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Post by dazk on Sept 11, 2019 23:51:08 GMT
They do lack the attention and detail usually found in the better Bioware games, but they are also not bad by any means. More like a bit better than companions in Bioware games before DAO. They do get a fair share of personal quests and interact in dialogues with other NPCs if the topic is relevant to them. You can also cause a diplomatic incident if you bring a certain companion to it's rival faction headquarters. Sometimes on main and side quests a companion may comment or give an opinion about the situation. Definitely not idle combat drones, but just not yet up to the best Bioware heights.
So given your earlier comment and the one above about the companions do you still think they are better than MEA in particulars companions, because I am yet to find they are remotely comparable in terms of depth or personality, interaction, visual /graphical quality etc. the caveat being I am still very early on in the game?
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Post by dazk on Sept 11, 2019 23:53:31 GMT
Without stating any spoilers, so far Petrus and Aphra are my favorite characters. When do you meet Aphra?
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Post by dazk on Sept 11, 2019 23:55:30 GMT
If you're asking for when the game is supposed to enthrall you it's straight after the prologue -- atleast for me. Can't figure out why but everything in Serene is basically one big extended tedious tutorial that feels strangely unnecessary. Trudge through it, land in New Serene, do a couple side-quests and see how you feel. The boring and drab feeling I had roaming Serene, hasn't been revisited since then, and I like the progress and pace I'm making through the story. I can't help but wonder if that drab feeling was at least to some degree deliberate. I mean, Serene is supposed to be this plague-ridden metropolis past it's glory and full of gangs and corruption. New Serene, however, is a frontier town on a magical island, a big hope for the future. Maybe not the best way to introduce someone to the story, but... I get what you mean re the setting but I still found the beginning quite tedious and that sentiment weighed more on me than the drab setting.
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Post by Heimdall on Sept 11, 2019 23:57:47 GMT
Playing for review right now. My first take: it's a jankier version of dragon age 2. Take that for what you will. That seems like a fair assessment
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Post by dazk on Sept 11, 2019 23:58:33 GMT
Playing for review right now. My first take: it's a jankier version of dragon age 2. Take that for what you will. Yeah but DA2 had Hawke, in particular sarcastic Hawke and that's a huge difference!!!!! Oh and Isabella!!!!!
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Post by xrayspex73 on Sept 11, 2019 23:59:55 GMT
No game is for everyone. What’s putting you off out of curiosity? I just bought the game but am still downloading it. in the two hours I've watched it I haven't seen a single... what I'd call...an RP choice.
This is how I feel about Bioware's last 5 years of releases.
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Post by Iakus on Sept 12, 2019 0:05:46 GMT
They do lack the attention and detail usually found in the better Bioware games, but they are also not bad by any means. More like a bit better than companions in Bioware games before DAO. They do get a fair share of personal quests and interact in dialogues with other NPCs if the topic is relevant to them. You can also cause a diplomatic incident if you bring a certain companion to it's rival faction headquarters. Sometimes on main and side quests a companion may comment or give an opinion about the situation. Definitely not idle combat drones, but just not yet up to the best Bioware heights.
So given your earlier comment and the one above about the companions do you still think they are better than MEA in particulars companions, because I am yet to find they are remotely comparable in terms of depth or personality, interaction, visual /graphical quality etc. the caveat being I am still very early on in the game? I have found Kurt's storyline rather interesting.
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Post by SGT NOOBSTER on Sept 12, 2019 1:31:19 GMT
Playing for review right now. My first take: it's a jankier version of dragon age 2. Take that for what you will. Yeah but DA2 had Hawke, in particular sarcastic Hawke and that's a huge difference!!!!! Oh and Isabella!!!!! Is it decent though? I've got it on my wishlist, but haven't really seen much other than some trailers.
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Post by Frost on Sept 12, 2019 1:37:16 GMT
They do lack the attention and detail usually found in the better Bioware games, but they are also not bad by any means. More like a bit better than companions in Bioware games before DAO. They do get a fair share of personal quests and interact in dialogues with other NPCs if the topic is relevant to them. You can also cause a diplomatic incident if you bring a certain companion to it's rival faction headquarters. Sometimes on main and side quests a companion may comment or give an opinion about the situation. Definitely not idle combat drones, but just not yet up to the best Bioware heights.
So given your earlier comment and the one above about the companions do you still think they are better than MEA in particulars companions, because I am yet to find they are remotely comparable in terms of depth or personality, interaction, visual /graphical quality etc. the caveat being I am still very early on in the game? So far (I don't have all companions yet) I find the companions much better in Greedfall than MEA. In MEA the only companion I liked was Drack. I like Greedfall overall much better than MEA, though.
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Post by garrusfan1 on Sept 12, 2019 1:57:46 GMT
how are the companions and romances? Are they officially fade to black and are the companions fleshed out or very simple.
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Post by dazk on Sept 12, 2019 2:25:51 GMT
Yeah but DA2 had Hawke, in particular sarcastic Hawke and that's a huge difference!!!!! Oh and Isabella!!!!! Is it decent though? I've got it on my wishlist, but haven't really seen much other than some trailers. It's certainly not bad and I fully expect it to get much better once I get out of the 2nd town and into the wilds and start exploring and getting a better feel for the politics and relationships and motivations of the NPCS. To me it almost feels like DAO but without the big Cousland hook and recruitment at the start that got me so enthralled and motivated in that game.
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Post by phoray on Sept 12, 2019 2:38:38 GMT
No game is for everyone. What’s putting you off out of curiosity? I just bought the game but am still downloading it. in the two hours I've watched it I haven't seen a single... what I'd call...an RP choice. There are 6 factions you can gain points with. So there is your point collecting status in the world. I was given a task by each of two factions. I could not do them at all. I could resolve then the way they wanted and report that I did. I could resolve the totally opposite way they wanted, then fess up. Or I could do the opposite of what they wanted and then bald faced lie to them, keeping the improved reputation with them for "trying". I call that Role Playing. And this is just in the tutorial city, wonder what mischief I'll get up to soon.
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Post by colfoley on Sept 12, 2019 2:49:27 GMT
in the two hours I've watched it I haven't seen a single... what I'd call...an RP choice. There are 6 factions you can gain points with. So there is your point collecting status in the world. I was given a task by each of two factions. I could not do them at all. I could resolve then the way they wanted and report that I did. I could resolve the totally opposite way they wanted, then fess up. Or I could do the opposite of what they wanted and then bald faced lie to them, keeping the improved reputation with them for "trying". I call that Role Playing. And this is just in the tutorial city, wonder what mischief I'll get up to soon. sure. But A. Obviously haven't got that far yet and B. If that is the only RP there is in the game that's not enough. Just making major decisions is important enough but I'd also like more just conversation helping me get a feel for my character.
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Post by phoray on Sept 12, 2019 3:00:30 GMT
There are 6 factions you can gain points with. So there is your point collecting status in the world. I was given a task by each of two factions. I could not do them at all. I could resolve then the way they wanted and report that I did. I could resolve the totally opposite way they wanted, then fess up. Or I could do the opposite of what they wanted and then bald faced lie to them, keeping the improved reputation with them for "trying". I call that Role Playing. And this is just in the tutorial city, wonder what mischief I'll get up to soon. sure. But A. Obviously haven't got that far yet and B. If that is the only RP there is in the game that's not enough. Just making major decisions is important enough but I'd also like more just conversation helping me get a feel for my character. Shifting parameters, no idea what you're looking for. There is also Charisma checks, crafting, and stealth solutions to some quests. I think I've had one chance to flirt with two different folks. Like in Technomancer, I think you can fail at it.
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Post by colfoley on Sept 12, 2019 3:49:20 GMT
sure. But A. Obviously haven't got that far yet and B. If that is the only RP there is in the game that's not enough. Just making major decisions is important enough but I'd also like more just conversation helping me get a feel for my character. Shifting parameters, no idea what you're looking for. There is also Charisma checks, crafting, and stealth solutions to some quests. I think I've had one chance to flirt with two different folks. Like in Technomancer, I think you can fail at it. What I am looking for is the ability to define my character and flesh out their personality, not just their morality or how they solve quests...in fact the latter is much more difficult in an RPG without the former. What I want is the option to have as much leeway and control over a single character (the PC) as the developers can give me. And while I also understand a certain amount of auto dialogue or the need to move the plot along if you are going to call your game an RPG...you need to give me the ability to...role play.
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Post by obatalaryder on Sept 12, 2019 5:14:44 GMT
Shifting parameters, no idea what you're looking for. There is also Charisma checks, crafting, and stealth solutions to some quests. I think I've had one chance to flirt with two different folks. Like in Technomancer, I think you can fail at it. What I am looking for is the ability to define my character and flesh out their personality, not just their morality or how they solve quests...in fact the latter is much more difficult in an RPG without the former. What I want is the option to have as much leeway and control over a single character (the PC) as the developers can give me. And while I also understand a certain amount of auto dialogue or the need to move the plot along if you are going to call your game an RPG...you need to give me the ability to...role play. I admit the auto-dialogue takes getting used to if you're just coming off a Bioware game where you have the option to freely roleplay your dialogue every 5 seconds into a conversation, in every single conversation. I assume it's a budget issue. But the archetype of your character is not much different from a Shepard or a Hawke. They're all already developed beings with backstories. You assume the role of De Sardet same way you assume the role of Shepard. I get disappointed with the auto-dialogue but then I remember in ME1 where there were many, many optional dialogue options that all essentially said the same thing (upper option being the same as the middle option or sometimes all three being virtually the same), and thinking they might as well all been auto-dialogue with how redundant they were. And then of course there's ME2 and ME3's dialogue systems. Even for AAA companies, dialogue systems are tricky to deal with if the game isn't entirely devoted to that mechanic. And there ARE dialogue options to roleplay, they're just scarce... but they do feel impactful or match the De Sardet I'm trying to play.
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Post by linksocarina on Sept 12, 2019 5:52:35 GMT
how are the companions and romances? Are they officially fade to black and are the companions fleshed out or very simple. Ok? They are suffering the same problems I had with technomancer so far, with very few characteristics outside of the 'role' they play,but with slightly better writing and voice acting. I did two personal quests in the first 5 hours, one really good, one really poor. Both suffered from being a bit rushed in its presentation, but only one of them had weight to it that made it a fun little investigation section. The one that was good also made more sense in the early hours of the game. Its early, but so far its adequate.
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Post by Pounce de León on Sept 12, 2019 6:39:51 GMT
Playing for review right now. My first take: it's a jankier version of dragon age 2. Take that for what you will. Story doesnt move on and we have to revisit the same dungeon over and over?
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Post by saandrig on Sept 12, 2019 9:22:02 GMT
saandrig you commented on the side quests being really good, was that more specifically outside the cities because to me the ones I have encountered so far are the usual go here do this with checkpoints added that are of no consequence and just pad things out. Maybe I need to clarify why I am enjoying them so much (turned into a wall of text). First off, I played Kingdom Come Deliverance just recently. And the side quests there are a massive, boring chore most of the time with no real world building to them, mainly involving sending you on a marathon back and forth across the map to tag a bunch of NPCs. So yeah, in comparison Greedfall has awesome and tight quest runs This timing might contribute to why I like them as much.
Second - almost all of the side quests so far contribute a lot toward revealing you the world and it's dynamics. One thing I hated a lot in DAI, that was also very prominent in MEA, was that the side quests were just there as fetch tasks without a story and zero world building. You want to know about what is happening in the Emerald Graves, Western Approach, Exalted Plains, etc. and how it all came to be? Then read a damn Codex entry (or worse - find it first), because the game doesn't give a fuck to show it to you with it's most powerful tool - experiencing it through gameplay by story driven side quests (but by the Maker, will it send you to kill X creatures and gather plants). It's why I enjoy DA2 and especially ME2 so much. Both games feel like one giant side quest and engage you personally in the world by means of showing, not just telling. How do I know the nobles in Kirkwall are dirtbags, how did I learn so much about the Qunari and Asari cultures (let's face it, in ME1 the Asari were hardly shown as anything more than blue boobs), the shady sides of the DA and ME universes, etc? Well, I had the pleasure of dealing with and seeing all of it first hand. Not by reading a book. I actually didn't even bother reading Greedfall's codex. But I already know a lot about the Naut's traditions, the trade laws of the different factions, the culture of the natives, the good and the bad about the Coin Guard's traditions, the growing tensions between native tribes and their lack of unity and some history about pretty much everything happening on the island. And it's all been shown to me by the side quests. This is my preferred way of world building and I think the game nails it pretty good thus far.
Third - all side quests have their own story (hence the world building plus) that is different enough for each quest and gives you the illusion you are not in a repeat loop. Remember the Witcher 3 and that is lauded for it's awesome quests... 90% of them boiling down to talk to NPC/follow Witcher sense/click on quest markers/listen to Geraldo monologuing/follow Witcher sense/kill stuff/go back to NPC. Greedfall takes the same formula (I think Spiders did the smart thing of emulating the better parts of many games) - yeah, the base activity is the same, but the story behind it is what is selling it. Also I just love how almost all quests give you the opportunity to show off (or hate the lack of) your build. Stat checks left and right. And yes, you can go get the key by the table and open a door, but isn't it better to blow up the wall instead or show off your acrobatic skills or convince the NPC to open the door for you? This adds well to creating the illusion of diversity to what actually is the same base side quest formula. I admit, I might be willing to be more easily fooled than other people by this approach, but give me a cinematic story, dialogue and stat checks and I will keep running back and forth even in ME1's copy-pasted storage rooms.
Fourth - this is a weird one, but... RPing through questing... Yes, we had this discussion somewhere in the posts above. You can't RP much by dialogue in this game (although there are such options now and then. I was confronted to confirm or denounce my faith and then quizzed if I know my scripture, lol). But you can RP by the manner in which you solve the side quests. Stealth, Science, Vigor, Lockpick, Charisma, crafting, good old bribes, brute force - so many possibilities. This is something usually more common in isometric RPGs and Bethesda sandboxes, but is rarely used in the Bioware type RPGs (we usually get one skill to build up for Persuade and it solves everything, otherwise it's combat). I already plan a next PT where my De Sardet will be a spoiled rich brat, trying to solve all problems with gold (might use a gold cheat for the lulz). No points in Charisma, Intuition, Crafting, Science or whatever skill might be considered honest and hard work, no disguises, no stealth, limited diplomacy. The game allows you to solve many quests by throwing money at them, but many other are different. I am curious to see how things will turn out and where De Sardet will fall hard on his butt. I am expecting major hate from factions and some companions. I also consider a pure diplomacy PT, focusing on Charisma/Intuition/Stealth and avoiding confrontations by any means necessary. So far I still think Greedfall has an edge over MEA in the companion department. Visual/graphical quality is no contest of course, different engines, different budgets, MEA looks better, while Greedfall made a mistake going for photo-realism with an engine that either is not very good at it or needed more polish (I swear, in certain light Kurt looks like he has the Blight). Outside of that though, Greedfall so far invests me into the followers more.
Companions in GF start to shine when you begin their personal quests - far more interesting story wise than MEA, while also fitting quite well into the main narrative. MEA had decent companion quests compared to the rest of it, but that doesn't mean much for a game where side quests were so bare bones. And in MEA the comp quests felt somehow too detached from the rest of the story/world, but that was an issue with other stuff in the game too. Frankly I liked only the development of Jaal and Cora and that was after I finally managed to finish their personal quests, the rest of the team never made a lasting impression. Drack was ok, but he never filled the big boots of Wrex/Grunt (it's a problem with being a sequel). I really wanted to like Vetra, but she was just potential wasted. Liam was also ok, had the best side mission, but I swear I could not understand why we ended up doing it the first two times around, it just came out of the blue and he didn't explain it well. Peebee could have been better if her development wasn't so fragmented all over the place. She was a comic relief that was too sporadic to leave a lasting impression.
Yes, if you edit a video and cram all MEA companion stuff one after the other, it looks better...than how it is in the game. And you can also see how much unrealized potential the companions have, which alone leaves a bad taste (cmon, you have a friggin female Turian as a companion. She alone could have carried the game if given more attention. Nobody would have cared if there wasn't a Peebee or Liam). And while I appreciate the attempt at being light hearted, it fails more often than it succeeds with the companion dialogue. MEA had the issue of being a 60+ hours game on a normal run, that had too little companion interaction for this much game time. That lead to bad pacing, sprinkling crumbs of companion content far too much apart, which often made them feel detached from everything else you did at the time.
MEA feels like it tried to fill too many checkboxes with the companion content (can't have less than the MET now, can we). And while it did manage it, the end result is less than the sum of it's parts. Serviceable at best, but not engaging enough and way too fragmented as an experience. An example - You know what I hated the most? The movie night quest! Liam says "we should do a movie night". I am all "hell, yeah, man, this sounds like fun, Citadel DLC shit right there, team building for the upcoming adventure, let's do it now!" And it fucking took me the whole bloody game to slowly collect the stupid crap everyone needed, because "oh, no, not all at once, unlock it by moving the main story". All the initial hype I had for this quest slowly turned into annoying chore to a point where I didn't care anymore and just wanted to kick it away from my quest log. The end result wasn't anything to write home about either. Too much of the companion stuff felt the same as this.
Greedfall easily wins by being more compact and investing you into the companions early in the game instead of after 30+ hours (hooray for lower budgets and focused development?). The companions are also fleshed out very early, stay consistent with the tone of the narrative and don't raise too much eyebrows with their behavior. Their personal quests are even well tied with the main story and fit better in the world. And damn, Petrus alone wipes the floor with the entire MEA cast just with his voice acting and giving you a chill with his manner. If there was ever a companion that intimidated me by simply introducing himself politely, then he is the guy. I would not want to live in the same neighborhood as him, maybe not even in the same city.
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Post by SirSourpuss on Sept 12, 2019 14:29:16 GMT
I have found Kurt's storyline rather interesting. The simple fact that Greedfall's squadmates take the situations they find themselves in seriously and are very engaged in dialogues sets them apart and above any character Bioware has introduced in their games since they released Inquisition. But I will make an exception for Blackwall.
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Post by Pounce de León on Sept 12, 2019 15:18:50 GMT
I have found Kurt's storyline rather interesting. The simple fact that Greedfall's squadmates take the situations they find themselves in seriously and are very engaged in dialogues sets them apart and above any character Bioware has introduced in their games since they released Inquisition. But I will make an exception for Blackwall. Cassandra was more serious than that twat.
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Post by phoray on Sept 12, 2019 15:21:09 GMT
probably depends on who they were paired with. Sera made anyone she hung out with find their childish side, even Cassandra.
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Post by SirSourpuss on Sept 12, 2019 15:52:56 GMT
Cassandra was more serious than that twat. "I read fanfiction", the character. Cassandra was fedora bait. I felt like a "m'lady" every time I talked to her. Dropped faster than Liu Bei dropped Liu Shan.
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265
0
Oct 31, 2024 23:49:33 GMT
12,041
Pounce de León
Praise the Justicat!
7,942
August 2016
catastrophy
caustic_agent
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Post by Pounce de León on Sept 12, 2019 15:56:33 GMT
Cassandra was more serious than that twat. "I read fanfiction", the character. Cassandra was fedora bait. I felt like a "m'lady" every time I talked to her. Dropped faster than Liu Bei dropped Liu Shan. I wouldn't know - I couldnt find the can opener so I romanced another. Funny - I thought Dong Kong drops fastest.
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9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Sept 12, 2019 16:14:19 GMT
dong Kong - Urban DictionaryA sexual act where you are to eat panda express off of each other from top to bottom until you reach the vagina/penis.
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