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Post by ramsen on Jun 15, 2017 21:50:16 GMT
Just release the cooldown one already
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toast
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Post by toast on Jun 15, 2017 22:41:39 GMT
Ugh. I was hoping it was a thermal clip size bonus, not capacity bonus.
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vomder
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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XBL Gamertag: killer of stars
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Post by vomder on Jun 15, 2017 23:30:05 GMT
Equipment needs a buff
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Post by onehitparry on Jun 16, 2017 0:13:18 GMT
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mushroomtagger
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Hail to pyjak and space hamster
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
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Post by mushroomtagger on Jun 16, 2017 1:55:04 GMT
Just bought it for collection, has no expectation to use it lmao
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