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Post by Iakus on Sept 15, 2019 14:32:45 GMT
So deeper in, I've come to a realization. This game is ten years too late. If it was out in the mid 2000s, it would be seen as a rival to bioware style games. As it stands, it's a decent title bit that's about it. Easily spiders best game but I'm not sure it breaks the glass ceiling. Certainly not on par with most of bioware's catalogue. At best, it's the equivalent to bioware's worst titles. Given Bioware in the mid-2000's was the height of cRPGs, I'd say this is a high compliment. At this point, Spiders doesn't really have a ceiling to break, Bioware has abandoned their perch as the king of RPGs. Greedfall is easily on par with or even outright surpasses Bioware's post-2010 titles. If they can take this game and further refine the mechanics, I think they will be going places.
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Post by Iakus on Sept 15, 2019 14:36:44 GMT
Totally agree, its not that Greedfall is bad but the combat is nowhere near in the same league, the character relationships, party banter etc are far better in MEA and DAI, the travel system and the wasting of time going backwards and forwards in Geedfall is absolutely terrible, as is just the general walking mechanic and running animations, crafting is a mile behind both and as for actual relationships well, not even close. Wait wait wait... you're saying that Greedfall's combat is somehow worse than DAI's messy chore that is not very good at disguising as combat? Ouch. I'm enjoying playing a mage in Greedfall way more than I ever did in DAI, that's for sure.
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Post by azarhal on Sept 15, 2019 14:56:56 GMT
Wait wait wait... you're saying that Greedfall's combat is somehow worse than DAI's messy chore that is not very good at disguising as combat? Ouch. I'm enjoying playing a mage in Greedfall way more than I ever did in DAI, that's for sure. I'm quite enjoying Greedfall combat so far (I'm level 17 now) and I'm still discovering things, like the fact that you can aim at something specific while in tactical mode.
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Post by phoray on Sept 15, 2019 16:45:30 GMT
All these people saying Spiders is a rival of Bioware for a variety of reasons.
There is very little dialogue control of your very fixed personality Diplomatic protaganist. It's like, if you were locked into "Diplomatic Hawke" only with occasional Special (marked by star in DA2) dialogue options such as Charisma and Threaten as a way to resolve a long trunk of auto dialogue. This is usually what has set Bioware games apart from every other game that is within the same Genre.
Spiders does NOT have this. It has never had this. It DOES have things Bioware titles no longer seem to have, such as Charisma checks. multiple options of flirting that don't always go over well with your companions. Factions that matter to the end game.
Another thing that Bioware has that no other company can approach is continuity between titles (edit clarity: specifically continuity of player choice) in spite of the small to large decisions you are allowed to make. Spiders is not going to make a sequel to Greedfall- that's why it can have such different endings. Just like DAO had different endings when they had no clue they were starting a Franchise. And why some people are still grouching because Cullen didn't KAmikaze a tower come DA2/DAI or the Dalish didn't get their lands like their DAO slides said.
Spiders is NOT Bioware. And that's okay and gives them some freedom to be different and unique in other ways.
I am enjoying the title and could see myself playing at least one more time. But I'm only 16 hours in. It is worth the money I paid for it.
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Post by Blast Processor on Sept 15, 2019 16:58:41 GMT
This game is ten years too late. I'm pretty sure that was the point. Greedfall wasn't meant to rival or compete with Inquisition or Andromeda or Anthem. If that's not something you want, that's fine, personally I miss the BioWare of ten years ago. I haven't played enough of Greedfall to judge, but in my opinion The Technomancer came up lacking even judged by that standard. It sounds like Greedfall does not.
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Post by azarhal on Sept 15, 2019 17:09:15 GMT
Another thing that Bioware has that no other company can approach is continuity between titles in spite of the small to large decisions you are allowed to make. Spiders is not going to make a sequel to Greedfall- that's why it can have such different endings. Just like DAO had different endings when they had no clue they were starting a Franchise. And why some people are still grouching because Cullen didn't KAmikaze a tower come DA2/DAI or the Dalish didn't get their lands like their DAO slides said. Who said GreedFall won't have a sequel? Spiders have made games in the same setting before (Technomancer is a prequel to Mars War Logs). But it might not be made by Spiders because Big Ben now owns them and it's unknown who owns the IP between Spiders and Focus. Maybe Focus will make a sequel if it is popular enough. Also, it wouldn't be the first game to have various game endings and not let you import them in a sequel if they go that way.
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Iakus
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Post by Iakus on Sept 15, 2019 17:19:34 GMT
Another thing that Bioware has that no other company can approach is continuity between titles in spite of the small to large decisions you are allowed to make. Spiders is not going to make a sequel to Greedfall- that's why it can have such different endings. Just like DAO had different endings when they had no clue they were starting a Franchise. And why some people are still grouching because Cullen didn't KAmikaze a tower come DA2/DAI or the Dalish didn't get their lands like their DAO slides said. Who said GreedFall won't have a sequel? Spiders have made games in the same setting before (Technomancer is a prequel to Mars War Logs). But it might not be made by Spiders because Big Ben now owns them and it's unknown who owns the IP between Spiders and Focus. Maybe Focus will make a sequel if it is popular enough. Also, it wouldn't be the first game to have various game endings and not let you import them in a sequel if they go that way. I think it's more accurate to say The Technomancer and Mars: War Logs overlap. They take place at roughly the same time, but in different regions. They only share one character (I think) who acts dramatically differently in the two games. As such, there is very little intersection between the two games.
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linksocarina
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Post by linksocarina on Sept 15, 2019 17:47:21 GMT
This game is ten years too late. I'm pretty sure that was the point. Greedfall wasn't meant to rival or compete with Inquisition or Andromeda or Anthem. If that's not something you want, that's fine, personally I miss the BioWare of ten years ago. I haven't played enough of Greedfall to judge, but in my opinion The Technomancer came up lacking even judged by that standard. It sounds like Greedfall does not. Sure, but by the standards of a good game it lacks due to archaic design. If were being objective to the games qualities, it's at best a 5 or 6 score. A passing C, maybe C+. It really puts into perspective what we were ok with then, versus now in some ways. But as I said, it's likely going go get rated higher because it does scratch that nostalgic itch.
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Post by Iakus on Sept 15, 2019 18:35:22 GMT
I'm pretty sure that was the point. Greedfall wasn't meant to rival or compete with Inquisition or Andromeda or Anthem. If that's not something you want, that's fine, personally I miss the BioWare of ten years ago. I haven't played enough of Greedfall to judge, but in my opinion The Technomancer came up lacking even judged by that standard. It sounds like Greedfall does not. Sure, but by the standards of a good game it lacks due to archaic design. If were being objective to the games qualities, it's at best a 5 or 6 score. A passing C, maybe C+. It really puts into perspective what we were ok with then, versus now in some ways. But as I said, it's likely going go get rated higher because it does scratch that nostalgic itch. What about the design is archaic?
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Post by saandrig on Sept 15, 2019 19:01:11 GMT
Sure, but by the standards of a good game it lacks due to archaic design. If were being objective to the games qualities, it's at best a 5 or 6 score. A passing C, maybe C+. It really puts into perspective what we were ok with then, versus now in some ways. But as I said, it's likely going go get rated higher because it does scratch that nostalgic itch. What about the design is archaic? No microtransactions and live services And how dare they sell a full game, without the need to finish the story in paid DLCs? Outrage! Besides, story focused games are so mid 2000s, amirite? We need empty open worlds now, so we can pick as much elfroot as we can...and not much else.
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Post by linksocarina on Sept 15, 2019 19:15:24 GMT
Sure, but by the standards of a good game it lacks due to archaic design. If were being objective to the games qualities, it's at best a 5 or 6 score. A passing C, maybe C+. It really puts into perspective what we were ok with then, versus now in some ways. But as I said, it's likely going go get rated higher because it does scratch that nostalgic itch. What about the design is archaic? The progression, the non open world with recycled environments, the way enemies are both placed and jumbled together.the clunky combat mechanics with singular character progression and simplified party dynamics without any input over equipment. Just to name some items. This is not to say bioware suffers from this too either. A valid complaint I hear is how archaic bioware has become in its presentations. Andromeda and Inquisition suffer from it a bit, with andromeda being emblematic of those deficiencies more.
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Post by Noxluxe on Sept 15, 2019 19:49:03 GMT
What about the design is archaic? The progression, the non open world with recycled environments, the way enemies are both placed and jumbled together.the clunky combat mechanics with singular character progression and simplified party dynamics without any input over equipment. Just to name some items. This is not to say bioware suffers from this too either. A valid complaint I hear is how archaic bioware has become in its presentations. Andromeda and Inquisition suffer from it a bit, with andromeda being emblematic of those deficiencies more. Only recycled environment I've found so far is the Governors' halls in each city. Which is admittedly weird, and also disappointing considering how impressively distinct the settlements look otherwise. Like there's some kind of international Ikea standard for town halls and throne rooms. I've also never been particularly interested in telling companion NPCs which boot fits on which foot. I always outfit them and develop their skills according to what I imagine their writers would have preferred anyway. Aside from that your issues are either so vague that I have no idea what you're referring to, your complaint seems dead wrong to me, or I've never played an RPG that didn't have the same problem. It's clear that you're trying to make some kind of high-minded and dismissive observation about the genre, but you'll have to be more specific if you want anyone to take it seriously. Or just take a deep breath and say exactly what you find insufficient about the game to get it out of your system, like everyone else.
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Post by Gwydden on Sept 15, 2019 20:00:29 GMT
Sure, but by the standards of a good game it lacks due to archaic design. If were being objective to the games qualities, it's at best a 5 or 6 score. A passing C, maybe C+. Oh no, not the objectivity thing. Gods spare me.
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Post by Blast Processor on Sept 15, 2019 20:04:23 GMT
I'm pretty sure that was the point. Greedfall wasn't meant to rival or compete with Inquisition or Andromeda or Anthem. If that's not something you want, that's fine, personally I miss the BioWare of ten years ago. I haven't played enough of Greedfall to judge, but in my opinion The Technomancer came up lacking even judged by that standard. It sounds like Greedfall does not. Sure, but by the standards of a good game it lacks due to archaic design. If were being objective to the games qualities, it's at best a 5 or 6 score. A passing C, maybe C+. It really puts into perspective what we were ok with then, versus now in some ways. But as I said, it's likely going go get rated higher because it does scratch that nostalgic itch. Who cares? I just wanna play games I like. In the end "objective analysis" really means very little when compared to personal preference. Mass Effect 1 would be considered a 5 or a 6 at best by mainstream "standards" today. Still prefer it to any of its successors. Every game has its pros and cons, its all a matter of those pros and cons lining up with what you want from the game. Plus, your posts seem to suggest that today's games lack serious flaws, and that players really shouldn't prefer games from ten years ago unless driven by nostalgia.
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Post by Iakus on Sept 15, 2019 20:15:33 GMT
What about the design is archaic? The progression, Elaborate, please. Why is non-open world a negative? The zones themselves seem pretty spacious, I don't see why going full-Skyrim would have improved things. There were some recycled elements, yes. But I think that, with a couple of exceptions, they did a good job in masking it. Again, elaborate. I admit respawning enemies can be a pain, but fast travel certainly alleviates that somewhat. And a lot of enemies can be stealthed around if you care to spec yourself that way. I admit combat's a bit more twitch-focused than I like, but I adapted easily enough. Singular character progression, do you mean not being able to select talents for companions? And I can equip characters how I like provided they have the slots and stats to wear them. I think that's pretty good. Greedfall certainly isn't a perfect game. But presentation-wise, it's at least as good as any other rpg that's come out in the last few years. At least by any non-indie developer.
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Post by dazk on Sept 15, 2019 20:51:29 GMT
I'm on New Serene now. And there is no debate, the second quests ( even those that aren't tied to the main quest ) are far better than what we got in Mass effect Andromeda, and I'd even say DA:I for most of it, with all its fetch quests tied in an open world. We have true investigations, and I absolutely love that. Bioware needs to play this small game so they can know again how to design second quests ( not necessarily tied to the main quests ), because it seems they lost this skill lately ( DA:I, Andromeda, Anthem ) for a reason I'm not able to grasp. Hey Syv, I don't want to sound critical or petty or whatever I just truly am trying to get an understanding that I appear to be missing but can you give me an example of the "true investigations" in the game. I am just not sure what you (and others) mean as nothing so far has stood out as anything different to any other games I have played lately in that regard. In AC Odyssey there were many quests that I would consider were far superior in terms of having to investigate things in a quest and those particular quests being far superior in nearly every regard except for some perhaps in story quality. I just did the ancient ruins quest and if that is an example, I would call finding a cog and repairing it to get through a gate then wandering a map with pre-marked magnifying glass markers not a true investigation quest. I just really get the sense people are over hyping some of the stuff in this game and justifying it through a prism of it's a "AA" game. Again using Odyssey as a basis, the interactions with some of the main NPC's such as Phoibe, Sokrates, Herodutus, Barnabas etc. by the end of the game I genuinely felt for those characters and theirs fates often left me quite emotional. I get nothing like that (yet) from any of the NPC's in this game. Maybe I have become jaded or cynical or something but for me whilst I have started enjoying the game more, I feel like I am missing something compared to others comments about it.
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Post by Sanunes on Sept 15, 2019 20:54:37 GMT
What about both? I've been enjoying AA a lot more than AAA for years now personally, but it's clear most gamers are just interested in AAA games and nothing else, to the point of being more forgiving to AAA games for jank and stupid design decisions. I am starting to think that if Greedfall was suddenly released in this exact state by Bioware with something like "here is a little game created by a small part of the team, 30 people or so, on a little budget we had as a leftover", then everyone would have broken their legs running to give 9 and 10 scores and praising "Bioware's return to form" while excusing any jank with "but it was done by such a small part of Bioware"... And the game would have sold easily 2-3 times more. But that's just my take. It could easily be "Bioware proved they are dead!" I doubt it, people rip apart BioWare for animation glitches and other problems that have no impact on gameplay worse then what the developers of Greedfall are seeing. I remember how upset people were that in some cases an animation would screw up in a cinematic and the gun would point backwards. The amount of think pieces I saw on that alone talking about how substandard BioWare games are now was amazing.
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Post by linksocarina on Sept 15, 2019 21:06:54 GMT
Elaborate, please. Why is non-open world a negative? The zones themselves seem pretty spacious, I don't see why going full-Skyrim would have improved things. There were some recycled elements, yes. But I think that, with a couple of exceptions, they did a good job in masking it. Again, elaborate. I admit respawning enemies can be a pain, but fast travel certainly alleviates that somewhat. And a lot of enemies can be stealthed around if you care to spec yourself that way. I admit combat's a bit more twitch-focused than I like, but I adapted easily enough. Singular character progression, do you mean not being able to select talents for companions? And I can equip characters how I like provided they have the slots and stats to wear them. I think that's pretty good. Greedfall certainly isn't a perfect game. But presentation-wise, it's at least as good as any other rpg that's come out in the last few years. At least by any non-indie developer. I like how you assume archaic means it's only a negative... I'm a bit busy but real quick on progression as an example, by level 16 I had 4 charisma thanks to 3 points in the attributes, plus 1 from a Cape. For most of the game now it is impossible for me to fail charisma checks, which in turn makes intuition or playing on the loyalty of the companions a pointless choice for quest design. The system gives you a scattered bit of points but it is pretty easy to game thanks to how the internal mechanics work. Finding extra skill points on each map is a massive advantage for example, the skill system is also exploitable via the respawning enemies, which is something bioware rarely did. Its fluid enough where you can if you want, grind all the way to level 99 before doing the main quests which a decked out character. I've also found that vigor and lockpicking are less important abilities compared to science and charisma, which with the crafting system and the abundance of resources available from Harvesting enemies and mushrooms you can make potions up the wazoo for nit only money, but for use to tackle enemies and bosses. The progression is frankly broken by being virtually non existant because the main plot stands still. The game loses all challenge by level 16 for me. The only time I died has been the arena challenge so far. That is just one example of what I mean.
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Post by linksocarina on Sept 15, 2019 21:08:38 GMT
Sure, but by the standards of a good game it lacks due to archaic design. If were being objective to the games qualities, it's at best a 5 or 6 score. A passing C, maybe C+. It really puts into perspective what we were ok with then, versus now in some ways. But as I said, it's likely going go get rated higher because it does scratch that nostalgic itch. Who cares? I just wanna play games I like. In the end "objective analysis" really means very little when compared to personal preference. Mass Effect 1 would be considered a 5 or a 6 at best by mainstream "standards" today. Still prefer it to any of its successors. Every game has its pros and cons, its all a matter of those pros and cons lining up with what you want from the game. Plus, your posts seem to suggest that today's games lack serious flaws, and that players really shouldn't prefer games from ten years ago unless driven by nostalgia. I like how folks parrot objective analysis as bad when it suits their bias, but yet we see folks also argue games being objectively bad elsewhere. Like I said it's a game I'm likely going to rate a 7. I'm already rating it subjectively for my own review. And honestly, I care because I'm more concerned with the expectations of players and the hyperbole that has been employed by many in this thread thus far.
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LinksOcarina
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Post by linksocarina on Sept 15, 2019 21:14:16 GMT
The progression, the non open world with recycled environments, the way enemies are both placed and jumbled together.the clunky combat mechanics with singular character progression and simplified party dynamics without any input over equipment. Just to name some items. This is not to say bioware suffers from this too either. A valid complaint I hear is how archaic bioware has become in its presentations. Andromeda and Inquisition suffer from it a bit, with andromeda being emblematic of those deficiencies more. Only recycled environment I've found so far is the Governors' halls in each city. Which is admittedly weird, and also disappointing considering how impressively distinct the settlements look otherwise. Like there's some kind of international Ikea standard for town halls and throne rooms. I've also never been particularly interested in telling companion NPCs which boot fits on which foot. I always outfit them and develop their skills according to what I imagine their writers would have preferred anyway. Aside from that your issues are either so vague that I have no idea what you're referring to, your complaint seems dead wrong to me, or I've never played an RPG that didn't have the same problem. It's clear that you're trying to make some kind of high-minded and dismissive observation about the genre, but you'll have to be more specific if you want anyone to take it seriously. Or just take a deep breath and say exactly what you find insufficient about the game to get it out of your system, like everyone else. Moreso dismissive of the hype people employ, over the hypocrisy we have over the deficiencies if the genre. My review will be much more detailed when I write it, suffice to say the complaints I have are mechanical and pacing overall and it drags the game down. This is a spider's game 100% in that regard though. Thankfully it's the first spiders game where I feel the passion behind the project. They finally got me there, it's why I'll rate it highly.
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A blade answers only to the hand that wields it
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dazk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
DazK1805
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Post by dazk on Sept 15, 2019 21:17:33 GMT
Sure, but by the standards of a good game it lacks due to archaic design. If were being objective to the games qualities, it's at best a 5 or 6 score. A passing C, maybe C+. It really puts into perspective what we were ok with then, versus now in some ways. But as I said, it's likely going go get rated higher because it does scratch that nostalgic itch. What about the design is archaic? I am not sure I'd say Greedfall's design is archaic but for me, it's just that I don't think the game has any part of it that is any better than DAO which is ten years old. That doesn't in my opinion make it bad but I just think DAO is actually a superior game, particularly story wise and especially companion and romance wise. Really the only thing in superior Greedfall (at 15 hours) that I'd give it is that it's combat is better than DAO. None of that matters however if people are enjoying playing it but I just feel people are trying to put this game on a pedestal or make it out to be some sort of renaissance of SP RPG gaming and for me it's just not. Maybe having just played 500hrs of AC Odyssey and that being Ubi's second attempt to move into the RPG space, it seems to me a far better game than this in all regards except the romances which I haven't gotten far enough into in Greedfall yet to fully experience. Yes that's a AAA game with a huge budget but if you are comparing games versus games that is IMO a significantly better product and so coming to Greedfall after that I do actually feel like I have gone back to playing a game a decade old. And maybe that's just me, I have never been good at going back and playing older games except for some reason The Witcher games. If this sounds like I hate Greedfall and I am hating on Spiders that really is not my intent I am truly just trying to put forward my own experience with the game.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Sept 15, 2019 21:25:05 GMT
Elaborate, please. Why is non-open world a negative? The zones themselves seem pretty spacious, I don't see why going full-Skyrim would have improved things. There were some recycled elements, yes. But I think that, with a couple of exceptions, they did a good job in masking it. Again, elaborate. I admit respawning enemies can be a pain, but fast travel certainly alleviates that somewhat. And a lot of enemies can be stealthed around if you care to spec yourself that way. I admit combat's a bit more twitch-focused than I like, but I adapted easily enough. Singular character progression, do you mean not being able to select talents for companions? And I can equip characters how I like provided they have the slots and stats to wear them. I think that's pretty good. Greedfall certainly isn't a perfect game. But presentation-wise, it's at least as good as any other rpg that's come out in the last few years. At least by any non-indie developer. I like how you assume archaic means it's a negative... I'm a bit busy but real quick on progression as an example, by level 16 I had 4 charisma thanks to 3 points in the attributes, plus 1 from a Cape. For most of the game now it is impossible for me to fail charisma checks, which in turn makes intuition or playing on the loyalty of the companions a pointless choice for quest design. The system gives you a scattered bit of points but it is pretty easy to game thanks to how the internal mechanics work. Finding extra skill points on each map is a massive advantage for example, the skill system is also exploitable via the respawning enemies, which is something bioware rarely did. Its fluid enough where you can if you want, grind all the way to level 99 before doing the main quests which a decked out character. I've also found that vigor and lockpicking are less important abilities compared to science and charisma, which with the crafting system and the abundance of resources available from Harvesting enemies and mushrooms you can make potions up the wazoo for nit only money, but for use to tackle enemies and bosses. The progression is frankly broken by being virtually non existant because the main plot stands still. The game loses all challenge by level 16 for me. The only time I died has been the arena challenge so far. That is just one example of what I mean. Well, generally speaking, people don't use the term "archaic" as a compliment RE: your charisma example. There are checks where even with a maxxed-out charisma, success isn't a certainty. You'd have been better off pointing out you can save scum such attempts if one were so inclined. In addition, by maxxing your charisma early, you are missing out on vigor, which can get you to areas otherwise difficult to access, lockpicking for extra loot, intuition for other dialogue checks, etc. If someone seriously wants to grind all the way to level 99, I say they are welcome to it. Most of us would probably rather experience the story. I haven't used lockpicking or vigor much, but I have found areas I couldn't access due to lack of vigor and have had to find alternate routes. Also, while I put a single point in science, I find myself not using it much once I started getting healing abilities, but that's just because of my preferred spec. I'm not sure what you mean by the story stands still. Are you saying there should be more timed quests?
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Iakus
N7
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iakus
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Post by Iakus on Sept 15, 2019 21:27:56 GMT
What about the design is archaic? I am not sure I'd say Greedfall's design is archaic but for me, it's just that I don't think the game has any part of it that is any better than DAO which is ten years old. That doesn't in my opinion make it bad but I just think DAO is actually a superior game, particularly story wise and especially companion and romance wise. Really the only thing in superior Greedfall (at 15 hours) that I'd give it is that it's combat is better than DAO. None of that matters however if people are enjoying playing it but I just feel people are trying to put this game on a pedestal or make it out to be some sort of renaissance of SP RPG gaming and for me it's just not. Maybe having just played 500hrs of AC Odyssey and that being Ubi's second attempt to move into the RPG space, it seems to me a far better game than this in all regards except the romances which I haven't gotten far enough into in Greedfall yet to fully experience. Yes that's a AAA game with a huge budget but if you are comparing games versus games that is IMO a significantly better product and so coming to Greedfall after that I do actually feel like I have gone back to playing a game a decade old. And maybe that's just me, I have never been good at going back and playing older games except for some reason The Witcher games. If this sounds like I hate Greedfall and I am hating on Spiders that really is not my intent I am truly just trying to put forward my own experience with the game. I haven't played Odyssey. I'm not really that into the Assassin's Creed franchise. But I'd say that DAO was probably Bioware's last "great" rpg. I suppose if one can say that Greedfall is no better than that, it's more a statement that Bioware has stagnated that much rather than any failing on Spiders' part. A AA studio is catching up to them an, if they continue to improve, may end up surpassing them.
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Croatsky
N4
Amateur Reporter
Old BSN veteran, I guess.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Croatsky
Old BSN veteran, I guess.
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croatsky
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Post by Croatsky on Sept 15, 2019 21:32:01 GMT
I feel loved by all.
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gwydden
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Gwydden on Sept 15, 2019 21:33:19 GMT
I like how folks parrot objective analysis as bad when it suits their bias, but yet we see folks also argue games being objectively bad elsewhere. Unless there is significant overlap between the two groups, this observation does not mean anything and is rather self-evident. It's only hypocrisy if the same person does both. As for my bias, I haven't played the game, and after seeing previews and reading reviews I've determined the game looks just okay, and will probably pass on it for the foreseeable future. What I see is people who like the game because it's reminiscent of a very specific sub-subgenre that's kind of dead at the moment, the classic Bioware RPG. It used to be that fans of it could get a new game every other year, at least, but that's not so much the case anymore. I'm not surprised so many latch onto the next best thing.
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