jediguardian
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I want to be gay in game. Romance is just option, Just let me be gay & stop force romance.
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I want to be gay in game. Romance is just option, Just let me be gay & stop force romance.
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obatalaryder
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Post by obatalaryder on Sept 4, 2019 3:09:03 GMT
Please correct me if I'm wrong, but I'm pretty sure Aphra is the first ever BLACK female romanceable character in a RPG. I instantly had to pre-order the game when I was able to discern she was romanceable through my research (along with the other qualifications that I like about the game). I thought she was going to be another Vivienne (black female party member with depth but somehow non-romanceable). Thankfully not. Interesting that it took an AA budget company to break such an easy barrier, rather than the heralded diversity-inclusive, progressive AAA studio known as Bioware, or even other big AAA companies like Obsidian. Pretty crazy actually. Kudos to Spiders, honestly. Lowkey it's something I really appreciate as a black male gamer. I know LGBT inclusion is more visible but racial inclusion of any kind in a video game is just as impactful. Orcs and blue aliens running around but non-white people are hardly even a thought process... Yo cloud9 remember this thread? bsn.boards.net/thread/9126/after-games-romance-african-american... and how can anyone not tell she's female?
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melbella
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Trouble-shooting Space Diva
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Post by melbella on Sept 4, 2019 3:16:41 GMT
Please correct me if I'm wrong, but I'm pretty sure Aphra is the first ever BLACK female romanceable character in a RPG.
Niesha, the singer/spy in Technomancer is also romanceable.
thetechnomancer.gamepedia.com/Niesha
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Post by Hanako Ikezawa on Sept 4, 2019 4:03:33 GMT
Please correct me if I'm wrong, but I'm pretty sure Aphra is the first ever BLACK female romanceable character in a RPG. She's not. I can think of a few others.
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Post by Syv on Sept 4, 2019 5:30:57 GMT
Please correct me if I'm wrong, but I'm pretty sure Aphra is the first ever BLACK female romanceable character in a RPG. I instantly had to pre-order the game when I was able to discern she was romanceable through my research (along with the other qualifications that I like about the game). I thought she was going to be another Vivienne (black female party member with depth but somehow non-romanceable). Thankfully not. Interesting that it took an AA budget company to break such an easy barrier, rather than the heralded diversity-inclusive, progressive AAA studio known as Bioware, or even other big AAA companies like Obsidian. Pretty crazy actually. Kudos to Spiders, honestly. Lowkey it's something I really appreciate as a black male gamer. I know LGBT inclusion is more visible but racial inclusion of any kind in a video game is just as impactful. Orcs and blue aliens running around but non-white people are hardly even a thought process... Yo cloud9 remember this thread? bsn.boards.net/thread/9126/after-games-romance-african-american... and how can anyone not tell she's female? There was already Isabela in DAII. I consider her as the first black woman I could romance. I was terribly disappointed by Bioware as well, with Vivienne. A wasted opportunity...Will never understand. It especially hurt because it was that same shit given by american media for years ( even in France ) " the strong woman that needs no man, that needs no love. In France, it's simple, it's even worse, black women never got any major role, only very minor ones, and when they appear they are always very strong, a bit masculine, and they never need a man, they never have any love affair. They are always alone, never a husband or boyfriend at their side . " It's a cliche that they like to give, I don't know why. But anyway french movies are so conservative and old-minded that you barely see any diversity... ( it's so weird, the french hollywood is very late compared to the society ) When you see just one non-white character, you can consider yourself happy. I am pretty sure that not many black french folks watch french movies or french serie tvs made by frenchs, which is hillarious. I'd say that 90% of black frenchs, and 99% of black french women watch only american movies and serie TVs. The same for arabs. Everytime I ask people of color about a particular french movie, I get always the same response " sorry I don't really know that movie, I don't watch french movies, not really to my tastes " But yeah, except Bioware, I don't remember any other game that allowed such thing. I already heard about Greedfall before as well, but it didn't catch my eyes. However the companion trailer I saw a few weeks ago changed everything. Of course the game looked good. But when I saw that pretty black female character that also gave me a good vibe in the trailer, portrayed as a companion, my interest suddenly became very high in a few seconds. That's where I started to catch all the informations. She also seems very interesting. We'll see. Maybe I won't like her. After reading on forums, I heard, that she was going to be romanceable, i was like, WOW. RPG+ DAO vibe + black female companion, it was certain I would buy the game day one.
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saandrig
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Post by saandrig on Sept 4, 2019 6:31:52 GMT
Please correct me if I'm wrong, but I'm pretty sure Aphra is the first ever BLACK female romanceable character in a RPG. I can't claim to have played all RPGs ever, but Raina Temple in SWTOR is a romance option. Sure, in that game you can customize the character's looks, but she is canonically black. Technically so is Isabela from DA2.
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Gileadan
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Post by Gileadan on Sept 4, 2019 6:37:33 GMT
Vivienne already had a man though. I would have liked to romance her too, but then again I also kinda appreciated that all the attractive women didn't all just happen to be single. I'm still watching this game from the sidelines because Bound By Flame was a rather mediocre experience for the price back in the day, but who knows, maybe Spiders will out-bioware present day BioWare with Greedfall. Good on all of you who voted with your wallet to show support for a product you like. It's really tempting because it seems like a fun departure from the standard medieval fantasy fare.
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saandrig
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Post by saandrig on Sept 4, 2019 7:25:36 GMT
I'm still watching this game from the sidelines because Bound By Flame was a rather mediocre experience for the price back in the day, but who knows, maybe Spiders will out-bioware present day BioWare with Greedfall. Bound by Flame was mediocre at best with some good things in it and a really weak third Chapter. Technomancer is miles ahead in quality, but still mostly in the mediocre range. By all accounts Greedfall is an even bigger jump in quality compared to the Technomancer, so it just might be solidly in the "good game" territory with hopefully touching on the "great" area.
Of course we can already see some weaknesses - character faces and models are not what we are used to in AAA titles (well, it's an AA title after all) and the lip sync is off sometimes. but this is pretty minor for my taste and I probably will stop noticing it a few hours into the game.
Surprisingly the combat receives quite a few praises and usually that is the kryptonite in Spiders's previous games. Voice acting is said to be very solid as well and the side quests (something very important to me personally) seem to be well crafted and more than just basic fetch tasks. And while the character models seem a bit last gen, the maps, cities and other area details appear to be polished and pretty. Spiders were always good in creating an interesting setting and atmosphere and this is their best work so far.
My expectations for Greedfall were that it will be better than the Technomancer, but I didn't expect for it to be so much better as the reviews claim. While I am not expecting KOTOR/ME2/DAO levels of fun, I am looking forward to getting pretty close to that, maybe even like DA2 (I enjoy that game almost as much as DAO, sue me). If the game remains a permanent guest on my HDD (like the aforementioned BW classics), then it's a win
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obatalaryder
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Post by obatalaryder on Sept 4, 2019 7:34:58 GMT
Please correct me if I'm wrong, but I'm pretty sure Aphra is the first ever BLACK female romanceable character in a RPG.
Niesha, the singer/spy in Technomancer is also romanceable.
thetechnomancer.gamepedia.com/Niesha
Didn't play Technomancer. Looks racially ambiguous as hell. Honestly only her name and the Black-sounding voice actor would make her pass. The problem with super light-skinned "Black" characters in gaming fiction, is that more often than not the decision to make them ambiguous yet black is a marketing decision to make them universally appealing to players. That murky visual ambiguity more or less makes the inclusion irrelevant in my opinion. Imo, the inclusion has to be absolute and definitive for it to be a true effective representation. Think of Clementine from The Walking Dead, who is canonically black but is so ambiguous-looking people have their own skewed racial perception of what she is. And that was obviously a deliberate business decision made by Telltale. Aphra is absolutely unequivocally black, though. Looks like Niesha was more of a test drive
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obatalaryder
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Post by obatalaryder on Sept 4, 2019 7:46:18 GMT
Please correct me if I'm wrong, but I'm pretty sure Aphra is the first ever BLACK female romanceable character in a RPG. She's not. I can think of a few others. I'll stand corrected if there are legitimate examples. Dating sims don't count. Eh, I feel like the customization makes it irrelvevant and not canon. It's like saying Male Shep is canon because he's the default and on the cover.
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saandrig
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Post by saandrig on Sept 4, 2019 8:10:16 GMT
Eh, I feel like the customization makes it irrelvevant and not canon. It's like saying Male Shep is canon because he's the default and on the cover. What would make it canon then? Because I can use mods to change literally every NPC in every game to whatever I want. The customization options in SWTOR are the same thing and are ingame available because it's a MMO. Customizing options are normal for the genre. The default companion looks are considered canon for every wiki and such.
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Post by Hanako Ikezawa on Sept 4, 2019 8:42:43 GMT
She's not. I can think of a few others. I'll stand corrected if there are legitimate examples. Dating sims don't count. Your comment actually brings up a question: how would the relationship have to be for you to consider it a romance? Just asking since different games for a variety of reasons depict romances differently so curious what your criteria are.
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Noxluxe
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Post by Noxluxe on Sept 4, 2019 11:08:53 GMT
Petrus looks like he will probably try to stab my character in the back. Exactly. After guiding and assisting you and being your buddy for weeks. Drama. And who knows, maybe his ambitions benefit more than just himself. If he sees himself as better qualified to be the Bishop of the island or whatever than whoever is currently filling those shoes then, well, I might offer a bit of cloak and dagger action to make it happen for him. We all gotta pitch in to make the Colonies a success. I'm a bit curious about the decision to feature black characters as accomplished and titled members of "French" society, and the natives under threat as caucasian. Rather unlikely from a historical perspective. Europe caught on that slavery was cruel and irresistibly corrupting a lot quicker than America did, but certainly not that quickly. Fantasized history and all that, of course, but it paints the game's main conflict in a strange light if the "European" settlers have inexplicably already demonstrated themselves socially capable of 21st-century level racial integration without major issue. And the fact that the natives look like Europeans begs the question of when and how in the hell their ancestors arrived on that island. One of the really interesting things about the age of colonialism is that huge gene pools of humans that had been developing completely separately for over ten thousand years, since the last ice age at least, were suddenly thrust back together by a warmer and more stable climate facilitating advanced shipbuilding. There turning out to be a tribal society of white folks with seemingly deep roots in the land somewhere in the New World would have been a huge mystery. I hope they do something with that, rather than it just being an unsuccessful attempt to dodge accusations of facilitating white savior fantasies.
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obatalaryder
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Post by obatalaryder on Sept 4, 2019 11:40:28 GMT
Please correct me if I'm wrong, but I'm pretty sure Aphra is the first ever BLACK female romanceable character in a RPG. I instantly had to pre-order the game when I was able to discern she was romanceable through my research (along with the other qualifications that I like about the game). I thought she was going to be another Vivienne (black female party member with depth but somehow non-romanceable). Thankfully not. Interesting that it took an AA budget company to break such an easy barrier, rather than the heralded diversity-inclusive, progressive AAA studio known as Bioware, or even other big AAA companies like Obsidian. Pretty crazy actually. Kudos to Spiders, honestly. Lowkey it's something I really appreciate as a black male gamer. I know LGBT inclusion is more visible but racial inclusion of any kind in a video game is just as impactful. Orcs and blue aliens running around but non-white people are hardly even a thought process... Yo cloud9 remember this thread? bsn.boards.net/thread/9126/after-games-romance-african-american... and how can anyone not tell she's female? There was already Isabela in DAII. I consider her as the first black woman I could romance. I was terribly disappointed by Bioware as well, with Vivienne. A wasted opportunity...Will never understand. It especially hurt because it was that same shit given by american media for years ( even in France ) " the strong woman that needs no man, that needs no love. In France, it's simple, it's even worse, black women never got any major role, only very minor ones, and when they appear they are always very strong, a bit masculine, and they never need a man, they never have any love affair. They are always alone, never a husband or boyfriend at their side . " It's a cliche that they like to give, I don't know why. But anyway french movies are so conservative and old-minded that you barely see any diversity... ( it's so weird, the french hollywood is very late compared to the society ) When you see just one non-white character, you can consider yourself happy. I am pretty sure that not many black french folks watch french movies or french serie tvs made by frenchs, which is hillarious. I'd say that 90% of black frenchs, and 99% of black french women watch only american movies and serie TVs. The same for arabs. Everytime I ask people of color about a particular french movie, I get always the same response " sorry I don't really know that movie, I don't watch french movies, not really to my tastes " But yeah, except Bioware, I don't remember any other game that allowed such thing. I already heard about Greedfall before as well, but it didn't catch my eyes. However the companion trailer I saw a few weeks ago changed everything. Of course the game looked good. But when I saw that pretty black female character that also gave me a good vibe in the trailer, portrayed as a companion, my interest suddenly became very high in a few seconds. That's where I started to catch all the informations. She also seems very interesting. We'll see. Maybe I won't like her. After reading on forums, I heard, that she was going to be romanceable, i was like, WOW. RPG+ DAO vibe + black female companion, it was certain I would buy the game day one. I was never sold on the "Isabele is black" thing. Just don't see it even if there's a little lore about swarthy complected people from a particular area in the game (which of itself doesn't automatically mean black). And Bioware never went out there way to confirm her race anyway. Again it's the same problem with the Niesha character and Clementine from TWD that I made in my post. Too many supposed "black" characters in gaming fiction and visual fiction in general are deliberately made to be ambiguous, like really ambiguous. It leads to dissonance which I think is purposeful by devs who are trying to attain universal appeal in the safest way possible. With the Vivienne thing I think Bioware just sort have a unconscious absent-mindedness to black female NPCs. With Black male characters Bioware are completely comfortable writing them from the diverse gamut of David Anderson to Jacob to Cortez to Liam; no real complaints to made (aside from the treatment of Jacob). They're also all completely romanceable excluding David Anderson. But it's weird how black women characters have middling to practically zero roles in any of the Bioware games in comparison to the roles black male characters receive. There's Vivienne, Sloane, and Brooks off the top of my head. Vivienne who is out-and-out the strongest developed character out of the three, but like you said just feels like a wasted opportunity. Then there's Maya Brooks, the only visible black woman in the entire Mass Effect OT and she's nothing more than a DLC gag villain despite an interesting backstory and personality. In Andromeda, we get Sloane who is the counterpart to Reyes but again is not romanceable (while Reyes IS romanceable) but could have easily been so. She has deep characterization though and has her own leading role in a novel which I liked. Also another brash, strong woman archetype (she even shares the exact same voice actor of Vivienne) but I still found her badass and there's hints of her actually softening up to you if you side with her. Also Ashley Williams was originally intended to be black according the original concept art made for her, but was changed. Even her voice actor was black. But yeah I'd imagine France is not too different from North America when it comes to this stuff and arguably more lonely in terms of being able to be properly represented. No doubt that you guys would gravitate to American movies if you wanted some fulfilling visual representation that relates to your life experience in some real way. The struggle is universal. I've been aware of the game a little before E3 but I had the same mental process as you with everything clicking gradually. The whole 17th century colonial setting, and narrative concept of an imperialist invasion of the indigenous lands is something I've never seen before in a RPG. Choosing between violence, diplomacy, and subterfuge to navigate the factions. The companions look very involved in the plot. The combat looks fun and impressive, etc. A romanceable black female was the cherry on top. The game just ticks all the boxes. I'm hoping they tackle the colonialism theme more bravely and seriously than Andromeda (which barely did anything with the concept). If it can accomplish that it'll be a very special game that separates itself strongly from the rest.
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obatalaryder
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Post by obatalaryder on Sept 4, 2019 12:20:16 GMT
I'll stand corrected if there are legitimate examples. Dating sims don't count. Your comment actually brings up a question: how would the relationship have to be for you to consider it a romance? Just asking since different games for a variety of reasons depict romances differently so curious what your criteria are. For me they'd have to be similar to every standard RPG romance scenario. A character (non-companion or companion) with a canonical, fixed role in the game that is capable of being romanced by the player. Aphra to me stands out because she's a fixed romanceable companion and her presence is treated equally and interchangeably with that of the other members like Siora or Kurt. She's developed in the game as an objective choice. And the metagame of it works ala Bioware. As long as there atleast involves a choice to romance, I think it could be fair.
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Post by Noxluxe on Sept 4, 2019 12:20:57 GMT
Again it's the same problem with the Niesha character and Clementine from TWD that I made in my post. Too many supposed "black" characters in gaming fiction and visual fiction in general are deliberately made to be ambiguous, like really ambiguous. It leads to dissonance which I think is purposeful by devs who are trying to attain universal appeal in the safest way possible. With the Vivienne thing I think Bioware just sort have a unconscious absent-mindedness to black female NPCs. With Black male characters Bioware are completely comfortable writing them from the diverse gamut of David Anderson to Jacob to Cortez to Liam; no real complaints to made (aside from the treatment of Jacob). They're also all completely romanceable excluding David Anderson. But it's weird how black women characters have middling to practically zero roles in any of the Bioware games in comparison to the roles black male characters receive. There's Vivienne, Sloane, and Brooks off the top of my head. Vivienne who is out-and-out the strongest developed character out of the three, but like you said just feels like a wasted opportunity. Then there's Maya Brooks, the only visible black woman in the entire Mass Effect OT and she's nothing more than a DLC gag villain despite an interesting backstory and personality. In Andromeda, we get Sloane who is the counterpart to Reyes but again is not romanceable (while Reyes IS romanceable) but could have easily been so. She has deep characterization though and has her own leading role in a novel which I liked. Also another brash, strong woman archetype (she even shares the exact same voice actor of Vivienne) but I still found her badass and there's hints of her actually softening up to you if you side with her. Also Ashley Williams was originally intended to be black according the original concept art made for her, but was changed. Even her voice actor was black. But yeah I'd imagine France is not too different from North America when it comes to this stuff and arguably more lonely in terms of being able to be properly represented. No doubt that you guys would gravitate to American movies if you wanted some fulfilling visual representation that relates to your life experience in some real way. The struggle is universal. To be fair, part of Mass Effect's lore is that the setting is a hundred years ahead of us in terms of racial interbreeding, resulting in more "mutts" and fewer "pure" racial representatives. That's why there are almost no natural blondes in the series, and almost everyone has brown or black hair and eyes, and a lot of the characters look closer to, say, Mediterranean than either specifically Black or Caucasian. And presumably why Shepards with anything lighter than dirty blonde hair look ridiculous. Colonizing new planets would accelerate that process, too. If a small population with mixed ethnicities set up shop somewhere remote and isolated, the people would start looking like a mix between those ethnicities real fast. Much quicker than they would on the "mainland". Which isn't to say that it wasn't also a strategy for avoiding having to stick their dicks in a toaster, so to speak, but let's also not forget that Mass Effect first launched in 2008. That's getting to be a while ago, and there wasn't quite this public focus on balanced representation back then. Aside from that though, writing female characters in general to be both dynamic, interesting and believable has always been tough for writers, who are predominantly male. That's why all female fictional characters tend to act like each other, a lot more than male ones. It wouldn't surprise me for a racial barrier to just make that even more conceptually difficult, with all the apparent pitfalls involved. Like you I really hope Greedfall has taken a chance with the expansionist themes, and is ready to throw us some difficult curve-balls. You're totally right that RPGs have been playing it way too safe the last few years.
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Post by azarhal on Sept 4, 2019 12:24:08 GMT
Fantasized history and all that, of course, but it paints the game's main conflict in a strange light if the "European" settlers have inexplicably already demonstrated themselves socially capable of 21st-century level racial integration without major issue. And the fact that the natives look like Europeans begs the question of when and how in the hell their ancestors arrived on that island. Racism exist for a single reason: undermine someone else so you can feel superior to them. It's not tied to skin colors, it's just about being different (culture, language, origins, etc). People use physical appearance="not like me" as an easy way to label others, but when cities were not as cosmopolite it was clothes, language or if you show up at church every Sunday morning. The natives would have encountered racism from the colonials regardless of what they looked like because they are native.
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Post by obatalaryder on Sept 4, 2019 12:26:06 GMT
Eh, I feel like the customization makes it irrelvevant and not canon. It's like saying Male Shep is canon because he's the default and on the cover. What would make it canon then? Because I can use mods to change literally every NPC in every game to whatever I want. The customization options in SWTOR are the same thing and are ingame available because it's a MMO. Customizing options are normal for the genre. The default companion looks are considered canon for every wiki and such. See above and I guess I see MMOs differently from single-player games.
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Post by obatalaryder on Sept 4, 2019 12:49:06 GMT
Again it's the same problem with the Niesha character and Clementine from TWD that I made in my post. Too many supposed "black" characters in gaming fiction and visual fiction in general are deliberately made to be ambiguous, like really ambiguous. It leads to dissonance which I think is purposeful by devs who are trying to attain universal appeal in the safest way possible. With the Vivienne thing I think Bioware just sort have a unconscious absent-mindedness to black female NPCs. With Black male characters Bioware are completely comfortable writing them from the diverse gamut of David Anderson to Jacob to Cortez to Liam; no real complaints to made (aside from the treatment of Jacob). They're also all completely romanceable excluding David Anderson. But it's weird how black women characters have middling to practically zero roles in any of the Bioware games in comparison to the roles black male characters receive. There's Vivienne, Sloane, and Brooks off the top of my head. Vivienne who is out-and-out the strongest developed character out of the three, but like you said just feels like a wasted opportunity. Then there's Maya Brooks, the only visible black woman in the entire Mass Effect OT and she's nothing more than a DLC gag villain despite an interesting backstory and personality. In Andromeda, we get Sloane who is the counterpart to Reyes but again is not romanceable (while Reyes IS romanceable) but could have easily been so. She has deep characterization though and has her own leading role in a novel which I liked. Also another brash, strong woman archetype (she even shares the exact same voice actor of Vivienne) but I still found her badass and there's hints of her actually softening up to you if you side with her. Also Ashley Williams was originally intended to be black according the original concept art made for her, but was changed. Even her voice actor was black. But yeah I'd imagine France is not too different from North America when it comes to this stuff and arguably more lonely in terms of being able to be properly represented. No doubt that you guys would gravitate to American movies if you wanted some fulfilling visual representation that relates to your life experience in some real way. The struggle is universal. To be fair, part of Mass Effect's lore is that the setting is a hundred years ahead of us in terms of racial interbreeding, resulting in more "mutts" and fewer "pure" racial representatives. That's why there are almost no natural blondes in the series, and almost everyone has brown or black hair and eyes, and a lot of the characters look closer to, say, Mediterranean than either specifically Black or Caucasian. And presumably why Shepards with anything lighter than dirty blonde hair look ridiculous. Colonizing new planets would accelerate that process, too. If a small population with mixed ethnicities set up shop somewhere remote and isolated, the people would start looking like a mix between those ethnicities real fast. Much quicker than they would on the "mainland". Which isn't to say that it wasn't also a strategy for avoiding having to stick their dicks in a toaster, so to speak, but let's also not forget that Mass Effect first launched in 2008. That's getting to be a while ago, and there wasn't quite this public focus on balanced representation back then. Aside from that though, writing female characters in general to be both dynamic, interesting and believable has always been tough for writers, who are predominantly male. That's why all female fictional characters tend to act like each other, a lot more than male ones. It wouldn't surprise me for a racial barrier to just make that even more conceptually difficult, with all the apparent pitfalls involved. Like you I really hope Greedfall has taken a chance with the expansionist themes, and is ready to throw us some difficult curve-balls. You're totally right that RPGs have been playing it way too safe the last few years. I agree that the writing headspace for Bioware in the mid 2000s was most likely very different than what they visibly attached themselves to later on. Just saying how some little things are able to achieved by differently focused writers. It's an inclusive gripe I have with all games and the Aphra thing was just something I uniquely noticed because it's something I've been waiting for a while.
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Post by Noxluxe on Sept 4, 2019 13:05:48 GMT
Racism exist for a single reason: undermine someone else so you can feel superior to them. It's not tied to skin colors, it's just about being different (culture, language, origins, etc). People use physical appearance="not like me" as an easy way to label others, but when cities were not as cosmopolite it was clothes, language or if you show up at church every Sunday morning. The natives would have encountered racism from the colonials regardless of what they looked like because they are native. I don't see it as quite that clear-cut. To be honest, for a species with our history to not have developed a tendency toward fearing and wanting to distance yourself from strange-looking foreigners would have been moronic for all sorts of reasons. That our circumstances have changed so much that that instinct has become irrational and something of a liability is another matter. I also don't see that instances of animosity between strangers that aren't tied to skin color should ever be called "racism". That's just not what the word means, and using it as such confuses matters. I'm inclined to think that racism is a sub-strain of xenophobia, but the two aren't interchangeable. You're totally right that the natives were in for a hard time with the mainlanders no matter what, but the simple fact that a 16th-century European-looking enterprise is apparently egalitarian enough to integrate African women as experts and craftsmen without difficulty calls into question why their clearly open-minded policies suddenly don't apply to a bunch of tree-hugging yokels on an island whose medical assistance they need. That level of racial acceptance would have been unthinkable in historical France, and either completely derails the game's conflict as a metaphor for actual expansionism and the actual conflict involved, or poses a very interesting question of how arbitrarily we're naturally ready to apply our fears and hatreds to others simply over the course of running into new people we don't have reason to trust, regardless of how open and fair we see ourselves as in general. I'm not calling BS on the game or anything. I honestly don't know if they're saying something interesting or just playing it safe in the modern social climate. Which would be a shame if they've already chosen to go all-in on such a divisive subject as colonialism. I agree that the writing headspace for Bioware in the mid 2000s was most likely very different than what they visibly attached themselves to later on. Just saying how some little things are able to achieved by differently focused writers. It's an inclusive gripe I have with all games and the Aphra thing was just something I uniquely noticed because it's something I've been waiting for a while. Yup, I can definitely see why it must be frustrating for mainstream entertainment to come from a place and mentality you don't identify very strongly with on one issue or another. That applies to all sorts of things. I can tell you we're a lot of Europeans who are rather bored with the American view on everything in movies and games. But that's just where the movies and games are coming from, unfortunately. I'm personally very skeptical of the idea that all viewpoints and perspectives and representations being crammed into all mainstream products is the solution though. Individual producers having the opportunities to do their own thing that deviates from the mainstream and caters more deeply to otherwise neglected niches always seemed more elegant - and more successful - to me. A director for a project will never understand all facets of people or the world well enough to represent them all respectably. But some have enough experience with or curiosity for one or two non-mainstream subjects to be able to more or less do them justice if that's what s/he focuses on. At least, that's been my experience of movie-and-television watching as well as gaming.
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Post by azarhal on Sept 4, 2019 14:31:38 GMT
Racism exist for a single reason: undermine someone else so you can feel superior to them. It's not tied to skin colors, it's just about being different (culture, language, origins, etc). People use physical appearance="not like me" as an easy way to label others, but when cities were not as cosmopolite it was clothes, language or if you show up at church every Sunday morning. The natives would have encountered racism from the colonials regardless of what they looked like because they are native. I don't see it as quite that clear-cut. To be honest, for a species with our history to not have developed a tendency toward fearing and wanting to distance yourself from strange-looking foreigners would have been moronic for all sorts of reasons. That our circumstances have changed so much that that instinct has become irrational and something of a liability is another matter. I also don't see that instances of animosity between strangers that aren't tied to skin color should ever be called "racism". That's just not what the word means, and using it as such confuses matters. I'm inclined to think that racism is a sub-strain of xenophobia, but the two aren't interchangeable. You're totally right that the natives were in for a hard time with the mainlanders no matter what, but the simple fact that a 16th-century European-looking enterprise is apparently egalitarian enough to integrate African women as experts and craftsmen without difficulty calls into question why their clearly open-minded policies suddenly don't apply to a bunch of tree-hugging yokels on an island whose medical assistance they need. That level of racial acceptance would have been unthinkable in historical France, and either completely derails the game's conflict as a metaphor for actual expansionism and the actual conflict involved, or poses a very interesting question of how arbitrarily we're naturally ready to apply our fears and hatreds to others simply over the course of running into new people we don't have reason to trust, regardless of how open and fair we see ourselves as in general. I'm not calling BS on the game or anything. I honestly don't know if they're saying something interesting or just playing it safe in the modern social climate. What humans call races are social construct based on social and cultural associations. It is is the result of collective narcissism. Some people associated skin colors to a cultures (labelling all yellow skinned people Asian, putting all dark skinned people as "black", etc), but that's really simplifying how it works. Where I live the main form of racism is based on language, i.e. if you speak the "right" language you're going to be accepted. And on the opposite side you have black Africans and black skinned Caribbeans who are racist toward each others. Also, accepting a few persons is quite different than having egalitarian racial acceptance. There wasn't thousands of Ignatius Sancho and Olaudah Equiano, there was just a few of like them.
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Post by Noxluxe on Sept 4, 2019 15:19:44 GMT
What humans call races are social construct based on social and cultural associations. It is is the result of collective narcissism. Some people associated skin colors to a cultures (labelling all yellow skinned people Asian, putting all dark skinned people as "black", etc), but that's really simplifying how it works. Where I live the main form of racism is based on language, i.e. if you speak the "right" language you're going to be accepted. And on the opposite side you have black Africans and black skinned Caribbeans who are racist toward each others. Also, accepting a few persons is quite different than having egalitarian racial acceptance. There wasn't thousands of Ignatius Sancho and Olaudah Equiano, there was just a few of like them. I'm not certain our understanding of either biology or psychology would support those conclusions. I can't comment on how things work specifically where you're from, but it certainly sounds like you're conflating a lot of different concepts with racism. And sure there have been extremely exceptional individuals who were tolerated as such despite their theoretical racial status, but nothing in the trailers so far has been suggestive of Amhra having had to fight or overcome a lot of social baggage for anyone to recognize her as being human, let alone having any idea what she's talking about. Rather, she's been presented as a competent person "who just so happens to be black, and a woman", suggesting her existence in an environment where those factors are supposed to be overlooked as irrelevant rather than compensated for, or obviously her overcoming of such prejudice would be notable. Which is nothing like the worlds Ignatius and Olaudah rose to status in. That's admittedly just based on trailers though, as all this speculation is.
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Post by Noxluxe on Sept 4, 2019 15:31:07 GMT
Oh yeah. I thought Petrus sounded a little familiar. He's voiced by Eredin. And the shadow devil voice thing in Hellblade: Senua's Sacrifice. Maybe installing him as religious leader wouldn't be the brightest idea after all. Can't wait to do it.
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Post by azarhal on Sept 4, 2019 15:56:41 GMT
What humans call races are social construct based on social and cultural associations. It is is the result of collective narcissism. Some people associated skin colors to a cultures (labelling all yellow skinned people Asian, putting all dark skinned people as "black", etc), but that's really simplifying how it works. Where I live the main form of racism is based on language, i.e. if you speak the "right" language you're going to be accepted. And on the opposite side you have black Africans and black skinned Caribbeans who are racist toward each others. Also, accepting a few persons is quite different than having egalitarian racial acceptance. There wasn't thousands of Ignatius Sancho and Olaudah Equiano, there was just a few of like them. I'm not certain our understanding of either biology or psychology would support those conclusions. I can't comment on how things work specifically where you're from, but it certainly sounds like you're conflating a lot of different concepts with racism. And sure there have been extremely exceptional individuals who were tolerated as such despite their theoretical racial status, but nothing in the trailers so far has been suggestive of Amhra having had to fight or overcome a lot of social baggage for anyone to recognize her as being human, let alone having any idea what she's talking about. Rather, she's been presented as a competent person "who just so happens to be black, and a woman", suggesting her existence in an environment where those factors are supposed to be overlooked as irrelevant rather than compensated for, or obviously her overcoming of such prejudice would be notable. Which is nothing like the worlds Ignatius and Olaudah rose to status in. That's admittedly just based on trailers though, as all this speculation is. I am actually pretty certain they do support what I'm saying, because I am not talking in a vacuum. Psychology and racial studies are the things I'm basing myself on...and the dictionary (which I actually read after to be sure I was saying the right thing as English isn't my first language. Dictionary are amazing things more people should read them).
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Post by Noxluxe on Sept 4, 2019 17:20:48 GMT
I am actually pretty certain they do support what I'm saying, because I am not talking in a vacuum. Psychology and racial studies are the things I'm basing myself on...and the dictionary (which I actually read after to be sure I was saying the right thing as English isn't my first language. Dictionary are amazing things more people should read them). If you say so. Your conclusions don't sit quite right with me, but if you think you're basing them on reliable science then that's as far as I'm willing to take it. Good for you. In any case, this isn't the place for an in-depth discussion of what racism may or may not be beyond what's directly pertinent to the game. Gets too quickly out of hand, I've found. Repeatedly. And yup, dictionaries kick ass. English isn't my first language either, and you can't have a serious discussion about something complicated if you don't agree on what each word means exactly beforehand. Well, you can, it just won't go anywhere.
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