inherit
4007
0
3,854
kotoreffect3
1,753
March 2017
kotoreffect3
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
|
Post by kotoreffect3 on Aug 24, 2017 18:37:31 GMT
I don't know when or if we will get another Mass Effect game but when and if we do I think we can all agree it needs to have a development team commited to whatever direction they want to take it in whether it is more like ME1/MEA or ME2/ME3. List things you would like to see in the next game, whether they be things the trilogy had or things Andromeda had or changes you would like to make.
1. Have a clear set direction early on what you want to do with the game both in terms of story and gameplay mechanics. The earlier you commit the more time you have to maximize the quality of what you are doing.
2. Bring squad interactivity back to combat. The loss of the power wheel really lessened the combat experience overall for me. In the trilogy I could tell when Garrus when to use his concussive shot or overload an enemy's shields. I could also tell him when to switch to his sniper rifle or assault rifle. I felt like a real squad leader. In MEA I can only tell the squad where to go and that is it. Instead of a squad they just feel like AI fighting by my side.
3. Speaking of the squad and squadmates. Bring back customization that everyone has been asking for since as far back as ME 2. Not only did the DA team manage to do it but they throught it back to the next level. It can be done and most people want it. I am not saying it even has to go as far as the DA team did but it would have been nice to be able to buy new sets of Armor for Vetra or Draak or to even get some real armor for Peebee.
4. Whether or not it is open world or linear I would say the community is pretty divided on it but either way if you are going one or the other commit to it and do a good job with it. If you insist of going open world (and yes I know it isn't truly open world but for the sake of this we will just say open world). Then do it right. Make the eviornments feel real and organic. Avoid the mmo like feel (this same advice can be given to the DA team). Personally I feel like you should go back to a linear style as it plays to your strengths more but if done right open world can work.
5. Ground vehicle. This is something that MEA did improve on over the trilogy. It was smart to bring in a developer that does racing games to design the vehicle and the vehicle physics. I did have fun whipping around on the nomad. Though next time having a canon like the mako would be nice. Also I would like to see enemy vehicles. Have vehicle on vehicle combat. I don't want to be the only vehicle that is actually driving somewhere on planet. In MEA we saw plenty of parked vehicles that were not going anywhere it would also make the environment feel alive and more immersive. This is something that happened in ME 1 as well with the parked vehicles.
6. Limit the length of the game. This is something that the DA team could also take into account. I felt both DAI and MEA were too big for their own good. The games in the Shepard trilogy took me roughly 25 to 30 hours to complete on first playthroughs before DLC. With DLC MEs 2 and 3 nearly doubled in length and took me 50 plus hours to complete respectively but those games were still only half as long as DAI/MEA were. I would rather have a 30 to 50 hour experience that is focused and captivating than a 100 hour exprience that feels bloated at times. Limit the game's length would allow you to focus on quality over quantity and deliver better pacing.
|
|
rapscallioness
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
Posts: 731 Likes: 1,531
inherit
223
0
1,531
rapscallioness
731
August 2016
rapscallioness
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
|
Post by rapscallioness on Aug 24, 2017 19:39:06 GMT
Shall we begin then? I guess so.
Okay, lemmessee:
1. Simple, put a character editing tool and stash box in the game from the beginning. You know we want this. Why must you struggle, BW? Shhh.
2. Armor/weapon squadmate customization. Not as big as DAI, but yes.
3. Larger and more impressive cityscaping. All this running through the desert BW has had me doing the past few years is wearing on me.
4. More diverse aliens and enemies that have an element of high strangeness, and do not need to rely on known, or projectile assault methods to...make their point. Leviathan could take you down with a thought. Come on now, put your back into it, BW.
5. More dynamic worlds, npc animations and routines. Seriously, the worlds are far too static. Same npc's in the same spot doing the same thing all the time. I mean, there's still that one drunk lady by the Eos shuttle port. She's just been there drunk for Idk how long. Weeks? She's still there drunk. Why has no one checked on her? What's happening?
I loved the environment hazards they introduced. Although, on Eos, after reading about that farmer that got blown away because of heavy Eos winds, I fully expected to encounter such dust winds. Introduce more interesting atmosphere variables within each world. Habitat 7 I thought was well done.
6. Respawning enemies in the exact same places is annoying. I've got this one group of Kett that keep respawning not too far downwind of one of the outposts. They're like bronchitis. I can't get rid of them.
7. If you have interesting and intriguing plotlines you want to explore, please do so in the main of game. Imo, some of the most interesting plot threads of MEA were at, or towards, the end of the game. And then you bailed on us. Not cool. If you have a story to tell, tell it. Don't assume there's going to be a tomorrow to wrap things up.
8. More sense of danger as we explore. I would like a sense of trepidation about the exploration. Knowing that at any moment something could come swooping down on you and you'd be in for the fight of your life. Not just another row, but a serious fight.
9. More interesting and nuanced "villains" with more interesting and nuanced motivations.
That's all I can think of right now.
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,004 Likes: 9,087
inherit
1561
0
9,087
Sanunes
Just a flip of the coin.
6,004
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Aug 24, 2017 19:41:23 GMT
While I agree with a lot of what you are saying, at times it is counter to what a lot of people want. If I had to make a list of what I want BioWare to do is fairly simple.
1) Ignore the community and make the game you want and not the game you think we want. To me that was something I saw all over both Dragon Age: Inquisition and Mass Effect: Andromeda they were squeezing every little thing the community has said they wanted to see in those franchises and it hurt the games overall.
Now I am not exactly sure what you want with #6. If you want a small more compact game I think that means really dropping the open world concept for open world style games are meant to be massive games that take close to a hundred if not more hours to complete. If you are talking about adding a timer to what is going on I would hate that in the game for I have never liked that style of mechanic it feels cheap and with BioWare they would tone everything down even further so you don't miss anything. Think of how people were upset about having to play (I think) only one MP match in Mass Effect 3 for the "Breath Destroy Ending" until they patched it with the Extended Cut.
One thing to consider with your wish list is there are reasons for what is done. Such as the "iconic looks", that is because they have unique body types for the party, the games that I have played where you can put your squad members in armor and change their look normally has them looking the exact same from the neck down so they don't have to recreate the armor for everyone and test it to make sure it works. It is also like the ground vehicle request as cool as I think it would be, it does mean they would have to cut something else out of the game to fit it into the game's memory. Most games use the full amount of memory on the consoles for one reason or another, with Andromeda it was to have the open worlds with only having the loading times when you landed or loaded into the planet. So something I would suggest is to have trade-offs as well for that is generally the problem developers have is finding what to sacrifice so something else can happen.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Aug 24, 2017 19:42:51 GMT
1. Make a game. Soon.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
5402
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Aug 24, 2017 19:45:19 GMT
I don't know when or if we will get another Mass Effect game but when and if we do I think we can all agree it needs to have a development team commited to whatever direction they want to take it in whether it is more like ME1/MEA or ME2/ME3. List things you would like to see in the next game, whether they be things the trilogy had or things Andromeda had or changes you would like to make. 1. Have a clear set direction early on what you want to do with the game both in terms of story and gameplay mechanics. The earlier you commit the more time you have to maximize the quality of what you are doing. 2. Bring squad interactivity back to combat. The loss of the power wheel really lessened the combat experience overall for me. In the trilogy I could tell when Garrus when to use his concussive shot or overload an enemy's shields. I could also tell him when to switch to his sniper rifle or assault rifle. I felt like a real squad leader. In MEA I can only tell the squad where to go and that is it. Instead of a squad they just feel like AI fighting by my side. 3. Speaking of the squad and squadmates. Bring back customization that everyone has been asking for since as far back as ME 2. Not only did the DA team manage to do it but they throught it back to the next level. It can be done and most people want it. I am not saying it even has to go as far as the DA team did but it would have been nice to be able to buy new sets of Armor for Vetra or Draak or to even get some real armor for Peebee. 4. Whether or not it is open world or linear I would say the community is pretty divided on it but either way if you are going one or the other commit to it and do a good job with it. If you insist of going open world (and yes I know it isn't truly open world but for the sake of this we will just say open world). Then do it right. Make the eviornments feel real and organic. Avoid the mmo like feel (this same advice can be given to the DA team). Personally I feel like you should go back to a linear style as it plays to your strengths more but if done right open world can work. 5. Ground vehicle. This is something that MEA did improve on over the trilogy. It was smart to bring in a developer that does racing games to design the vehicle and the vehicle physics. I did have fun whipping around on the nomad. Though next time having a canon like the mako would be nice. Also I would like to see enemy vehicles. Have vehicle on vehicle combat. I don't want to be the only vehicle that is actually driving somewhere on planet. In MEA we saw plenty of parked vehicles that were not going anywhere it would also make the environment feel alive and more immersive. This is something that happened in ME 1 as well with the parked vehicles. 6. Limit the length of the game. This is something that the DA team could also take into account. I felt both DAI and MEA were too big for their own good. The games in the Shepard trilogy took me roughly 25 to 30 hours to complete on first playthroughs before DLC. With DLC MEs 2 and 3 nearly doubled in length and took me 50 plus hours to complete respectively but those games were still only half as long as DAI/MEA were. I would rather have a 30 to 50 hour experience that is focused and captivating than a 100 hour exprience that feels bloated at times. Limit the game's length would allow you to focus on quality over quantity and deliver better pacing. Damn...I guess we do agree a lot of the same shit. I agree 100% on all points.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
5402
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Aug 24, 2017 19:53:51 GMT
To further on the open world map theme, I'd like to see the maps down sized some and remove the map location icons. Give me a real sense of exploration. Don't just hold my hand.
|
|
inherit
1274
0
3,438
sageoflife
1,576
August 2016
sageoflife
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
|
Post by sageoflife on Aug 24, 2017 20:02:34 GMT
When making LGBT characters, make sure you actually have those characters reviewed by people in the relevant demographic, so you can be sure that the portrayal actually is as respectful as you want it to be.
|
|
inherit
4007
0
3,854
kotoreffect3
1,753
March 2017
kotoreffect3
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
|
Post by kotoreffect3 on Aug 24, 2017 20:03:04 GMT
To further on the open world map theme, I'd like to see the maps down sized some and remove the map location icons. Give me a real sense of exploration. Don't just hold my hand. Smaller maps also would have freed up resources to make more maps. It could have given the game more variety and a more real sense of exploration. Havarl was my favorite planet and it was the smallest.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
5402
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Aug 24, 2017 20:08:29 GMT
To further on the open world map theme, I'd like to see the maps down sized some and remove the map location icons. Give me a real sense of exploration. Don't just hold my hand. Smaller maps also would have freed up resources to make more maps. It could have given the game more variety and a more real sense of exploration. Havarl was my favorite planet and it was the smallest. I agree, though I like Voeld a lot better than Havarl. I'm a fan of Hoth in Star Wars (SWTOR) also. I'd also like to see Bioware take some risk concerning decisions. Give me some real consequences for my actions. Even though they removed the paragon/renegade system, it still feels like its there.
|
|
inherit
4007
0
3,854
kotoreffect3
1,753
March 2017
kotoreffect3
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
|
Post by kotoreffect3 on Aug 24, 2017 20:15:09 GMT
Smaller maps also would have freed up resources to make more maps. It could have given the game more variety and a more real sense of exploration. Havarl was my favorite planet and it was the smallest. I agree, though I like Voeld a lot better than Havarl. I'm a fan of Hoth in Star Wars (SWTOR) also. I'd also like to see Bioware take some risk concerning decisions. Give me some real consequences for my actions. Even though they removed the paragon/renegade system, it still feels like its there. When they first got rid of paragon/renegade I thought it was a good idea on paper. But after playing MEA I missed it. Now maybe it was just the way they wrote Ryder but I missed being able to have a little backbone or show some attitude when I felt it was appropriate. Also as far as actions or consequences go I thought it could have been a bit better. For instance other than some dialog I noticed no real difference between picking science or military for prodomos.
|
|
inherit
9257
0
Nov 13, 2017 17:33:59 GMT
8
mrmike49
49
Aug 23, 2017 20:17:39 GMT
August 2017
mrmike49
|
Post by mrmike49 on Aug 24, 2017 21:05:14 GMT
What makes you thing that EA will ever create another single player RPG??
|
|
Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
inherit
At sunrise there is the sunset.
2139
0
5,079
Atemporal Vanguardian-Debugger
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
5,220
November 2016
thelastvanguardian
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
NO. NEVER. AGAIN.
No.
No
|
Post by Atemporal Vanguardian-Debugger on Aug 24, 2017 21:51:08 GMT
Shall we begin then? I guess so. Okay, lemmessee: 1. Simple, put a character editing tool and stash box in the game from the beginning. You know we want this. Why must you struggle, BW? Shhh. 2. Armor/weapon squadmate customization. Not as big as DAI, but yes. 3. Larger and more impressive cityscaping. All this running through the desert BW has had me doing the past few years is wearing on me. 4. More diverse aliens and enemies that have an element of high strangeness, and do not need to rely on known, or projectile assault methods to...make their point. Leviathan could take you down with a thought. Come on now, put your back into it, BW. 5. More dynamic worlds, npc animations and routines. Seriously, the worlds are far too static. Same npc's in the same spot doing the same thing all the time. I mean, there's still that one drunk lady by the Eos shuttle port. She's just been there drunk for Idk how long. Weeks? She's still there drunk. Why has no one checked on her? What's happening? I loved the environment hazards they introduced. Although, on Eos, after reading about that farmer that got blown away because of heavy Eos winds, I fully expected to encounter such dust winds. Introduce more interesting atmosphere variables within each world. Habitat 7 I thought was well done. 6. Respawning enemies in the exact same places is annoying. I've got this one group of Kett that keep respawning not too far downwind of one of the outposts. They're like bronchitis. I can't get rid of them. 7. If you have interesting and intriguing plotlines you want to explore, please do so in the main of game. Imo, some of the most interesting plot threads of MEA were at, or towards, the end of the game. And then you bailed on us. Not cool. If you have a story to tell, tell it. Don't assume there's going to be a tomorrow to wrap things up. 8. More sense of danger as we explore. I would like a sense of trepidation about the exploration. Knowing that at any moment something could come swooping down on you and you'd be in for the fight of your life. Not just another row, but a serious fight. 9. More interesting and nuanced "villains" with more interesting and nuanced motivations. That's all I can think of right now. Need devoted team to each of these.
|
|
inherit
1033
0
36,895
colfoley
19,126
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Aug 24, 2017 23:23:09 GMT
DON'T do a reboot.
DON'T move the series back to the MW.
DO make Ryder the protag again.
DO include the MEA dialogue wheel with minor improvements.
DO go classless.
|
|
inherit
1331
0
1,337
ProbeAway
1,014
August 2016
probeaway
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
|
Post by ProbeAway on Aug 25, 2017 3:29:17 GMT
DON'T do a reboot. DON'T move the series back to the MW. DO make Ryder the protag again. DO include the MEA dialogue wheel with minor improvements. DO go classless. I'd actually retain classes but create some flexibility within the class you choose. As Ryder, I really don't like that you can simply choose any power you want (even tho I can simply choose to ignore particular powers) because it makes the character's background/specialisation redundant and removes an aspect of the actual role playing. I know they used SAM to explain Ryder's broad ability set but the last thing this series needed was more space magic. So I'm a biotic god who also just happens to be a combat expert with the ability to cloak? Umm... ok then. I'd like to be able to choose between the 6 specialisations we had in the OT, but only be locked into the one class power (singularity, tactical cloak, charge, etc). The rest would be second tier powers selected from the applicable tree(s). Let's say that a player can choose 5 powers. They decide to pick the vanguard specialisation, which gives them charge and some unique vanguard passives. They would then select any two second-tier biotic abilities (eg pull and backlash) and any two second tier combat skills (eg concussive shot and frag grenade). The game could still have the OT option to get a bonus power too. I know people protest against putting limitations on the player but I feel like that has always been the point of role playing games - ie strengths vs weaknesses that are complimented by your team. Of course, that would require the return of proper squad control to work.
|
|
inherit
1033
0
36,895
colfoley
19,126
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Aug 25, 2017 3:51:59 GMT
DON'T do a reboot. DON'T move the series back to the MW. DO make Ryder the protag again. DO include the MEA dialogue wheel with minor improvements. DO go classless. I'd actually retain classes but create some flexibility within the class you choose. As Ryder, I really don't like that you can simply choose any power you want (even tho I can simply choose to ignore particular powers) because it makes the character's background/specialisation redundant and removes an aspect of the actual role playing. I know they used SAM to explain Ryder's broad ability set but the last thing this series needed was more space magic. So I'm a biotic god who also just happens to be a combat expert with the ability to cloak? Umm... ok then. I'd like to be able to choose between the 6 specialisations we had in the OT, but only be locked into the one class power (singularity, tactical cloak, charge, etc). The rest would be second tier powers selected from the applicable tree(s). Let's say that a player can choose 5 powers. They decide to pick the vanguard specialisation, which gives them charge and some unique vanguard passives. They would then select any two second-tier biotic abilities (eg pull and backlash) and any two second tier combat skills (eg concussive shot and frag grenade). The game could still have the OT option to get a bonus power too. I know people protest against putting limitations on the player but I feel like that has always been the point of role playing games - ie strengths vs weaknesses that are complimented by your team. Of course, that would require the return of proper squad control to work. meh the classless system is more of a net positive for my role playing honestly. The limitations were how many powers you could have equipped at any one time.
|
|
Guts
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 788 Likes: 780
inherit
8463
0
780
Guts
788
May 17, 2017 21:57:52 GMT
May 2017
gatsu66
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by Guts on Aug 25, 2017 4:36:47 GMT
When making LGBT characters, make sure you actually have those characters reviewed by people in the relevant demographic, so you can be sure that the portrayal actually is as respectful as you want it to be. Wasn't Dorian a good way to portray a gay character? (I haven't play DA:I)
|
|
inherit
1274
0
3,438
sageoflife
1,576
August 2016
sageoflife
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
|
Post by sageoflife on Aug 25, 2017 4:53:53 GMT
When making LGBT characters, make sure you actually have those characters reviewed by people in the relevant demographic, so you can be sure that the portrayal actually is as respectful as you want it to be. Wasn't Dorian a good way to portray a gay character? (I haven't play DA:I) That's debated among the gay male playerbase, but he was written by a gay men. I'm thinking more of Krem, whose portrayal would have been even worse than Hanley's if Patrick Weekes hadn't run him by actual transpeople.
|
|
inherit
3439
0
9,665
alanc9
Old Scientist Contrarian
8,055
February 2017
alanc9
|
Post by alanc9 on Aug 25, 2017 6:31:58 GMT
To further on the open world map theme, I'd like to see the maps down sized some and remove the map location icons. Give me a real sense of exploration. Don't just hold my hand. Note that this would require burning a fair amount of wordcount, since now people would have to actually give the PC directions rather than just marking something on the map. It's been done --not sure if it's been done in a voiced game, though.
|
|
ozzie
N2
Posts: 144 Likes: 205
inherit
8404
0
Apr 28, 2019 10:19:06 GMT
205
ozzie
144
May 2017
ozzie
|
Post by ozzie on Aug 25, 2017 8:20:20 GMT
I know its a Bioware trope, but knock the chosen one stuff on the head. It's unnecessary to have a special power or linage to make the player character special, they are already special by virtue of being the players character. I think one of the things that made Shepard such a great character was that they won out against all odds not because they were inherently better than everyone else, but through determination and sheer force of will. Everything felt earned and the character was defined by their actions, this I think, makes the character more relatable. Now I'm not saying that Shepard was a John/Jane Everyman character, not by a long shot. But compared to Ryder who was, in the first act effectively granted the god like powers to speak dead languages, terraform whole worlds, acquire skills without training and to be able to restructure their entire body on a molecular level, the only power Shepard got from their 'first act chosen one' scene was night terrors. So lets have the next protagonist be... ironically 'only human' like Shepard they will fix the galaxies problems through hard work, action or diplomacy, and not like the Inquisitor or Ryder by pointing their hand at the problem and having their special power make it go away. Now before anyone says 'but the catalyst' may I remind you what peoples main problem with the ending for ME3 was
|
|
inherit
1482
0
3,386
Fredward
1,352
September 2016
fredward
http://bsn.boards.net/board/40/dragon-age-4
|
Post by Fredward on Aug 25, 2017 8:53:31 GMT
Firefly-esque space romp, fugettabout all this galaxy saving shit.
|
|
guanxi
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
Posts: 843 Likes: 1,011
inherit
116
0
Jun 21, 2022 21:42:52 GMT
1,011
guanxi
843
August 2016
guanxi
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
guanxi
|
Post by guanxi on Aug 25, 2017 9:25:05 GMT
They need to stop attempting to tie the central narrative into the open-world it doesn't work. The only way to build a satisfying BioWare-style RPG narrative with open-world exploration elements is to basically do what ME1 attempted to do 10 years ago; i.e. having a quasi-linear (ME1-style) campaign utilising ME1-style hub planets (level worlds) distinct from optional secondary open-world (exploration-based quest) planets.
Perhaps optionally open-up exploration sections of particularly unique/interesting level worlds after they have served their purpose in the narrative. The ancillary side content should be de-prioritized, BioWare should always spend the lions share of the time and resources developing a satisfying story campaign and have a support studio create optional open world content to pad out the experience. It's should never be the core of the experience. By all means have limited open-world/vehicle sections within the central campaign for the sake of variety but no more than that.
MEA style content should be the preserve of DLC and should take inspiration from Bethesda's Far Harbor. That is how you create a satisfying exploration driven quest world framed around an optional isolated story campaign distinct from the main campaign.
|
|
LogicGunn
N3
I'll relinquish one bullet. Where do you want it?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LogicGunn
PSN: LogicGunn
Posts: 909 Likes: 1,847
inherit
2060
0
1,847
LogicGunn
I'll relinquish one bullet. Where do you want it?
909
November 2016
logicgunn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
LogicGunn
LogicGunn
|
Post by LogicGunn on Aug 25, 2017 9:30:26 GMT
I'm open to all kinds of ideas, I am totally behind the creative process.
My only real thing is to release a completed, detailed and polished game.
If I was making the game I'd streamline the open world thing. Hab7 and Havarl were great. The larger maps not so much. Too much space,too many filler quests. Each area would have unique quest types. Not a repeat of the last one. But I won't be devastated if OW is back.
Also would like to continue in Andromeda. But I can see it being dropped.
|
|
inherit
1129
0
Nov 25, 2024 23:55:29 GMT
2,052
traks
1,012
Aug 22, 2016 11:07:02 GMT
August 2016
traks
Mass Effect Trilogy, Mass Effect Andromeda
t_raks_99
|
Post by traks on Aug 25, 2017 20:07:54 GMT
1) Take the good, 2) correct the bad, 3) stay in Andromeda.
What comes to mind first: 1) Some of the top missions in ME history towards the end of the main arc (Hunting the Archon, Journey to Merdian, Meridian: the way home). Good side missions (vaults, Kett command center). Nice challenges through the architects (though they could've been tied better into the story). The sense of discovery through the player was back (not like in ME3, where the crucible AND the living prothean simply got handed to us). Good level design. Great combat. Nicely implemented mixing and matching of powers. Great music style. Nice squad banter on the Tempest and in the Nomad. Good instruments to explore (Nomad, Jet pack). Beautiful planets.
Sad that all those good points didn't result in a classic. Here some of the reasons I see, why that was not enough:
2) The premise (We have no idea what the AI wants in Andromeda), poorly (goofy) written dialogue in too many scenes, all in all the writing style not serious enough, goofy loyalty missions (though they also had nice ideas from a level design standpoint), uninteresting dialogue themes (why did you join up, new galaxy same bullshit), no sense of urgency leading to pacing problems, no sense of "this is a live or die"-situation (the stakes look for the most part not high enough), no real first contact because we basically wake up too late, an unnecessary outlaw/exile angle for a first game in a new galaxy (might be Multiplayer related: to have another faction), too early fighting alongside a new alien race instead of being alone and overstrained in a tough situation, respawning enemies, strange and the same looking character models (mostly Asari and Human NPCs - I only say Meriweather or all the outlaws with blue hair etc.), the same dialogue of NPCs on the Nexus over and over, additional MMO tasks that shouldn't interest the PC.
3) Stay because of a great story setup: Jardaan/unknown race conflict, the scourge, Kett Empire, Angaran purpose, Benefactor/Jien Garson murder/intentions of the Initiative, Pathfinder can basically go wherever to search for more habitable planets.
|
|
guanxi
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
Posts: 843 Likes: 1,011
inherit
116
0
Jun 21, 2022 21:42:52 GMT
1,011
guanxi
843
August 2016
guanxi
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
guanxi
|
Post by guanxi on Aug 25, 2017 21:17:07 GMT
1) Take the good, 2) correct the bad, 3) stay in Andromeda. What comes to mind first: 1) Some of the top missions in ME history towards the end of the main arc (Hunting the Archon, Journey to Merdian, Meridian: the way home). Good side missions (vaults, Kett command center). Nice challenges through the architects (though they could've been tied better into the story). The sense of discovery through the player was back (not like in ME3, where the crucible AND the living prothean simply got handed to us). Good level design. Great combat. Nicely implemented mixing and matching of powers. Great music style. Nice squad banter on the Tempest and in the Nomad. Good instruments to explore (Nomad, Jet pack). Beautiful planets. Sad that all those good points didn't result in a classic. Here some of the reasons I see, why that was not enough: 2) The premise (We have no idea what the AI wants in Andromeda), poorly (goofy) written dialogue in too many scenes, all in all the writing style not serious enough, goofy loyalty missions (though they also had nice ideas from a level design standpoint), uninteresting dialogue themes (why did you join up, new galaxy same bullshit), no sense of urgency leading to pacing problems, no sense of "this is a live or die"-situation (the stakes look for the most part not high enough), no real first contact because we basically wake up too late, an unnecessary outlaw/exile angle for a first game in a new galaxy (might be Multiplayer related: to have another faction), too early fighting alongside a new alien race instead of being alone and overstrained in a tough situation, respawning enemies, strange and the same looking character models (mostly Asari and Human NPCs - I only say Meriweather or all the outlaws with blue hair etc.), the same dialogue of NPCs on the Nexus over and over, additional MMO tasks that shouldn't interest the PC. 3) Stay because of a great story setup: Jardaan/unknown race conflict, the scourge, Kett Empire, Angaran purpose, Benefactor/Jien Garson murder/intentions of the Initiative, Pathfinder can basically go wherever to search for more habitable planets. Tonally it was so off I don't know what they were thinking. you simply can't attempt to evoke the life and death stakes of the trilogy and and dark sci-fi themes with a campy fun light hearted atmosphere with a protagonist trying to turn everything into a punch-line it doesn't wash. The writing was done late sure but the elementary mistakes are so flagrant and pervasive I can't believe the writing team would be satisfied attaching their name(s) to it. Beyond writing and tonal issues some of the soundtrack was pretty great but I only discovered this listening to it separately because there's barely any of it in the game from what I can recall for large sections of it, so much dead silence where score should be which makes many scenes feel unpolished and environments often feel sterile and less immersive somehow. Andromeda as a setting has potential but Ryder and the cast were entirely forgettable and need to be replaced and the dangling plotlines hold very little interest to me or the wider audience evidently. Personally, I'd advance the timeline significantly so that the setting is more developed and interesting to explore (beyond Helios), there'd be more exciting geo-politics and intrigue post colonization between the different species which was always the biggest draw for me. Surely after 5+ years they could come up with a more interesting central conflict, antagonist, protagonist and supporting cast than what we got. The first act was deeply flawed and trying to salvage it/continue in the same vein would be a mistake the series can't afford to make, especially 5+ years later and all that has happened. Time for another fresh start, all that awful kett/remnant/scourge/jardaan nonsense can be explained in novelizations that I will gladly ignore.
|
|
inherit
1129
0
Nov 25, 2024 23:55:29 GMT
2,052
traks
1,012
Aug 22, 2016 11:07:02 GMT
August 2016
traks
Mass Effect Trilogy, Mass Effect Andromeda
t_raks_99
|
Post by traks on Aug 25, 2017 22:37:12 GMT
|
|