Cyberstrike
N4
is wanting to have some fun!
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Post by Cyberstrike on Sept 28, 2019 13:01:29 GMT
My review is now live, if folks wish to read it. Some comments: To some extent, I agree with this statement. Side quests like the ones you mentioned in your review were, at times, more interesting than the main storyline. I was disappointed by how the search for the cure was handled in the end, as I was perhaps expecting an explanation more grounded in reality than in the, let's say, supernatural. Ultimately, the payoff comes across as a bit preachy, yes. I think the narrative would've been better served by integrating the Princes' storyline with the Malichor one, but I don't want to get into spoilers. I couldn't understand your point about pushing stereotypes insofar as companions and other NPCs are concerned. Are you referring to all companions and NPCs or some? What stereotypes are they pushing? Is this a bad thing in the context of the narrative? Regarding the 'noble savage' stereotype that you bring up, I will acknowledge there's something to that effect present in the narrative (the natives are more in tune with nature than their "civilized" counterparts). On the other hand, Greedfall does a balanced job exploring the different motivations of the natives of Teer Fradee. Some factions want war, other want to teach the foreigners, and even another double-crossed me to get rid of a rival (not to mention a few have tried to kill me). While I'll admit it was a bit surprising to casually engage in conversation after that, there are several instances were you do take a side. Off the top of my head I can think of a couple of characters you're able to murder on the spot, as well as a battle where you can side with the rebels against the Bridge Alliance. And I was playing the perfect diplomat. I'm sure you can take more extreme sides should you wish to. I may be the only person who wasn't too bothered by it, but I agree they could've put a bit more effort into the quest design here. To be honest, I was more bothered about the number of doors I have to open whenever I explore a building. Mmm... I can see myself conceding the third one, since Andromeda clearly has more varied biomes that look very pretty. I can also see myself conceding the first one to some extent, for instance whereas combat is concerned, but I believe Greedfall does a better job incorporating your talents/attributes into world exploration and the game's narrative. As for Andromeda being a better title narrative-wise, to what extent? It certainly has more companion interaction, and that is always welcome even if we've come to expect it from a BioWare title. The main storyline is pretty weak though, as are most side quests, which almost always feel like busy-work.
Greedfall doesn't have a main antagonist, oh it's got plenty of people who do bad things and I have to stop them but no real "big bad" villain like say the Archon or the Archdemon and when one does finally show up towards the end, but by then it's so late in the story that he comes off as an annoying twit than as a real threat and his reasons are weak to say the least it's old chestnut that s/he's gone insane and wants to become a god.
The main quest has the same problem that The Elder Scrolls IV: Oblivion has it's not as interesting as the devs think it is and comes off as more like unpleasant chore (like changing cat litter or taking out the trash) and the side quests are either more interesting and/or fun to do. Although some of the side quests like the ones dealing with the logging site murders and it's sequel dealing with greedy mine owner are basically the same damn quest dealing with the same major NPCs and locations. Some of the side quests trip over each other and even some of the main quests making hard to know what I'm supposed to be doing.
The natives come off as a mash up of every "noble savage" in human history from Native Americans, the Celts, the Africans, and so on.
The companions are just warrior stock types, and the only time there is going on between them is at scripted times, that lack of banter when running from place to place limits these characters and how they grow and change beyond just their loyalty quests. Also this game is do damn serious that a few side quests that have some humor or levity in them wouldn't have hurt and problem would've helped it IMHO.
Greedfall is a slightly above-average to good game it's a 6.5 out of 10. It is what is a 3rd person action RPG. Nothing more. Nothing less.
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Iakus
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Post by Iakus on Oct 2, 2019 15:08:47 GMT
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Post by duckley on Oct 2, 2019 23:12:25 GMT
Really want to like the game but I find it kind of boring. It feels like a chore. The side quests feel cumbersome. I like my character and the setting is cool. I appreciate the effort but the game just hasn't engaged me.
The facial animations are not very good and make me think of Andromeda 😁😁 I'll plod along and hope to get immersed eventually....
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Post by dazk on Oct 2, 2019 23:31:41 GMT
Really want to like the game but I find it kind of boring. It feels like a chore. The side quests feel cumbersome. I like my character and the setting is cool. I appreciate the effort but the game just hasn't engaged me. The facial animations are not very good and make me think of Andromeda 😁😁 I'll plod along and hope to get immersed eventually.... That almost exactly sums up my feelings for the game and having gone straight back to Andromeda from Greedfall I'd say the animations are slightly better in Greedfall (excluding the terrible lip synching) but Andromeda actually outshines Greedfall in areas such as party banter, travel, combat, Companions, NPC's, scenery, etc. but well it should given the budget differences I suppose.
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Post by duckley on Oct 3, 2019 6:30:50 GMT
Really want to like the game but I find it kind of boring. It feels like a chore. The side quests feel cumbersome. I like my character and the setting is cool. I appreciate the effort but the game just hasn't engaged me. The facial animations are not very good and make me think of Andromeda 😁😁 I'll plod along and hope to get immersed eventually.... That almost exactly sums up my feelings for the game and having gone straight back to Andromeda from Greedfall I'd say the animations are slightly better in Greedfall (excluding the terrible lip synching) but Andromeda actually outshines Greedfall in areas such as party banter, travel, combat, Companions, qNPC's, scenery, etc. but well it should given the budget differences I suppose. Yeah. Andromeda is a much better game overall for all the reasons you mention
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Post by Deleted on Oct 3, 2019 19:10:26 GMT
All the complaints and comparisons aside, I will say this: I really enjoyed Greedfall, and I thought the story was both engaging and unique. I also found myself quite invested in the characters and their personal journeys. In fact, I think Spiders has demonstrated a pretty sharp learning curve in their evolution as a developer, and I'd be excited to see what they could do with a AAA budget.
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OdanUrr
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Post by OdanUrr on Oct 3, 2019 19:59:00 GMT
Is this what I think it is?
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Post by duckley on Oct 4, 2019 18:28:03 GMT
All the complaints and comparisons aside, I will say this: I really enjoyed Greedfall, and I thought the story was both engaging and unique. I also found myself quite invested in the characters and their personal journeys. In fact, I think Spiders has demonstrated a pretty sharp learning curve in their evolution as a developer, and I'd be excited to see what they could do with a AAA budget. I am struggling to play it ... when does it pick up? I have started the side quests at New Selene.
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saandrig
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Post by saandrig on Oct 4, 2019 18:36:56 GMT
Is this what I think it is? Maybe...if it is, the death scene is optional...
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Post by OdanUrr on Oct 4, 2019 19:26:43 GMT
All the complaints and comparisons aside, I will say this: I really enjoyed Greedfall, and I thought the story was both engaging and unique. I also found myself quite invested in the characters and their personal journeys. In fact, I think Spiders has demonstrated a pretty sharp learning curve in their evolution as a developer, and I'd be excited to see what they could do with a AAA budget. I am struggling to play it ... when does it pick up? I have started the side quests at New Selene. New Selene is where the fun begins.
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Post by Deleted on Oct 4, 2019 22:50:13 GMT
I am struggling to play it ... when does it pick up? I have started the side quests at New Selene. New Selene is where the fun begins. Yes, this is spot on. De Sardet's true role as a diplomat doesn't really begin to take shape until New Selene.
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LogicGunn
N3
I'll relinquish one bullet. Where do you want it?
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Post by LogicGunn on Oct 5, 2019 15:43:05 GMT
Finished Greedfall. Have a lot of feels, most of them rooted in disappointment. God I wanted to love this game.
The setting, the story, the factions, the art style, all fantastic. But it falls so damn short in everything else.
Character development is extremely superficial and lacking any genuine feeling whatsoever, and dialogue throughout the game is unforgivably atrocious. Everything is TELL when it should be SHOW.
The Skill/Attribute/Talent trees really don't add anything interesting to the gameplay. Pick the lock on a door or just grab the key in the other room. There was so much potential for having a game where your abilities actually dictate how an event plays out but it's just three similar ways to the same thing with no repercussions.
Yet another RPG where you have wide open spaces filled with nothing but attacking wildlife that you have to traverse from one side to another. I mean it looks pretty but its gets mind numbingly boring after the first three zones, and that's before the revisits.
There are things, yes, that can be explained away by it being an indie game with a small dev team, but there are aspects that are just plain bad for a game in 2019. It's like they didn't learn anything from any RPG made in the last ten years. It would have been a very good game in 2009, but there's a big difference between capturing nostalgia and making an outdated game and Greedfall falls just a little too far across the line to the latter.
That said, it's worth a single PT and if they ever make a sequel with a bigger dev team and budget it has the potential to be epic. But I'm glad to be done with it. Finishing this game was a chore, and I can't say that for any other game I've played in a very long time.
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LogicGunn
N3
I'll relinquish one bullet. Where do you want it?
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Post by LogicGunn on Oct 5, 2019 20:38:31 GMT
Seriously tho, the Bridge Alliance and Governor Burham can get *******. For the most part I have found the dialogue to be perfectly acceptable, and a tremendous improvement from previous games, but I found the conversations to between De Sardet and Governor Burham to be extremely jarring. They go from either threatening/accusing each other to, "Oh hey, how is it going. Nice to see you." LOL. The complete lack of dialogue consistency was really irritating. It's one of those games where it keeps reminding you "I AM A GAME!"
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Post by Ricimer on Oct 6, 2019 19:55:23 GMT
I very much enjoyed the first 20 hours. The last 25 have become more and more painful and dull.
I've now given up with side quests, and am trying to finish the story. I thought I was almost there, but have now discovered it's still another 6 missions.
After a preview of the missions, I'm done for the weekend, I just can't face any more drawn out fetch quests, which almost every single quest seems to be. Unlike Andromeda which had main missions and companion missions to break up the fetch quests.
I'm just so bored, the game-play is not interesting enough to be this drawn out. The companions feel so lifeless, and there is almost no dialogue while running around back and forth.
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Post by Sifr on Oct 27, 2019 23:36:22 GMT
Greedfall doesn't have a main antagonist, oh it's got plenty of people who do bad things and I have to stop them but no real "big bad" villain like say the Archon or the Archdemon and when one does finally show up towards the end, but by then it's so late in the story that he comes off as an annoying twit than as a real threat and his reasons are weak to say the least it's old chestnut that s/he's gone insane and wants to become a god.
Did anyone else think High King Vinbarr should have been our main antagonist instead? Imagine if instead we'd have to prevent him from waking up the first guardians and wiping out the colonists, with our actions across the game being the measuring-stick for whether or not we're successful at talking him down or else how well we do if forced to fight. Character development is extremely superficial and lacking any genuine feeling whatsoever, and dialogue throughout the game is unforgivably atrocious. Everything is TELL when it should be SHOW. I'd have liked to have received more weird visions, like the one at the lightning-struck tree. What was even the point of De Sardet having a connection to the island, when nothing ultimately came from it? The companions feel so lifeless, and there is almost no dialogue while running around back and forth. Companion banter would have really helped make the game feel more alive.
With each party member hailing from different factions and having each different ideologies, this would have been a great way to expand their characterisation and show the personality clashes that might arise from different party combinations. Also it'd have served as a nice little microcosm of the overall game, De Sardet stuck in the middle of all these bickering factions and trying their best to play peacemaker.
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azarhal
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Post by azarhal on Oct 30, 2019 2:22:49 GMT
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Post by Sifr on Oct 30, 2019 14:48:49 GMT
I'm glad the game did well. Despite it's flaws, the setting are something I'd love to venture into again. My main criticism is really that I wished they'd gone deeper into the lore and mysteries of Teer Fradee, particularly the history of the island. Learning more about what lead to the fall of the Sea People (aka the Congregation) and the first colonisation, as well as the subsequent secret trips to the island over the past two hundred years would have been fun to explore. Prince D'Orsay definitely has to appear if they do a sequel. Constantin's father (and your Uncle) sounds like a right piece of work from the hints we get in this game, easily tailored for either an antagonistic role or an ally with whom you have a tumultuous relationship with. Particularly as if we're following the Good Ending, he won't be happy that you killed his son, nor you with him after you've learned he was the one responsible for your real mother being abducted from Teer Fradee in a failed bid to cure the Malichor.
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Post by Blast Processor on Oct 30, 2019 21:12:05 GMT
I enjoyed it a fair bit. I do wish the Spiders would've scaled back the game to really polish there key features, whatever they believed those to be. Telling instead of showing has been a recurring thing in Spiders games, reminded me of Yahtzee's Technomancer review.
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Post by azarhal on Nov 6, 2019 19:03:11 GMT
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Post by mmoblitz on Nov 7, 2019 0:05:07 GMT
I just recently finished it and enjoyed it. It isn't perfect by any stretch, but it's a far cry better than MEA was for me. It's nice to see other studios stepping up to try and fill the void left by Bioware. Getting ready to start A Plague's Tale Innocence here in the next couple days.
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Post by Babar Guy on Dec 8, 2019 22:57:35 GMT
I went ahead and got this in spite of my very low opinion of the only other game I've played from this dev (The Technomancer). 12 hours deep, I just finished the boss fight with the weird tentacle monster thing after going through an old mine to explore some ruins. Going heavy with guns and traps/bombs for my build, with a one-handed blade to back it up/conserve ammo. So far, I have to say this is a massive improvement on the Technomancer. Whereas The Technomancer was just unplayable for me after a while, I find myself actually liking Greedfall. I still reserve the right to change my mind, but so far I'm having fun and whatever small issues I do have are minor. There's occasionally some weird wording in the dialogue options, to the point where I'm not always 100% sure what De Sardet is about to say as I click on them. The actual sentence that comes out is fine, and competently voice acted (my major gripes with The Technomancer were the terrible writing and the voice acting, so this is great), but the wording of some of the actual options you pick to get that dialogue is wonky. Speaking of dialogue and voice acting, there's some familiar voices I've heard up to this point: Lana Beniko, Vernon Roche and that one guy who voices a bunch of minor NPC's in The Witcher 3. You know, that one dude with the super deep and "creaky" voice. I also wish there was some actual text in your quest log to explain each quest. A short summary of what it is about, and not just the objective of whatever you're supposed to do next. Lip sync and facial animations in general are pretty sub-par, but I expected that and it's fine. Siora
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Post by saandrig on Dec 9, 2019 10:01:12 GMT
I went ahead and got this in spite of my very low opinion of the only other game I've played from this dev (The Technomancer). 12 hours deep, I just finished the boss fight with the weird tentacle monster thing after going through an old mine to explore some ruins. Going heavy with guns and traps/bombs for my build, with a one-handed blade to back it up/conserve ammo. So far, I have to say this is a massive improvement on the Technomancer. Whereas The Technomancer was just unplayable for me after a while, I find myself actually liking Greedfall. I still reserve the right to change my mind, but so far I'm having fun and whatever small issues I do have are minor. There's occasionally some weird wording in the dialogue options, to the point where I'm not always 100% sure what De Sardet is about to say as I click on them. The actual sentence that comes out is fine, and competently voice acted (my major gripes with The Technomancer were the terrible writing and the voice acting, so this is great), but the wording of some of the actual options you pick to get that dialogue is wonky. Speaking of dialogue and voice acting, there's some familiar voices I've heard up to this point: Lana Beniko, Vernon Roche and that one guy who voices a bunch of minor NPC's in The Witcher 3. You know, that one dude with the super deep and "creaky" voice. I also wish there was some actual text in your quest log to explain each quest. A short summary of what it is about, and not just the objective of whatever you're supposed to do next. Lip sync and facial animations in general are pretty sub-par, but I expected that and it's fine. Siora I think since a single writer (that is French) wrote everything in the game and then another French person translated into English without further editing, the result sometimes is a bit weird. There was a discussion on the game's Reddit where people pointed out that the translation often is actually closer to the way English wording was used few centuries ago. Probably unintentional
I would have liked to have the option to make the characters speak in French with English subtitles. Played "AC Unity" and "Plague Tale" that way and it was a different, but a very nice experience. For the record - my French is pretty poor, so it's mostly for the ambience.
I think Spiders used the same London studio that Bioware uses for their audio recordings. So there are a lot of familiar voice actors. Dorian (in an Inquisitor role as well) and Blackwall are everywhere, as is Teagan.
Hehe, lip sync is definitely off, but as someone that grew up in the age of bootlegged VHS tapes that had just one guy translating on the top of the movie audio (and greek/arabic or other weird subtitles at the bottom), I am never bothered with it. But I guess native English speakers are spoiled with it and nitpick
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Post by Iakus on Dec 11, 2019 15:17:57 GMT
I went ahead and got this in spite of my very low opinion of the only other game I've played from this dev (The Technomancer). 12 hours deep, I just finished the boss fight with the weird tentacle monster thing after going through an old mine to explore some ruins. Going heavy with guns and traps/bombs for my build, with a one-handed blade to back it up/conserve ammo. So far, I have to say this is a massive improvement on the Technomancer. Whereas The Technomancer was just unplayable for me after a while, I find myself actually liking Greedfall. I still reserve the right to change my mind, but so far I'm having fun and whatever small issues I do have are minor. There's occasionally some weird wording in the dialogue options, to the point where I'm not always 100% sure what De Sardet is about to say as I click on them. The actual sentence that comes out is fine, and competently voice acted (my major gripes with The Technomancer were the terrible writing and the voice acting, so this is great), but the wording of some of the actual options you pick to get that dialogue is wonky. Speaking of dialogue and voice acting, there's some familiar voices I've heard up to this point: Lana Beniko, Vernon Roche and that one guy who voices a bunch of minor NPC's in The Witcher 3. You know, that one dude with the super deep and "creaky" voice. I also wish there was some actual text in your quest log to explain each quest. A short summary of what it is about, and not just the objective of whatever you're supposed to do next. Lip sync and facial animations in general are pretty sub-par, but I expected that and it's fine. Siora I think since a single writer (that is French) wrote everything in the game and then another French person translated into English without further editing, the result sometimes is a bit weird. All things considered, though, they did a pretty good job with the translation.
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Ieldra
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by Ieldra on Jan 1, 2020 21:16:15 GMT
Hopefully someone here can help me. I have finally started playing this game. I have unlocked a magic skill line, "Stasis", and I can't figure out how to actually use it. I should be able to assign it to a key, but I can't find out how. How does this work?
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Darth Dennis
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masterwarderz
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Post by masterwarderz on Jan 1, 2020 21:37:16 GMT
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