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Cerberus is Humanity! Join us today and receive a limited edition commemorative pin!
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Post by 10k on Sept 17, 2019 15:51:54 GMT
This game gets a solid 8 out of 10 from me. Been having a blast. I'm lvl 17 know and I'm finally getting use to all of the mechanics. I'm using magic and rifles and my character is a damn god. Been doing a lot of side quest and exploration and have yet to touch the main quest very much. The only complaint I really have is getting the talent and attribute points every 3 levels, it's a killer. I have just found a glorious set of armor that I can't wear because it requires 2 endurance and I have none, so I'm about to go farm the arena some more for 6 levels.
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,858 Likes: 8,210
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Post by saandrig on Sept 17, 2019 16:04:10 GMT
I'm still trying to understand why people are complaining about backtracking and I'm about half-way into the game. Maybe if someone comes from AC Odyssey, where the majority of the quests are "Go there, kill stuff and come back" (bringing that instant gratification drug of "Quest completed") and any further step might seem as backtracking. Is it better to have 5 quests with the same 2 steps or 2 quests with variable 4 steps? Which is funny, because the best quests in ACOD required you to run around, talk to NPCs, investigate and sometimes even use the information as an advantage (Pephka, the Trio of Boeotia and the Minothaur, anyone?).
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Post by AnDromedary on Sept 17, 2019 16:06:34 GMT
I'm still trying to understand why people are complaining about backtracking and I'm about half-way into the game. But then I've seen complains elsewhere that the game has no story and a review complaining the game was following open world convention too much... Sometimes I feel like I'm playing a different game. Note that I wasn't really complaining about it yet (not far enough in to do that). I just said that from what I've seen so far it worries me that it might come to it. Hopefully those worries will prove to be unfounded. I'll post my conclusion when I am through a larger part of the game.
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They call me a Space Cowboy
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Post by Space Cowboy on Sept 17, 2019 16:08:14 GMT
I guess I’m used to the backtracking due to SWTOR. Lol
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,858 Likes: 8,210
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Post by saandrig on Sept 17, 2019 16:19:30 GMT
I guess I’m used to the backtracking due to SWTOR. Lol Please go to the other end of this huge Voss map. Then come back to talk to me, because in an era of laser weapons and space travel, I NEVER LEARNED TO USE A PHONE, so I can send you again all the way back to the same place you just came from...
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They call me a Space Cowboy
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by Space Cowboy on Sept 17, 2019 16:26:18 GMT
I guess I’m used to the backtracking due to SWTOR. Lol Please go to the other end of this huge Voss map. Then come back to talk to me, because in an era of laser weapons and space travel, I NEVER LEARNED TO USE A PHONE, so I can send you again all the way back to the same place you just came from... Right. It’s not like they use holocalls extensively. Oh right, they do. 😄
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,497 Likes: 26,670
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Sept 17, 2019 18:44:07 GMT
I'm still trying to understand why people are complaining about backtracking and I'm about half-way into the game. But then I've seen complains elsewhere that the game has no story and a review complaining the game was following open world convention too much... Sometimes I feel like I'm playing a different game. Note that I wasn't really complaining about it yet (not far enough in to do that). I just said that from what I've seen so far it worries me that it might come to it. Hopefully those worries will prove to be unfounded. I'll post my conclusion when I am through a larger part of the game. You aren't the first I've seen raising concerns or complaining about backtracking in GreedFall. I'm still trying to understand why people are complaining about backtracking and I'm about half-way into the game. Maybe if someone comes from AC Odyssey, where the majority of the quests are "Go there, kill stuff and come back" (bringing that instant gratification drug of "Quest completed") and any further step might seem as backtracking. Is it better to have 5 quests with the same 2 steps or 2 quests with variable 4 steps? Which is funny, because the best quests in ACOD required you to run around, talk to NPCs, investigate and sometimes even use the information as an advantage (Pephka, the Trio of Boeotia and the Minothaur, anyone?). Yes, it does seems that people are annoyed with having to travel around to do quest steps instead of having simple linear quests that follow the "go there, kill stuff and profit" format. But I wonder if there might not be some "how I play" involved too. I rarely get and complete a quest without getting or completing other quests in-between. That means I often go to certain NPCs with more than one quests related to them. I just did two quests last night that required me to talk to the Cardinal and both were at the same steps when I went to see her. I can see someone focusing on a single quest at a time to be annoyed to have to go to Thélème twice in under 1 hour for two different quests.
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...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Sept 17, 2019 18:52:44 GMT
Or how in MEA they suddenly don't communicate via email or omnitool message anymore most of the time. It's so much more convenient apparently to land on a planet to talk to somebody face to face for a minute. Then take off INTO SPACE only to be called back down because they forgot to mention something...
Please, Bioware, think of the environment! All that fuel is killing our children's future!
I still resent MEA's inane quest design with a passion. There is no game that enraged me more. I'm sure nothing can be that bad again, so playing Greedfall should be an improvement. Boyfriend said it's WAY better than MEA. That seems yo echo most people's opinion in here. So yeah, probably going to give this game shot eventually.
Oh, anybody also play Vampyr? Is the storytelling better or worse? Combat better or worse? I quite liked the game despite the usual AA jank and frustrating combat. It had pretty decent voice acting and I liked figuring out everyone's dirty secrets. Really liked the love story too.
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Post by phoray on Sept 17, 2019 19:41:34 GMT
But I wonder if there might not be some "how I play" involved too. I rarely get and complete a quest without getting or completing other quests in-between. That means I often go to certain NPCs with more than one quests related to them. I just did two quests last night that required me to talk to the Cardinal and both were at the same steps when I went to see her. I can see someone focusing on a single quest at a time to be annoyed to have to go to Thélème twice in under 1 hour for two different quests. In Greedfall, I am definitely hanging out and doing everything in a location as much as I can before moving on to another (with some dips into, well wow, that sounds like an emergency I should do that.) But with MEA, it was like, Big adventure! Quests, and then every now and then slowing down and doing the side stuff. and I was severely irritated by all the back and forthing. In Greedfall, I had a LOT of stuff to report to Constantine about by the time I got there. But I guess, the side quests in New Serene sounded interesting and I wanted to hang out and do them. So maybe Andremeda having meh side quests was part of this situation as well.
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,858 Likes: 8,210
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Sept 17, 2019 19:45:51 GMT
Or how in MEA they suddenly don't communicate via email or omnitool message anymore most of the time. It's so much more convenient apparently to land on a planet to talk to somebody face to face for a minute. Then take off INTO SPACE only to be called back down because they forgot to mention something... Please, Bioware, think of the environment! All that fuel is killing our children's future! I still resent MEA's inane quest design with a passion. There is no game that enraged me more. I'm sure nothing can be that bad again, so playing Greedfall should be an improvement. Boyfriend said it's WAY better than MEA. That seems yo echo most people's opinion in here. So yeah, probably going to give this game shot eventually. Oh, anybody also play Vampyr? Is the storytelling better or worse? Combat better or worse? I quite liked the game despite the usual AA jank and frustrating combat. It had pretty decent voice acting and I liked figuring out everyone's dirty secrets. Really liked the love story too. I enjoyed Vampyr. It could have been without the combat and still just as good, because of a story. But then how could they tempt you to embrace anyone...that sweet exp... I like Greedfall's combat better, but of course Vampyr had some pretty fun supernatural moves. Overall Greedfall's system is more polished and offers easier ways to create various builds. Never had enough EXP in Vampyr to really use too many abilities. Both games have a different approach to the story. Vampyr is much more focused on the personal, psychological journey and the line between human and beast. Greedfall on the other hand focuses it's story on the world building, diplomacy and even detective adventures. If you ask me, both games succeed with their story goals.
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Post by Deleted on Sept 17, 2019 20:25:56 GMT
I don't think it's awful, but I definitely feel the 'backtracking' a bit. Some of it feels pretty pointless. Here's an example from Siora's quest (spoilers): You have to travel from Siora's village to Vasrigen for her mother's funeral rites. There's no fast travel option, so you have to hoof it. It takes about 3-4 minutes and there are battles with spawned monsters on the way. You get there and find that there are monsters nesting nearby. Now you have a few more battles to clear out the monsters and destroy the nests. You finally are able to enter. And......you get a less than 1 minute long dialogue (no response options) from Siora telling you that you need to craft censurs and embalming lotion before you can proceed. There's no crafting table in Vasrigen. So you have to backtrack back to the village so that you fast travel to a camp to find a crafting table. Then you have to take the materials you just crafted back to Vasrigen AGAIN. Thankfully, they add in a few "travel direct" options throughout the game to reduce the time. Why didn't Siora tell you that before you went the first time? The quest could have worked just as well. Instead, it ended up being padded with extra back and forth trips. For no good reason that I can tell. This is just one glaring example for me. That being said, I actually really really like the game. The backtracking is a bit offputting, but not early enough for me to view it as a negative overall. The story is solid. The environments are gorgeous. And the gameplay (while not groundbreaking) is easy to pick up and offers a challenge if you want it. I really like the game and can't wait to keep plugging through. I think I'm approaching end game soon with my pistol and long sword charismatic diplomat build. Then it's time to swap builds and try to do a more "aggressive negotiation" approach in my next playthrough.
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Julilla
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 335 Likes: 901
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Post by Julilla on Sept 17, 2019 20:31:40 GMT
I really loved the two hours I played of this game. And I got so, so motion sick. Games don't make me motion sick, but this one, oooh da lolly. I'm so jealous of everyone who has it on PC, as there is a mod to fix the head bob/whatever the hell it is that's making me sick. I'm on Xbox, so unless the dev comes out with a patch, I don't think I'm picking this up again. It's a real pity, I was really enjoying it.
Have a good time for me, y'all!
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Sept 17, 2019 20:44:04 GMT
via mobile
Post by phoray on Sept 17, 2019 20:44:04 GMT
Head Bob?
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,497 Likes: 26,670
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Post by azarhal on Sept 17, 2019 20:54:27 GMT
The camera sway left to right slightly when you move in a direction but doesn't move the camera, it also auto-center.
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Croatsky
N4
Amateur Reporter
Old BSN veteran, I guess.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: CroGamer002
Posts: 2,278 Likes: 5,171
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Old BSN veteran, I guess.
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Post by Croatsky on Sept 17, 2019 21:29:53 GMT
So I finished the game finally. Loved it, but... I failed to romance anyone. You really need a guide, because to initiate romance is not obvious at all. I poorly interpreted what's for romance and what's for friendship. I got friendzoned by my own dialogue options, aaaaagh!
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Cerberus is Humanity! Join us today and receive a limited edition commemorative pin!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
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Post by 10k on Sept 17, 2019 21:32:39 GMT
I guess I really don't notice the backtracking. I've been enjoying pretty much everything. Though it may have something to do with me wanting to kill everything that I come across to get more xp. So if I do run across the same mob of enemies, I'm happy. The game is fun and I hope for a sequel to it. I would really like to see more of this world, it's very interesting.
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,858 Likes: 8,210
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Post by saandrig on Sept 17, 2019 21:39:35 GMT
I guess I really don't notice the backtracking. I've been enjoying pretty much everything. Though it may have something to do with me wanting to kill everything that I come across to get more xp. So if I do run across the same mob of enemies, I'm happy. The game is fun and I hope for a sequel to it. I would really like to see more of this world, it's very interesting. Nice to hear. I was worried a bit that our hype for the game might have led you to a purchase and would have been bad if it dissapointed.
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Cerberus is Humanity! Join us today and receive a limited edition commemorative pin!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
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Post by 10k on Sept 17, 2019 21:53:00 GMT
Oh Yeah, here is my character. I know there is so much limitation on the CC but I really love this armor. It's called "Merchant Prince's Ceremonial"
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Cerberus is Humanity! Join us today and receive a limited edition commemorative pin!
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November 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
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Post by 10k on Sept 17, 2019 21:56:34 GMT
I guess I really don't notice the backtracking. I've been enjoying pretty much everything. Though it may have something to do with me wanting to kill everything that I come across to get more xp. So if I do run across the same mob of enemies, I'm happy. The game is fun and I hope for a sequel to it. I would really like to see more of this world, it's very interesting. Nice to hear. I was worried a bit that our hype for the game might have led you to a purchase and would have been bad if it dissapointed. No your hype was well and good. I was just a bit wary due to this being a spiders game. So I waited for the reviews. User reviews were pretty good in a few places so I decided to buy it. Not disappointed at all
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Post by dazk on Sept 17, 2019 23:04:34 GMT
I'm still trying to understand why people are complaining about backtracking and I'm about half-way into the game. But then I've seen complains elsewhere that the game has no story and a review complaining the game was following open world convention too much... Sometimes I feel like I'm playing a different game. Saying that, there is quite a few quests that can be advanced with taking a different approach that is suggested by the quest (whatever it is via companions, NPCs or the quest log steps). All the quests in the prologues do with the charlatant one being the less flexible. I just noticed how the painter desperately tries to circle around the topic of your mark The way he ask you to place your face is so the mark is basically in front. I realized that the 3rd time I created a character. There is quite a few subtle references to the mark in the prologue actually. It get less subtle once you reach the island. I suppose back tracking is a bit misleading. It's more that when you are doing some of the quests, to me they are actually seem padded out rather than detailed or fleshed out, meaning that there a whole lot of checkpoints like talking to someone for a mere ten seconds and then having to go and talk to another person for 10 seconds etc. that just seem to bloat the game with excessive travel that involves bouncing back and forth across the map for very little story development multiple times. It's essentially fetch questing but for information instead of items. As they game has progressed (I am at 17hrs) it has gotten better. Iguess it may be a matter of perspective based on recent experience. Even though this games map and story is actually quite small the above points are quite an annoying part for me having come from Assassins Creed Odyssey which is massive. The quests in that are much better structured (IMO) and even though you have to travel sometimes to a whole new region to do something it seems necessary and meaningful and also fast travel is far more accessible (I.E. from anywhere to an FT point) and you do not always have to return to the quest giver to complete a lot of missions. Also the landscape/environment and the freedom to roam and get side tracked is glorious enough that in 500hrs of play I rarely used even my horse to travel anywhere over the whole thousands of kilometres of Greece. And in terms of the side quests hardly any of them are chores of any sort again IMO and are much larger and detailed in story and investigation and I rarely felt like I was just bouncing around like I do in Greedfall to pick up scraps of info. Best way I can describe it.
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N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,497 Likes: 26,670
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Sept 17, 2019 23:14:00 GMT
I'm still trying to understand why people are complaining about backtracking and I'm about half-way into the game. But then I've seen complains elsewhere that the game has no story and a review complaining the game was following open world convention too much... Sometimes I feel like I'm playing a different game. Saying that, there is quite a few quests that can be advanced with taking a different approach that is suggested by the quest (whatever it is via companions, NPCs or the quest log steps). All the quests in the prologues do with the charlatant one being the less flexible. The way he ask you to place your face is so the mark is basically in front. I realized that the 3rd time I created a character. There is quite a few subtle references to the mark in the prologue actually. It get less subtle once you reach the island. I suppose back tracking is a bit misleading. It's more that when you are doing some of the quests, to me they are actually seem padded out rather than detailed or fleshed out, meaning that there a whole lot of checkpoints like talking to someone for a mere ten seconds and then having to go and talk to another person for 10 seconds etc. that just seem to bloat the game with excessive travel that involves bouncing back and forth across the map for very little story development multiple times. It's essentially fetch questing but for information instead of items. As they game has progressed (I am at 17hrs) it has gotten better. As I wrote before, it's not because there is an objective in the quest log that you need to do it. A lots of quest have hidden alternate paths, usually that doesn't require to talk to anyone. Take the very first quest you get in the game after talking to mom, you can go straight to the final step ignoring everything in between. There are even posters in town telling you where to look.
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Post by dazk on Sept 17, 2019 23:19:19 GMT
I'm still trying to understand why people are complaining about backtracking and I'm about half-way into the game. Maybe if someone comes from AC Odyssey, where the majority of the quests are "Go there, kill stuff and come back" (bringing that instant gratification drug of "Quest completed") and any further step might seem as backtracking. Is it better to have 5 quests with the same 2 steps or 2 quests with variable 4 steps? Which is funny, because the best quests in ACOD required you to run around, talk to NPCs, investigate and sometimes even use the information as an advantage (Pephka, the Trio of Boeotia and the Minothaur, anyone?). I completely disagree with your first example, I just posted further down so won't repeat myself too much but I think in terms of side quests not message board quests which you seem to be referring to in ACOD they are far more complicated and interesting in regards to either their own story component or to the main story. Hell nearly any of Alkibiades or Sokrates quests pr The Lost Tales of Greece are better than nearly all the quests in Greedfall in my opinion. And yes you run around talking to people and having meaningful and much longer interactions in most than you even do in half the companion quests in Greedfall. Give me a minotaur tour every day over most of the Greeedfall quests!!!! The other Minotaur quests were far more involved than things like Petrus's first quest of go to the cellar investigate the two highlighted things, talk to the barman, talk to candy cane, go to this place wait till night talk to the magpie all quite boring and all for a sparing amout of information. And the travelling in the main minotaur quests was a highlight due to the landscapes and environments and being able to wander and get side tracked or here's a concept you could fast travel from anywhere to a fast travel point!!!!!
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,497 Likes: 26,670
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Sept 17, 2019 23:21:44 GMT
So I finished the game finally. Loved it, but... I failed to romance anyone. You really need a guide, because to initiate romance is not obvious at all. I poorly interpreted what's for romance and what's for friendship. I got friendzoned by my own dialogue options, aaaaagh! Going by what I've read online, there seems to be some bugs related to romance as well (where people get to the rendez-vous point, but nothing happens). And I know that Siora has some quest choices that also affect her romance, it's not just dialogues/disposition. She might not be the only one.
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Post by dazk on Sept 17, 2019 23:23:43 GMT
I suppose back tracking is a bit misleading. It's more that when you are doing some of the quests, to me they are actually seem padded out rather than detailed or fleshed out, meaning that there a whole lot of checkpoints like talking to someone for a mere ten seconds and then having to go and talk to another person for 10 seconds etc. that just seem to bloat the game with excessive travel that involves bouncing back and forth across the map for very little story development multiple times. It's essentially fetch questing but for information instead of items. As they game has progressed (I am at 17hrs) it has gotten better. As I wrote before, it's not because there is an objective in the quest log that you need to do it. A lots of quest have hidden alternate paths, usually that doesn't require to talk to anyone. Take the very first quest you get in the game after talking to mom, you can go straight to the final step ignoring everything in between. There are even posters in town telling you where to look. Does interacting with posters have a requirement like Intuition or something? I looked at numerous posters and only remember two that you could interact with and yes they alluded to where to go but what was the point of putting the other steps in then if they were just a waste of time? I did them because I thought they'd provide more information or add to the quest not just waste my time which given the content they essentially did.
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Sept 17, 2019 23:33:25 GMT
As I wrote before, it's not because there is an objective in the quest log that you need to do it. A lots of quest have hidden alternate paths, usually that doesn't require to talk to anyone. Take the very first quest you get in the game after talking to mom, you can go straight to the final step ignoring everything in between. There are even posters in town telling you where to look. Does interacting with posters have a requirement like Intuition or something? I looked at numerous posters and only remember two that you could interact with and yes they alluded to where to go but what was the point of putting the other steps in then if they were just a waste of time? I did them because I thought they'd provide more information or add to the quest not just waste my time which given the content they essentially did. No idea about the posters and intuition, I only spotted time the second time I ran the prologue, but the first time I stumbled on the place without any help just by exploring so... Following the steps will usually result in additional dialogues/info that sometimes can help you in conversation later but not always.
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