lynx7386
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Post by lynx7386 on Jul 10, 2017 19:43:48 GMT
How useful are they really? Starting to play with the angaran insurgent and I'm looking at making trip mines my 1 point ability, focusing instead on shield boost and the assault turret for cover fire, maybe a sniper setup - nest up in a good spot with the turret and mines watching my back while I shoot. Just not a big fan of power cell abilities in general.
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Post by JRandall0308 on Jul 10, 2017 19:44:38 GMT
They are more useful than the Turret.
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Post by hathur on Jul 10, 2017 19:55:58 GMT
Powerful if you're willing to use your ammo resupply consumables in matches (which shouldn't be a problem, I have hundreds of the damn things and can never seem to use them up). Sometimes I like to just play a trip mine build and spam resupply during very hard fights... toss trip mines one after the other on tough fights.. can do the same with frag / sticky on other characters but i think trip mines have superior damage.
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Post by peddroelm on Jul 10, 2017 20:02:01 GMT
here's a setup that is easy to play blindfolded: 1 turret : block choke-point to objective shield boost 4b 5a 6b trip mines : 5a 5b 6b offensive tech: 4a 5b 6a bio: 4b 5b 6a ~perma shield boost while moving from ammo box to ammo box drop the trip mines at your feet as you run - enemies like to fallow you ))) . Top the scoreboard while being all but oblivious to the battlefield conditions ...
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Post by Deleted on Jul 10, 2017 20:03:21 GMT
The trap I fall into with the insurgent is this compulsion I have to visit every ammo box every wave and drop little gifts everywhere. It's almost like I'm decorating for a theme party - lol.
But to respond to the question, I find the trip mines very useful.
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Post by unclemonster on Jul 10, 2017 20:05:53 GMT
How useful are they really? Starting to play with the angaran insurgent and I'm looking at making trip mines my 1 point ability, focusing instead on shield boost and the assault turret for cover fire, maybe a sniper setup - nest up in a good spot with the turret and mines watching my back while I shoot. Just not a big fan of power cell abilities in general. NO...just NO!
trip mines are great
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Post by gethadept on Jul 10, 2017 20:14:05 GMT
Haven`t touched him since patch 1.09.. because he is not XX yet.
But considering how trip mine was always great and change in hack objective..
Angara Insurgent and Trip mine should be considered invaluable team member with his shield boost & 40% further damage boosted trip mine.
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lynx7386
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Shiny, Let's be bad guys
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by lynx7386 on Jul 10, 2017 20:22:27 GMT
They are more useful than the Turret. Why are people still hating on the turret? It got a pretty heavy damage boost, I seem to get pretty frequent kills with it and either 6 morph primes enemies quickly. My krogan engineer uses the flamethrower morph in chokepoints or on objectives to burn everything while I spam detonators and shotgun rounds. I think at this point people just hate the turret because it was the cool thing to do.
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Post by gethadept on Jul 10, 2017 20:23:42 GMT
They are more useful than the Turret. Why are people still hating on the turret? It got a pretty heavy damage boost, I seem to get pretty frequent kills with it and either 6 morph primes enemies quickly. My krogan engineer uses the flamethrower morph in chokepoints or on objectives to burn everything while I spam detonators and shotgun rounds. I think at this point people just hate the turret because it was the cool thing to do. I saw a turret taking significant amount of aggro while blocking exit during hack objective. That sure seemed quite useful. ....Still Trip mine is more useful than the turret.... haha
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Post by poultrymancer on Jul 10, 2017 22:17:17 GMT
They are more useful than the Turret. Why are people still hating on the turret? It got a pretty heavy damage boost, I seem to get pretty frequent kills with it and either 6 morph primes enemies quickly. My krogan engineer uses the flamethrower morph in chokepoints or on objectives to burn everything while I spam detonators and shotgun rounds. I think at this point people just hate the turret because it was the cool thing to do. Nobody's looking for excuses to hate the turret. Even with the damage boost, every character with turret is still better served - strictly in terms of raw damage output, and especially combined with the aggressive playstyle to which most BSN people subscribe - by maxing everything else. It's not a terrible ability, just the worst one among the respective skillsets of each of classes that has it. Of all the turret classes, the Insurgent is probably the last one for which I'd consider taking points from something else. I could see an argument for shedding rank 6 of one or both of his passives to take the turret to rank 3-4 if you REALLY love it, but crippling his best offensive ability to max the turret is straying a long way from his best build. If that's your thing, go for it, just understand that it's not some BSN hipster bullshit that makes everyone look at you all side-eyed.
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Post by lennybusker on Jul 10, 2017 23:11:20 GMT
Trip Mine is a multi-detonator with no penalty and built-in combo bonus. With his passive tree combined with the Veteran Bonus, should be some sizable combos.
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Post by poultrymancer on Jul 10, 2017 23:25:29 GMT
Trip Mine is a multi-detonator with no penalty and built-in combo bonus. With his passive tree combined with the Veteran Bonus, should be some sizable combos. Translation: Fire-and-forget bigbooms make killdeads gooder than camp dakka.
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Post by kilgh on Jul 11, 2017 1:06:03 GMT
They always make me snigger when I set traps for the dogs and they run into them.
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Post by JRandall0308 on Jul 11, 2017 1:08:09 GMT
It's also fun to have a biotic on the team who can Pull or Throw people into the mines.
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wnieves1
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Post by wnieves1 on Jul 11, 2017 4:56:31 GMT
I empty all my trip mines at a spawn point at the start of each wave. Works like a charm.
Rinse and repeat. Only drawback is being dependent of ammo crates around the map.
End up running around all the time.
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Post by misguidedworm7 on Jul 11, 2017 6:49:28 GMT
The turret works best as an aggro dump. And it doesn't really gain much from it's upgrades. If the enemies hard focus it as you want them to it will die before doing significant damage either way. It is a great 1 point ability in this way.
It's damage is very mediocre however, to deal as much damage as one level 1 mine takes something like 10 barrages, which means it has to live a while, which means it needs to not get targeted, which means it isn't doing it's most crucial job.
If there was a rank 6 deals no damage but gains 2000% health and force enemies to shoot it upgrade then I would take it to rank 6 any day.
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lynx7386
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Shiny, Let's be bad guys
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by lynx7386 on Jul 11, 2017 12:03:29 GMT
The turret works best as an aggro dump. And it doesn't really gain much from it's upgrades. If the enemies hard focus it as you want them to it will die before doing significant damage either way. It is a great 1 point ability in this way. It's damage is very mediocre however, to deal as much damage as one level 1 mine takes something like 10 barrages, which means it has to live a while, which means it needs to not get targeted, which means it isn't doing it's most crucial job. If there was a rank 6 deals no damage but gains 2000% health and force enemies to shoot it upgrade then I would take it to rank 6 any day. The flamethrower deals 275 damage per second now, plus burning at 35 per second. Should only take 5 seconds of fire to equal the damage of a fully upgraded trip mine at no ammo cost.
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Post by JRandall0308 on Jul 11, 2017 12:16:52 GMT
In 5 seconds you could have destroyed an entire spawn, or a couple of sub-bosses, or a boss using Trip Mines and your gun. Turret is trash. But hey, like poultrymancer said up-thread, you play the way you want to. If you want to max out Turret and leave 1 point in Trip Mines, go for it.
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Post by jmac1424 on Jul 11, 2017 12:20:09 GMT
Trip mines are glorious. No comparison between the 2, but if someone wants to skip trip mines, then by all means, go ahead.
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treoir
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Post by treoir on Jul 11, 2017 12:53:06 GMT
Trip Mine is a multi-detonator with no penalty and built-in combo bonus. With his passive tree combined with the Veteran Bonus, should be some sizable combos. How do you prime for mines?
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Post by JRandall0308 on Jul 11, 2017 12:54:26 GMT
How do you prime for mines? Ammo, or allies' powers.
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treoir
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Post by treoir on Jul 11, 2017 12:59:30 GMT
How do you prime for mines? Ammo, or allies' powers. I meant the timing. When I use trip mines, I use a "fire and forget playstyle", mostly because I never know when they will be tripped. Also, if I am using ammo it seems like most of the time I wind up killing things before they hit the mines or I start shooting so late that they already hit the mines. So I was wondering if there was some good tactics for making enemies get primed before they hit the mines?
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Post by misguidedworm7 on Jul 11, 2017 13:03:19 GMT
Just fire the mines at the enemy's feet.
They detonate after about a half second, so you can use them as grenades effectively. This is easiest if the enemy isn't moving, but if you are shooting them with cryo they are slow, and disruptor stuns when it primes, only incendiary is tricky, but the bosses you mainly want to target are huge anyways.
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Post by Jeremiah12LGeek on Jul 11, 2017 13:03:32 GMT
Why are people still hating on the turret? It got a pretty heavy damage boost, I seem to get pretty frequent kills with it and either 6 morph primes enemies quickly. I see two diametrically opposed anecdotal narratives around the Turret and its priming ability: 1 - Turret makes good and reliable primer (with timing.) 2 - Turret is unable to prime. The problem that I have is my turret is in the second category. I have never successfully detonated a combo off of my turret's flamethrower (never tried the cryo evolution.) It wasn't for lack of trying. I played the character for about 2 hours straight each day for three days, on three different difficulty levels, and varied the timing of my attempts to detonate, as well as the type of targets (mostly redbar health.) There are others who have reported the exact opposite experience, and I'm sure they are being no less honest. My best guess is that hosting will allow the priming to function normally, while being off-host will prevent it completely. However, even that contradicts the people who say it primes reliably for them off-host. If the turret is working for you, and you like it, I say use it as much as you can. I wish mine did, but it's a 1-pointer for me now. Still, as a 1-point ability, it gets quite a bit of utility.
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Post by lennybusker on Jul 11, 2017 14:25:16 GMT
Why are people still hating on the turret? It got a pretty heavy damage boost, I seem to get pretty frequent kills with it and either 6 morph primes enemies quickly. I see two diametrically opposed anecdotal narratives around the Turret and its priming ability: 1 - Turret makes good and reliable primer (with timing.) 2 - Turret is unable to prime. The problem that I have is my turret is in the second category. I have never successfully detonated a combo off of my turret's flamethrower (never tried the cryo evolution.) It wasn't for lack of trying. I played the character for about 2 hours straight each day for three days, on three different difficulty levels, and varied the timing of my attempts to detonate, as well as the type of targets (mostly redbar health.) There are others who have reported the exact opposite experience, and I'm sure they are being no less honest. My best guess is that hosting will allow the priming to function normally, while being off-host will prevent it completely. However, even that contradicts the people who say it primes reliably for them off-host. If the turret is working for you, and you like it, I say use it as much as you can. I wish mine did, but it's a 1-pointer for me now. Still, as a 1-point ability, it gets quite a bit of utility. You've also said that you've "virtually never primed with rank I ammo," so I don't think your reports about priming are happening under the best conditions.
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