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Post by Zyurat on Aug 1, 2017 21:50:36 GMT
Source: PCGamerIt doesn't sound like there will be layoffs, but the studio that made Mass Effect: Andromeda will be no more.
BioWare Montreal was relegated to a "support studio" role back in May, following the tepid reaction to Mass Effect: Andromeda, a reduction in status that saw a number of its employees moved to the also-Montreal-based EA Motive. During a conference call earlier this month, however, EA CFO Blake Jorgensen revealed something deeper was going on when he said that the entire studio had actually been moved into Motive's offices. "We're building out a new studio in Montreal, as we've told everyone. And we've hired over 100 people into that studio that are brand-new to EA. This is to build the new IP around Jade Raymond's team that she's been building," Jorgensen said. "It's a wonderful new addition to our team. And we brought our BioWare Montreal team into that same facility. So they now all sit in one new studio together." And if you get the feeling that maintaining two studios in one building isn't a situation that's likely to last—especially when one of them has recently been downgraded to a supporting role—well, you're on to something. EA confirmed in a statement sent to Techraptor that BioWare Montreal is being folded entirely into Motive. "The teams in EA Worldwide Studios are packed with talent, and more than ever, we’re driving collaboration between studios on key projects. With multiple major projects in development in Montreal, we are merging BioWare Montreal with Motive Studios. This is an ongoing process, but there are many exciting roles and opportunities for everyone on the team," EA said. "BioWare continues its work on new titles – including the highly-anticipated game, Anthem. What’s coming next for BioWare is very exciting, and we’re thrilled to have Casey Hudson returning to lead the studios in Edmonton and Austin.” EA Motive, founded by former Assassin's Creed creator Jade Raymond, is currently working on Star Wars Battlefront 2, as well as an untitled Star Wars project being developed in conjunction with Visceral.
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Post by monk on Aug 1, 2017 21:57:47 GMT
Can we assume that EA Motive will then take over for content, update and maintenance of ME:A in the future?
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Post by Deleted on Aug 1, 2017 22:06:16 GMT
Some of the crew who worked on MEA work at the Edmonton office, others in Austin.
The bulk of BioWare Montreal has been merged into Motive, but I'd guess they still have an ME core team elsewhere.
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Post by Deleted on Aug 1, 2017 22:13:34 GMT
Perhaps some people from EA Motive will take over overall work related to support of ME:A? Maybe they will eventually be the ones to make SP DLC?
We will see. Maybe EA is keeping it quiet to surprise us in a positive way (its EA, I know, but maybe they seen some light?)
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Post by mrfuddyduddy on Aug 1, 2017 22:31:57 GMT
Not sure if I should be excited we might actually get some meaty content that isn't just some regurgitated bullsh**, or disappointed that we might not see any more content period.
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Post by shinobiwan on Aug 1, 2017 22:39:35 GMT
Perhaps some people from EA Motive will take over overall work related to support of ME:A? Maybe they will eventually be the ones to make SP DLC? We will see. Maybe EA is keeping it quiet to surprise us in a positive way (its EA, I know, but maybe they seen some light?) I don't think that's being fair. Look, put yourself in EA's shoes. You've dumped $50 million into a project and given the team five years (an eternity in this field) and free creative control over developing the game. They squander 3+ years on procedurally generated worlds, an idea that was never realistic for even an experienced studio, let alone cutting its teeth on its first complete game. They make rookie mistakes on locking in development software. They lose people in leadership positions and don't replace them. They turn out a game in an atrocious state at launch. By even the most optimistic accounts I've seen, sales are below projections by about 20%. Why on earth would you continue to invest in that studio/game? All signs indicate that further investment will only have bad returns and further damage the brand. The only support we've seen is in multiplayer, and although they implemented changes handed to them on a silver platter, their independent process has led to bullshit like the variant weapon loot pool that has only further damaged credibility with the consumer base. Can't pin this on EA.
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Post by RonnieBlastoff on Aug 1, 2017 22:47:12 GMT
Perhaps some people from EA Motive will take over overall work related to support of ME:A? Maybe they will eventually be the ones to make SP DLC? We will see. Maybe EA is keeping it quiet to surprise us in a positive way (its EA, I know, but maybe they seen some light?) I don't think that's being fair. Look, put yourself in EA's shoes. You've dumped $50 million into a project and given the team five years (an eternity in this field) and free creative control over developing the game. They squander 3+ years on procedurally generated worlds, an idea that was never realistic for even an experienced studio, let alone cutting its teeth on its first complete game. They make rookie mistakes on locking in development software. They lose people in leadership positions and don't replace them. They turn out a game in an atrocious state at launch. By even the most optimistic accounts I've seen, sales are below projections by about 20%. Why on earth would you continue to invest in that studio/game? All signs indicate that further investment will only have bad returns and further damage the brand. The only support we've seen is in multiplayer, and although they implemented changes handed to them on a silver platter, their independent process has led to bullshit like the variant weapon loot pool that has only further damaged credibility with the consumer base. Can't pin this on EA. You can pin it all on me. But seriously though, this same shyt went down what 5 years ago no? If anything I think it was worse then.
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Post by Uchimura on Aug 1, 2017 23:05:38 GMT
Look, put yourself in EA's shoes.
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Post by Transcended One on Aug 1, 2017 23:09:51 GMT
Perhaps some people from EA Motive will take over overall work related to support of ME:A? Maybe they will eventually be the ones to make SP DLC? We will see. Maybe EA is keeping it quiet to surprise us in a positive way (its EA, I know, but maybe they seen some light?) I don't think that's being fair. Look, put yourself in EA's shoes. You've dumped $50 million into a project and given the team five years (an eternity in this field) and free creative control over developing the game. They squander 3+ years on procedurally generated worlds, an idea that was never realistic for even an experienced studio, let alone cutting its teeth on its first complete game. They make rookie mistakes on locking in development software. They lose people in leadership positions and don't replace them. They turn out a game in an atrocious state at launch. By even the most optimistic accounts I've seen, sales are below projections by about 20%. Why on earth would you continue to invest in that studio/game? All signs indicate that further investment will only have bad returns and further damage the brand. The only support we've seen is in multiplayer, and although they implemented changes handed to them on a silver platter, their independent process has led to bullshit like the variant weapon loot pool that has only further damaged credibility with the consumer base. Can't pin this on EA. Despite being the atrocity it was on launch, I recalled reading recently that MEA was quite succesful, and made "profit"?
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Post by shinobiwan on Aug 1, 2017 23:13:57 GMT
I don't think that's being fair. Look, put yourself in EA's shoes. You've dumped $50 million into a project and given the team five years (an eternity in this field) and free creative control over developing the game. They squander 3+ years on procedurally generated worlds, an idea that was never realistic for even an experienced studio, let alone cutting its teeth on its first complete game. They make rookie mistakes on locking in development software. They lose people in leadership positions and don't replace them. They turn out a game in an atrocious state at launch. By even the most optimistic accounts I've seen, sales are below projections by about 20%. Why on earth would you continue to invest in that studio/game? All signs indicate that further investment will only have bad returns and further damage the brand. The only support we've seen is in multiplayer, and although they implemented changes handed to them on a silver platter, their independent process has led to bullshit like the variant weapon loot pool that has only further damaged credibility with the consumer base. Can't pin this on EA. Despite being the atrocity it was on launch, I recalled reading recently that MEA was quite succesful, and made "profit"? I think they're misinterpreting the statements made at the earnings call. On my way out now but I'll explain later. Need to interpret those statements literally.
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Post by mushroomtagger on Aug 2, 2017 1:34:56 GMT
Can we assume that EA Motive will then take over for content, update and maintenance of ME:A in the future? let's hope so. There's still work to be done for MP.
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Post by Jeremiah12LGeek on Aug 2, 2017 2:07:03 GMT
"Being merged" seems like a pleasant euphemism for "Doesn't exist anymore."
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Post by ddrguy300 on Aug 2, 2017 2:14:27 GMT
I don't think that's being fair. Look, put yourself in EA's shoes. You've dumped $50 million into a project and given the team five years (an eternity in this field) and free creative control over developing the game. They squander 3+ years on procedurally generated worlds, an idea that was never realistic for even an experienced studio, let alone cutting its teeth on its first complete game. They make rookie mistakes on locking in development software. They lose people in leadership positions and don't replace them. They turn out a game in an atrocious state at launch. By even the most optimistic accounts I've seen, sales are below projections by about 20%. Why on earth would you continue to invest in that studio/game? All signs indicate that further investment will only have bad returns and further damage the brand. The only support we've seen is in multiplayer, and although they implemented changes handed to them on a silver platter, their independent process has led to bullshit like the variant weapon loot pool that has only further damaged credibility with the consumer base. Can't pin this on EA. You can pin it all on me. But seriously though, this same shyt went down what 5 years ago no? If anything I think it was worse then. Granted there's a bit of rose colored glasses as far was ME3MP's memory goes... But as my memory serves, there was a lot of BS pre Retaliation. Then Retaliation dropped and it pretty much made up for a lot of the crap. Ignoring the direct scheduled support, actual DLC (including weekly kit drops from Retaliation), comparatively diverse kits, and not giving us bs recycled versions of guns, then maybe you can make the argument that the negatives of Andromeda are on par with those from ME3. "On par" and "maybe" being the key words.
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Post by RonnieBlastoff on Aug 2, 2017 2:27:41 GMT
You can pin it all on me. But seriously though, this same shyt went down what 5 years ago no? If anything I think it was worse then. Granted there's a bit of rose colored glasses as far was ME3MP's memory goes... But as my memory serves, there was a lot of BS pre Retaliation. Then Retaliation dropped and it pretty much made up for a lot of the crap. Ignoring the direct scheduled support, actual DLC (including weekly kit drops from Retaliation), comparatively diverse kits, and not giving us bs recycled versions of guns, then maybe you can make the argument that the negatives of Andromeda are on par with those from ME3. "On par" and "maybe" being the key words. I don't know, even before release, all I wanted was to play the vanguard, 1/6th of the starting available MP characters at the release of the game. 1/6th of the game not being even playable for however long it was before they fixed it. 1/6th of my bacon cheeseburger was eaten when the waiter brought it to my table....imo andromeda has not even come close to that feeling of "dread" when I realized how crap ME3MP was. Especially since it was the 1st MEMP. I actually expected some :poop: in andromeda because of ME3MP (thought they'd learn from their mistakes, and in doing so I made one...) perhaps that is why I don't see it being as terrible. Only my opinion though.
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Post by xaijin on Aug 2, 2017 2:51:22 GMT
Can we assume that EA Motive will then take over for content, update and maintenance of ME:A in the future? Maintenance yes, everything else no.
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Post by xaijin on Aug 2, 2017 2:55:40 GMT
You can pin it all on me. But seriously though, this same shyt went down what 5 years ago no? If anything I think it was worse then. Granted there's a bit of rose colored glasses as far was ME3MP's memory goes... But as my memory serves, there was a lot of BS pre Retaliation. Then Retaliation dropped and it pretty much made up for a lot of the crap. Ignoring the direct scheduled support, actual DLC (including weekly kit drops from Retaliation), comparatively diverse kits, and not giving us bs recycled versions of guns, then maybe you can make the argument that the negatives of Andromeda are on par with those from ME3. "On par" and "maybe" being the key words. For content? Bullshit. For balance? Yes, there was a lot of complaints about balance and implementation, but the Build Team was completely upfront about how much money and time/resources they had to do stuff which is why 70% of 3MP's after-market content was recycled ME2 assets with even more downgraded textures so they could fit on the ps3's completely shit memory scheme and as it turns out not even that worked 100%, via collectors; but as for updates and content, ME3 had two packs that were never even scheduled because of the amount of money that 3mp was making, so your indigo colored glasses are evidently cracked.
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Post by ddrguy300 on Aug 2, 2017 3:16:58 GMT
Granted there's a bit of rose colored glasses as far was ME3MP's memory goes... But as my memory serves, there was a lot of BS pre Retaliation. Then Retaliation dropped and it pretty much made up for a lot of the crap. Ignoring the direct scheduled support, actual DLC (including weekly kit drops from Retaliation), comparatively diverse kits, and not giving us bs recycled versions of guns, then maybe you can make the argument that the negatives of Andromeda are on par with those from ME3. "On par" and "maybe" being the key words. For content? Bullshit. For balance? Yes, there was a lot of complaints about balance and implementation, but the Build Team was completely upfront about how much money and time/resources they had to do stuff which is why 70% of 3MP's after-market content was recycled ME2 assets with even more downgraded textures so they could fit on the ps3's completely shit memory scheme and as it turns out not even that worked 100%, via collectors; but as for updates and content, ME3 had two packs that were never even scheduled because of the amount of money that 3mp was making, so your indigo colored glasses are evidently cracked. So... I'm confused. Are you trying to make the argument that Andromeda is better based on a resource availability-time management scale? Honestly I'm not sure which one your defending. Forgive me for being lost.
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Post by jloco11 on Aug 2, 2017 4:14:16 GMT
For those getting your hopes up.... you don't "merge" 1 studio into another with the intention of having the new studio take over support for a critically and financially underwhelming game.
What makes more sense, adding resources to a game that probably doesn't have a much longer shelf life, or putting the majority of your resources into the upcoming game that you hope will be a success?
They'll take care of balance issues, and basic maintenance. But at some point, that will end and the new game will be studio's full focus.
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Post by Scathane on Aug 2, 2017 4:45:24 GMT
Generally speaking, companies merge subsidiairies with synergy in mind. Ideally, performance would increase and cost would decrease, giving more return per buck spent.
Ideally, for there are also reports that 80% of all mergers fail to that end. That hasn't stopped executive boards across the world from practising it, though...
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Post by Pounce de León on Aug 2, 2017 9:12:30 GMT
For those getting your hopes up.... you don't "merge" 1 studio into another with the intention of having the new studio take over support for a critically and financially underwhelming game. What makes more sense, adding resources to a game that probably doesn't have a much longer shelf life, or putting the majority of your resources into the upcoming game that you hope will be a success? They'll take care of balance issues, and basic maintenance. But at some point, that will end and the new game will be studio's full focus. Ye, it's more like cleaning up the mess. MEA didn't really meet the expectations of a top franchise in the market. Now the "production assets" shift to other projects with potentially higher success.
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Post by JRandall0308 on Aug 2, 2017 12:42:59 GMT
You're a week late with this, but enjoy the attention I guess.
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Post by shinobiwan on Aug 2, 2017 13:51:43 GMT
I don't think that's being fair. Look, put yourself in EA's shoes. You've dumped $50 million into a project and given the team five years (an eternity in this field) and free creative control over developing the game. They squander 3+ years on procedurally generated worlds, an idea that was never realistic for even an experienced studio, let alone cutting its teeth on its first complete game. They make rookie mistakes on locking in development software. They lose people in leadership positions and don't replace them. They turn out a game in an atrocious state at launch. By even the most optimistic accounts I've seen, sales are below projections by about 20%. Why on earth would you continue to invest in that studio/game? All signs indicate that further investment will only have bad returns and further damage the brand. The only support we've seen is in multiplayer, and although they implemented changes handed to them on a silver platter, their independent process has led to bullshit like the variant weapon loot pool that has only further damaged credibility with the consumer base. Can't pin this on EA. Despite being the atrocity it was on launch, I recalled reading recently that MEA was quite succesful, and made "profit"? I flipped through the earnings call transcript a bit ago. From what I recall, they said only that revenue was up about 10% year over year, and that MEA was a substantial contributor to those revenues. What that means specifically is that over the same period last year, revenues are up 10%. But I don't know offhand if they released to comparably large titles in the same period last year. So I can't tell if 10% increase is good or bad because I don't know what was going on over the same period last year. And this period includes a title from a core IP that's been in the works for five years and was expected to be a major revenue driver, so modest 10% YoY growth could be very problematic if nothing comparably big was launched in the previous period. EA was conspicuously silent as to whether that met, exceeded, or fell below projections. Also, the statement that MEA was a "significant contributor" to revenues is basically meaningless. They launched two major titles in the quarter (MEA and FIFA), and both were obviously going to be "significant contributors" to quarterly revenues no matter how far off they were from projections, unless one of them sold next to nothing (basically impossible given the status of both franchises). So, we really don't know. They gave the good news that they could and were silent as to other facts necessary to evaluate whether the game was financially successful or not. I don't see anyone really engaging with any of this. Just citing an overall 10% revenue increase for the quarter really doesn't say one way or the other how MEA did.
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BSN's #1 furfag
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Post by Zyurat on Aug 2, 2017 14:27:36 GMT
You're a week late with this, but enjoy the attention I guess. Randall, you're being an ass again! I was informed yesterday, and immediately posted this in the forum. Seems most people excluding you didn't know either. (you told us to tell you when you behave like an ass)
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Post by Transcended One on Aug 2, 2017 14:38:51 GMT
Despite being the atrocity it was on launch, I recalled reading recently that MEA was quite succesful, and made "profit"? I flipped through the earnings call transcript a bit ago. From what I recall, they said only that revenue was up about 10% year over year, and that MEA was a substantial contributor to those revenues. What that means specifically is that over the same period last year, revenues are up 10%. But I don't know offhand if they released to comparably large titles in the same period last year. So I can't tell if 10% increase is good or bad because I don't know what was going on over the same period last year. And this period includes a title from a core IP that's been in the works for five years and was expected to be a major revenue driver, so modest 10% YoY growth could be very problematic if nothing comparably big was launched in the previous period. EA was conspicuously silent as to whether that met, exceeded, or fell below projections. Also, the statement that MEA was a "significant contributor" to revenues is basically meaningless. They launched two major titles in the quarter (MEA and FIFA), and both were obviously going to be "significant contributors" to quarterly revenues no matter how far off they were from projections, unless one of them sold next to nothing (basically impossible given the status of both franchises). So, we really don't know. They gave the good news that they could and were silent as to other facts necessary to evaluate whether the game was financially successful or not. I don't see anyone really engaging with any of this. Just citing an overall 10% revenue increase for the quarter really doesn't say one way or the other how MEA did. Yeah I went through the dedicated topic on General Discussion myself, and it was OP's interpretation of EA that MEA was a financial success. It was a major contributor to EA's earnings which were better than last year when we had Mirror's Edge among others. To call MEA a financial success would be an optimistic assumption, but it doesn't look like it's an outright failure in that regard.
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Post by shinobiwan on Aug 2, 2017 14:42:45 GMT
I flipped through the earnings call transcript a bit ago. From what I recall, they said only that revenue was up about 10% year over year, and that MEA was a substantial contributor to those revenues. What that means specifically is that over the same period last year, revenues are up 10%. But I don't know offhand if they released to comparably large titles in the same period last year. So I can't tell if 10% increase is good or bad because I don't know what was going on over the same period last year. And this period includes a title from a core IP that's been in the works for five years and was expected to be a major revenue driver, so modest 10% YoY growth could be very problematic if nothing comparably big was launched in the previous period. EA was conspicuously silent as to whether that met, exceeded, or fell below projections. Also, the statement that MEA was a "significant contributor" to revenues is basically meaningless. They launched two major titles in the quarter (MEA and FIFA), and both were obviously going to be "significant contributors" to quarterly revenues no matter how far off they were from projections, unless one of them sold next to nothing (basically impossible given the status of both franchises). So, we really don't know. They gave the good news that they could and were silent as to other facts necessary to evaluate whether the game was financially successful or not. I don't see anyone really engaging with any of this. Just citing an overall 10% revenue increase for the quarter really doesn't say one way or the other how MEA did. Yeah I went through the dedicated topic on General Discussion myself, and it was OP's interpretation of EA that MEA was a financial success. It was a major contributor to EA's earnings which were better than last year when we had Mirror's Edge among others. To call MEA a financial success would be an optimistic assumption, but it doesn't look like it's an outright failure in that regard. I mean, we just can't tell based on the info released. It was one of two major releases and was always going to be a "significant contributor." We don't know the breakdown among the titles or where expectations were. Any conclusion (either way) is completely groundless based on the contents of the call. Was Mirror's Edge released in exactly the same quarter? If not, it's not part of the YoY comparison. Also I don't think Mirror's Edge is comparable to ME or FIFA but maybe I'm wrong about that.
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