pheabus2005
N2
Gone with the netcode
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: pheabus2005
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Gone with the netcode
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by pheabus2005 on Sept 6, 2017 2:36:17 GMT
Only 3 bugs? That was very generous of you.
Talking about netcode, let's say even if what we've experienced in DAIMP and MEAMP were 100% due to P2P connection issue, considering the fact that it took more than 5 years for DICE, the developer of Frostbite engine, to fix the netcode of Battlefield series (after BF4 CTE patch), I highly doubt BioWare can do Anthem's netcode right, that game will be the first Frostbite MMORPG, the stake is simply huge.
Just imagine the rage of those frustrated MMO players, it will be 100 times harsher than us (ex-)loyal fans.
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Scathane
N4
Space Pirate
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
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Post by Scathane on Sept 6, 2017 2:50:47 GMT
Unfortunately, there won't be any more patches. Apart from that, of course, it might be noted that BW devs have stated that the sound dropping is a Frostbite issue, which they weren't able to patch themselves when they still patched. I just love iteration iteration iteration... No content patches or DLC. Most of us would be happy for a bug fix patch though. If they're semi supporting the game by adding new characters/weapons still, they might as well fix the bugs. They're not adding anything anymore, Doc. The characters and weapons that have yet to be unlocked are already on your hard drive...
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tatann
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
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Mass Effect Trilogy, Mass Effect Andromeda
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Post by tatann on Sept 6, 2017 6:08:07 GMT
Losing sound isn't rare at all. PC? yep, happens to me and friend almost every time we play
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akots
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: akots
Posts: 812 Likes: 2,431
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Post by akots on Sept 6, 2017 6:51:25 GMT
The worst issues in my view are associated with poor netcoding: missing headshots, powers not connecting, enemies teleporting, invisible walls, etc. Those issues are not new though. They were also present in DAIMP. 3 years gap between that and MEAMP and Bioware is still unable to fix its most basic netcoding bugs. I wonder why would anyone in their right mind get hyped for Bioware's third Frostbite multiplayer endeavor: Anthem. They honestly should give DAIMP and MEAMP a try first. I think we talked briefly today on Origin about controls, animations, interruptions, twitching and shambling. Somebody at Bioware is obsessed with putting these things in the game. The movement and controls do not have to be clunky as they are in DAI amd MEA and IMO, this is one of the reasons for broken netcode, well, Billy and co major effort certainly not withstanding. It seems rather sloppy basic programing job with some coding errors which are later compensated by stunning Bioware trademark visuals. So, since it looks good, it must be good. However, underneath that gorgeous facade, the core is rotten, basic controls are unresponsive, you cannot run for 10 meters without stumbling or something happening to you. While in single player this might indeed create some sort of temporary immersion for the first 5 minutes, it will sure annoy player to no end after running like that for 5 hours. Or they for some reason decided to hide hitbox with overlay of artwork and misaligned something somewhere, so no headshots to nobody never ever. Because hitbox syncs on different coordinates and gets separated from artwork and animations. They hide poor AI of the enemies with ridiculous running speed and chaotic dodging. Well, I can't hit that damn sharpshooter with no gun, AI must be very smart. Look, that turian rebel jumped away from me, now I chase him to the roof, and he jumps back, must be really smart AI. I hate when beautiful loading screens hide memory leaks, crashes, and teleporting frame-skipping dogs trying to create illusion of serenity. I better take an elevator ride, Mass Effect style. So, IMO, the whole thing is broken beyond any reasonable repair or fixing, it is broken from the start by design. The whole movement and gun system is just clunky with unresponsive controls, essentially nothing works like it should be. It might be possible to tolerate in single player but it seriously interferes with fast-paced functionality of multiplayer that clearly lacks precision. Oh, and I almost forgot about the sound. IDK who had that idea that you have to actually face the sound source to hear it. That is the worst of the worst. That dog is sneaking up on you from behind? Good. You can't hear it growling because you are not facing it? Nice. You get grabbed. Well, how exciting it must be.
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3rdpig
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by 3rdpig on Sept 6, 2017 19:18:15 GMT
Last night the sound bug hit my FiL twice in three matches, both seconds into the first wave, and didn't hit me at all. But I got booted twice for "lost connection to the network", yet our third party voice chat software stayed working. And Kandros had the night off.
To be fair, ME3 MP used to boot me now and again too. And nothing else on my local network would report problems when it happened. I'm willing to consider that just to be the nature of the beast when dealing with P2P connections.
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