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Post by ddrguy300 on Aug 2, 2017 18:29:52 GMT
Has anyone asked if they've considered changing how charge weapons work? If they just made it so that charge guns will charge whenever the trigger is being held RATHER THAN only be able to charge with the requirement of the fire button going from not held to held I don't understand the difference. In order to enter the state "trigger being held" you must have previously been in the state "trigger not being held", right? The difference being: If I've successfully charged a weapon and let's say I jump and the charge goes away when I land. Even though I never let go of the trigger, the gun will not charge up again until I release it and hold it again. Another example: Firing a charged weapon - after it fires, if I immediately hold down the trigger again, it will not count toward a charge. There is a very specific window where you can charge a weapon again AFTER the fire animation has been executed. This leaves it up to the player to try and guess that time trying to get to the earliest time to hold the trigger resulting in either a successfully timed charge that takes a lot of unneeded focus away and that might happen 1/3 times OR you think you've held the trigger down properly, go to release it, and have nothing happen because the window was missed. This makes the gun go "duh, how do dps?" while dudes are trying to kill you. Removing this "appropriate charge window time only" mechanic would really aid in increasing the pool of viable gun options. Because this is largely why charge guns suck right now. We get this fixed, then I feel we can talk about fixing things like charge canceling and the Venom. What I described is a majority of the charge weapons handicap. Because it makes they're theoretical dps non existent. The only guess work/manual dps input should be when the gun is fully charged - when to release the trigger. Not when to release the trigger AND when to hold the trigger.
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Post by ddrguy300 on Aug 2, 2017 18:31:51 GMT
Stream confirmed for tomorrow (Thursday 3 August 2017) at the usual time. Batarian Vanguard is being released! Hell yes, my saved credits will be all worth it. Not sure I would have been able to hang on much longer had this kit not been dropping. Would not mind at least one extra kit dropped though. To at least prove a degree of listening.
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Post by JRandall0308 on Aug 2, 2017 18:39:10 GMT
I don't understand the difference. In order to enter the state "trigger being held" you must have previously been in the state "trigger not being held", right? The difference being: If I've successfully charged a weapon and let's say I jump and the charge goes away when I land. Even though I never let go of the trigger, the gun will not charge up again until I release it and hold it again. [snip, snip] Ah, thanks for the explanation. I will add this to the backlog.
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monk
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by monk on Aug 2, 2017 18:51:22 GMT
New to all this, sorry if wrong place or not in right place:
Bulwark when active has a Blue Mist aura, this is extremely difficult to see when a Kineticist is in Ascension mode as they are both blue and the Kineticist aura is more bright (overwhelms the Bulwark aura). Would it be possible to change this to something more easily visible?
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Post by JRandall0308 on Aug 2, 2017 19:03:00 GMT
New to all this, sorry if wrong place or not in right place: Bulwark when active has a Blue Mist aura, this is extremely difficult to see when a Kineticist is in Ascension mode as they are both blue and the Kineticist aura is more bright (overwhelms the Bulwark aura). Would it be possible to change this to something more easily visible? Good question! As explained in the boilerplate section of the first post in this thread, I gather up the questions and ask some of them on the Twitch streams. Everything that didn't get asked goes in a backlog I maintain on Google Drive.
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Origin: KenjiJU
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Post by Uchimura on Aug 2, 2017 19:13:26 GMT
New to all this, sorry if wrong place or not in right place: Bulwark when active has a Blue Mist aura, this is extremely difficult to see when a Kineticist is in Ascension mode as they are both blue and the Kineticist aura is more bright (overwhelms the Bulwark aura). Would it be possible to change this to something more easily visible? Had no idea Bulwark did that.. thanks
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101/210 UR (Classic)
Origin: KenjiJU
Posts: 717 Likes: 1,153
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Post by Uchimura on Aug 2, 2017 20:46:28 GMT
So all standard rares are X for me.. If we get a new rare weapon tomorrow, I should probably record my packs to see the difference in chance of getting the new regular weapon vs variants. It should be more than 90% chance for me to get the new rare until it's maxed if I'm using the 100k packs.
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Post by JRandall0308 on Aug 3, 2017 0:40:16 GMT
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Post by konfeta on Aug 3, 2017 0:44:09 GMT
I got a good question.
Why the hell aren't Bronze/Silver daily challenges take credit for completing higher difficulty waves? Literally every other game I ever played that included rewards for playing a specific difficulty gave credit if you played the higher.
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Post by angrybobh on Aug 3, 2017 2:04:48 GMT
I got a good question. Why the hell aren't Bronze/Silver daily challenges take credit for completing higher difficulty waves? Literally every other game I ever played that included rewards for playing a specific difficulty gave credit if you played the higher. Yeah. I feel like I'm wasting my time playing bronze or silver. If I play on gold, silver, or bronze there is a 100% chance of victory but very different payouts for nearly the same amount of time.
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Fly In The Lotion
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It's not a lie if you believe it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: FlyInTheLotion
XBL Gamertag: N7 Swan Killer (retired)
Prime Posts:
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Post by Fly In The Lotion on Aug 3, 2017 7:12:13 GMT
Could we get an in-game notification on progress updates or completed challenges, like in ME3? Like once we complete Shotgun Mastery, it would pop up on the screen..etc
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Post by JRandall0308 on Aug 3, 2017 12:43:28 GMT
The question about Challenges counting on lower difficulty levels is in the backlog. There is a notification of completed Challenges at the bottom of the lobby when you finish a match. (Not during the game, though, if that's what you were asking?) Speaking of that backlog: for this week I am focusing on questions in a few top categories that we voted on a while ago. You can see these in the second post of this thread, above the double-line. Everything below that line is not getting asked (and most likely I won't get through everything above the line, anyway) until a future iteration.
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vomder
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: vomder
XBL Gamertag: killer of stars
PSN: vomder
Posts: 396 Likes: 736
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Post by vomder on Aug 3, 2017 13:57:17 GMT
I'd like to know player numbers (overall, trends, etc) but, given how they are about answering probably wouldn't get an answer. Even though better competing services offer the same information without problem.
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Post by seductivewizard on Aug 3, 2017 14:27:06 GMT
THE MOST IMPORTANT QUESTION WOULD BE......
Can they combine the player pool from the three different platforms Xbox, PS4 and PC on online lobbies, for platinum difficulty atleast? For ME3, everyone was on PC. Now, the player pool is split 3 ways (Xbox, PC, PS4). I usually play with my friends, but, i tried to pug yesterday and platinum pugs on PC are scarce.
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Post by paunchycyclops on Aug 3, 2017 15:16:41 GMT
THE MOST IMPORTANT QUESTION WOULD BE...... Can they combine the player pool from the three different platforms Xbox, PS4 and PC on online lobbies, for platinum difficulty atleast? For ME3, everyone was on PC. Now, the player pool is split 3 ways (Xbox, PC, PS4). I usually play with my friends, but, i tried to pug yesterday and platinum pugs on PC are scarce. The answer is no. This is not a Bioware or an EA thing, it's a console manufacturer thing.
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Post by shinobiwan on Aug 3, 2017 15:21:03 GMT
THE MOST IMPORTANT QUESTION WOULD BE...... Can they combine the player pool from the three different platforms Xbox, PS4 and PC on online lobbies, for platinum difficulty atleast? For ME3, everyone was on PC. Now, the player pool is split 3 ways (Xbox, PC, PS4). I usually play with my friends, but, i tried to pug yesterday and platinum pugs on PC are scarce. The answer is no. This is not a Bioware or an EA thing, it's a console manufacturer thing. No it's not. SFV allows PC and PS4 players to play each other. BW doesn't have the infrastructure necessary for that set up though, so it's not going to happen.
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Post by seductivewizard on Aug 3, 2017 15:40:22 GMT
The answer is no. This is not a Bioware or an EA thing, it's a console manufacturer thing. No it's not. SFV allows PC and PS4 players to play each other. BW doesn't have the infrastructure necessary for that set up though, so it's not going to happen. Can you elaborate on this required infrastructure?
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Post by shinobiwan on Aug 3, 2017 15:42:44 GMT
No it's not. SFV allows PC and PS4 players to play each other. BW doesn't have the infrastructure necessary for that set up though, so it's not going to happen. Can you elaborate on this required infrastructure? SFV appears to use separate servers to circumvent some of the built-in connectivity functionality of ps+. MEA is peer to peer so I doubt it could work.
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Post by seductivewizard on Aug 3, 2017 16:07:48 GMT
Can you elaborate on this required infrastructure? SFV appears to use separate servers to circumvent some of the built-in connectivity functionality of ps+. MEA is peer to peer so I doubt it could work. It should be EASIER to combine platforms on peer to peer
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Post by JRandall0308 on Aug 3, 2017 16:10:36 GMT
Assault Loadout equipment in the store. Rare, 120 MF. +15% AR and Shotgun damage.
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Post by JulianVerse on Aug 3, 2017 16:13:37 GMT
I'm sorry, but I used to work at starbucks and all I see is when you write SFV is sugar free vanilla.
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Post by crashsuit on Aug 3, 2017 16:28:47 GMT
Maybe someone could mention that they need to remind the app team to push the new update.
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Post by JRandall0308 on Aug 3, 2017 16:32:13 GMT
Batarian Vanguard (UR) and Shorty shotgun (also UR) visible in the app. Shorty apparently fires 3-round bursts which is interesting. P.S. crashsuit in my app the BatVan is using the Angara graphic... guess this explains what happens before the app is updated: it uses some other placeholder graphic.
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Post by shinobiwan on Aug 3, 2017 16:34:41 GMT
Bioware advertises a new char but leaves the MF store at UR guns. SMH. Bioware, you make it really hard to stay loyal.
Also three repeat equipments AGAIN?! FFS
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Post by onehitparry on Aug 3, 2017 16:36:37 GMT
Batarian Vanguard (UR) and Shorty shotgun (also UR) visible in the app. Shorty apparently fires 3-round bursts which is interesting. P.S. crashsuit in my app the BatVan is using the Angara graphic... guess this explains what happens before the app is updated: it uses some other placeholder graphic. I see they're doubling down on the manifest expansion by releasing another UR character (although I think this character was confirmed to UR before 1.09). Hopefully they'll look kindly on our pleas for mercy.
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