DoctorFox
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Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by DoctorFox on Jul 7, 2017 13:23:04 GMT
The only times i've beaten Platinum is when our squad didn't get any Hack missions. Nobody has enough fire power to be able to keep the enemy off the hack circle in platinum. Not even with the entire team spamming Cobra Missiles (because they do little to no damage!).
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Post by SalMasRac on Jul 7, 2017 13:36:38 GMT
Well, this isn't going to bring me back anytime soon.
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Post by Terminator Force on Jul 7, 2017 13:51:59 GMT
Appreciate the feedback. Wish it could be worded more tactfully, but it's been noted. I would not consider nerfing the difficulty of anything until at least a week has passed.
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Beerfish
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Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
Posts: 15,192 Likes: 36,401
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Post by Beerfish on Jul 7, 2017 13:56:17 GMT
Well after about 3 matches last night, objectives are WAY tougher on gold than they were before. (Average pug team, not LEET bsn players or team of friends)
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Post by Terminator Force on Jul 7, 2017 14:01:35 GMT
Well, this isn't going to bring me back anytime soon. Why, you've retired? Personally myself have played all yesterday trying to get the Batarian. Now today I can finally play as him. One serious beef I have with the game on PS4 after a month break is noticing the frame rates don't seem as smooth/stable (but have just came of ME1 & 2 on PC w/60fps too). One tip to devs is to use tactics PS4 Skyrim modders have been using (remove unnecessary animation a la tress blowing in the wind when moving or aiming, remove unnecessary objects/effects, etc). These modders got so much extra fps out of 30fps vanilla PS4 Skyrim, that it felt like I was playing 60fps on PC the entire time.
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Post by jloco11 on Jul 7, 2017 14:10:38 GMT
Easiest change to the hack.... don't STOP the timer when enemies enter it, slow it down per enemy that enters.
1 enemy in the hack - slows down 10% 2 enemies in the hack - slows down by 20% 3 enemies - 30%......... you get the point.
The hack goes faster with more teammates in the circle. So just reverse the logic, the hack will go slower the more enemies are in the circle. That way progress is still made, the Bulwark guns do their job (as opposed to 1 player being invisible with everyone pulling aggro away), and progress can continue to be made up to 10 enemies in the circle.
The Icebreaker Apex mission last night had a wave 2 hack, and that was a complete disaster. Focus all firepower on a Destroyer, only for an adhi to run behind him into the hack.... or an observer to fly in..... or breacher to creep into it.
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treoir
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by treoir on Jul 7, 2017 14:51:06 GMT
On lower difficulties, we have successfully run strategies to do it in studio :-) Soloing is not the primary focus of a co-op mode. As such, Platinum has been balanced with a team working together in mind. On the small chance that this really is Billy, I'd just like to say the addition of 520 ultra-rare cards, 900 rare cards, 450 uncommon cards and 280 common cards but with only 1 new character, 1 new power and 1 genuinely new weapon among them was a truly dreadful decision - to the extent that it looks like a blatant attempt to increase micro-transactions while adding the minimum amount possible of new content. Your counts are way, way off. Only 120 new common cards, for example. I have not maxed out the others yet, so I cannot say for sure what those counts will be, but you have made some incorrect assumptions about how this new content works. Edit: the pattern seems to be: characters have 20 cards. The bulkwark/concussive/siphon cards are only one each and do not become available until you reach rank X in the base weapon. The new mods do not come in packs so I am not counting them. Further edit: it looks like the new weapon variants do actually go to rank X (though only after you have ranked the base weapon to X), and the benefit is totally on the bulwark/siphon/concussive stat. Or, so I have been told. (Which, frankly, turns them into really impressive weapons. But I will leave others to explain the details of that...)
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Post by hieroglyph on Jul 7, 2017 15:05:18 GMT
Well, this isn't going to bring me back anytime soon. Agreed. The irony is that what made me stop playing ME3MP was when they dumped all the N7 weapons into the pool without ever having enough weekend events to max them (it showed that they didn't have a plan in place to support the content). This (1.09) is far, far worse and just demonstrates their commitment to recycling the same content over and over again. I mean in the 3 months since launch, how much 'new' content do we actually have? I'm not only done with Andromeda, I'm done with Bioware. I'll let the reviews tell me when they are back to their former glory because right now they have been destroyed by EA.
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Post by JulianVerse on Jul 7, 2017 16:03:15 GMT
If hack can be stopped by enemies, they really need to get rid of the "more people in the circle = faster hack" mechanic. Are we really supposed to kite a wave 6 platinum load of enemies while one infiltrator cloaks in the circle for 4 minutes?
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Post by gethadept on Jul 7, 2017 16:07:16 GMT
If hack can be stopped by enemies, they really need to get rid of the "more people in the circle = faster hack" mechanic. Are we really supposed to kite a wave 6 platinum load of enemies while one infiltrator cloaks in the circle for 4 minutes? It`s just bad idea to start with when we have constantly spawning and charging dogs anyway.... REALLY BAD IDEA.
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cato
N2
Games: Mass Effect Trilogy
PSN: cato_otac
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Post by cato on Jul 7, 2017 19:19:29 GMT
On the small chance that this really is Billy, I'd just like to say the addition of 520 ultra-rare cards, 900 rare cards, 450 uncommon cards and 280 common cards but with only 1 new character, 1 new power and 1 genuinely new weapon among them was a truly dreadful decision - to the extent that it looks like a blatant attempt to increase micro-transactions while adding the minimum amount possible of new content. Your counts are way, way off. Only 120 new common cards, for example. I have not maxed out the others yet, so I cannot say for sure what those counts will be, but you have made some incorrect assumptions about how this new content works. Edit: the pattern seems to be: characters have 20 cards. The bulkwark/concussive/siphon cards are only one each and do not become available until you reach rank X in the base weapon. The new mods do not come in packs so I am not counting them. Further edit: it looks like the new weapon variants do actually go to rank X (though only after you have ranked the base weapon to X), and the benefit is totally on the bulwark/siphon/concussive stat. Or, so I have been told. (Which, frankly, turns them into really impressive weapons. But I will leave others to explain the details of that...) The numbers are correct and I haven't made any incorrect assumptions about how the new content works. You didn't include the new weapon mods in your count, that's the difference. I was illustrating the tiny amount of new content that was being obscured by the mountain of re-skinned, re-used or hardly different fluff that was released in patch 1.09.
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Post by painseraph on Jul 7, 2017 19:55:23 GMT
I don't think they even play tested the hack on Platinum, which makes me further question their balancing decisions. With elite and boss enemies spawned way too much, and the punishing amount of time wasted simply by having one enemy in the circle is them trying way too hard to make this multiplayer more challenging than ME3, but done in no regard to real balance. I don't understand stand Why a fucking ADHI of all things should d interrupt a hack at all, not every enemy and their mother is equipped with jammers . There should be at least no more interrupts possible with hacks and for Boss enemies to ONLY SPAWN in boss waves(dealing with Progenitors this much is retarded as fighting just one in the first place). BioWare Montreal needs to not confuse handicaps for challenging gameplay. If you manage to hold the line long enough with good team combos, tactics and sheer willpower, you should deserve to survive a Plat hack wave(or any objective) without the agonizing, soul-crushing bullshit.
I said my piece, may they rectify this soon. Shepard save us all.
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RonnieBlastoff
N3
Making a grilled cheese sandwhich with bottled blue cheese.
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: RonnieBlastoff
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Post by RonnieBlastoff on Jul 7, 2017 19:55:34 GMT
On lower difficulties, we have successfully run strategies to do it in studio :-) Soloing is not the primary focus of a co-op mode. As such, Platinum has been balanced with a team working together in mind. Unfortunately, soloing can occur for a number of reasons & not just because someone wants to play on their own, other team members can get sync killed, executed, or just leave a game, these events can be unforeseen by those playing & that could account for some of the angst here too, as it can be concieved that this was not taken into account when these changes were made. Anyhoo, that's all I have to say. In the event your teamates get offed and you are forced to play alone, thats not a solo, thats what used to be known as a clutch.
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treoir
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by treoir on Jul 7, 2017 20:19:31 GMT
Your counts are way, way off. Only 120 new common cards, for example. I have not maxed out the others yet, so I cannot say for sure what those counts will be, but you have made some incorrect assumptions about how this new content works. Edit: the pattern seems to be: characters have 20 cards. The bulkwark/concussive/siphon cards are only one each and do not become available until you reach rank X in the base weapon. The new mods do not come in packs so I am not counting them. Further edit: it looks like the new weapon variants do actually go to rank X (though only after you have ranked the base weapon to X), and the benefit is totally on the bulwark/siphon/concussive stat. Or, so I have been told. (Which, frankly, turns them into really impressive weapons. But I will leave others to explain the details of that...) The numbers are correct and I haven't made any incorrect assumptions about how the new content works. You didn't include the new weapon mods in your count, that's the difference. I was illustrating the tiny amount of new content that was being obscured by the mountain of re-skinned, re-used or hardly different fluff that was released in patch 1.09. If weapon mods are cards then boosters are cards and equipment is cards and challenges are cards. Either way, you got the numbers wrong.
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cato
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Games: Mass Effect Trilogy
PSN: cato_otac
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Post by cato on Jul 7, 2017 20:23:25 GMT
The numbers are correct and I haven't made any incorrect assumptions about how the new content works. You didn't include the new weapon mods in your count, that's the difference. I was illustrating the tiny amount of new content that was being obscured by the mountain of re-skinned, re-used or hardly different fluff that was released in patch 1.09. If weapon mods are cards then boosters are cards and equipment is cards and challenges are cards. Either way, you got the numbers wrong. No I didn't. Go fuck yourself.
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Post by JRandall0308 on Jul 7, 2017 20:26:29 GMT
There are now two different classes of cards:
Cards you can get in packs.
Cards you can ONLY get with Mission Funds. So far: the weirdo weapon mods.
Depending upon what you want to measure you need to count differently.
To measure amount of 'new' content you need to count both.
To measure how fucked we are by the loot grind you need to count them separately.
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Post by capn233 on Jul 7, 2017 21:08:39 GMT
It is bad, especially for soloing. On lower difficulties, we have successfully run strategies to do it in studio :-) Soloing is not the primary focus of a co-op mode. As such, Platinum has been balanced with a team working together in mind. The main problem is how uneven the challenge is between the different objectives, and this applies even in team. You look at Hack and Upload then look at Pizza, err Recovery, and they are not remotely the same. Wait, forget I said anything... we don't need the guy hauling the Package to get a 100% movement speed penalty.
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Post by painseraph on Jul 7, 2017 21:15:10 GMT
I don't think they even play tested the hack on Platinum, which makes me further question their balancing decisions. With elite and boss enemies spawned way too much, and the punishing amount of time wasted simply by having one enemy in the circle is them trying way too hard to make this multiplayer more challenging than ME3, but done in no regard to real balance. I don't understand stand Why a fucking ADHI of all things should d interrupt a hack at all, not every enemy and their mother is equipped with jammers . There should be at least no more interrupts possible with hacks and for Boss enemies to ONLY SPAWN in boss waves(dealing with Progenitors this much is retarded as fighting just one in the first place). BioWare Montreal needs to not confuse handicaps for challenging gameplay. If you manage to hold the line long enough with good team combos, tactics and sheer willpower, you should deserve to survive a Plat hack wave(or any objective) without the agonizing, soul-crushing bullshit.
I said my piece, may they rectify this soon. Shepard save us all.
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coldsteelblue
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
PSN: coldsteelblue
Posts: 693 Likes: 1,045
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
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Post by coldsteelblue on Jul 7, 2017 23:36:15 GMT
Unfortunately, soloing can occur for a number of reasons & not just because someone wants to play on their own, other team members can get sync killed, executed, or just leave a game, these events can be unforeseen by those playing & that could account for some of the angst here too, as it can be concieved that this was not taken into account when these changes were made. Anyhoo, that's all I have to say. In the event your teamates get offed and you are forced to play alone, thats not a solo, thats what used to be known as a clutch. Oh thanks I didn't know that, but even so, the end result is the same, it is a lone player trying to accomplish that which was meant for more & thus, in my opinion, such a thing should be accounted for. Just my thoughts.
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Post by mrfuddyduddy on Jul 8, 2017 4:23:53 GMT
I don't think they even play tested the hack on Platinum, which makes me further question their balancing decisions. With elite and boss enemies spawned way too much, and the punishing amount of time wasted simply by having one enemy in the circle is them trying way too hard to make this multiplayer more challenging than ME3, but done in no regard to real balance. I don't understand stand Why a fucking ADHI of all things should d interrupt a hack at all, not every enemy and their mother is equipped with jammers . There should be at least no more interrupts possible with hacks and for Boss enemies to ONLY SPAWN in boss waves(dealing with Progenitors this much is retarded as fighting just one in the first place). BioWare Montreal needs to not confuse handicaps for challenging gameplay. If you manage to hold the line long enough with good team combos, tactics and sheer willpower, you should deserve to survive a Plat hack wave(or any objective) without the agonizing, soul-crushing bullshit. I said my piece, may they rectify this soon. Shepard save us all. ↑↑↑This, just wiped a Wave 6 Hack Platinum, its literally impossible. Enemies agro even to cloaked team mates and everything has so much f***ing health and spawns so close once finally killed that there is literally no time to Hack. We got the bar about a tenth of the way with 2 Infiltrators taking turns trying to sit on the objective, while me and my other friend were sitting off almost 100m from the Hack trying to hold our ground and argo everything we could. Wave 6 Hack has turned into "ok guys guess were only getting 70K this game" Hack Wave 6 might as well put the controller down, f*** RNG when it comes to objectives....
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Post by Pearl on Jul 8, 2017 4:27:04 GMT
If weapon mods are cards then boosters are cards and equipment is cards and challenges are cards. you took too much
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treoir
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 528 Likes: 468
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Post by treoir on Jul 8, 2017 5:11:09 GMT
If weapon mods are cards then boosters are cards and equipment is cards and challenges are cards. you took too much How much did I take?
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Post by Pearl on Jul 8, 2017 5:13:59 GMT
I can't tell you exactly how much you took since I wasn't there, but based on your symptoms, I am pretty sure it's exceeded the recommended daily amount by quite a bit.
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treoir
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 528 Likes: 468
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Post by treoir on Jul 8, 2017 7:51:21 GMT
I can't tell you exactly how much you took since I wasn't there, but based on your symptoms, I am pretty sure it's exceeded the recommended daily amount by quite a bit. Are we talking food, water, or your imaginary friend? Meanwhile, back on topic:
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Post by Pearl on Jul 8, 2017 8:25:35 GMT
Are we talking food, water, or your imaginary friend? >projecting this much
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