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Post by saandrig on Sept 14, 2019 18:43:50 GMT
Okay, I'm loving this game. It's a slow burn. This game is much long than 30 hours. I'll go into longer stuff later. Right now I need help. My Vasco romance won't trigger. I looked at the guides a few minutes ago, and apparently I said all the right things. I did all his quests, but the guy has literally nothing else to say to me. This has been going on for quite some time. Vasco: "Hello,my friend. What can I do for you?" Me: You know damn well! Sigh. I never even tried romancing Vasco, just did his quests and all of a sudden he made the rendezvous offer Perhaps you need to be a bit further into the game? I don't know if you have to use certain dialogue options, but as I avoided any dialogue with him that even hinted at a romance, maybe it's not that. Talk to him in a camp or somewhere else from time to time, it may trigger.
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Post by Hanako Ikezawa on Sept 14, 2019 18:50:37 GMT
Well, just learned that Aphra was not the romance I was hoping she would be from what I saw online. That just leaves at best Siora since I’m not a fan of Kurt’s or Vasco’s romances. Wish I knew that before I deleted my old character to create a new one.
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Post by Tittus on Sept 14, 2019 19:12:13 GMT
I found a game breaking bug in the main quest. An encounter isn’t triggering.
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Post by Liadan on Sept 14, 2019 19:52:52 GMT
Okay, I'm loving this game. It's a slow burn. This game is much long than 30 hours. I'll go into longer stuff later. Right now I need help. My Vasco romance won't trigger. I looked at the guides a few minutes ago, and apparently I said all the right things. I did all his quests, but the guy has literally nothing else to say to me. This has been going on for quite some time. Meanwhile, Kurt has thrown himself at me, and I didn't even get flirty with him: Kurt: *with great deference* "Your Excellency....we'll bang, okay?" Me: Wait, what? Oh, dear. When I refused him, his response broke my heart. It really did. So, I reloaded and decided to just not talk to him. At least until Vasco came with it. Vasco: "Hello,my friend. What can I do for you?" Me: You know damn well! Sigh. I had the opposite problem. I wanted to romance Kurt and i saw on Youtube that i chose all the right answers but instead i got Vasco. I think my problem was that i finished all Vasco quests early in the game and before finishing Kurt`s quests, so i had him at friendly status and i had the option to start a conversation about what he was planning to do in the future, which i did, and i think that question locked his romance for me preventing both Kurt and Siora romance to trigger . So maybe something similar happened to you regarding Kurt?
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Post by garrusfan1 on Sept 14, 2019 23:31:38 GMT
I split the difference. It's about on par with DAI (Greedfall does some things better than DAI, DAI does some things better than Greedfall) but waaaaaay better than MEA. Still early to say if Spiders can "replace" Bioware. But I'm looking forward to their future titles with great anticipation. DAI is much better with the companion content, but honestly it's the only thing that I would give really high marks. The companion interactions, banter, stories and different romances is what I look forward when doing a PT. I dread too much of the pointless boring filler it has and the wasted potential of the open world.
I don't know what Spiders can do with an AAA budget, which comes with it's own challenges, but with Greedfall they showed that they nailed the AA market and the game is very near to the AAA quality and actually better than some AAA titles.
Alright I'll ask. What are the romance scenes like.
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Post by phoray on Sept 14, 2019 23:37:33 GMT
Tips for the game are now listed in the OP of the "What did you do today?"thread. I am not the OP of this thread so that can't be updated.
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Post by dazk on Sept 15, 2019 0:05:09 GMT
Greedfall reminds me more of Fable than any BioWare game. It's an above average to good game but it's NOWHERE in BioWare's league sorry but DAI and MEA are still better games than Greedfall. Totally agree, its not that Greedfall is bad but the combat is nowhere near in the same league, the character relationships, party banter etc are far better in MEA and DAI, the travel system and the wasting of time going backwards and forwards in Geedfall is absolutely terrible, as is just the general walking mechanic and running animations, crafting is a mile behind both and as for actual relationships well, not even close.
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Post by dazk on Sept 15, 2019 0:08:14 GMT
Being at a full blown camp during Loading Screens between zones is excellent and should be the standard. The game has some good design decisions. ^That's one of them. The other being the little camps on the maps, which was taken from DAI, but unlike DAI I actually use those in GreedFall because they have my chest, crafting table and you can talk to your companions who aren't in your party...instead of going all the way back to your "house". Just the chest is super helpful when your inventory is full. Or for keeping all those armors for covert operations. Which means I don't have to run all the way back all the time. Yes, I'm an hoarder. You like that extra delay of getting dumped in the camp every time, I hate it with a passion it should be optional? The quest travelling backwards and forwards is bad enough without having that thrown in as well, I'd rather have a screen with codex entries or tips myself.
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Post by azarhal on Sept 15, 2019 1:05:00 GMT
The game has some good design decisions. ^That's one of them. The other being the little camps on the maps, which was taken from DAI, but unlike DAI I actually use those in GreedFall because they have my chest, crafting table and you can talk to your companions who aren't in your party...instead of going all the way back to your "house". Just the chest is super helpful when your inventory is full. Or for keeping all those armors for covert operations. Which means I don't have to run all the way back all the time. Yes, I'm an hoarder. You like that extra delay of getting dumped in the camp every time, I hate it with a passion it should be optional? The quest travelling backwards and forwards is bad enough without having that thrown in as well, I'd rather have a screen with codex entries or tips myself. The next zone is always loaded before I'm done going through my inventory, crafting upgrades, talking to companions or checking the vendor, which actually save me the time of doing it elsewhere. So I do think it's an awesome feature.
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Post by dazk on Sept 15, 2019 1:16:39 GMT
You like that extra delay of getting dumped in the camp every time, I hate it with a passion it should be optional? The quest travelling backwards and forwards is bad enough without having that thrown in as well, I'd rather have a screen with codex entries or tips myself. The next zone is always loaded before I'm done going through my inventory, crafting upgrades, talking to companions or checking the vendor, which actually save me the time of doing it elsewhere. So I do think it's an awesome feature. I'd just prefer it was optional. I have used it once to actually do anything which was to swap a companion out.
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Post by linksocarina on Sept 15, 2019 2:12:02 GMT
So deeper in, I've come to a realization.
This game is ten years too late.
If it was out in the mid 2000s, it would be seen as a rival to bioware style games.
As it stands, it's a decent title bit that's about it. Easily spiders best game but I'm not sure it breaks the glass ceiling. Certainly not on par with most of bioware's catalogue. At best, it's the equivalent to bioware's worst titles.
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Post by iFoRias on Sept 15, 2019 3:07:48 GMT
Greedfall also reminds me of DA2 as well in many ways.
I have to say they put a lot of efforts into all those side quests they truly are amazing,the companions are also pretty good. Kurt especially turned out more interesting than i thought.
I also managed to romance Siora but it wasn't easy i had to pick the right dialogue options after finishing her quests not sure if it's the same thing for the other romanceable companions.
Overall it's a pretty good game,and it's definitely the best game Spiders has made so far.
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Post by dazk on Sept 15, 2019 3:22:25 GMT
So deeper in, I've come to a realization. This game is ten years too late. If it was out in the mid 2000s, it would be seen as a rival to bioware style games. As it stands, it's a decent title bit that's about it. Easily spiders best game but I'm not sure it breaks the glass ceiling. Certainly not on par with most of bioware's catalogue. At best, it's the equivalent to bioware's worst titles. I get the same feel form it as DAO which is about 10 years ago for Bioware but it's not quite to the same standard, so I agree. Again NOT to say it's a bad game, I am warming to it more now that I have had the benefit of actually having a longer session with it rather than playing it lots o small sessions.
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Post by Kaibe on Sept 15, 2019 6:42:00 GMT
DAI is much better with the companion content, but honestly it's the only thing that I would give really high marks. The companion interactions, banter, stories and different romances is what I look forward when doing a PT. I dread too much of the pointless boring filler it has and the wasted potential of the open world.
I don't know what Spiders can do with an AAA budget, which comes with it's own challenges, but with Greedfall they showed that they nailed the AA market and the game is very near to the AAA quality and actually better than some AAA titles.
Alright I'll ask. What are the romance scenes like. There’s not much to them. The LI offers a rendezvous at night, there’s one scene near the end, and potentially a mention of it in the epilogue.
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saandrig
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Post by saandrig on Sept 15, 2019 7:35:36 GMT
The quest travelling backwards and forwards is bad enough without having that thrown in as well, I'd rather have a screen with codex entries or tips myself. Remind me again of the steps needed to find the Turian and Asari ark in MEA Or the movie night. Or Pebee's quest line. Or the search for the sick woman. Or just about every second MEA quest that isn't "scan 5 bodies and report back"
Greedfall does have some annoying quests with lots of running around, no denying it. Even the excuse of a low budget, 5x less than DAO, is not enough. I understand that Spiders really wanted to do lots of side stories, but some of them could have been trimmed to expand on others. I even got pissed of from a quest that seemed to drag way too much until at the end you figure out that it's exactly what the culprit NPC wanted to happen. Needless to say I unloaded a barrage of bullets in someone's face. Still not a good quest, but it brought a smile because of the meta implications. And then there are the quests that make it all worth it. Start with a simple theft investigation that evolves in a search for a lost people, murders, exploring mysterious ruins and deciding what to do with a shocking revelation that will completely change the core and future of a nation...and all that in your daily Greedfall SIDE quest Of course not all are that amazing, but just when you think it's starting to get boring, something like this may happen.
As for the camp - personally, I wished for something like that every time I was in DAI's loading screens back when I had just 8 GB of RAM. Three codex entries can only get you that far But I agree that for future games it could be a toggle. There is loads of stuff Spiders can improve and add as QoL, but I honestly can forgive a lot, knowing their budget constraints. I'd rather have more story instead of a better cape, codexes in loading, more enemy types (DAI had more, I couldn't care less, they were all just red dots to me), fashion system and all those cosmetic things from AAA games that are tiny, but consume money and developer time and people keep bitching about it as if it's absence is a game breaker...but when all those things are present, nobody gives a damn and cries the game sucks because story/areas/characters/voice are underdeveloped. No, folks, not every game is made with 60+ million dollars for 5+ years in order to encompass all your needs Damn, do I play too much AA jank? Or the AAA RPG market is just that bad lately?
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Post by Gileadan on Sept 15, 2019 7:43:05 GMT
Greedfall reminds me more of Fable than any BioWare game. It's an above average to good game but it's NOWHERE in BioWare's league sorry but DAI and MEA are still better games than Greedfall. Totally agree, its not that Greedfall is bad but the combat is nowhere near in the same league, the character relationships, party banter etc are far better in MEA and DAI, the travel system and the wasting of time going backwards and forwards in Geedfall is absolutely terrible, as is just the general walking mechanic and running animations, crafting is a mile behind both and as for actual relationships well, not even close. Wait wait wait... you're saying that Greedfall's combat is somehow worse than DAI's messy chore that is not very good at disguising as combat? Ouch.
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Post by dazk on Sept 15, 2019 7:45:31 GMT
The quest travelling backwards and forwards is bad enough without having that thrown in as well, I'd rather have a screen with codex entries or tips myself. Remind me again of the steps needed to find the Turian and Asari ark in MEA Or the movie night. Or Pebee's quest line. Or the search for the sick woman. Or just about every second MEA quest that isn't "scan 5 bodies and report back"
Greedfall does have some annoying quests with lots of running around, no denying it. Even the excuse of a low budget, 5x less than DAO, is not enough. I understand that Spiders really wanted to do lots of side stories, but some of them could have been trimmed to expand on others. I even got pissed of from a quest that seemed to drag way too much until at the end you figure out that it's exactly what the culprit NPC wanted to happen. Needless to say I unloaded a barrage of bullets in someone's face. Still not a good quest, but it brought a smile because of the meta implications. And then there are the quests that make it all worth it. Start with a simple theft investigation that evolves in a search for a lost people, murders, exploring mysterious ruins and deciding what to do with a shocking revelation that will completely change the core and future of a nation...and all that in your daily Greedfall SIDE quest Of course not all are that amazing, but just when you think it's starting to get boring, something like this may happen.
As for the camp - personally, I wished for something like that every time I was in DAI's loading screens back when I had just 8 GB of RAM. Three codex entries can only get you that far But I agree that for future games it could be a toggle. There is loads of stuff Spiders can improve and add as QoL, but I honestly can forgive a lot, knowing their budget constraints. I'd rather have more story instead of a better cape, codexes in loading, more enemy types (DAI had more, I couldn't care less, they were all just red dots to me), fashion system and all those cosmetic things from AAA games that are tiny, but consume money and developer time and people keep bitching about it as if it's absence is a game breaker... Damn, do I play too much AA jank? Or the AAA RPG market is just that bad lately? The Arks and Movie night are a natural progression of the game as is PeeBee's quest line and the other Companions in that you complete them as you go to every planet so not sure that's the same thing. What I am talking about is quests in the same location that require multiple stages that for the most part are redundant and the information could be far more readily located in a nearby situation or in one place. Yes Auntry Ruth is an absolute diabolical mess of a quest and by far one of the worst examples of any game I have ever played because so much of it is implausible as well. The "Random" scan quests are also terrible but can be skipped. I love the idea of the camp setting, I thought it was better done in DAO though with the setting and of course "DOG". My objection is purely I don't want it to pop up every time I travel, I'd like to choose not to go to the camp and wait for the next level to load. Maybe they could insert "lifts" like in ME1 with elevator music!!!!! Yeah the animals and bandits are becoming a bit monotonous!!!!
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Post by dazk on Sept 15, 2019 7:48:47 GMT
Totally agree, its not that Greedfall is bad but the combat is nowhere near in the same league, the character relationships, party banter etc are far better in MEA and DAI, the travel system and the wasting of time going backwards and forwards in Geedfall is absolutely terrible, as is just the general walking mechanic and running animations, crafting is a mile behind both and as for actual relationships well, not even close. Wait wait wait... you're saying that Greedfall's combat is somehow worse than DAI's messy chore that is not very good at disguising as combat? Ouch. IMHO it's not so much that its worse but graphically its definitely not as flashy and there isn't bows but you do have guns!!!! It's a different style of combat in terms of the mechanics and the interface, that's what I prefer about DAI's combat over Greedfall, does that make it better, that's I guess very subjective.
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saandrig
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Post by saandrig on Sept 15, 2019 7:53:27 GMT
The Arks and Movie night are a natural progression of the game as is PeeBee's quest line and the other Companions in that you complete them as you go to every planet so not sure that's the same thing. What I am talking about is quests in the same location that require multiple stages that for the most part are redundant and the information could be far more readily located in a nearby situation or in one place. Yes Auntry Ruth is an absolute diabolical mess of a quest and by far one of the worst examples of any game I have ever played because so much of it is implausible as well. The "Random" scan quests are also terrible but can be skipped. I love the idea of the camp setting, I thought it was better done in DAO though with the setting and of course "DOG". My objection is purely I don't want it to pop up every time I travel, I'd like to choose not to go to the camp and wait for the next level to load. Maybe they could insert "lifts" like in ME1 with elevator music!!!!! Yeah the animals and bandits are becoming a bit monotonous!!!! If those quests in MEA progressed "naturally" as you moved along the main path (aka KOTOR did it great) it would have been amazing. But!!! It's not even near that. You have explored several planets and suddenly you have to go backtrack to them again, ride around, tag NPCs and so on all over again. And unless you have meta knowledge how to optimize your PT, you do it the whole damn time and even in an optimized PT you still need to.
"Someone mentions ME1 elevators. Loses -10 Reputation with Saandrig"
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Post by dazk on Sept 15, 2019 7:59:02 GMT
The Arks and Movie night are a natural progression of the game as is PeeBee's quest line and the other Companions in that you complete them as you go to every planet so not sure that's the same thing. What I am talking about is quests in the same location that require multiple stages that for the most part are redundant and the information could be far more readily located in a nearby situation or in one place. Yes Auntry Ruth is an absolute diabolical mess of a quest and by far one of the worst examples of any game I have ever played because so much of it is implausible as well. The "Random" scan quests are also terrible but can be skipped. I love the idea of the camp setting, I thought it was better done in DAO though with the setting and of course "DOG". My objection is purely I don't want it to pop up every time I travel, I'd like to choose not to go to the camp and wait for the next level to load. Maybe they could insert "lifts" like in ME1 with elevator music!!!!! Yeah the animals and bandits are becoming a bit monotonous!!!! If those quests in MEA progressed "naturally" as you moved along the main path (aka KOTOR did it great) it would have been amazing. But!!! It's not even near that. You have explored several planets and suddenly you have to go backtrack to them again, ride around, tag NPCs and so on all over again. And unless you have meta knowledge how to optimize your PT, you do it the whole damn time and even in an optimized PT you still need to.
"Someone mentions ME1 elevators. Loses -10 Reputation with Saandrig" After you have played MEA a few times (I have played it 15 1/2) its easier to manage that stuff but yeah I am not saying it's always perfect but to me that mostly seems at a Macro level in terms of having to return to planets. Anyway it's not important. LOL I thought that may have been your response re the elevators!!!!
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azarhal
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Post by azarhal on Sept 15, 2019 11:57:20 GMT
Damn, do I play too much AA jank? Or the AAA RPG market is just that bad lately? What about both? I've been enjoying AA a lot more than AAA for years now personally, but it's clear most gamers are just interested in AAA games and nothing else, to the point of being more forgiving to AAA games for jank and stupid design decisions.
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Post by saandrig on Sept 15, 2019 12:06:23 GMT
Damn, do I play too much AA jank? Or the AAA RPG market is just that bad lately? What about both? I've been enjoying AA a lot more than AAA for years now personally, but it's clear most gamers are just interested in AAA games and nothing else, to the point of being more forgiving to AAA games for jank and stupid design decisions. I am starting to think that if Greedfall was suddenly released in this exact state by Bioware with something like "here is a little game created by a small part of the team, 30 people or so, on a little budget we had as a leftover", then everyone would have broken their legs running to give 9 and 10 scores and praising "Bioware's return to form" while excusing any jank with "but it was done by such a small part of Bioware"... And the game would have sold easily 2-3 times more. But that's just my take. It could easily be "Bioware proved they are dead!"
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Syv
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Post by Syv on Sept 15, 2019 13:05:18 GMT
I'm on New Serene now. And there is no debate, the second quests ( even those that aren't tied to the main quest ) are far better than what we got in Mass effect Andromeda, and I'd even say DA:I for most of it, with all its fetch quests tied in an open world. We have true investigations, and I absolutely love that.
Bioware needs to play this small game so they can know again how to design second quests ( not necessarily tied to the main quests ), because it seems they lost this skill lately ( DA:I, Andromeda, Anthem ) for a reason I'm not able to grasp.
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Croatsky
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Post by Croatsky on Sept 15, 2019 13:13:56 GMT
You need to meet up with both settlers factions governors, then do main story quest for Bridge Alliance and in it, you'll recruit Aphra. She's the last companion to be recruited.
Although it took me 3 days to respond, so you probably already discovered that.
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linksocarina
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Greedfall
Sept 15, 2019 13:54:44 GMT
via mobile
Post by linksocarina on Sept 15, 2019 13:54:44 GMT
What about both? I've been enjoying AA a lot more than AAA for years now personally, but it's clear most gamers are just interested in AAA games and nothing else, to the point of being more forgiving to AAA games for jank and stupid design decisions. I am starting to think that if Greedfall was suddenly released in this exact state by Bioware with something like "here is a little game created by a small part of the team, 30 people or so, on a little budget we had as a leftover", then everyone would have broken their legs running to give 9 and 10 scores and praising "Bioware's return to form" while excusing any jank with "but it was done by such a small part of Bioware"... And the game would have sold easily 2-3 times more. But that's just my take. It could easily be "Bioware proved they are dead!" Not really. It's just subpar work if bioware did that. The issue is not the budget size, it's the product that's released has somehow galvanized folks to be a rival to a studio which frankly it doesn't come close to. Judging it based on spiderd progression its great, but this being their best game, as I said, is on par with the weakest titles of other studios. Not just bioware, consider old lionhead or even CD project red as well here. Games from a decade ago which we have since been spoiled on with better design, pacing, interaction, realism, and mechanics thanks to games like mass effect 2, witcher 3, inquisition, skyrim, even semi-rpgs like horizon. That may be due to budget, time, or even team size, and that is commendable for what they can get into a game, but in the end it's not enough to rank it highly. That said I'm probably going to give it a 7 grade when I review it. I am enjoying it a lot despite the problems and I personally feel it deserves to be commended for its ambitions. That puts it on par with andromeda for me.
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