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Post by Blast Processor on Sept 22, 2019 20:06:52 GMT
What's the deal with joining factions? Can you only join one, or all of them? The Nauts want me to join but I can't say as I really care about them.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Sept 22, 2019 20:13:02 GMT
What's the deal with joining factions? Can you only join one, or all of them? The Nauts want me to join but I can't say as I really care about them. You are part of the Congregation of Merchants. But you can build up faction with the other five groups (it's kinda your job as you are essentially the head diplomat)
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Post by Blast Processor on Sept 22, 2019 20:18:02 GMT
What's the deal with joining factions? Can you only join one, or all of them? The Nauts want me to join but I can't say as I really care about them. You are part of the Congregation of Merchants. But you can build up faction with the other five groups (it's kinda your job as you are essentially the head diplomat) Yeah, I'm aware. But the Nauts want me to get a face tattoo and all that. If I accept that is.
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Post by Iakus on Sept 22, 2019 20:22:42 GMT
You are part of the Congregation of Merchants. But you can build up faction with the other five groups (it's kinda your job as you are essentially the head diplomat) Yeah, I'm aware. But the Nauts want me to get a face tattoo and all that. If I accept that is. That didn't happen to me, but I can see how that can happen, given it was revealed you were born on one of their ships. I have no idea what possible consequences may come from that.
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azarhal
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Sept 22, 2019 20:57:32 GMT
You are part of the Congregation of Merchants. But you can build up faction with the other five groups (it's kinda your job as you are essentially the head diplomat) Yeah, I'm aware. But the Nauts want me to get a face tattoo and all that. If I accept that is. You get a face tattoo. I don't think it has other effect outside the ending slides.
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Post by dazk on Sept 23, 2019 5:15:01 GMT
So today I tried to lockpick a lock that was a level 3. I have 1 in the lockpicking ability, +1 lockpicking on my chest piece, Siora has +1 on hers and Aphra has +1 on hers but I couldn't open it.
Do only the actual characters +1's for lockpicking in their individual skills count not any on their armour?
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Post by Kaibe on Sept 23, 2019 8:25:25 GMT
So today I tried to lockpick a lock that was a level 3. I have 1 in the lockpicking ability, +1 lockpicking on my chest piece, Siora has +1 on hers and Aphra has +1 on hers but I couldn't open it. Do only the actual characters +1's for lockpicking in their individual skills count not any on their armour? The bonuses on companion armor don’t apply to you. However, if you are friendly with a companion and have them in your party they give you a bonus. I think Vasco has the one for lockpicking?
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Sept 23, 2019 11:23:34 GMT
So today I tried to lockpick a lock that was a level 3. I have 1 in the lockpicking ability, +1 lockpicking on my chest piece, Siora has +1 on hers and Aphra has +1 on hers but I couldn't open it. Do only the actual characters +1's for lockpicking in their individual skills count not any on their armour? The bonuses on companion armor don’t apply to you. However, if you are friendly with a companion and have them in your party they give you a bonus. I think Vasco has the one for lockpicking? Vasco is Intuition. There is no companion with lockpicking. You need to take two points in it.
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Post by dazk on Sept 23, 2019 13:25:21 GMT
The bonuses on companion armor don’t apply to you. However, if you are friendly with a companion and have them in your party they give you a bonus. I think Vasco has the one for lockpicking? Vasco is Intuition. There is no companion with lockpicking. You need to take two points in it. Thank you.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 21,219 Likes: 50,416
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Post by Iakus on Sept 23, 2019 17:35:16 GMT
Kurt is Crafting Siora is Vigor Vasco is Intuition Afra is Science Petrus is Charisma
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
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Post by linksocarina on Sept 24, 2019 18:57:20 GMT
My official review should be up in a few days time now.
In the end, I gave it a wink and a nod, and recommend folks check it out despite the massive flaws. Will post it when it's published.
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cankiie
N3
People are too forgiving when it comes to video games, and their focus is malplaced.
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Post by cankiie on Sept 24, 2019 20:29:03 GMT
Alright. I spent some time playing the game via. a friend's steam account, I completed it and did so on extreme. As expected I had massive gripes with it throughout the entire endeavor. The game is a mess, plain and simple. The story is mediocore and it is the overall setting which is really it's saving grace, despite what Kotaku wants to claim but screw Kotaku they have absolutely no idea what quality is anyway, garbage games media. The gameplay is a huge weak point, and while I recognize it may be far superior to Spider's past games, which I personally would not know as I have not played past games but it is what I hear, it is still a huge mess compared to every other game out there. As mentioned, I played the game on extreme difficulty, I do so most often to make a better judgement of the game's mechanics... and it sucks... bad. The increased difficulty does not only come in enemies with greater health and more armour, but also in greater numbers. Enemies do not get an additional skillset, sadly, it would have been preferred like they did it with Dragon Age's Nightmare difficulty but nevermind that. It does not really up the difficulty too much, all you have to do is remember to keep your gear upgraded and you can deal with anything just as if the game was on easy difficulty. The companions are absolutely garbage and you are forced to take them with you. With the greater amount on enemies on extreme you would prefer to crowd-control the enemies, obviously, but would you look at that, the game does NOT allow you to micromanage your companions (Screw you guys who do not like micromanaging companions) this is to me an essential part of any RPG adopting similar gameplay to GreedFall's, and if the developers insists on taking the ability to micromanage companions away from you, they should at the very least make the AI a lot smarter... yeah, you see the pitfall here developers? Allow us to control our companions for heaven's sake, too many times are my "CC's" being disrupted because the AI just wants to smash everything. I can not get proper positioning in combat, companions can not use potions so they die every 5 seconds, I can not decide that should use their abilities when it'd be most effective, absolutely horrible. It may make for a good time on easy difficulty, where it'll feel like less of a GAME and more like a MOVIE, where you can just passively sit by and watch the story unfold, but approaching the game as a... well... game, it is an unholy mess. They did have a good thing going with the whole reactive dodging and parrying though, you know when you messed up, you have to look at enemy pattern and learn them to effectively parry as well as dodge. Despite what I have said earlier though in this same thread I believe, the story and setting actually was enough to keep me going through and finish the game... but I could only do so by taking long breaks every now and again because I quickly grew bored. This also speaks to the shortness of the game, the story itself is short, I do not know how many side quests I have ended up skipping, I suddenly figured out close to the end that I have ended up skipping a lot of quests with the Coin guard, well fantastic, why was I not informed that there were quests to be done there? One way or the other! Not even the game's quest-marker popped up on the map as it have done with some others. The armour variation is small, especially if you choose not to go higher in endurance, which you probably do not if you play as a technical or as a mage, because you'd rather put points into agility, marksman, magic, and/or willpower. There is a good thing about the companions though, they can add some points to your abilities, Kurt adding a craftmanship point, Aphra a science point, and all that jazz, atleast they can be useful in one way I guess I would not recommend buying this game at it's full price, better to wait for a sale. The game does not have replay value, sadly. Once you know one ending you already know the other, as you will probably have figured out the ending sliders (yes it ends with sliders, lazy) will just tell you the exact opposite of what was told already. TL:DR -Mediocore combat -Terrible skillset -Terrible companion AI -No micromanage of companions -Would make a decent movie, makes a terrible game though. -The studios' reputation precedes them
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Sept 24, 2019 20:56:48 GMT
As mentioned, I played the game on extreme difficulty, I do so most often to make a better judgement of the game's mechanics... and it sucks... bad. I can not get proper positioning in combat, companions can not use potions so they die every 5 seconds, I can not decide that should use their abilities when it'd be most effective, absolutely horrible. This also speaks to the shortness of the game, the story itself is short, I do not know how many side quests I have ended up skipping Sounds like you went in expecting Dark Souls and skipping content that is essentially the point of the game. But it doesn't mean you are wrong in your assessments.
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Post by OdanUrr on Sept 24, 2019 21:27:25 GMT
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cankiie
N3
People are too forgiving when it comes to video games, and their focus is malplaced.
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Post by cankiie on Sept 25, 2019 7:35:04 GMT
As mentioned, I played the game on extreme difficulty, I do so most often to make a better judgement of the game's mechanics... and it sucks... bad. I can not get proper positioning in combat, companions can not use potions so they die every 5 seconds, I can not decide that should use their abilities when it'd be most effective, absolutely horrible. This also speaks to the shortness of the game, the story itself is short, I do not know how many side quests I have ended up skipping Sounds like you went in expecting Dark Souls and skipping content that is essentially the point of the game. But it doesn't mean you are wrong in your assessments. I may very well have ended up skipping something in the game, which I also laid out in my review, not so much a fault of my own but because the game does not give you proper indication of where there is a quest. Not on the compas, not in dialogue, not on the world-map. I like to believe that I actually did as much as I possibly could, as I was on nice-friendly with every faction, friendly with every companion and loving with Siora because gotta clap them native cheeks, carats in every native village where this was possible The only thing I really noticed that I would prefer to skip, is the horribly created map that are obviously designed to waste your time with the intention of prolonging the game, no doubt also covering up for the little content there actually is in the game. That you can not jump around and cross even the smallest obstacle such as a flat-laying rock makes this very obvious. I did not go into the game expecting Dark Souls, as a matter of fact, I don't really play any of the Souls game or even Bloodborne. I have played the first, the third and Bloodborne but never finished them... those are not for me. I have played Dragon Age, all three of them, I played KOTOR, I played Divinity: Original Sin 2. What I expected of GreedFall was a RPG, and it indeed had many RPG elements, but it had essentials of such a game taken out of it for whatever reason. The only reason i can think of is, yet again, to waste time. The game, even on Extreme, was not ridicolously hard to get through, you had a lot more to dodge and parry, sure, and if you were not awake and on your toes you would die in an instant. But the game still was not really hard, and I can imagine the game would have been so much easier were you able to micromanage your companions... so not being able to control your companions in a tactical fashion feels like a design intended to waste your time.
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Post by Space Cowboy on Sept 25, 2019 10:53:32 GMT
I can imagine the game would have been so much easier were you able to micromanage your companions... so not being able to control your companions in a tactical fashion feels like a design intended to waste your time. I miss games like that too, but most modern games don't really give you control over your companions. Even DAI dialed it back a lot and made it so that your companions were auto-bots as much as possible. They wanted you used to playing just with our own character due to MP probably.
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cankiie
N3
People are too forgiving when it comes to video games, and their focus is malplaced.
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Post by cankiie on Sept 25, 2019 12:04:28 GMT
I can imagine the game would have been so much easier were you able to micromanage your companions... so not being able to control your companions in a tactical fashion feels like a design intended to waste your time. I miss games like that too, but most modern games don't really give you control over your companions. Even DAI dialed it back a lot and made it so that your companions were auto-bots as much as possible. They wanted you used to playing just with our own character due to MP probably. I'd say that DAI gave you somewhat smarter AI, but made it worse by not including tactical slots as they had it in DA:O and DA2, where you could tell the bots when to use certain abilities while you could also still take direct control. You can still take direct control in DAI, afterall, you can position each member in your party and use their abilities accordingly. That is what I want for my high-end difficulty gameplay. I in fact want it to be a necessity for you to take direct control occasionally. But yes, a lot of designs will change if the overall game design also has to take multiplayer into account. Which is why multiplayer tend to ruin a lot of different games.
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Post by Space Cowboy on Sept 25, 2019 12:10:17 GMT
I miss games like that too, but most modern games don't really give you control over your companions. Even DAI dialed it back a lot and made it so that your companions were auto-bots as much as possible. They wanted you used to playing just with our own character due to MP probably. I'd say that DAI gave you somewhat smarter AI, but made it worse by not including tactical slots as they had it in DA:O and DA2, where you could tell the bots when to use certain abilities while you could also still take direct control. You can still take direct control in DAI, afterall, you can position each member in your party and use their abilities accordingly. That is what I want for my high-end difficulty gameplay. I in fact want it to be a necessity for you to take direct control occasionally. But yes, a lot of designs will change if the overall game design also has to take multiplayer into account. Which is why multiplayer tend to ruin a lot of different games. You could control them all if you stayed in tactical mode. In regular action mode you could switch but the one you switch from will ignore what you just told it to do and do whatever. Anyway, I’m nearly finished Greedfall. I’m enjoying it for what it is. It certainly isn’t perfect.
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,186 Likes: 4,072
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Post by linksocarina on Sept 25, 2019 14:22:05 GMT
My review is now live, if folks wish to read it. To quote the opening paragraphs:
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 21,219 Likes: 50,416
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Post by Iakus on Sept 25, 2019 14:44:15 GMT
My review is now live, if folks wish to read it. To quote the opening paragraphs: I clearly liked the game a lot more than you did. But the review is fair enough. Though as far as stereotypes go, I found it rather refreshing that there were "noble savages" that were every bit as racist or venal as the colonists. No faction was really pure.
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,186 Likes: 4,072
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Post by linksocarina on Sept 25, 2019 15:12:13 GMT
My review is now live, if folks wish to read it. To quote the opening paragraphs: I clearly liked the game a lot more than you did. But the review is fair enough. Though as far as stereotypes go, I found it rather refreshing that there were "noble savages" that were every bit as racist or venal as the colonists. No faction was really pure. Sure, but that's a pochohantas tactic. It's ok for drama, bad for characterization or even narrative weight.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 21,219 Likes: 50,416
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Post by Iakus on Sept 25, 2019 15:24:16 GMT
I clearly liked the game a lot more than you did. But the review is fair enough. Though as far as stereotypes go, I found it rather refreshing that there were "noble savages" that were every bit as racist or venal as the colonists. No faction was really pure. Sure, but that's a pochohantas tactic. It's ok for drama, bad for characterization or even narrative weight. Not sure what you mean by that. The natives weren't all painted with the same brush. Some are friendly, some are suspicious, some are greedy, some are downright hostile.
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linksocarina
N5
Always teacher, sometimes writer
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,186 Likes: 4,072
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Post by linksocarina on Sept 25, 2019 19:32:37 GMT
Sure, but that's a pochohantas tactic. It's ok for drama, bad for characterization or even narrative weight. Not sure what you mean by that. The natives weren't all painted with the same brush. Some are friendly, some are suspicious, some are greedy, some are downright hostile. The Disney movie, pocahontas, tried to do the same thing with the natives and colonists. It was kind of a false equivalence in that movie, despite it being attached to one of the best songs of the movie. I get the natives were dynamic, but the problem is the lack of commentary beyond the prostelyzing and admonishing you can do. Not to mention how your forced at times to ignore that like with Aloycius.
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Post by AnDromedary on Sept 25, 2019 19:51:54 GMT
This has probably been posted here before but I just saw it for the first time and wanted to share this classic.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Sept 25, 2019 19:52:04 GMT
Not sure what you mean by that. The natives weren't all painted with the same brush. Some are friendly, some are suspicious, some are greedy, some are downright hostile. The Disney movie, pocahontas, tried to do the same thing with the natives and colonists. It was kind of a false equivalence in that movie, despite it being attached to one of the best songs of the movie. I get the natives were dynamic, but the problem is the lack of commentary beyond the prostelyzing and admonishing you can do. Not to mention how your forced at times to ignore that like with Aloycius. Never saw Pocahontas. Can't comment on that. Just glad that people were people regardless of whether they were born on the island or the continent and it didn't go all Dances With Wolves. As for lack of De Sardet's ability to comment, I will admit that being largely a fixed character was something of a drawback. You're more Adam Jensen than the Inquisitor.
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