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Post by Furisco on Sept 4, 2017 2:48:45 GMT
If you are charging you don't need or even want cover. It just gets in the way. If you're rolling Explorer, nothing is in the way. Teleport through all the things. The one time i tried it felt clunky as hell. Did they fixed it or i'm bad at the game ?
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#ThankYouMassEffect
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: whereisantonio
Posts: 318 Likes: 816
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Post by antmarch456 on Sept 4, 2017 4:41:00 GMT
To try to make each playthrough unique, I usually stick to a single profile (2 profiles at most if I feel the need). I've thought of many playstyles/builds. Here are a couple... [The All-Kinds-Of-Infiltrator Playstyle] -Infiltrator Profile, Tactical Cloak, Turbocharge, Invasion, Angaaran Firaan -I can play as any definition of an "infiltrator": assassin, hacker, sniper, gunslinger, etc [Biotic God Playstyle] -Vanguard Profile, Pull, Throw (prime & detonate), Charge, Asari Sword -Just throw motherfuckers at other motherfuckers or a cliff...and then charge their flying corpse [Aria T'Loak Playstyle] -Adept Profile, Pull (with biotic-drain), Singularity (exploding), Concussive shot (power cells), Biotic Punch -Basically Aria. Pull is a hybrid of reave & lash, singularity is flare, and concussive shot is carnage. [Dronegineer Playstyle] -Engineer Profile, Remnant VI (missiles), Assault Drone (cryo ammo), Invasion, Priming in Auxiliary System -Assault Drones prime enemies, Remnant VI detonates them! [Guardian Playstyle] -Sentinel Profile, Backlash, Barricade, Energy Drain, Kett Sword -I think this would work with Drack & Cora, where they go very-close range while you make sure everyone's alive. Also a sword for "Knight in omni-armour" persona. I have an online notepad where I jot down any playstyle/build that comes to mind. Even got a couple based on Destiny subclasses
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Post by PillarBiter on Sept 4, 2017 12:09:31 GMT
This time around, then sentinel won me over. It has insane profile bonuses.
My favorite is incinerate, throw, energy drain, all specced to prime and detonate. Throw in another priming gun (full auto valkyrie for maximum benifit) with cryo ammo, and you have every type of combo at your fingertips. The amount of booms per battle is endless entertainment.
A standard combo-combo on an insanity observer would go something like this: Energy drain to prime the shield. Fire off a throw to get an electric combo. Before the throw even touches the observer, fir off an incinerate. You'll immediately follow the electric combo with a biotic combo and finish with the observer being flung against a wall while on fire, which means instant death. This all happens in under 2 seconds, which makes you feel ridiculously powerful.
Second place goes to adept with energy drain, pull and shield-powered lance for endless biotic crowd control.
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Games: Dragon Age: Origins, Dragon Age Inquisition, Jade Empire, Mass Effect Legendary Edition, Dragon Age The Veilguard
PSN: CountofHell_HUN
Posts: 254 Likes: 316
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Post by danielhungary on Sept 4, 2017 14:50:14 GMT
Im allways playing on insanity with different kind of builds through the whole game. I was already played with 6 or 7 different kind of Ryder through the whole game, most of them only doing the Priority Ops.
1., Pure Sniper : passive sniper rifles with Turbocharge and Omni Grenade in Soldier Profile can benefit the highest damage and Maverick Armor for the headshot damage bonus. For this build the main problem is the weapon itself. You don't need anything else except one Sniper Rifle. However in early game i was used Charger and Raptor. There are plenty of good Sniper Rifles in the game. I mostly used Raptor in the early game this is the most basic weapon if you can't get any better in the early game. Later i bought Vanquisher when i reached Kadara Port, Isharay or Naladen if you find any. But there are many more. There is also the Black Widow on the Nexus Shop or Tempest. For this build i was sold anything else "junk" for the Disruptor/Incendiary Ammo.
On my next playthrough im going to check if i can Research and Develop anything else to increase the damage even further.
2., Biotic Infiltrator : Singularity, Lance, Tactical Cloak. I choose Tactical Cloak for the 50% power damage i think Lance and Singularity both benefits from that bonus.
3., Valkyrie : Sentinel profile - Annihilation, Energy Drain, Throw. It was fun to play with this build as well.
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Post by traks on Sept 4, 2017 22:29:10 GMT
Im allways playing on insanity with different kind of builds through the whole game. I was already played with 6 or 7 different kind of Ryder through the whole game, most of them only doing the Priority Ops. 1., Pure Sniper : passive sniper rifles with Turbocharge and Omni Grenade in Soldier Profile can benefit the highest damage and Maverick Armor for the headshot damage bonus. For this build the main problem is the weapon itself. You don't need anything else except one Sniper Rifle. However in early game i was used Charger and Raptor. There are plenty of good Sniper Rifles in the game. I mostly used Raptor in the early game this is the most basic weapon if you can't get any better in the early game. Later i bought Vanquisher when i reached Kadara Port, Isharay or Naladen if you find any. But there are many more. There is also the Black Widow on the Nexus Shop or Tempest. For this build i was sold anything else "junk" for the Disruptor/Incendiary Ammo. On my next playthrough im going to check if i can Research and Develop anything else to increase the damage even further. 2., Biotic Infiltrator : Singularity, Lance, Tactical Cloak. I choose Tactical Cloak for the 50% power damage i think Lance and Singularity both benefits from that bonus. 3., Valkyrie : Sentinel profile - Annihilation, Energy Drain, Throw. It was fun to play with this build as well. Just in case: you can buy the Isharay in Aya from the quartermaster in the resistance headquarter.
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xassantex
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
Origin: xassantex
Posts: 718 Likes: 2,258
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Post by xassantex on Sept 5, 2017 2:49:19 GMT
i haven't switched profiles yet but i might do that later , once i'm done using all the suggested playstyle.
I did an engineer, an adept,a soldier, a vanguard and now an infiltrator ( combat: passives , weapons, and omnigrenades, tech: ED and cloak of course , plus passives ) So far i've had the most fun with Adept : singularity, pull , throw. Novaguard was fairly easy but got a bit boring, because charge, melee, nova, shotgun or any combo of those. ( and i cobrawed the hell out of architects, no patience for those fuckers ). I also liked the engineer a lot, total flamer..teehee.
I did a Falcon and Talon Soldier which was alright.
playthroughs on Insanity except the very first one which i did on Normal to learn the game.
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Post by KaiserShep on Sept 5, 2017 5:11:55 GMT
This time around, then sentinel won me over. It has insane profile bonuses. My favorite is incinerate, throw, energy drain, all specced to prime and detonate. Throw in another priming gun (full auto valkyrie for maximum benifit) with cryo ammo, and you have every type of combo at your fingertips. The amount of booms per battle is endless entertainment. A standard combo-combo on an insanity observer would go something like this: Energy drain to prime the shield. Fire off a throw to get an electric combo. Before the throw even touches the observer, fir off an incinerate. You'll immediately follow the electric combo with a biotic combo and finish with the observer being flung against a wall while on fire, which means instant death. This all happens in under 2 seconds, which makes you feel ridiculously powerful. Second place goes to adept with energy drain, pull and shield-powered lance for endless biotic crowd control. More and more I find myself leaning towards anything that adds more explosions to the battle. Right now I'm just really enjoying the adept. The fact that I can detonate singularity on command is ridiculous and that's the way I likes it.
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Post by PillarBiter on Sept 5, 2017 7:02:40 GMT
Most of you still do one build per playthru, then? I threw that overboard because profiles... I do shuffle between profiles, but my "default" build that I use most of the time is basically Explorer with charge, nova and energy drain, which was basically my setup in ME2/3. I switch profiles a lot during my runs, but I always do NG+ because I hate losing the power I worked for. Also, multiple profiles don't mean much if you don't have the necessary amount of points to spend.
If they make a next game, I REALLY hope they keep the sentinel's prowess (and adrenaline fusion mod ). It is just so much overkill once you level it decently with all the passive stacked powered up explosions. Insanity difficulty, btw, lvl 100+
Mooks are a joke: Incinerate -> throw -> shield drain Shields are no joke but require you to change the power sequence for a 3-power combo kill: shield drain -> incinerate-> throw Armor can be repeatedly exploded (wait sligthly longer between powers to give incinerate and shield drain a chance to work their DoT): Cryo ammo -> incinerate -> shield drain -> throw
Other profiles I use is (as posted before): the adept with lance, energy drain and pull the soldier with annihilation, turbocharge and invasion the explorer with charge, nova and tactical cloak (
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Post by PillarBiter on Sept 6, 2017 6:52:10 GMT
I do shuffle between profiles, but my "default" build that I use most of the time is basically Explorer with charge, nova and energy drain, which was basically my setup in ME2/3. I switch profiles a lot during my runs, but I always do NG+ because I hate losing the power I worked for. Also, multiple profiles don't mean much if you don't have the necessary amount of points to spend.
If they make a next game, I REALLY hope they keep the sentinel's prowess (and adrenaline fusion mod ). It is just so much overkill once you level it decently with all the passive stacked powered up explosions. Insanity difficulty, btw, lvl 100+
Mooks are a joke: Incinerate -> throw -> shield drain Shields are no joke but require you to change the power sequence for a 3-power combo kill: shield drain -> incinerate-> throw Armor can be repeatedly exploded (wait sligthly longer between powers to give incinerate and shield drain a chance to work their DoT): Cryo ammo -> incinerate -> shield drain -> throw
Other profiles I use is (as posted before): the adept with lance, energy drain and pull the soldier with annihilation, turbocharge and invasion the explorer with charge, nova and tactical cloak (
Weird to quote myself but...
Adrenaline fusion mod isn't necessary, just bring back the adrenaline skill and make power reset one of the available options!
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antmarch456
N3
#ThankYouMassEffect
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: whereisantonio
Posts: 318 Likes: 816
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Post by antmarch456 on Sept 8, 2017 1:56:29 GMT
Okay, so Destiny 2 is out, but I can't get it yet, and so there's a Destiny-shaped (& a Quarian-shaped) hole in my heart. Which means...
I need to make playstyles/builds related to Destiny subclasses!
[Gunslinger - Infiltrator profile] -Tripmine or Invasion (Tripmine or Swarm grenade) -Turbocharge (Golden gun) -Incinerate (Like a solar throwing-knife?) -Angaran Firaan (Hunter knife)
[Bladedancer - Infiltrator profile] -Tactical cloak (For obvious reasons) -Overload (Arcbolt grenade/Melee?) -Omni grenade or Invasion? (Flux or Skip grenade?) -Electric Firaan (Arc Blade)
[Nightstalker - Infiltrator profile] -Tactical cloak (Smoke bomb) -Singularity (Your tether!) -Omni grenade? (I guess your grenade? I'm debating whether to do a biotic power instead) -Angaran Firaan (Hunter knife)
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Post by Deleted on Sept 10, 2017 22:14:49 GMT
Hybrid build - Tac cloak, invasion, concussive shot, cryo gauntlet, Dhan with disruptor rounds (stuns enemies), avenger for the mop up. Five+ enemies engaged without braking a sweat. Invasion in three enemies , TC, shoot two times, drop shields, melee, shoot other enemies, reload, TC, rinse and repeat. Who needs squadmates?
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Post by Element Zero on Sept 11, 2017 6:10:50 GMT
Im allways playing on insanity with different kind of builds through the whole game. I was already played with 6 or 7 different kind of Ryder through the whole game, most of them only doing the Priority Ops. 1., Pure Sniper : passive sniper rifles with Turbocharge and Omni Grenade in Soldier Profile can benefit the highest damage and Maverick Armor for the headshot damage bonus. For this build the main problem is the weapon itself. You don't need anything else except one Sniper Rifle. However in early game i was used Charger and Raptor. There are plenty of good Sniper Rifles in the game. I mostly used Raptor in the early game this is the most basic weapon if you can't get any better in the early game. Later i bought Vanquisher when i reached Kadara Port, Isharay or Naladen if you find any. But there are many more. There is also the Black Widow on the Nexus Shop or Tempest. For this build i was sold anything else "junk" for the Disruptor/Incendiary Ammo. On my next playthrough im going to check if i can Research and Develop anything else to increase the damage even further. 2., Biotic Infiltrator : Singularity, Lance, Tactical Cloak. I choose Tactical Cloak for the 50% power damage i think Lance and Singularity both benefits from that bonus. 3., Valkyrie : Sentinel profile - Annihilation, Energy Drain, Throw. It was fun to play with this build as well. Just in case: you can buy the Isharay in Aya from the quartermaster in the resistance headquarter. What's all this talk of buying weapons? Craft or bust, man. Why pay for a cheap imitation? A crafted weapon gets augmentations and can hold more mods. There's absolutely no comparison. I craft my first primary weapon at Level 10 (Tier 3) and keep refreshing it throughout the game. This thread shows just how great the classless system is, not to mention MEA's combat in general. I've enjoyed assorted combo specialists since release, and have now been playing my first weapons specialist PT, 6mos later. I generally use one Favorite the most, a boss-killer Favorite, and maybe an alternate. In this case, I'll likely stick with my primary all of the way through, since the weapons-focused build is my boss-killer. Some of my favorite builds have been: Adept (Lift/Singularity/Throw) is a classic. Sentinel (Incinerate/Assault Turret or Remnant VI/Energy Drain) is virtually invincible. PillarBiter 's version with Throw is brilliant. Explorer or Soldier (Assault Turret/Tactical Cloak/Turbocharge) can be seasoned to taste. Invasion replaces ATurret in boss fights. I intend to try Concussive Shot/Tac Cloak/Turbocharge with the FMoAdrenaline-fueled death loop. It should introduce combos-on-demand back into a Soldier build, a la ME3 Soldier. My favorite equipment loadout is as follows: Valkyrie (Full Auto/VHS/Double Mod Extension/Kinetic Coils)- This is the best all-around weapon in the game. VHS is unnecessary and just something I like. Hesh (Full Auto/DM Extension/Kinetic Coils)- This is the best DPS weapon in the game since the FA augment arrived. Incisor (Full Auto/DM Extension/Kinetic Coils)- If you can control the muzzle climb, this is insane. It's one of the highest DPS weapons in the game. Metamaterial Sword [ my renamed Asari Sword ] (5 Kinetic Coils)- Adds +15% always-on, universal weapon damage. It's also a high-damage melee weapon in its own right, and gives precious frames of invulnerability. Substitute the Remnant Cryo Guantlet if you hate the sword. (It's certainly rather lame, so this would be understandable.) The guantlet freezes foes and strikes faster, though for less damage. This loadout covers short, medium and long ranges, as well as providing a brute-killer. These are three of the highest DPS guns in the game. More importantly, they are fun as hell to use. I refuse to use the BioConverter augmentation, as it's ridiculous, illogical cheese. If you choose to use it, these weapons become even stronger. Pathfinder Armor Combo-Detonation version (Shield Oscillator, Electrical legs, and Combo Damage augments) and Pathfinder Armor Shoot-and-Loot version (Shield Oscillator, Electrical legs, and Tech Recharge* and Combat Recharge* augments) *Generally unneeded, thanks to the Fusion Mod of Adrenaline, but there's little else you could add. The Pathfinder armor set is a great all-rounder. It brings accuracy, stability and durability, plus any perks you add to it. Skills and Profiles already optimize damage way past the point of necessity, so I find that this all-rounder armor serves best. These two versions cover pretty much any possible build .
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Post by PillarBiter on Sept 11, 2017 7:00:08 GMT
Just in case: you can buy the Isharay in Aya from the quartermaster in the resistance headquarter. What's all this talk of buying weapons? Craft or bust, man. Why pay for a cheap imitation? A crafted weapon gets augmentations and can hold more mods. There's absolutely no comparison. I craft my first primary weapon at Level 10 (Tier 3) and keep refreshing it throughout the game. This thread shows just how great the classless system is, not to mention MEA's combat in general. I've enjoyed assorted combo specialists since release, and have now been playing my first weapons specialist PT, 6mos later. I generally use one Favorite the most, a boss-killer Favorite, and maybe an alternate. In this case, I'll likely stick with my primary all of the way through, since the weapons-focused build is my boss-killer. Some of my favorite builds have been: Adept (Lift/Singularity/Throw) is a classic. Sentinel (Incinerate/Assault Turret or Remnant VI/Energy Drain) is virtually invincible. PillarBiter 's version with Throw is brilliant. Explorer or Soldier (Assault Turret/Tactical Cloak/Turbocharge) can be seasoned to taste. Invasion replaces ATurret in boss fights. I intend to try Concussive Shot/Tac Cloak/Turbocharge with the FMoAdrenaline-fueled death loop. It should introduce combos-on-demand back into a Soldier build, a la ME3 Soldier. My favorite equipment loadout is as follows: Valkyrie (Full Auto/VHS/Double Mod Extension/Kinetic Coils)- This is the best all-around weapon in the game. VHS is unnecessary and just something I like. Hesh (Full Auto/DM Extension/Kinetic Coils)- This is the best DPS weapon in the game since the FA augment arrived. Incisor (Full Auto/DM Extension/Kinetic Coils)- If you can control the muzzle climb, this is insane. It's one of the highest DPS weapons in the game. Metamaterial Sword [ my renamed Asari Sword ] (5 Kinetic Coils)- Adds +15% always-on, universal weapon damage. It's also a high-damage melee weapon in its own right, and gives precious frames of invulnerability. Substitute the Remnant Cryo Guantlet if you hate the sword. (It's certainly rather lame, so this would be understandable.) The guantlet freezes foes and strikes faster, though for less damage. This loadout covers short, medium and long ranges, as well as providing a brute-killer. These are three of the highest DPS guns in the game. More importantly, they are fun as hell to use. I refuse to use the BioConverter augmentation, as it's ridiculous, illogical cheese. If you choose to use it, these weapons become even stronger. Pathfinder Armor Combo-Detonation version (Shield Oscillator, Electrical legs, and Combo Damage augments) and Pathfinder Armor Shoot-and-Loot version (Shield Oscillator, Electrical legs, and Tech Recharge* and Combat Recharge* augments) *Generally unneeded, thanks to the Fusion Mod of Adrenaline, but there's little else you could add. The Pathfinder armor set is a great all-rounder. It brings accuracy, stability and durability, plus any perks you add to it. Skills and Profiles already optimize damage way past the point of necessity, so I find that this all-rounder armor serves best. These two versions cover pretty much any possible build . I haven't checked the numbers on that full auto hesh being the highest DPS, but have you tried burst-fire dhan? It's the highest DPS which I could attain. Also, it has a really good headshot modifier, slight tracking and only one projectile, making it the prime weapon for taking out armored big guys.
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Post by Pounce de León on Sept 11, 2017 11:15:39 GMT
I've decided on an Engie/Sent for a new playthrough. I played the Prologue on normal, but it appeared too easy and I notched it up to hard. Not doing another bulletsponge game. Gonna try to create lots of explosions and maybe ammo priming this time. I casually tried engineer on insanity and it seems he can significantly reduce the CDs.
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Sept 11, 2017 12:00:45 GMT
Most of you still do one build per playthru, then? I threw that overboard because profiles... I usually do one or a mix of 2
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Post by Element Zero on Sept 12, 2017 4:08:52 GMT
I haven't checked the numbers on that full auto hesh being the highest DPS, but have you tried burst-fire dhan? It's the highest DPS which I could attain. Also, it has a really good headshot modifier, slight tracking and only one projectile, making it the prime weapon for taking out armored big guys. The Dhan is a beast. It's my go-to shotgun until I can craft my Hesh-FA. I hadn't yet tried burst-fire in it. That augment seems more readily available, being always in stock. I'll check it out tomorrow. Thanks for the tip! I had a lot of assumptions based upon experience. Some were dead-on, and a couple weren't quite accurate. Xaine, creator of a great YouTube channel and website, did all of the number work that no one else seemed inclined to do. His videos are incredibly detailed and fun to watch. He started at launch, and kept updating as patches were made. His masterwork is a massive spreadsheet of all weapons data. He built an interactive toolset out of it and created a site to host it. I highly recommend it to anyone interested in ME Andromeda gameplay mechanics. His is one of only two channels I follow on all of YouTube. Xaine's World site: www.xainesworld.comXaine's World YouTube Channel: www.youtube.com/channel/UCzTB8EBVJWkzJi2sQjdBv9g
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Post by Deleted on Sept 13, 2017 5:36:16 GMT
I'm partial to the good old fashioned sniper. I just finished an insanity playthrough pretty much using the Black Widow (long range) and Inferno SRs (closer range) and a smattering of the Ghost AR and Dhan Shotgun on an Infiltrator with Energy Drain and Incinerate (and pretty much stuck with that combo for the whole playthrough). I had a lot of fun utilizing both long range and close in gameplay and never found any of the enemies to be anywhere near the sort of bullet sponges I encountered in ME1. I found that by utilizing the "right" mix of combos, consumables and squad mates and varying the weapon and range tactics depending on the situation ensured that most every enemy could be brought down quite efficiently. It was just plain fun most of the time. Once I got my recharge times really low, I also liked sneaking right in and flanking... uncloaking with an in-your-face finish shot with the Dhan... and recloaking as my squad would usually finish them right off if I didn't manage to kill them outright.
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Post by PillarBiter on Sept 13, 2017 7:05:19 GMT
It was just plain fun most of the time. In essence, that's what it's all about, and what andromeda does very right (imho) with the gameplay.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by kalasaurus on Sept 13, 2017 9:21:26 GMT
I didn't read every post (yet), but I've tried: 1. Vanguard Profile: Charge, Annihilation, Throw, Asari Sword, and N7 Piranha shotgun This was my first class in MEA. It was pretty fun getting in the middle of everything and wrecking all the enemies, jumping around, impaling everyone, and blowing things up with Annihilation + Throw. I play on Normal, so survivability wasn't a priority, anyway. Just having fun 2. Engineer/Infiltrator Sniper: Combat Drone or Remnant VI, Energy Drain, Tactical Cloak for damage boost, and Isharay sniper rifle Also fun to play, mainly because the Isharay with the Vintage Heat Sink became my favorite weapon in the game and I built my class around it, heh. I haven't played the game in awhile (I was waiting on news of a DLC to boot it up again), but I enjoyed the combat. I've only played on Normal (though I've done Insanity on ME3), so I can't really comment on the bullet-sponginess or survivability of each class, though.
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Post by Deleted on Oct 1, 2017 9:41:10 GMT
Some of my classes I use, that I won't go too in detail because it would be a lengthy post.
Hellfire soldier: Profile: soldier Powers: Flamer Incinerate Turbocharge
Automatic hornet with incendiary ammo (+30% more effective from consumables passive), elemental tech and heat inducer.
Sentinel with no name build: Profile: Sentinel Powers: Biotic charge Annihlation field Energy drain
Boring but effective, I don't want to take full credit for this, another BSN user also had the same idea at the time, when I thought no one used this build.
Elemental vanguard: Profile: Engineer Energy drain Charge Overload
Melee: Electric Firaan + electric leg augment
One of my favourite builds at the time. Tech combo'd the world.
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✜ Forge Mechanic
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PapaCharlie9
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papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by PapaCharlie9 on Oct 1, 2017 17:29:49 GMT
RUN-AND-GUN ADEPT
I'm still doing my first PT and I fully embraced the class-less system. I started on Normal, but around level 20 I was one-shotting everything except Fiends, so I switched to Hardcore.
I decided to concentrate all my skill points in Combat Assault Rifle, Sniper Rifle, Shotgun and passives, and Biotic Singularity, Pull, Lance, and passives. I only had one profile through about level 45, Adept. That's it. Now that I've maxed out all of the above, I'm starting to build a second Adept profile with Shockwave, to deal with the buggy enemies that fall through the ground or get stuck in rocks.
I have maxed out (for my level, still below 50) Sweeper, Black Widow, and Dhan. I didn't plan it this way, but having one weapon in each research category maximizes Research ramp up on blueprint purchases -- I don't have to drain any one research category to max out all my weapon types. Oh, and Asari Sword for melee.
I can snipe when approaching a battle from a distance or advantageous height, or if close quarters use my shotgun, and then have infinite ammo assault rifle action for everything else. Great run-and-gun loadout, with Singularity for crowd control and Pull for pesky snipers hiding behind cover. Lance for combo detonation. Sweeper to reduce shield, Dhan to reduce armor.
Running with Drack helps max out combo opportunities, then I switch up between Vetra, PeeBee or Cora, depending on enemy types.
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Trilobite Derby
Drinking rosehip tea, independently.
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Post by Trilobite Derby on Oct 1, 2017 18:04:38 GMT
Most of you still do one build per playthru, then? I threw that overboard because profiles... I feel guilty about not using the profiles... But if I use the profiles, and one of then is vanguard, then I just wind up vanguarding everything. Which is fun, but not conducive to my growing as a person*. *At least to the extent that MAYBE I don't need to melee everything in a vidja game
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Vall
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vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Vall on Oct 2, 2017 0:46:44 GMT
Most of you still do one build per playthru, then? I threw that overboard because profiles... I feel guilty about not using the profiles... But if I use the profiles, and one of then is vanguard, then I just wind up vanguarding everything. Which is fun, but not conducive to my growing as a person*. *At least to the extent that MAYBE I don't need to melee everything in a vidja game Who needs to grow when you have Charge and Punch. Or Cloak and Slash. Or jump and slam. Or do biotic detonation with AniField and Lance and then punch or cut. So many ways you can melee everything, guns are overrated
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✜ Theorymancer
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PillarBiter
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pillarbiter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
PillarBiter
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Post by PillarBiter on Oct 2, 2017 9:08:48 GMT
What's all this talk of buying weapons? Craft or bust, man. Why pay for a cheap imitation? A crafted weapon gets augmentations and can hold more mods. There's absolutely no comparison. I craft my first primary weapon at Level 10 (Tier 3) and keep refreshing it throughout the game. This thread shows just how great the classless system is, not to mention MEA's combat in general. I've enjoyed assorted combo specialists since release, and have now been playing my first weapons specialist PT, 6mos later. I generally use one Favorite the most, a boss-killer Favorite, and maybe an alternate. In this case, I'll likely stick with my primary all of the way through, since the weapons-focused build is my boss-killer. Some of my favorite builds have been: Adept (Lift/Singularity/Throw) is a classic. Sentinel (Incinerate/Assault Turret or Remnant VI/Energy Drain) is virtually invincible. PillarBiter 's version with Throw is brilliant. Explorer or Soldier (Assault Turret/Tactical Cloak/Turbocharge) can be seasoned to taste. Invasion replaces ATurret in boss fights. I intend to try Concussive Shot/Tac Cloak/Turbocharge with the FMoAdrenaline-fueled death loop. It should introduce combos-on-demand back into a Soldier build, a la ME3 Soldier. My favorite equipment loadout is as follows: Valkyrie (Full Auto/VHS/Double Mod Extension/Kinetic Coils)- This is the best all-around weapon in the game. VHS is unnecessary and just something I like. Hesh (Full Auto/DM Extension/Kinetic Coils)- This is the best DPS weapon in the game since the FA augment arrived. Incisor (Full Auto/DM Extension/Kinetic Coils)- If you can control the muzzle climb, this is insane. It's one of the highest DPS weapons in the game. Metamaterial Sword [ my renamed Asari Sword ] (5 Kinetic Coils)- Adds +15% always-on, universal weapon damage. It's also a high-damage melee weapon in its own right, and gives precious frames of invulnerability. Substitute the Remnant Cryo Guantlet if you hate the sword. (It's certainly rather lame, so this would be understandable.) The guantlet freezes foes and strikes faster, though for less damage. This loadout covers short, medium and long ranges, as well as providing a brute-killer. These are three of the highest DPS guns in the game. More importantly, they are fun as hell to use. I refuse to use the BioConverter augmentation, as it's ridiculous, illogical cheese. If you choose to use it, these weapons become even stronger. Pathfinder Armor Combo-Detonation version (Shield Oscillator, Electrical legs, and Combo Damage augments) and Pathfinder Armor Shoot-and-Loot version (Shield Oscillator, Electrical legs, and Tech Recharge* and Combat Recharge* augments) *Generally unneeded, thanks to the Fusion Mod of Adrenaline, but there's little else you could add. The Pathfinder armor set is a great all-rounder. It brings accuracy, stability and durability, plus any perks you add to it. Skills and Profiles already optimize damage way past the point of necessity, so I find that this all-rounder armor serves best. These two versions cover pretty much any possible build . I haven't checked the numbers on that full auto hesh being the highest DPS, but have you tried burst-fire dhan? It's the highest DPS which I could attain. Also, it has a really good headshot modifier, slight tracking and only one projectile, making it the prime weapon for taking out armored big guys. I'm quoting myself yet again, but I've checked the numbers on a full-auto hesh and burst-fire Dhan. Burst-Dhan has (while practcially using) about 1.5 times the DPS of auto-Hesh.
The more you know.
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anarchy65
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Posts: 891 Likes: 1,080
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anarchy65
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by anarchy65 on Oct 2, 2017 15:57:22 GMT
1. Charge 2. Shotgun 3. Melee 4. Repeat from step 1
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