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Post by geezer117 on Aug 1, 2017 15:26:57 GMT
I did ME3-MP almost every day until MEA, and it was still fun, still a challenge to play gold or do solos with all the different characters. MEA, I hate to say, is just grind, grind, grind to level up to do enough damage to play gold well. The grind is sooooooooo long that I might lose interest before I get to gold.
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Post by geezer117 on Aug 1, 2017 15:39:13 GMT
Most likely not, with the new Red Dead coming. It's my most anticipated game in years. Getting burnt out with MEAMP. I will take a small break and jump into single player. Only have 5 hours in. My suggestion, do a SP game and then follow it with a New Game Plus- Insanity. That will be much fun. And then do a New Game-Insanity scratch starting at level 1. Really challenging and great fun. I find MP to be a lot less fun than NG insanity SP.
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Post by guanxi on Aug 1, 2017 16:51:02 GMT
It will always be fun in short bursts and the UR character cards will keep me going for at least another year. Beyond then I'll probably return to ME3MP whenever I'm in the mood for Mass Effect multiplayer over the next few years. Probably on Xbox One as that might be the best chance of finding a game.
I don't think I'll ever play ME:A single player again though, got next to no interest in that as it's a poor substitute for the real thing by some distance.
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Post by Deleted on Aug 1, 2017 16:58:48 GMT
You make sound like being a casual gamer is a bad thing. My wild guess is Casual gamers = 95% of the people playing games Hardcore fans/gamers = 5% of the people playing games Guess which group contributes more money to the company? The reasons why I liked the game was I found the gameplay very fluid and easy to control in comparison to ME3MP, which is in my opinion very clunky. I pug very rarely, teamplay with friends and voicechat is the best way to play this game. MP's arent generally my cup of tea and I play them rarely. I dont care about competition or manifest grinding. I play for shits and giggles and so far this game has fulfilled that part perfectly. It's not all about being hardcore, it's about having some standards. Nobody these days seems to have any standards anymore, and that's who these fail products are being marketed toward (I'm not just talking videogames). And that's why fail products exist. And online games are supposed to thrive off high replay value, both Bungie and BioWare want their Destiny and Destiny clone to last 10 years. You aren't going to get high replay value of 10 years if your online game is geared more toward the casuals, with less depth and well designed challenge. Well, can you describe what you want from your ideal game in terms less nebulous than "doesn't suck" and "meaningful progression"? I can never wrap my head around what is that the hardcore players want specifically, because in every game I've played they just complain, complain and complain about catering to casuals, and are the first to leave and go after Somme new game and repeat the cycle. I have never seen a player yet who played one game for 10 years in a row. But how does Andromeda carter to casuals if it has a good 5 years grind for an actual casual player and won't let him/her even try a good 70% of the loot so from my PoV it is aimed at hard-core rather than a casual player. I don't understand all the references to angry birds or games on the phone, because I'm not interested in those.
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Post by Deleted on Aug 1, 2017 17:20:53 GMT
I've all but left the building.
A couple of months ago, I'd set a goal of maxing everything through rares, which I achieved (also had all URs unlocked - I've not played the UR kits much outside of completing the challenges, because playing a character that'll never have all of its skill points is just infuriating.). My next goal was to complete all of the weapon and power challenges, also achieved within the last week. My response to the Unlockalypse was to get all character kits through rare to XX, which I also completed.
And now I find that I have no desire to even log in to manage strike teams. Over the last couple of days, I haven't even bothered with the daily challenges.
The problems that I have with this game stem from the (presumed) core design goals.
-- Relative to MET, MEA has moved away from being a cover-based shooter toward being more of a movement shooter. The problem is that too many enemies have perfect situational awareness, instantaneous aim, hitscan weapons, athleticism comparable to an olympic gymnast, and are capable of doing so much damage so quickly that surviving very long out of cover is difficult. -- Players were able to figure out spawns on ME3 maps, and play accordingly. Enemies can show up most anywhere in MEA, and sometimes spawn directly behind players. -- There are a number of enemies that can (and do) stagger you from most anywhere, grab and hold you, and slow your movement with their attacks. It makes the game more difficult, but also makes it much less fun imho. -- It isn't about strategy or tactics. It's about quick reflexes and constantly reacting to ever-changing conditions. Everything is much faster-paced, which is not at all what I expected or wanted.
Personally, I vastly prefer ME3's combat roll over MEA's jump jets and evade.
I think they forgot that a lot of their player base initially came to Mass Effect for the RPG, the rich world and characters, the space magic power builds, and the (mostly horizontal) cover-based shooter - and stuck around for an MP experience that supported all of that. This is an entirely different animal. It's core design does not merely invite or encourage you to play a certain way, but demands that you do.
Sorry for the wall o'text.
TL;DR - It's possible that I might play some more MEAMP at some point, but I feel like I'm pretty much done right now. I do expect to do another SP run or 2.
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Post by Terminator Force on Aug 1, 2017 18:45:43 GMT
It's not all about being hardcore, it's about having some standards. Nobody these days seems to have any standards anymore, and that's who these fail products are being marketed toward (I'm not just talking videogames). And that's why fail products exist. And online games are supposed to thrive off high replay value, both Bungie and BioWare want their Destiny and Destiny clone to last 10 years. You aren't going to get high replay value of 10 years if your online game is geared more toward the casuals, with less depth and well designed challenge. Well, can you describe what you want from your ideal game in terms less nebulous than "doesn't suck" and "meaningful progression"? I can never wrap my head around what is that the hardcore players want specifically, because in every game I've played they just complain, complain and complain about catering to casuals, and are the first to leave and go after Somme new game and repeat the cycle. I have never seen a player yet who played one game for 10 years in a row. But how does Andromeda carter to casuals if it has a good 5 years grind for an actual casual player and won't let him/her even try a good 70% of the loot so from my PoV it is aimed at hard-core rather than a casual player. I don't understand all the references to angry birds or games on the phone, because I'm not interested in those. Because casuals are more likely to be hooked to the mindless loot grind then actually well designed gameplay.
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Post by shinobiwan on Aug 1, 2017 19:37:48 GMT
Most likely not, with the new Red Dead coming. It's my most anticipated game in years. Getting burnt out with MEAMP. I will take a small break and jump into single player. Only have 5 hours in. Once you get past some of the howlers of facial animation that people have been complaining about, the game becomes ... very tedious. Honestly you're better off just moving on now.
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Post by RonnieBlastoff on Aug 1, 2017 19:40:45 GMT
Well, can you describe what you want from your ideal game in terms less nebulous than "doesn't suck" and "meaningful progression"? I can never wrap my head around what is that the hardcore players want specifically, because in every game I've played they just complain, complain and complain about catering to casuals, and are the first to leave and go after Somme new game and repeat the cycle. I have never seen a player yet who played one game for 10 years in a row. But how does Andromeda carter to casuals if it has a good 5 years grind for an actual casual player and won't let him/her even try a good 70% of the loot so from my PoV it is aimed at hard-core rather than a casual player. I don't understand all the references to angry birds or games on the phone, because I'm not interested in those. Because casuals are more likely to be hooked to the mindless loot grind then actually well designed gameplay. If I could sit on my ass for hours at a time and not gain any weight, (went up to 300lbs playing FFXI) I surely would have played it for 10 years. Lost 2 jobs and a girlfriend playing FFXI. There was almost nothing I would have rather done with my freetime. I actually could start back up now, but choose not to in fear of gaining all that weight back. There is a BIG difference between FFXI and MEA though, and I'm not talking anything along the lines of type of game. That is the difference between hardcore and casual, the amount of life a person invest into the game. You can't possibly invest your life in MEAMP, there is not enough depth, that is how this game and many more are "catering" to casuals. No one (logically and sane) is going to spend 5 years playing andromeda (mp, the story idk I haven't went past eos yet). Thats like spending 5 years mastering tetris. There is no sophistication or anything complex and deep enough in MEAMP. Games like Call of Duty are the same way, but, and theres a but, BUT, call of duty works at its core, and has a fun factor. The quality in the game is also there, guns all shoot, grenades blow things up, radio cars drive straight. There is a page worth of things in MEAMP that I can list that don't work, don't work as intended, work but are completely "uncomfortable" to use (venom... ), or are/were flawed beyond belief. And the entire loot deal, once again, if your a bronze player, you honestly should not expect, or even care if you have all your manifest done. A gold player (RonnieBlastoff) can get a large manifest at least to a good degree of satisfaction. Check w/e app that is that shows my manifest. I played bronze till what apex 6k? Afterward I went straight to gold and adapted. The manifest bloat is bioware insuring the game sticks around. There is no reason a person with bronze standards should get gold and platinum rewards. Completely unfair to those who put in effort to achieve them. Andromeda is catering to casuals in many ways. The manifest bloat does not target anyone. A person playing bronze can save up for premium packs like everyone else and get lucky. I said it in another thread though, a bronze player does not need a black widow siphon X. lol angry birds, I think that was me.
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Post by Deleted on Aug 1, 2017 23:00:21 GMT
Andromeda is catering to casuals in many ways. The manifest bloat does not target anyone. A person playing bronze can save up for premium packs like everyone else and get lucky. I said it in another thread though, a bronze player does not need a black widow siphon X. Nobody needs a black widow siphon X, but some people want them. Rewards in the form of character level-ups and gear progression are time-honored traditions in gaming, and provide players with a sense of achievement. You may have noticed that 1.09's Unlockalypse was the last straw for a lot of people. Many of them appreciated the additions (Platinum, Batarian, Kishock), but found the gear explosion unacceptable. Clearly, it does matter to a lot of people that they have some realistic hope of acquiring all of the available gear. It is true that many people have landed on only a handful of weapons that they use regularly, but that doesn't mean they don't want to at least try out some of the other weapons. Each weapon feels a bit different in use, especially for those who play with controllers and receive that feedback. And I've never met a gamer who doesn't want to have everything a game offers available to them - whether they choose to use it or not.
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Post by RonnieBlastoff on Aug 1, 2017 23:59:08 GMT
Andromeda is catering to casuals in many ways. The manifest bloat does not target anyone. A person playing bronze can save up for premium packs like everyone else and get lucky. I said it in another thread though, a bronze player does not need a black widow siphon X. Nobody needs a black widow siphon X, but some people want them. Rewards in the form of character level-ups and gear progression are time-honored traditions in gaming, and provide players with a sense of achievement. You may have noticed that 1.09's Unlockalypse was the last straw for a lot of people. Many of them appreciated the additions (Platinum, Batarian, Kishock), but found the gear explosion unacceptable. Clearly, it does matter to a lot of people that they have some realistic hope of acquiring all of the available gear. It is true that many people have landed on only a handful of weapons that they use regularly, but that doesn't mean they don't want to at least try out some of the other weapons. Each weapon feels a bit different in use, especially for those who play with controllers and receive that feedback. And I've never met a gamer who doesn't want to have everything a game offers available to them - whether they choose to use it or not. And "everyone" can have that feeling of achievement. I have it (dhan X) and a lot of other players have it as well. The only manifest bloat I can even picture is with URs, and yes ok, there is a long road to maxing every variant of an UR. But realistically should, or do those same individuals expect to max their manifest in a day? a week? a month? (even though you can in a few months, some people already did without cheating) I'm glad there is a road ahead, it shows there is something to at least chase after in this game. At the same time though, I don't expect a handout. I even at about 13-15 hours a week have 90% beat my pre 1.09 loadout goals. There are people who don't have jobs, who don't have kids, who don't have responsibilities that got a whole lot more opportunity than I did to max out. Should I get upset at bioware for making it harder for me? Lol nope, I asked for platinum and welcome the increase.... Maxed out all the rare characters in 2 days... come on sis... Oh and being realistic. Lets punch in some numbers (btw this is wrong due to character cards not having variants, its actually less..) 21 URs 10+30 Variants about 400Kish per UR (with help from pity) 21*40*400k= 336M credits you'll need to either max out, or be potentially close to maxing out with current UR pool. Holy shyt that seems like a lot... 336M/125k (platinum game) =2688 games 2688*15~18minutes= 672hours~806.4hours ...... that still seems like a long ass freeking time... but lets go alittle deeper. (672hours~806.4hours)/365 days= 1.84hpd~2.2hpd..... wow... that doesn't seem that bad now... So if a person were to play MEAMP at least 2.5 hours a day with lobby time, WC break and general bsing included, they would have a maxed bloated manifest in about a year. (much faster than ME3MP...filthy casuals) You could even simplifiy this and say if a person were to play at least 8 games, or make 1M credits a day, it would take a year. This is with absolutely 0 URs at all. (granted, you probably shouldn't be playing platinum with 0 UR, but there are RARE exceptions....) This can be done by a person with a 10 hour workday, 1 hour commute, a couple toddlers, a gym routine, and even enough time to bullshyt and troll on a forum for that very game.... Now a year... is a pretty long time, but that depends on if your willing, or even have time, to max your manifest, because as you can see, its not going to happen today. (unless you blow about $3.4K of real money on this, then all you'd have to wait for is the time it takes to buy all those packs.... :srs: )
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Post by Deleted on Aug 2, 2017 2:17:14 GMT
Sorry, I still don't really see the responce to what specifically makes a game worth playing to a non-casual player, uhnless it has to be a MMO to start with.
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Post by RonnieBlastoff on Aug 2, 2017 3:46:59 GMT
Sorry, I still don't really see the responce to what specifically makes a game worth playing to a non-casual player, uhnless it has to be a MMO to start with. Depth, A core that has something worth playing over and over again. I'm (imo) or I was, a hardcore Street Fighter/ capcom vs series player. I've also been a pretty intense MMO player. I invested alot of my time, emotion, and probably finances in some of these types of games over YEARS. Now a casual player, will play those same games, and not really care anything about the game, and leave the game in 15 minutes. Years of dedication and effort vs 15 minutes. Passion vs fickleness. It doesn't matter what game it is, if you can dig into it, if there is a bible worth of story and spells and drama...you will find hardcore gamers.
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Post by Pearl on Aug 2, 2017 4:01:20 GMT
I don't see myself playing it two days from now, two years from now I'll hopefully forget that I even played it at all. update i.gyazo.com/851fbacfff6fc4a8091dcd643c3a47b6.pngit has been two days and I haven't played andromeda, it appears that my prediction has come true
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Post by Archaengel_X on Aug 2, 2017 4:43:08 GMT
I haven't played this game in over three weeks. So to answer your question... no.
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Post by Deleted on Aug 2, 2017 14:09:47 GMT
Sorry, I still don't really see the responce to what specifically makes a game worth playing to a non-casual player, uhnless it has to be a MMO to start with. Depth, A core that has something worth playing over and over again. I'm (imo) or I was, a hardcore Street Fighter/ capcom vs series player. I've also been a pretty intense MMO player. I invested alot of my time, emotion, and probably finances in some of these types of games over YEARS. Now a casual player, will play those same games, and not really care anything about the game, and leave the game in 15 minutes. Years of dedication and effort vs 15 minutes. Passion vs fickleness. It doesn't matter what game it is, if you can dig into it, if there is a bible worth of story and spells and drama...you will find hardcore gamers. Well, i have never met anyone who'd quit a game after 15 minutes if they paid for it, because it's just silly. What I have seen is folks quitting games with a grind component after the campaign is done, because the repetitive component is either too hard, hard to get into or too boring to pursue. I always felt the hard core games are the ones were the ones where either the game itself, or repetitive component is simply too hard, i.e requires stuff like a lot of observation, endless memorization, skill to block and maximize the DPS via a complicated rotation, either too complicated/free-wheeling and/or locked out skill development schemes, and unrestricted competitive element. Is that what you are trying to convey? Is that the sort of things you like? fwiw, I played Andromeda SP twice so far, and thought it was fun & I would not mind another whirl once a few months go by. It's cheesy in places, but well, I found it just fun. So, I suppose if a casual player can spend a few months or years on a casual game, then there is no problems?
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Post by RonnieBlastoff on Aug 2, 2017 15:43:55 GMT
Depth, A core that has something worth playing over and over again. I'm (imo) or I was, a hardcore Street Fighter/ capcom vs series player. I've also been a pretty intense MMO player. I invested alot of my time, emotion, and probably finances in some of these types of games over YEARS. Now a casual player, will play those same games, and not really care anything about the game, and leave the game in 15 minutes. Years of dedication and effort vs 15 minutes. Passion vs fickleness. It doesn't matter what game it is, if you can dig into it, if there is a bible worth of story and spells and drama...you will find hardcore gamers. Well, i have never met anyone who'd quit a game after 15 minutes if they paid for it, because it's just silly. What I have seen is folks quitting games with a grind component after the campaign is done, because the repetitive component is either too hard, hard to get into or too boring to pursue. I always felt the hard core games are the ones were the ones where either the game itself, or repetitive component is simply too hard, i.e requires stuff like a lot of observation, endless memorization, skill to block and maximize the DPS via a complicated rotation, either too complicated/free-wheeling and/or locked out skill development schemes, and unrestricted competitive element. Is that what you are trying to convey? Is that the sort of things you like?fwiw, I played Andromeda SP twice so far, and thought it was fun & I would not mind another whirl once a few months go by. It's cheesy in places, but well, I found it just fun. So, I suppose if a casual player can spend a few months or years on a casual game, then there is no problems? To a small degree absolutely! The simple fact that not everyone can easily play or hop right into and be a pro in an hour, can describe some hardcore games. It may sound harsh, but everyone can not be "welcomed" to play everything. I hate saying it because I honestly believe everyone "should be," and that anyone can achieve anything, but at the same time everyones road to that achievement is not the same. One persons effort should never out-weight another. Casual catering either removes the need for any effort at all, or using FFXIV for example, completely voids one persons say, 3 months worth of effort (hardcore player) so that a person who just joined the game TODAY can basically receive the same rewards as that hardcore player, for free. That watering down of someones time, emotion, and energy is completely bullshyt... I can only imagine someone going to school for 8 years to get a doctor degree, and me going Neo from the Matrix, instantly downloading all that knowledge, technique and experience from a disk... and then reaping the same rewards! "lol sorry doc, sucks for you!" Now the grindfest and repetitive crap is not hardcore at all. Many people get that confused, but the grindfest was the solution for casuals to become "hardcore" by doing something easy, yet repetitive and time consuming, to achieve a high level of rewards, rather than doing something challenging for that same level of rewards. This just carried over between games because it was simple and gave game devs a way to gain both a hardcore audience, without alienating casual players in the same game. ( for the $$$) Sad thing is that this method as been taken to the extremes with so many games, hardcore players no longer are even welcomed.
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Post by gib on Aug 2, 2017 17:49:27 GMT
No.
I've got 271 hours played on this game, but the lack of sizeable content makes it difficult to be eager to play. In a way that's great because with a 5 month old boy and a business being built I don't have much time for gaming at the moment - and I'm only going to be getting busier.
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Post by Deleted on Aug 2, 2017 18:51:09 GMT
Well, i have never met anyone who'd quit a game after 15 minutes if they paid for it, because it's just silly. What I have seen is folks quitting games with a grind component after the campaign is done, because the repetitive component is either too hard, hard to get into or too boring to pursue. I always felt the hard core games are the ones were the ones where either the game itself, or repetitive component is simply too hard, i.e requires stuff like a lot of observation, endless memorization, skill to block and maximize the DPS via a complicated rotation, either too complicated/free-wheeling and/or locked out skill development schemes, and unrestricted competitive element. Is that what you are trying to convey? Is that the sort of things you like?fwiw, I played Andromeda SP twice so far, and thought it was fun & I would not mind another whirl once a few months go by. It's cheesy in places, but well, I found it just fun. So, I suppose if a casual player can spend a few months or years on a casual game, then there is no problems? To a small degree absolutely! The simple fact that not everyone can easily play or hop right into and be a pro in an hour, can describe some hardcore games. It may sound harsh, but everyone can not be "welcomed" to play everything. I hate saying it because I honestly believe everyone "should be," and that anyone can achieve anything, but at the same time everyones road to that achievement is not the same. One persons effort should never out-weight another. Casual catering either removes the need for any effort at all, or using FFXIV for example, completely voids one persons say, 3 months worth of effort (hardcore player) so that a person who just joined the game TODAY can basically receive the same rewards as that hardcore player, for free. That watering down of someones time, emotion, and energy is completely bullshyt... I can only imagine someone going to school for 8 years to get a doctor degree, and me going Neo from the Matrix, instantly downloading all that knowledge, technique and experience from a disk... and then reaping the same rewards! "lol sorry doc, sucks for you!" Now the grindfest and repetitive crap is not hardcore at all. Many people get that confused, but the grindfest was the solution for casuals to become "hardcore" by doing something easy, yet repetitive and time consuming, to achieve a high level of rewards, rather than doing something challenging for that same level of rewards. This just carried over between games because it was simple and gave game devs a way to gain both a hardcore audience, without alienating casual players in the same game. ( for the $$$) Sad thing is that this method as been taken to the extremes with so many games, hardcore players no longer are even welcomed. Well, they can't really create those really pricey games that only 10% of folks can successfully play & as far as games that last multiple years, the times have changed and players themselves no longer have either time or patience to carry newcomers, so yeah, they bring new toys for as long as they can for the vets, and give the old stuff "for free" to the newcomers. But that's not specific to ME, because everyone has to get the same toys following the same path & better players who can play platinum are in practical terms the only ones that will get access to anything they want from the loot pool. I am sorry you do not find games (or you do and chose to hang around here by the reasons of your own) but neither do I, as a casual player, find the games I want to play (short SP games with your own char & good story and exotic settings) so I have to compromise & try MP - and all for the same reason of games being a huge investment that they won't put up for a niche audience. What can you do, money has to be made.
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Post by tyke on Aug 2, 2017 22:10:01 GMT
I stopped playing as soon as they massively bloated the inventory, I'd already reduced play when they put the "S" weapon bloat in.I just couldn't take the excessively stupid decisions which compounded the previous ones like gimped characters until rank X.
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Post by geek on Aug 2, 2017 22:53:08 GMT
I put almost 1k hours into ME3. I'm not sure if I'll make it to 40 this time.
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treoir
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 528 Likes: 468
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treoir
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by treoir on Aug 3, 2017 21:53:49 GMT
People finish all games sooner or later.
Two years here depends on how much I might like other games, how much people here might make things toxic for me and other random issues (like how I feel).
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Schachmatt123
N3
Games: Mass Effect Trilogy, KOTOR
Origin: Schachmatt123
Posts: 336 Likes: 1,135
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Sept 19, 2024 1:38:35 GMT
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Mass Effect Trilogy, KOTOR
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Post by Schachmatt123 on Aug 5, 2017 8:22:42 GMT
I really wanted to give the game a chance, even after 1.09. At least until support officially ends so I could play all maps/kits. I liked several aspects of the game (I'm looking at you, Ponytail, Human Vanguard, Asari Sentinel and Kineticist).
In order to play this game for an extended period and receive at least a certain satisfaction, there are many requirements. Earning mission funds on a regular basis in order to unlock stuff exclusively hidden behind MF. So several games every day are a must. Assigning strike teams to missions also is a must. The stuff hidden behind ingame credits also needs to be earned. So several additional games every day, preferable platinum.
Let's see if I really want to do this anymore. The overall loot pool has been poluted beyond recognition, and the MF exclusive weapon mods are mostly useless because horribly "balanced". Platinum pug's are horrible, and 100k packs contains crappy lvl 1 and lvl 2 boosters that are suboptimal for platinum. I could play with friends, but this get's boring very fast. No regionlock in ME3 allowed for far more variety in both FL contacts and random players.
On top of that they've pretty much confirmed that the sound glitch won't be patched. Do I want to play a game when it's sure that the sound will completely stop working every few games? With absolutely no fault from my side (wrong drivers, setup etc.)? Not that it was a known issue with the frostbite engine to begin with (Battlefield 4 has the same problem)...
I really see no point in wasting my time with assigning strike teams, searching for at least decent platinum pug's, unlocking inferior loot or playing a muted game anymore.
#officially retired
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Scathane
N4
Space Pirate
🚀🥃🏴☠
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Origin: Scathane
Posts: 1,539 Likes: 3,093
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Nov 27, 2024 19:26:39 GMT
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
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Post by Scathane on Aug 5, 2017 8:29:40 GMT
I really wanted to give the game a chance, even after 1.09. At least until support officially ends so I could play all maps/kits. I liked several aspects of the game (I'm looking at you, Ponytail, Human Vanguard, Asari Sentinel and Kineticist). In order to play this game for an extended period and receive at least a certain satisfaction, there are many requirements. Earning mission funds on a regular basis in order to unlock stuff exclusively hidden behind MF. So several games every day are a must. Assigning strike teams to missions also is a must. The stuff hidden behind ingame credits also needs to be earned. So several additional games every day, preferable platinum. Let's see if I really want to do this anymore. The overall loot pool has been poluted beyond recognition, and the MF exclusive weapon mods are mostly useless becaused horribly "balanced". Platinum pug's are horrible, and 100k packs contains crappy lvl 1 and lvl 2 boosters that are suboptimal for platinum. I could play with friends, but this get's boring very fast. No regionlock in ME3 allowed for far more variety in both FL contacts and random players. On top of that they've pretty much confirmed that the sound glitch won't be patched. Do I want to play a game when it's sure that the sound will completely stop working every few games? With absolutely no fault from my side (wrong drivers, setup etc.)? Not that it was a known issue with the frostbite engine to begin with (Battlefield 4 has the same problem)... I really see no point in wasting my time with assigning strike teams, searching for at least decent platinum pug's, unlocking inferior loot or playing a muted game anymore. #officially retired Fair enough. You'll be missed in the Europe pug scene, though...
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Deleted
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Post by Deleted on Aug 5, 2017 8:35:37 GMT
MEAMP is a good game to drop in daily for a few rounds in the morning while drinking coffee. You do those daily challenges, unlock 1-2 premium packs and log off.
A "slight edge" kind of way to progress with your manifest, but doing so you can eventually unlock everything in ~ 1 year without feeling fed up with MEAMP.
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Post by Deleted on Aug 5, 2017 17:10:59 GMT
I haven't logged in for about a week now, and feel no compulsion to do so in the foreseeable future.
I'm a bit surprised, but I haven't even bothered to send strike teams or buy the new equipment released this week.
I finished all of the weapon and power challenges. It seems like with no other goals in mind, the gameplay itself just isn't fun enough to keep me invested. If I'd been playing with a group of friends, they might keep me interested, but since I've always pugged... meh.
That's not to say I'll never ever play it again, but I sure don't see it happening anytime soon. Every time I think about playing a bit, I just sort of end up going, "bleah", and doing something else instead. I might do another SP run or 2, and it's conceivable that I might drop into an Apex mission in the process.
So, pretty much... #retired
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