WickedValkyrie15
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Post by WickedValkyrie15 on Jun 30, 2017 21:42:09 GMT
Gave you a like for the Voyager mention. Which got me thinking why I liked both Voyager and Mass Effect so much, and I came to a similar conclusion that while I like science fiction as a genre (which is what launched my foray into playing Mass Effect in the first place. Other than it being a Bioware title) it was the togetherness and sense of family aspect that keeps me around. Then I took a look at other media that I enjoy, such as Harry Potter, Dark Matter, Lost Girl, Kotor and so on and while the genre may change, it was the central theme of family/togetherness that remained. I loved that about Voyager too. The previous Star Treks were a slow burn with character relationships because so much protocol. But Voyager's unique situation turned that on it's head. Not everyone likes Voyager, but it was probably my favourite ST because it was so character based. That's exactly why I like Voyager, TNG and DS9 are okay but they didn't have the same draw to me as Voyager. Granted it aired when I was between 3-8 yrs old, so I only really watched from season 4 or so on tv but even then I was hooked. The character driven nature combined with science fiction (love the idea of the holodeck. Harry Potter would be fun in there) I bought a first class ticket on that plane and never regretted it lol.
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Post by colfoley on Jun 30, 2017 23:07:51 GMT
Actually i think one of the big reasons i decided to get into me was its similarities to SG-1. ME is like SG-1 and Babylon 5 and Star wars all mashed together. Even more with MEA.
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Post by abaris on Jun 30, 2017 23:42:29 GMT
SG-1 Was always one of my favorite shows. I love Stargate the movie, but I hate the tv show.
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Post by majesticjazz on Jun 30, 2017 23:42:54 GMT
I'm not sure it was mocking, just point out an opinion from my perspective. I just feel that hardcore Bioware fans likes to use The Witcher 3 as some sort of punching bag or "villain" if you will. I mean, I guess I can see where some of that may come from as the concept behind TW3 is like the "anti-Bioware" game. It features a hetero-sexual male with a grizzly voice and with hyper masculinity. While strong and independent in their own right, the feature women in TW3 are visually portrayed with supermodel looks and are very liberal with their sexuality. Also the story and tone is very dark/mature which is opposite from what Bioware has done recently with DAI/MEA which tend to be more light-hearted and "safe". To top it off, TW3 sold WELL and was critically acclaimed not only by professional reviewers but by fans as well. I bring it up because not only in this thread, but just here at BSN/Reddit as a whole, people like to mention TW3 whenever explaining why they like Bioware or a particular Bioware game like DAI and MEA. Why that is? I don't know but like I said, perhaps games like TW3 present a threat to the type of games that publishers view as marketable and a fear that all games would follow the TW3 formula as opposed to the Bioware formula. Maybe I am just rambling but just something I noticed. There are people here who also like TW3, but for some reason, there are many people who really hate it with a passion. Not really the story or gameplay that they hate or dislike, but just the popularity of the game and how a game that is so "un-Bioware like" can receive such critical praise. I mean if Bioware's niche is that they have diverse characters in terms of race and gender, then they really need to step it up in other areas cause many developers are catching on and Horizon is a prime example.
And I say it again, Bioware while always being praised as progressive....has yet to use a female exclusively in their marketing and they have yet to use a non white person in their marketing even though other developers have.Agreed that BW could do this better, but not sure what this has to do with the OP's post?... I think by "diverse casts" he means "different characters with different stories and personalities," not diverse in terms of race or gender. I am on 4 hours of sleep from that other thread/trashfire and won't be commenting extensively on diversity/progressiveness in video games anytime soon. But while "Geralt and his girls" is kind of accurate (lol), I thought TW3 was quite moving at times for a video game, re: Geralt's relationship with Ciri, and Vesemir, and some moments with Yen. TW3 is very much about family relationships and certainly has more heart in it than any Bethesda RPG, and more emotionally resonant moments than MEA or DAI (for me, anyway). It's not really that dark, either, imo...Darker than MEA and DAI, yes, but it's not even approaching the darkness of the MET for me, which most here obviously love, and which is still lighter than many games out there. I don't think that's why most people don't like it. I really think people just don't like that you can't create a unique character, as they're saying. BW allows you to (1) create a character with a unique appearance, (2) make decisions with that character that either change the course of the narrative or say something about the personality of your character, and (3) play as part of a "crew" with a range of personalities + (mostly) memorable loyalty missions that reveal things about who they are as "people" (some members that you hate and never take with you, some you love to hate, and some you really like). There aren't too many other options in gaming for this, and that is what makes BW games different and special. (Or did, if DA4 is the last of this and Anthem is the new future... :/ ) Ryder and the Inquistor may not have the range of dialogue options as Shepard and the Warden, and there may be more auto-dialogue in both, but you do craft a face in CC and make behaviorial and narrative choices throughout the entire game, the kinds (and #) of choices that are not available in TW3, HZD, any other game, or are only available at rare moments. And then the TW3 has no companions, as the OP points out. And other games with companions implement them differently. Bethesda's companions mostly feel like guns for hire instead of your character's friends. I felt a little attached to my dog in FO4, I guess... but after their individual quests, I mostly left the rest at the gas station and played without them... Walking around with Garrus is really different than walking around with Deacon. BW games have a certain "feel" to them, and revolve around virtual "friendship" in ways other games don't. This is I think in part why people find them so comforting to play. (Including me!) Maybe it's just okay that people don't like TW3 as much as BW games for these differences or other reasons, and state this publicly as often as they'd like -- no need to psychoanalyze them. The Witcher 3 DOES have companions. They may not follow you around like pets in a MMORPG but the "companion" aspect is still there. If you played through TW3, you cannot tell me that Geralt did not build relationships with characters such as Ciri, Dandelion, Triss, Yennefier, Shani, and Zoltan to name a few. Again, they may not follow you around everywhere and fight in all your fights, but there were MANY moments in the game where Geralt is able to put away the sword and just build relationships with people. I mean the part towards the end of the game where Geralt has a "bro" drink with his fellow Witchers is on par with some of the crazyness we found in the Citadel DLC: But then again, because it is The Witcher 3, many hardcore Bioware fangirls will just dismiss it for whatever reasons.
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Post by warrior on Jul 1, 2017 0:28:19 GMT
I mean if Bioware's niche is that they have diverse characters in terms of race and gender, then they really need to step it up in other areas cause many developers are catching on and Horizon is a prime example.
And I say it again, Bioware while always being praised as progressive....has yet to use a female exclusively in their marketing and they have yet to use a non white person in their marketing even though other developers have.Agreed that BW could do this better, but not sure what this has to do with the OP's post?... I think by "diverse casts" he means "different characters with different stories and personalities," not diverse in terms of race or gender. I am on 4 hours of sleep from that other thread/trashfire and won't be commenting extensively on diversity/progressiveness in video games anytime soon. But while "Geralt and his girls" is kind of accurate (lol), I thought TW3 was quite moving at times for a video game, re: Geralt's relationship with Ciri, and Vesemir, and some moments with Yen. TW3 is very much about family relationships and certainly has more heart in it than any Bethesda RPG, and more emotionally resonant moments than MEA or DAI (for me, anyway). It's not really that dark, either, imo...Darker than MEA and DAI, yes, but it's not even approaching the darkness of the MET for me, which most here obviously love, and which is still lighter than many games out there. I don't think that's why most people don't like it. I really think people just don't like that you can't create a unique character, as they're saying. BW allows you to (1) create a character with a unique appearance, (2) make decisions with that character that either change the course of the narrative or say something about the personality of your character, and (3) play as part of a "crew" with a range of personalities + (mostly) memorable loyalty missions that reveal things about who they are as "people" (some members that you hate and never take with you, some you love to hate, and some you really like). There aren't too many other options in gaming for this, and that is what makes BW games different and special. (Or did, if DA4 is the last of this and Anthem is the new future... :/ ) Ryder and the Inquistor may not have the range of dialogue options as Shepard and the Warden, and there may be more auto-dialogue in both, but you do craft a face in CC and make behaviorial and narrative choices throughout the entire game, the kinds (and #) of choices that are not available in TW3, HZD, any other game, or are only available at rare moments. And then the TW3 has no companions, as the OP points out. And other games with companions implement them differently. Bethesda's companions mostly feel like guns for hire instead of your character's friends. I felt a little attached to my dog in FO4, I guess... but after their individual quests, I mostly left the rest at the gas station and played without them... Walking around with Garrus is really different than walking around with Deacon. BW games have a certain "feel" to them, and revolve around virtual "friendship" in ways other games don't. This is I think in part why people find them so comforting to play. (Including me!) Maybe it's just okay that people don't like TW3 as much as BW games for these differences or other reasons, and state this publicly as often as they'd like -- no need to psychoanalyze them. The Witcher 3 DOES have companions. They may not follow you around like pets in a MMORPG but the "companion" aspect is still there. If you played through TW3, you cannot tell me that Geralt did not build relationships with characters such as Ciri, Dandelion, Triss, Yennefier, Shani, and Zoltan to name a few. Again, they may not follow you around everywhere and fight in all your fights, but there were MANY moments in the game where Geralt is able to put away the sword and just build relationships with people. I mean the part towards the end of the game where Geralt has a "bro" drink with his fellow Witchers is on par with some of the crazyness we found in the Citadel DLC: But then again, because it is The Witcher 3, many hardcore Bioware fangirls will just dismiss it for whatever reasons. I said: But while "Geralt and his girls" is kind of accurate (lol), I thought TW3 was quite moving at times for a video game, re: Geralt's relationship with Ciri, and Vesemir, and some moments with Yen. TW3 is very much about family relationships You do build relationships in the game, and people join you from time to time during certain quests or their personal quests, but I don't think it's the same "feel" as having constant companions to choose from in various configurations who provide squad banter and the like. A lot of the game is spent wandering by yourself, talking to your horse. But I get what you're saying, there are a lot of quests that involve other people and you talk to them about themselves and, if relevant, your past history with them. I think it's obvious I like TW3 -- it's actually a favorite -- but if people want to dismiss it for their reasons (they can't create a character, they want a squad) I don't really care much and don't see a need find some underlying explanation for it... They don't have to like it. It's not like the game is hurting for fans.
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Fen'Harel Faceman
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Post by Fen'Harel Faceman on Jul 1, 2017 2:30:39 GMT
So been sitting on this one for a while and given the recent news it seemed like a good time to post it. Now awhile ago I made a comment in a thread (I forget which one) that BioWare made stories like no one else in gaming. Instantly someone said 'well, that's not true.' But in thinking about it, and in anylizing the problem, what I mean is that BioWare writes about families. Or groups of people who would then become families. And a sense of family, is something I really appreciate in fiction. Whether it was SG-1, Amy, Rory, and the Eleventh Doctor, the crews of the Enterprise, and the list goes on. Family is important for me to enjoy my fiction. And this is something the gaming industry really lacks. Most gaming companies and protagonists are usually one in a game, and then they go off and do a bunch of missions in a game interacting with other characters only when barely neccessary. There are a few examples these days where games have now had two major characters. Like, the Last of Us, and Bioshock Infinite. But, the games that have...diverse casts...that aren't BioWare games? I can think of pretty much a single game. The Witcher 3. Geralt and his girls. But BioWare? Every single game they have wonderful diverse casts who come together, often hating or disliking each other, and in the end they become like family to one another. Even Mass Effect Andromeda, though its cast may have not been the 'strongest', the crew at the end...after facing adversity and challenges, came together to be a family in the end. And that is why this game is special. That is why BioWare is special. So, what say you BSN? I appreciate your enthusiasm. They're good games and nicely inhabit their niche. They're not perfect, but I've grown to kinda dig their quirks/eccentricities. I'm looking forward to their future offerings... maybe even including Anthem. We'll see.
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Atemporal Vanguardian-Debugger
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At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Jul 1, 2017 13:27:25 GMT
Very few games outside of Bioware give that sense of feel of family in either the beginning or the end.
Binary Domain is one of those rare few -IF played for perfect result can give feel at the end of at least a bit of a family start. Beyond Good & Evil is even more rare as it starts with such and only gets stronger.
Some game series try to get the family feel right... usually takes more than one game though to get that feel though. The Call of Juarez Duology, Runaway: A Road Adventure Trilogy, Secret Files Trilogy and The StarCraft II Trilogy.
The Homeworld series tries but gives more the sense of returning to a forgotten homeland than returning to a family.
Alas aside from those there is not many outside of Bioware.
I am not a fan of the Witcher series so I will not include it. If you know not why... ask and I am sure someone who knows and probably already hates me will say.
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Post by zaeedisking on Jul 1, 2017 15:38:04 GMT
SG-1 Was always one of my favorite shows. Farscape >>>>>>SG1 ......and we loaned you Ben and Claudia. LOANED.
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Post by colfoley on Jul 1, 2017 19:07:27 GMT
SG-1 Was always one of my favorite shows. Farscape >>>>>>SG1 ......and we loaned you Ben and Claudia. LOANED. i love farscape too. And its funny as much as i.love SG-1 they really underutilized Ben browder. Man's an amazing talent.
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Post by zaeedisking on Jul 1, 2017 19:35:13 GMT
Farscape >>>>>>SG1 ......and we loaned you Ben and Claudia. LOANED. i love farscape too. And its funny as much as i.love SG-1 they really underutilized Ben browder. Man's an amazing talent. I enjoyed the first Guardians of the Galaxy... yet in the back of my head I kept thinking... this could of been a Farscape big screen adapt done right. Then James Gunn goes and puts a Ben/Crighton cameo in GoG 2. I see you James.
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Post by colfoley on Jul 1, 2017 19:58:07 GMT
i love farscape too. And its funny as much as i.love SG-1 they really underutilized Ben browder. Man's an amazing talent. I enjoyed the first Guardians of the Galaxy... yet in the back of my head I kept thinking... this could of been a Farscape big screen adapt done right. Then James Gunn goes and puts a Ben/Crighton cameo in GoG 2. I see you James. he did?!
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Post by sil on Jul 1, 2017 20:14:36 GMT
SG-1 Was always one of my favorite shows. I love Stargate the movie, but I hate the tv show. Heresy The TV show outclasses the film, especially once you get past the first season.
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Post by colfoley on Jul 1, 2017 20:56:04 GMT
To get this topic somewhat back on topic (not that I mind off topic, especially in this case, talking about SG-1 is cool) who else would kill for Ben Browder to lend his voice to a BioWare game? Maybe even a protagonist? Most likely for DA 4 would be nice?
I mean seriously I checked his IMDB page and the man, despite probably being one of the best actors ever, is so...unknown. He rarely gets major roles especially in hollywood or for movies.
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Post by zaeedisking on Jul 1, 2017 21:21:09 GMT
I enjoyed the first Guardians of the Galaxy... yet in the back of my head I kept thinking... this could of been a Farscape big screen adapt done right. Then James Gunn goes and puts a Ben/Crighton cameo in GoG 2. I see you James. he did?!
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Post by marshalmoriarty on Jul 2, 2017 11:51:28 GMT
I just don't think the current climate in the gaming industry lends itself all that well to the kind of Bioware game the hardcore fans want. Although its obviously just my opinion, this Gen (and the last few years of the previous Gen) have been dreadful for single player games in general. Its all MP and\or open world stuff that people can stream easily and make channels around etc.
I'm not saying there are no games I've enjoyed. But the few I have, were so out of step with current trends they flopped and\or were dismissed by critics (Deus Ex MD, Dishonored 2, the console versions of X Com 2, Alien Isolation, and yes Mass Effect Andromeda for the most part). The Soulsborne games sort of approached Mainstream acceptance, but that came at a price anfd the magic seems to be fading from them now.
Its getting harder and harder to find games which interest me. I'm fine with games like Overwatch, CoD, Destiny etc existing, because if people like them, then fair enough. But not *everyone* does, nor do all games need to be open world with stripped back storytelling. I want atmosphere, world building, grand narratives and companies that make great new ideas, rather than everyone's ideas if they seem profitable whether they are appropriate for your game or not.
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Post by sil on Jul 2, 2017 12:55:23 GMT
There are a lot of reasons that Andromeda wasn't as well received, but as a whole it was still a decent game. There is still a venue for interesting story RPG's. If there wasn't, then we wouldn't have seen Witcher 3 and Dragon Age: Inquisition doing so well.
On the whole, even though Andromeda is the weakest entry (both in story and gameplay), I still enjoyed it a lot and I relish any chance for dlc that is to come. My favourite part of ME is the original trilogy, I just prefer the milky way and that's why after all these years I'm modding ME3. I love the setting, Bioware did a fantastic job.
I can't wait to see what is next.
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Post by Deleted on Jul 2, 2017 13:14:13 GMT
I pretty much always only played BioWare and related Obsidian games. I've played each of them, including SWTOR that were release after 1998.
Overtime, from 1998 onward, there were different things that attracted me to them. Ability to create mods in Infinity years, romances, modular story in MET, collecting gear, gathering (I hate crafting but love gathering), PvP, Operations, horde mode... all of it attracted me at some time or another.
I've tried a couple of games other than Bio's. Arcanum, Blade and Soul, FO4 and Revelation on line. I did not like them. What they did not have, but Bio did in all their games (NWN1is an exception) are:
Co-creation - the story is theirs, the hero is mine Companions - named every which way over time, from joinable NPCs to squadmates, in essence there is always the team Good basic quality - graphics, writing, game's guts and gameplay are never terrible. One might not like this or that in any particular game, or prefer different style, but it's solid Just enough of not taking itself seriously -dialled up and down in each game, it's neither over the top wink-wink, or the pretencious dark stuff BioWare anticipates it's player to be diverse - there is less and less in your face signs in Bio games that they expect you to be a horny male teen dissatisfied and bored with his lot in life
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Post by colfoley on Jul 2, 2017 21:13:38 GMT
I pretty much always only played BioWare and related Obsidian games. I've played each of them, including SWTOR that were release after 1998. Overtime, from 1998 onward, there were different things that attracted me to them. Ability to create mods in Infinity years, romances, modular story in MET, collecting gear, gathering (I hate crafting but love gathering), PvP, Operations, horde mode... all of it attracted me at some time or another. I've tried a couple of games other than Bio's. Arcanum, Blade and Soul, FO4 and Revelation on line. I did not like them. What they did not have, but Bio did in all their games (NWN1is an exception) are: Co-creation - the story is theirs, the hero is mine Companions - named every which way over time, from joinable NPCs to squadmates, in essence there is always the team Good basic quality - graphics, writing, game's guts and gameplay are never terrible. One might not like this or that in any particular game, or prefer different style, but it's solid Just enough of not taking itself seriously -dialled up and down in each game, it's neither over the top wink-wink, or the pretencious dark stuff BioWare anticipates it's player to be diverse - there is less and less in your face signs in Bio games that they expect you to be a horny male teen dissatisfied and bored with his lot in life another reason to.love bioware. They understand what rpg means.
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Post by Monica21 on Jul 2, 2017 21:26:31 GMT
There are a lot of reasons that Andromeda wasn't as well received, but as a whole it was still a decent game. There is still a venue for interesting story RPG's. If there wasn't, then we wouldn't have seen Witcher 3 and Dragon Age: Inquisition doing so well. On the whole, even though Andromeda is the weakest entry (both in story and gameplay), I still enjoyed it a lot and I relish any chance for dlc that is to come. My favourite part of ME is the original trilogy, I just prefer the milky way and that's why after all these years I'm modding ME3. I love the setting, Bioware did a fantastic job. I can't wait to see what is next. I'd actually put MEA on par with ME1. They're both semi-open worlds with a lot of driving around and fetch quests, but I think Andromeda did a better job nailing down the characters. I knew more about my crew at the end of Andromeda than I did at the end of ME1. The rest of the OT helped me get to know the supporting cast, but I think Andromeda gave a better foundation than ME1. That said, I could offset that by saying that ME1 set up a more interesting bad guy, but that depends. I mean, there's still a lot I don't know, and I sense a threat, but I just don't know what it is, when at the end of ME1 I knew exactly what the threat was. So yeah, I'd put Andromeda on equal footing with ME1. Both had weaknesses but both have solid foundations for future storytelling, and that's what I'm looking forward to in Andromeda.
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Post by colfoley on Jul 2, 2017 21:47:42 GMT
There are a lot of reasons that Andromeda wasn't as well received, but as a whole it was still a decent game. There is still a venue for interesting story RPG's. If there wasn't, then we wouldn't have seen Witcher 3 and Dragon Age: Inquisition doing so well. On the whole, even though Andromeda is the weakest entry (both in story and gameplay), I still enjoyed it a lot and I relish any chance for dlc that is to come. My favourite part of ME is the original trilogy, I just prefer the milky way and that's why after all these years I'm modding ME3. I love the setting, Bioware did a fantastic job. I can't wait to see what is next. I'd actually put MEA on par with ME1. They're both semi-open worlds with a lot of driving around and fetch quests, but I think Andromeda did a better job nailing down the characters. I knew more about my crew at the end of Andromeda than I did at the end of ME1. The rest of the OT helped me get to know the supporting cast, but I think Andromeda gave a better foundation than ME1. That said, I could offset that by saying that ME1 set up a more interesting bad guy, but that depends. I mean, there's still a lot I don't know, and I sense a threat, but I just don't know what it is, when at the end of ME1 I knew exactly what the threat was. So yeah, I'd put Andromeda on equal footing with ME1. Both had weaknesses but both have solid foundations for future storytelling, and that's what I'm looking forward to in Andromeda. MEA has the better story, character, gameplay, and RP advantage. And I think it did a much better job setting up a trilogy or ongoing storyline then ME 1. I say that with the proviso though that I know how the MET turned out. Let me put it this way: The MET was three fantastic games loosely connected but a rather lacklustre trilogy of games. However, ME 1 had the much better antagonist, in Saren. I've said it before, and I will say it again. Saren was more interesting then the Archon but the Kett are more interesting then the Reapers.
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Post by Qui-Gon GlenN7 on Jul 2, 2017 22:37:00 GMT
i love farscape too. And its funny as much as i.love SG-1 they really underutilized Ben browder. Man's an amazing talent. I enjoyed the first Guardians of the Galaxy... yet in the back of my head I kept thinking... this could of been a Farscape big screen adapt done right. Then James Gunn goes and puts a Ben/Crighton cameo in GoG 2. I see you James. Best director I have ever seen working. Knows his script back and forth. Knows today's schedule, knows what he needs, can communicate like a professional with the DP, respects everyone and their crafts... He is special, and I wish there were more like him. Respects and understands the process, and really enjoys working with his actors. Overall, really a pretty great dude.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by zaeedisking on Jul 3, 2017 22:20:03 GMT
I'd actually put MEA on par with ME1. They're both semi-open worlds with a lot of driving around and fetch quests, but I think Andromeda did a better job nailing down the characters. I knew more about my crew at the end of Andromeda than I did at the end of ME1. The rest of the OT helped me get to know the supporting cast, but I think Andromeda gave a better foundation than ME1. That said, I could offset that by saying that ME1 set up a more interesting bad guy, but that depends. I mean, there's still a lot I don't know, and I sense a threat, but I just don't know what it is, when at the end of ME1 I knew exactly what the threat was. So yeah, I'd put Andromeda on equal footing with ME1. Both had weaknesses but both have solid foundations for future storytelling, and that's what I'm looking forward to in Andromeda. MEA has the better story, character, gameplay, and RP advantage. And I think it did a much better job setting up a trilogy or ongoing storyline then ME 1. I say that with the proviso though that I know how the MET turned out. Let me put it this way: The MET was three fantastic games loosely connected but a rather lacklustre trilogy of games. However, ME 1 had the much better antagonist, in Saren. I've said it before, and I will say it again. Saren was more interesting then the Archon but the Kett are more interesting then the Reapers. Better RPG? not even close ME1 by a country mile.. Gameplay? probably... better characters? No... just more... and I'd argue there's only 2 on the ship worth getting to know. MET was Shepard's story and will still be the gold standard depending on which way ME goes next. There's not even a guarantee this is going to be a Ryder trilogy... if the twins get another chance to lead the way I'd be fine with it... I just hope we get a chance to flesh out their character some more.
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I'll relinquish one bullet. Where do you want it?
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Post by LogicGunn on Jul 3, 2017 22:53:49 GMT
To get this topic somewhat back on topic (not that I mind off topic, especially in this case, talking about SG-1 is cool) who else would kill for Ben Browder to lend his voice to a BioWare game? Maybe even a protagonist? Most likely for DA 4 would be nice? I mean seriously I checked his IMDB page and the man, despite probably being one of the best actors ever, is so...unknown. He rarely gets major roles especially in hollywood or for movies. Ben Browder would make a fantastic VA. If he voiced a protagonist I'd play a dude for sure. And now I've I had another thought. ... ... It turned into a fantasy. Christopher Judge voicing a Qunari.
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I'll relinquish one bullet. Where do you want it?
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Post by LogicGunn on Jul 3, 2017 22:59:33 GMT
MEA has the better story, character, gameplay, and RP advantage. And I think it did a much better job setting up a trilogy or ongoing storyline then ME 1. I say that with the proviso though that I know how the MET turned out. Let me put it this way: The MET was three fantastic games loosely connected but a rather lacklustre trilogy of games. However, ME 1 had the much better antagonist, in Saren. I've said it before, and I will say it again. Saren was more interesting then the Archon but the Kett are more interesting then the Reapers. Better RPG? not even close ME1 by a country mile.. Gameplay? probably... better characters? No... just more... and I'd argue there's only 2 on the ship worth getting to know. MET was Shepard's story and will still be the gold standard depending on which way ME goes next. There's not even a guarantee this is going to be a Ryder trilogy... if the twins get another chance to lead the way I'd be fine with it... I just hope we get a chance to flesh out their character some more. I think the Ryders have potential. Something Shep had over them, other than already being a hero, is back story. We learned a bit more about Shep's (player chosen) back story through dialogue with NPCs etc, where as the twins only have a vague "she worked on Mars"/"he worked in Arcturus"/they have daddy issues. Shep had consequences to their past. Fleshing them out in their past would go a long way to fleshing them out in the present I think.
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Post by colfoley on Jul 3, 2017 23:01:04 GMT
MEA has the better story, character, gameplay, and RP advantage. And I think it did a much better job setting up a trilogy or ongoing storyline then ME 1. I say that with the proviso though that I know how the MET turned out. Let me put it this way: The MET was three fantastic games loosely connected but a rather lacklustre trilogy of games. However, ME 1 had the much better antagonist, in Saren. I've said it before, and I will say it again. Saren was more interesting then the Archon but the Kett are more interesting then the Reapers. Better RPG? not even close ME1 by a country mile.. Gameplay? probably... better characters? No... just more... and I'd argue there's only 2 on the ship worth getting to know. MET was Shepard's story and will still be the gold standard depending on which way ME goes next. There's not even a guarantee this is going to be a Ryder trilogy... if the twins get another chance to lead the way I'd be fine with it... I just hope we get a chance to flesh out their character some more. You have to realize I do not, especially in hindsight, consider the RP in any of the ME games to be...well the gold standard. Even Andromeda's, as good as it is, I do not really think is better RP then any of the Dragon Age games, maybe Origins, but that's only because I can't really RP silent characters. The problem with ME 1, both characters and the RP, was that they were still getting used to a lot of things. ME 1 was a bridge game between 'old' BioWare and 'new' BioWare. So the voice acting performances from pretty much all characters involved were pretty bland an uninteresting...like they were trying to have their cake and eat it too with Shepard being a 'voiced protagonist' but pretending like they were a silent protagonist. It wasn't until ME 2, which was the best RP in ME until Andromeda, when they were really allowed to cut loose. As far as the Ryders are concerned there is something very James T. Kirk about their character arc, I mean Chris Pine's Kirk and not Shatners...since Shatner didn't really have an arc but that is a story for another day...in the beginning they are untested, forced into a leadership and command role while being doubted by everyone yet rises to the occassion. If BioWare keeps on with that we will see a more confident Ryder, yet a Ryder that is still trying to learn how to lead and come to terms to it. More cocky, more aggressive, more cocksure, but still feeling uncertain and then I can easily see them going the 'my father was a real hero' route for MEA 3. To get this topic somewhat back on topic (not that I mind off topic, especially in this case, talking about SG-1 is cool) who else would kill for Ben Browder to lend his voice to a BioWare game? Maybe even a protagonist? Most likely for DA 4 would be nice? I mean seriously I checked his IMDB page and the man, despite probably being one of the best actors ever, is so...unknown. He rarely gets major roles especially in hollywood or for movies. Ben Browder would make a fantastiv VA. If he voiced a protagonist I'd play a dude for sure. And now I've I had another thought. ... ... It turned into a fantasy. Christopher Judge voicing a Qunari. My lips quivered at how good that would be.
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