inherit
7709
0
1,423
peddroelm
482
Apr 16, 2017 13:06:59 GMT
April 2017
peddroelm
|
Post by peddroelm on Jul 20, 2017 18:03:49 GMT
-working features(barring bugs): player EHP, melee, frag grenade, sticky grenade, overload, flak cannon, lance, incinerate, flamer, energy drain, shield boost, charge, nova, shockwave, trip mine, annihilation, singularity, cryo beam, snap freeze, avenger strike, throw, pull, concussive shot, fortify, barricade,tactical cloak, turbocharge, stealth grid damage, heal & cooldowns. has option to export/import build links -planned features: remaining powers; various weapon damage calculations (ideal conditions DPS; TTK vs selected enemy/difficulty) will update here as I add features... Horrendous quality HOW TO USE VIDEOlink for the .exe Download and rename to .exegithub link to visual studio 2015 C sharp spaghetti code project:screenshot examples: Human engineer ET Overload salarian infiltrator sticky grenade gladiator melee
|
|
inherit
Asker of Questions
833
0
Aug 27, 2024 17:27:08 GMT
11,041
JRandall0308
4,276
August 2016
jrandall0308
Mass Effect Trilogy, Mass Effect Andromeda
JRandall0308
|
Post by JRandall0308 on Jul 20, 2017 18:13:52 GMT
Duuuuuuuude! All the likes!
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
6208
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jul 20, 2017 18:52:43 GMT
holy fuck
|
|
TheThirdRace
N3
MEA MP Builder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: TheThirdRace
Posts: 268 Likes: 701
inherit
2032
0
701
TheThirdRace
MEA MP Builder
268
November 2016
thethirdrace
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
TheThirdRace
|
Post by TheThirdRace on Jul 20, 2017 19:58:35 GMT
I'd like to suggest you use the build links from the MEA Builder (which I made) so that we can use all the links already available.
It's a simply base64 encode of a JSON structure. Once decoded, you can literally read what the build is. Even if the MEA Builder would go away in the future, people would still be able to use the links to know the builds.
I plan to start the basics of stats calculations just after integrating data from patch 1.09... Which shouldn't be long now, I'm waiting for the data from my data department who was on holyday until yesterday.
As you said before, our projects are similar but different enough. I will surely not go as far as you will for calculations and details, but the MEA Builder should integrate enough to give very good information. Thanks for the offer of help by the way, you can be sure I'll contact you as soon as I start the stats calculations.
|
|
inherit
145
0
Aug 22, 2016 19:29:11 GMT
10,121
Kenny Bania
These pretzels are making me thirsty!!!
3,181
August 2016
b00g13man
Mass Effect Trilogy, Jade Empire
13218
8752
|
Post by Kenny Bania on Jul 20, 2017 20:02:23 GMT
Fantastic work man. If only I still played...
|
|
unclemonster
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: unclemonster
Posts: 652 Likes: 1,029
inherit
7459
0
Jan 25, 2018 17:52:19 GMT
1,029
unclemonster
652
Apr 10, 2017 16:35:18 GMT
April 2017
unclemonster
Mass Effect Trilogy, Mass Effect Andromeda
unclemonster
|
Post by unclemonster on Jul 20, 2017 20:09:16 GMT
Peddro is da man!
Holy shit dat looks complex and difficult to create.
|
|
inherit
7709
0
1,423
peddroelm
482
Apr 16, 2017 13:06:59 GMT
April 2017
peddroelm
|
Post by peddroelm on Jul 20, 2017 20:24:17 GMT
I'd like to suggest you use the build links from the MEA Builder (which I made) so that we can use all the links already available. It's a simply base64 encode of a JSON structure. Once decoded, you can literally read what the build is. Even if the MEA Builder would go away in the future, people would still be able to use the links to know the builds. how flexible is that structure ? In my build a have a lot of extra toggles (for toggle able/rampable skills/perks ) and checkboxes.. I had something much more mundane in mind ..perk4=a;perk5=a;perk6=n;Weap=13;gear=5;class=24;apex1=3;booster1=12;..;
|
|
TheThirdRace
N3
MEA MP Builder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: TheThirdRace
Posts: 268 Likes: 701
inherit
2032
0
701
TheThirdRace
MEA MP Builder
268
November 2016
thethirdrace
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
TheThirdRace
|
Post by TheThirdRace on Jul 20, 2017 20:50:13 GMT
I'd like to suggest you use the build links from the MEA Builder (which I made) so that we can use all the links already available. It's a simply base64 encode of a JSON structure. Once decoded, you can literally read what the build is. Even if the MEA Builder would go away in the future, people would still be able to use the links to know the builds. how flexible is that structure ? In my build a have a lot of extra toggles (for toggle able/rampable skills/perks ) and checkboxes.. I had something much more mundane in mind ..perk4=a;perk5=a;perk6=n;Weap=13;gear=5;class=24;apex1=3;booster1=12;..; Technically, I only list things selected, not the actual "active" things. For example, the 40% bonus melee damage for 3 seconds isn't in the data. But, this is JSON so you could add whatever you need in it and the MEA Builder wouldn't flinch as long as you don't change the structure in place. Adding is always fine, but moving or deleting the existing structure wouldn't. Thus a link like this: https://thethirdrace.com/games/mass-effect-andromeda/mass-effect-andromeda-builder.aspx#eyJjaGFyYWN0ZXIiOnsiaWQiOiJIdW1hblNvbGRpZXJGZW1hbGUifSwiYm9vc3RlciI6WyJiYjE3MjMxNy1iOGNiLTQ3NWQtYjI5OS1mZWFiZTU2OGU1NzEiLCJhZDBhZDIzNi1kZjQ4LTQwYWUtYWUzNi0yYmY1ODI1MDdkNGIiXSwibW9kIjpbeyJ3ZWFwb24iOiJjMDE4MzIyZC04YTUwLTQ4NjctOThmZS1jN2FjYjE2MWZlYTFfMTAiLCJpZCI6ImQ1OWY2Nzc0LWY1ZTktNDhjOS1iYThjLTQ3NjZlNGYwN2ZhYl8xMCJ9LHsid2VhcG9uIjoiYzAxODMyMmQtOGE1MC00ODY3LTk4ZmUtYzdhY2IxNjFmZWExXzEwIiwiaWQiOiIzODE1YjE3YS0zZTIxLTRkODgtOTQ0ZS0wZWY0NTJkYzBmYjFfMTAifSx7IndlYXBvbiI6ImFjNzQ0ZGM2LTY2ZTctNGVhNi1iNmU1LThiMmE1MzM3NGYxNV8xMCIsImlkIjoiMTEzZDc4YTUtNGJmMy00NzI1LTk5MDktZjU3MGQ1ZDcyZTRkXzEwIn0seyJ3ZWFwb24iOiJhYzc0NGRjNi02NmU3LTRlYTYtYjZlNS04YjJhNTMzNzRmMTVfMTAiLCJpZCI6ImNhNmFhM2JjLTkxNzUtNDhjNS05ZjQ5LWYzNTg5ZTU2ZmZlZV8xMCJ9XSwic2tpbGwiOltbIjEiLCIyIiwiMyIsIjRiIiwiNWEiLCI2YiJdLFsiMSIsIjIiLCIzIiwiNGIiLCI1YiIsIjZhIl0sWyIxIl0sWyIxIiwiMiIsIjMiLCI0YSIsIjViIiwiNmEiXSxbIjEiLCIyIiwiMyIsIjRhIiwiNWEiLCI2YSJdXSwid2VhcG9uIjpbImMwMTgzMjJkLThhNTAtNDg2Ny05OGZlLWM3YWNiMTYxZmVhMV8xMCIsImFjNzQ0ZGM2LTY2ZTctNGVhNi1iNmU1LThiMmE1MzM3NGYxNV8xMCJdLCJlcXVpcG1lbnQiOiI0ODA5NDUzMS02MDU5LTQ2MmUtOGI4ZC1kZjNkZGYyZWZkZDUifQ==
Would result in a JSON like this: { "character":{ "id":"HumanSoldierFemale" }, "booster":[ "bb172317-b8cb-475d-b299-feabe568e571", "ad0ad236-df48-40ae-ae36-2bf582507d4b" ], "mod":[ { "weapon":"c018322d-8a50-4867-98fe-c7acb161fea1_10", "id":"d59f6774-f5e9-48c9-ba8c-4766e4f07fab_10" }, { "weapon":"c018322d-8a50-4867-98fe-c7acb161fea1_10", "id":"3815b17a-3e21-4d88-944e-0ef452dc0fb1_10" }, { "weapon":"ac744dc6-66e7-4ea6-b6e5-8b2a53374f15_10", "id":"113d78a5-4bf3-4725-9909-f570d5d72e4d_10" }, { "weapon":"ac744dc6-66e7-4ea6-b6e5-8b2a53374f15_10", "id":"ca6aa3bc-9175-48c5-9f49-f3589e56ffee_10" } ], "skill":[ [ "1", "2", "3", "4b", "5a", "6b" ], [ "1", "2", "3", "4b", "5b", "6a" ], [ "1" ], [ "1", "2", "3", "4a", "5b", "6a" ], [ "1", "2", "3", "4a", "5a", "6a" ] ], "weapon":[ "c018322d-8a50-4867-98fe-c7acb161fea1_10", "ac744dc6-66e7-4ea6-b6e5-8b2a53374f15_10" ], "equipment":"48094531-6059-462e-8b8d-df3ddf2efdd5" } You could use a property named "peddro" (or anything that fits your project name) and insert it at the first level of the object. Then, add everything you need under it to your heart's content. As long as my structure isn't modified, the MEA Builder could take any of your URL build and display it, minus the extra information particular to your project. On your side, you'd be able to display any build from the MEA Builder too, but wouldn't have any "active" effects selected by default. Looks acceptable to me... P.S. I could give you access to the database leafspring did. He's my "data" department and have been a huge help. Without him, the MEA Builder wouldn't have 1% of the current data integrated. Typing all this data by hand would give nightmare to any normal person...
|
|
inherit
7709
0
1,423
peddroelm
482
Apr 16, 2017 13:06:59 GMT
April 2017
peddroelm
|
Post by peddroelm on Jul 20, 2017 20:53:53 GMT
but I don't have your weapon/booster/mod ids .. They mean nothing to my application atm..
|
|
inherit
5 Green Stars
3963
0
Mar 18, 2019 13:43:50 GMT
3,125
poultrymancer
1,167
Feb 27, 2017 18:33:38 GMT
February 2017
poultrymancer
|
Post by poultrymancer on Jul 20, 2017 20:55:02 GMT
|
|
inherit
Asker of Questions
833
0
Aug 27, 2024 17:27:08 GMT
11,041
JRandall0308
4,276
August 2016
jrandall0308
Mass Effect Trilogy, Mass Effect Andromeda
JRandall0308
|
Post by JRandall0308 on Jul 20, 2017 22:35:59 GMT
The JSON structure is good programatically but it makes the URLs realllly looooooong. Suggest you use a shortener.
|
|
inherit
7709
0
1,423
peddroelm
482
Apr 16, 2017 13:06:59 GMT
April 2017
peddroelm
|
Post by peddroelm on Jul 21, 2017 11:27:34 GMT
example what the build "link" strings will look like: ;cha=2;vet=7;bsH=2;bsS=3;bPR=4;wpn=3;gea=12;bt1=0;bt2=3;ad1=9;ad2=5;ap1=9;ap2=4;cbl=00001;bwd=4;bms=234;sdt=0.3;dif=2;ene=4;cbs=00000;s1p=166700;s2p=166700;s3p=166700;s4p=166700;s5p=166700;
|
|
inherit
7709
0
1,423
peddroelm
482
Apr 16, 2017 13:06:59 GMT
April 2017
peddroelm
|
Post by peddroelm on Jul 21, 2017 20:00:36 GMT
Builder does flak cannon. build link with Batarian Scrapper and ALL his debuffs on. (some will actually run out before the DOT) .. ;cha=18;vet=10;bsH=0;bsS=0;bPR=0;wpn=0;gea=14;ad1=0;ad2=0;bt1=0;bt2=0;ap1=0;ap2=0;cbl=00000;bwd=39;bms=30;sdt=0;dif=2;ene=0;cbs=11111;s1p=111111;s2p=611176;s3p=111112;s4p=111226;s5p=111111;
|
|
inherit
7709
0
1,423
peddroelm
482
Apr 16, 2017 13:06:59 GMT
April 2017
peddroelm
|
Post by peddroelm on Jul 22, 2017 11:21:56 GMT
We know lance:
|
|
inherit
7709
0
1,423
peddroelm
482
Apr 16, 2017 13:06:59 GMT
April 2017
peddroelm
|
Post by peddroelm on Jul 22, 2017 19:44:57 GMT
incinerate
|
|
inherit
7709
0
1,423
peddroelm
482
Apr 16, 2017 13:06:59 GMT
April 2017
peddroelm
|
Post by peddroelm on Jul 23, 2017 6:08:40 GMT
flamer bump Edit1: shield boost and energy drain. Edit2: charge and nova. Edit3: shockwave, trip mine, annihilation , singularity Edit4: cryo beam, snap freeze
|
|
inherit
7709
0
1,423
peddroelm
482
Apr 16, 2017 13:06:59 GMT
April 2017
peddroelm
|
Post by peddroelm on Jul 24, 2017 11:33:29 GMT
Avenger Strike bump Edit: throw , pull , concussive shot
|
|
inherit
3348
0
209
cdrshepard
158
February 2017
cdrshepard
|
Post by cdrshepard on Jul 25, 2017 22:03:37 GMT
Is this eventually going to be web-based or always downloaded executable? Downloaded the .exe and can't get anything to work? (This on Windows 7 machine)
|
|
inherit
7709
0
1,423
peddroelm
482
Apr 16, 2017 13:06:59 GMT
April 2017
peddroelm
|
Post by peddroelm on Jul 26, 2017 2:32:01 GMT
Is this eventually going to be web-based or always downloaded executable? always as windows app from my part.. Downloaded the .exe and can't get anything to work? (This on Windows 7 machine) I'm sorry to hear that. Can you provide an error message ?
|
|
inherit
7709
0
1,423
peddroelm
482
Apr 16, 2017 13:06:59 GMT
April 2017
peddroelm
|
Post by peddroelm on Aug 4, 2017 5:01:44 GMT
added Batarian Vanguard to the app ; an example on how to get good charge cooldown with annihilation and without boosters: ;cha=25;vet=0;bsH=0;bsS=0;bPR=0;wpn=0;gea=0;ad1=0;ad2=0;bt1=0;bt2=0;ap1=0;ap2=0;cbl=00000;bwd=39;bms=30;sdt=0;dif=2;ene=0;cbs=11111;s1p=111111;s2p=111211;s3p=111111;s4p=111111;s5p=111111;
Charge:
Cooldown FORMULA: (BaseCooldown / (1 + SumPRS)) * (1 + Max(0,(SumWeaponsWeight-SumWeightCapacity))*2 + SumAnnihilationPRP + APEXPRP ) In the interest of developement speed this app ignores the WeaponWeight minigame - as long as you don't go over capacity AS YOU SHOULD! - the related term will be Zero
Cooldown = ( BaseChargeCooldown 8 / ( 1 + 'Charge Recharge Evo 2' 0.35 + 'Charge Recharge Evo 6a' 0.75 ) * ( 1 + 'Annihilation PRP'0.35 ) = 5.142857
|
|
inherit
3348
0
209
cdrshepard
158
February 2017
cdrshepard
|
Post by cdrshepard on Aug 4, 2017 10:51:03 GMT
Is this eventually going to be web-based or always downloaded executable? always as windows app from my part.. Downloaded the .exe and can't get anything to work? (This on Windows 7 machine) I'm sorry to hear that. Can you provide an error message ? No error message, just -- clicking on anything didn't work (didn't do anything). Plus, couldn't scroll over to see rank 6 stuff.
|
|
inherit
7709
0
1,423
peddroelm
482
Apr 16, 2017 13:06:59 GMT
April 2017
peddroelm
|
Post by peddroelm on Aug 4, 2017 11:31:01 GMT
always as windows app from my part.. I'm sorry to hear that. Can you provide an error message ? No error message, just -- clicking on anything didn't work (didn't do anything). Plus, couldn't scroll over to see rank 6 stuff. it works .. maximize the app window - it will provide a horizontal scroll bar (if your windows resolution is too low) to reach the calculate button to the right
|
|
unclemonster
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: unclemonster
Posts: 652 Likes: 1,029
inherit
7459
0
Jan 25, 2018 17:52:19 GMT
1,029
unclemonster
652
Apr 10, 2017 16:35:18 GMT
April 2017
unclemonster
Mass Effect Trilogy, Mass Effect Andromeda
unclemonster
|
Post by unclemonster on Aug 4, 2017 12:30:34 GMT
it works .. maximize the app window - it will provide a horizontal scroll bar (if your windows resolution is too low) to reach the calculate button to the right This is looking better and better! You are a genius!
|
|
inherit
7709
0
1,423
peddroelm
482
Apr 16, 2017 13:06:59 GMT
April 2017
peddroelm
|
Post by peddroelm on Aug 6, 2017 19:15:18 GMT
updated OP with a horrendous quality HOW TO USE video (will try to do a better one when I get to my PC ..)
|
|
inherit
7709
0
1,423
peddroelm
482
Apr 16, 2017 13:06:59 GMT
April 2017
peddroelm
|
Post by peddroelm on Aug 10, 2017 17:26:08 GMT
added omni-capacitor gear
|
|