Noxluxe
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Noxluxe on Aug 11, 2019 20:36:03 GMT
Yeah, I expect being a dick and not being a dick are two possible choices. But I also imagine it would be left at those two. I have not seen an RPG with a voiced protagonist offer any more nuance than that, if any RPG at all. It would be awesome to be evil due to practicality, rather than just because you are a dick, or to be good but for ulterior evil reasons. But a RPG puts you on one of two paths, good or evil, in the latest two Dragon Age titles as well as Fallout 4's cases, it would be saint or just a dick, and the dialogue tends to be as limited especially with voiced protagonists. I won't ever hope for more in a RPG title... and if some developer ever manages to create more, I will be joyfully surprised. As I said, I totally agree with you in principle. Still, don't be such a sourpuss. Stranger things have happened than an RPG turning out to have decent roleplaying flexibility, voiced or not. I'm not sure I get what console engine limitations has to do with anything. I've pretty much been satisfied with game graphics for a decade now. So far as I can see, any and all staleness comes from misguided and unimaginative gameplay and writing decisions.
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cankiie
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People are too forgiving when it comes to video games, and their focus is malplaced.
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Post by cankiie on Aug 11, 2019 22:02:48 GMT
Yeah, I expect being a dick and not being a dick are two possible choices. But I also imagine it would be left at those two. I have not seen an RPG with a voiced protagonist offer any more nuance than that, if any RPG at all. It would be awesome to be evil due to practicality, rather than just because you are a dick, or to be good but for ulterior evil reasons. But a RPG puts you on one of two paths, good or evil, in the latest two Dragon Age titles as well as Fallout 4's cases, it would be saint or just a dick, and the dialogue tends to be as limited especially with voiced protagonists. I won't ever hope for more in a RPG title... and if some developer ever manages to create more, I will be joyfully surprised. As I said, I totally agree with you in principle. Still, don't be such a sourpuss. Stranger things have happened than an RPG turning out to have decent roleplaying flexibility, voiced or not. I'm not sure I get what console engine limitations has to do with anything. I've pretty much been satisfied with game graphics for a decade now. So far as I can see, any and all staleness comes from misguided and unimaginative gameplay and writing decisions. I like being a sourpuss, makes me easier to please and less likely to get irrationally mad about everything, and I get a lot of "told you so" moments, those feel great sometimes. Console limitations are not strictly about graphics. It may very well come from equal parts unimaginative gameplay and writing decisions as well as console limitiation though, yeah I can agree to that.
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Post by Sifr on Aug 11, 2019 23:06:35 GMT
Regarding morality systems being too simplistic these days; In Inquisition, one of the options to convince Leliana not to kill the man who betrayed her agents, was to point out that he had information that could still prove useful to them. Sparing him from a quick death was not really the "saintly" option here, as his life will most likely only continue as long as he has actionable intelligence to give them. Most of the Judgements where you recruit people to serve the Inquisition are morally grey, as people like Florianne, Samson and Alexius were not being spared out of kindness, but to take their skill/knowledge and use it to further your own goals.
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Post by colfoley on Aug 12, 2019 1:41:42 GMT
Regarding morality systems being too simplistic these days; In Inquisition, one of the options to convince Leliana not to kill the man who betrayed her agents, was to point out that he had information that could still prove useful to them. Sparing him from a quick death was not really the "saintly" option here, as his life will most likely only continue as long as he has actionable intelligence to give them. Most of the Judgements where you recruit people to serve the Inquisition are morally grey, as people like Florianne, Samson and Alexius were not being spared out of kindness, but to take their skill/knowledge and use it to further your own goals.
Inquisition didn't have a 'morality system' though. You didn't get brownie points for being good or bad boy points for being a renegade.
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Aug 12, 2019 12:16:04 GMT
Regarding morality systems being too simplistic these days; In Inquisition, one of the options to convince Leliana not to kill the man who betrayed her agents, was to point out that he had information that could still prove useful to them. Sparing him from a quick death was not really the "saintly" option here, as his life will most likely only continue as long as he has actionable intelligence to give them. Most of the Judgements where you recruit people to serve the Inquisition are morally grey, as people like Florianne, Samson and Alexius were not being spared out of kindness, but to take their skill/knowledge and use it to further your own goals.
Inquisition didn't have a 'morality system' though. You didn't get brownie points for being good or bad boy points for being a renegade. None of the Dragon Age games had a morality system. BioWare even dropped it for MEA, which means SWTOR is the only game that still use it and even that game recent content has gotten way more grey. Anyway, I don't think GreedFall has a morality system as Spiders never used one. Not even in Bound by Flame, despite the demon possession progression setup being perfect for it.
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Post by Sifr on Aug 12, 2019 19:28:14 GMT
Inquisition didn't have a 'morality system' though. You didn't get brownie points for being good or bad boy points for being a renegade. I know Dragon Age has never had a morality system, but from a player perspective, there are some choices that definitely are meant to be the "evil" options, such as convincing the Werewolves to massacre Zathrian's clan or murderknifing everyone you come across.
The recent DA games may have had us play more "good-aligned" rather than a raging psychopath, but I think that you could argue that even the "bad" choices in recent games are presented as justifiable and morally grey. They may indeed have negative outcomes down the line, but in the moment, they seem like reasonable choices that aren't necessarily wrong for someone to make given the information presented.
If you sacrificed the Chargers to save the Qunari, you benefit from a joint-alliance for several years. If you convince Cullen to resume taking Lyrium, it lets him carry out his work for the Inquisition without any distraction. There wasn't really any way to know at the time that Bull would eventually turn on you, nor that Cullen will end up a homeless addict at the end of it, if you chose these options. So they weren't "bad" calls to have made, as your character is not privy to your own player foreknowledge.
When it comes to sentencing mages to become Tranquil, as a pro-Mage player I would never pick that option. But even I'll acknowledge that the scope of Alexius and Erimond's crimes do not make them entirely undeserving of such a punishment being dished out upon them, since they did try to end the world.
That's what I meant before, that despite the criticism that Bioware has "simplified" their RPGS, there still aren't really "good" or "bad" options in DA, so much as morally grey ones that result in positive/negative outcomes.
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Post by Gwydden on Aug 12, 2019 21:20:40 GMT
If there was ever an RPG where leaning into the imperialistic capitalist Lawful Neutral/Evil mindset should obviously be one of the main conversation paths, this would be it. I'm going to be majorly disappointed if you're forced to play as some wide-eyed 21st-century transplant who can't emotionally deal with all the nasty nasty surviving going on in this world when the whole point is you being a part of it whether you like it or not. Problem is, there's no single imperialist mindset. If we take the relationship between Europeans and Native Americans as a reference point, it varied wildly from place to place. Mexico and Peru had large pre-columbian populations that survived the demographic collapse and were subsequently co-opted by the Spanish viceroyalties. In Canada, the French and the locals got along fairly well, probably because the former were mostly men, were interested in proselytizing, and relied on trade with the latter for survival. In both of these cases, miscegenation was commonplace and at least tolerated. In what would become the United States, the modus operandi was to exterminate or drive off the locals, but that's not necessarily the norm.
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Noxluxe
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 2,024 Likes: 3,563
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Post by Noxluxe on Aug 12, 2019 23:18:12 GMT
I like being a sourpuss, makes me easier to please and less likely to get irrationally mad about everything, and I get a lot of "told you so" moments, those feel great sometimes. Console limitations are not strictly about graphics. It may very well come from equal parts unimaginative gameplay and writing decisions as well as console limitiation though, yeah I can agree to that. I'll... bet that it doesn't. At least, that's never how being a smugass sourpuss has ultimately worked out for me. Usually I've just ended up feeling like a boring self-centered ass who couldn't hold a conversation without dropping it on the floor and stomping on it. And all my rationalizations about being easier to impress meant jack shit in reality. I was just continuously ruining my own mood, and that of others. You're free to name what exactly about consoles you think is such a plague on RPGs anytime, you know. I'm not going to ask again. If there was ever an RPG where leaning into the imperialistic capitalist Lawful Neutral/Evil mindset should obviously be one of the main conversation paths, this would be it. I'm going to be majorly disappointed if you're forced to play as some wide-eyed 21st-century transplant who can't emotionally deal with all the nasty nasty surviving going on in this world when the whole point is you being a part of it whether you like it or not. Problem is, there's no single imperialist mindset. If we take the relationship between Europeans and Native Americans as a reference point, it varied wildly from place to place. Mexico and Peru had large pre-columbian populations that survived the demographic collapse and were subsequently co-opted by the Spanish viceroyalties. In Canada, the French and the locals got along fairly well, probably because the former were mostly men, were interested in proselytizing, and relied on trade with the latter for survival. In both of these cases, miscegenation was commonplace and at least tolerated. In what would become the United States, the modus operandi was to exterminate or drive off the locals, but that's not necessarily the norm. That's an interesting point, and well worth keeping in mind when the game releases. cankiie is right that it's unlikely to let you dive that far into the meat of the subject though. RPGs have always, for whatever reason, been stupidly terrified of going into large-scale logistical relationships in any but the vaguest possible terms. As if people's attention-spans were so short that the fact that soap and twine is bartered for somewhere would throw us for a loop. If I get to play a sneering elitist born and bred, and only back it off a little bit when the atrocities get truly idiotic and wasteful(for my side), with a little headcanon thrown in when it comes to motivation, I'll be satisfied. If exploitation, subjugation and extermination either directly or indirectly haven't been the norm when societies of different levels of technological advancement have clashed, they've at least been the closest thing to it. And you don't get to seriously play around with those themes very often in RPGs. There's always going to be exceptions. But there's also a reason why we're naturally inclined to fear and avoid and think the worst of strangers. And that's worth exploring. Or rather, that sensible caution is worth reinforcing in the DNA of the unfortunate NPC inhabitants of my gameworld after I'm through with them.
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Post by colfoley on Aug 13, 2019 1:13:22 GMT
So I finally got caught up on some news which has dropped recently and it looks pretty...good. Positives: Once again it certainly looks...ambitious. It really has a Witcher 3 feel to it...just set in more modern ages, kind of a hodgepodge of technology and stuff which is something I have been hoping for and am even trying to do on my own. But that is neither here nor there. The combat looks potentially good. It will be curious though if they can still pull it off though given it looked maybe a bit on the clunky side...and we all know how I hate clunky combat. I do like the idea of giving us several different paths to try and solve our problems, diplomacy, combat, and trying to navigate inter connected conflicts and complicated political machnations. I think it would be a great idea if games gave us more options then 'kill everyone in sight'. Minor detail: I really like the idea of the game giving us a 'travel time' on the Fast Travel. Its something I've always wanted to know ever since I picked up on Skyrim exactly how much time you would need to go between spot A and spot B. Another potential minor detail: I think I like the implications of what i saw...but I'm not sure. Basically it seems you can go to your camp as its loading and mess around with things. Don't know how much you will be able to do in this loading state and it might get old...but its a nice idea to actually be able to do *something* while the game loads. That crafting system looks...familiar. Could be something where their ambition does not live up to their execution...but I do certainly like the idea, possibly, of 'every quest has importance'. Of course this could mean there are literally no side quests/ activities...which I wouldn't neccessarily approve of, and it would be really bizarre for a modern RPG...or the intent is to have these quests flesh out the setting/ plot which is something more up my alley. Though while I like the idea this also sounds like marketing speak where practically everyone says this. Negatives: No bows Listicle Dialogue choices. Only 5 companions and able to take two of them out into the field seems risky given all they are promising. I mean of course this could be another example of market speak but things like perma death and betrayal could leave you without a party very quickly. General Notes: Obviously huge differences between playing and seeing something but this game could actually be hugely important to the genre going forward and might be worth a pick up. The question is can they pull off all these systems fluidly because with my playing ACOD of late I've been wanting a tactical party based game with the stealth mechanics from HZD or AC: OD. The question is can any one game have all *that* in it because people seem to be of the opinion a game can either be tactical or it can be an ARPG not both. It can either have stealth in it...or not. But Greedfall the gameplay demo shows exactly what I want...a party based tactical/ action RPG with stealth mechanics. Exactly what I want in DA 4...the question is how well all these systems will work together...and I need to play the game for that. Other than that I am really excited about alterntive ways to solve problems with dialogue and stuff. We need more of that in our RPGs and not less and especially after having some dipping of the toes with that in Odyssey...using Paralysis arrows and knocking people out...it would be nice to intimidate or charm our way through problems more. Maybe tieing that into attribute scores like...well I'm sure you get the idea.
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cankiie
N3
People are too forgiving when it comes to video games, and their focus is malplaced.
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Post by cankiie on Aug 13, 2019 4:33:48 GMT
I'll... bet that it doesn't. At least, that's never how being a smugass sourpuss has ultimately worked out for me. Usually I've just ended up feeling like a boring self-centered ass who couldn't hold a conversation without dropping it on the floor and stomping on it. And all my rationalizations about being easier to impress meant jack shit in reality. I was just continuously ruining my own mood, and that of others. Then you are doing it wrong and just is just wrong about what you are a sourpuss about You're free to name what exactly about consoles you think is such a plague on RPGs anytime, you know. I'm not going to ask again. It is not RPGs itselves, but games overall. A console can not render as much, load in as much at the same time, can not hold as much data, etc etc, as a PC can. All of which ultimatively creates limitiations because consoles are still a very valueable market for gaming, PC is not as valueable for gaming... sadly. It is even worse, because even if gaming does not earn as much coin from the PC crowd, the entire PC industry developes at a significantly faster rate than the console market because the PC market overall is extremely profitable. The consoles were very close to closing the gap at one point, but the PC has ended up leaving the consoles in the dust yet again, and the gap will never be closed at this point. Everyone should switch to PC gaming The recent DA games may have had us play more "good-aligned" rather than a raging psychopath, but I think that you could argue that even the "bad" choices in recent games are presented as justifiable and morally grey. They may indeed have negative outcomes down the line, but in the moment, they seem like reasonable choices that aren't necessarily wrong for someone to make given the information presented.
If you sacrificed the Chargers to save the Qunari, you benefit from a joint-alliance for several years. If you convince Cullen to resume taking Lyrium, it lets him carry out his work for the Inquisition without any distraction. There wasn't really any way to know at the time that Bull would eventually turn on you, nor that Cullen will end up a homeless addict at the end of it, if you chose these options. So they weren't "bad" calls to have made, as your character is not privy to your own player foreknowledge. I admit, I think a large part of the problem for me is that the consequences of these choices is not really seen. I know some of them may very well manifest as wartable missions, but that just is not enough for me to be honest, it is just boring. I do like that there was an additional consequence for your choice in Iron Bull's quests, in which he may or may not "betray" you at a certain point depending on past choice... that was pretty cool. But I chalk the lack of diverting paths depending on choices on the existence of a voiced protagonist, and possibly unimaginative writers... let us throw funding and time in as well, because Bioware has to adhere to EA's fiscal years.
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Kymira
N3
What will they call you when this is over?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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What will they call you when this is over?
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Post by Kymira on Aug 13, 2019 14:40:08 GMT
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Noxluxe
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Noxluxe on Aug 13, 2019 14:53:28 GMT
It is not RPGs itselves, but games overall. A console can not render as much, load in as much at the same time, can not hold as much data, etc etc, as a PC can. All of which ultimatively creates limitiations because consoles are still a very valueable market for gaming, PC is not as valueable for gaming... sadly. It is even worse, because even if gaming does not earn as much coin from the PC crowd, the entire PC industry developes at a significantly faster rate than the console market because the PC market overall is extremely profitable. The consoles were very close to closing the gap at one point, but the PC has ended up leaving the consoles in the dust yet again, and the gap will never be closed at this point. Everyone should switch to PC gaming Ha! And here I thought you were all about keeping low expectations. It's been years since games passed the point where them being bigger or fuller or better rendered would meaningfully impact my enjoyment. Somewhere between Wild Hunt and Horizon Zero Dawn, I'd say. Occasional titles being marginally prettier or more expansive or having a little extra clutter is just wasted effort beyond that level of an experience. Greedfall certainly looks to live up to the standard, so complaining about its size and visual development potentially having been bogged down means nada to me. It's obviously going to be huge and gorgeous regardless. With consoles becoming more versatile in their functions and having shorter and shorter generational lifespans, it's entirely possible that you'll get your wish and the whole thing will effectively fold into PC gaming over the next decade or two. But I have a hard time seeing any of what you're complaining about as indicative of anything wrong with either consoles or PCs. It certainly doesn't seem to have anything to do with your more concrete gripes in this thread - voice acting budgets and writing philosophy. Which I wholly share. In my mind, those are the things currently keeping games from feeling as elegant or immersive as they otherwise might. PC vs Consoles is just a matter of preference and convenience, and has nothing to do with anything important so far as I'm concerned.
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Aug 13, 2019 21:05:35 GMT
More interview from the escapism magazine (not the same as Kymira posted and they got the release date wrong they fixed it). It mention in it that GreedFall budget is 5m Euros. For comparison, POE2:Deadfire had a budget of 14m (double POE1's budget) and Divinity Original Sin 1 was around 6m. I'm not sure of France game developer salary, but that's a small budget even for AA.
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Post by colfoley on Aug 14, 2019 0:25:58 GMT
Something I forgot to mention: it looks like another game you can switch between melee and ranger weapons fairly easily. C'mon bioware give the people what they want.
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azarhal
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Aug 14, 2019 12:12:56 GMT
The second female companion (male only romance option)
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jediguardian
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I want to be gay in game. Romance is just option, Just let me be gay & stop force romance.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by jediguardian on Aug 14, 2019 12:30:43 GMT
Something I forgot to mention: it looks like another game you can switch between melee and ranger weapons fairly easily. C'mon bioware give the people what they want. And mage can cast magic without holding anything on their hand. Something that I really want.
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azarhal
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Aug 14, 2019 21:39:39 GMT
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N3
I want to be gay in game. Romance is just option, Just let me be gay & stop force romance.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by jediguardian on Aug 16, 2019 13:12:54 GMT
I never saw PC use magic with other weapon in his/her hand plus we saw player also wear other ring as main weapon too.
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azarhal
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Aug 16, 2019 14:10:35 GMT
Looks like GreedFall have caught the eye of the mainstream with the latest trailer. I've been looking around the internet about GreedFall and many new people just learned about the game. But at the same time some people's behavior regarding the game are so weird to me. It's clear now that the mainstream have started to associate aesthetics with complete game feature list and content based on similar looking game already released. There is a bunch of people who think GreedFall is a new Assassin's Creed (or AC clone), because it looks like Black Flag. The 17th century aesthetics is enough to conclude the game is going to be an AC game apparently. The fact that the gameplay trailers are nothing like AC gameplay doesn't appear to matter at all. I've seen people call the game a Souls-like and I'm all . The best though is the people who think the game is being made by BioWare/CDProjekt with the full AAA budget as this is the only way I can understanding them saying things like "DAO was released 10 years ago, this game should have more content/features than it" or them expecting a bigger better The Witcher 3 otherwise they aren't going to bother with it. The game reception is just going to be painful to watch now... I kinda feel sorry for Spiders now.
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,493 Likes: 26,654
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azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Aug 16, 2019 14:33:10 GMT
On a brighter note, first look at Saint Matheus (and I'm chuckling evertime I see the name as I have a coworker called Matheus).
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Aug 16, 2019 14:53:33 GMT
Looks like GreedFall have caught the eye of the mainstream with the latest trailer. I've been looking around the internet about GreedFall and many new people just learned about the game. But at the same time some people's behavior regarding the game are so weird to me. It's clear now that the mainstream have started to associate aesthetics with complete game feature list and content based on similar looking game already released. There is a bunch of people who think GreedFall is a new Assassin's Creed (or AC clone), because it looks like Black Flag. The 17th century aesthetics is enough to conclude the game is going to be an AC game apparently. The fact that the gameplay trailers are nothing like AC gameplay doesn't appear to matter at all. I've seen people call the game a Souls-like and I'm all . The best though is the people who think the game is being made by BioWare/CDProjekt with the full AAA budget as this is the only way I can understanding them saying things like "DAO was released 10 years ago, this game should have more content/features than it" or them expecting a bigger better The Witcher 3 otherwise they aren't going to bother with it. The game reception is just going to be painful to watch now... I kinda feel sorry for Spiders now. People are never satisfied I have been expecting this game for more than 2 years and know quite a bit about it and how Spiders operates. But the general public probably never even heard of the Technomancer or Bound by flame. But yeah, they know about AC, DAO and the Witcher.
The good thing is that Spiders's...fans...well, not sure they have fans exactly, but more of a satisfied customer crowd, will buy this as usual and probably be quite happy, while the rest of the buyers will go in all directions with their opinion. I still expect the game to be the highest sold game made by the studio.
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jediguardian
N3
I want to be gay in game. Romance is just option, Just let me be gay & stop force romance.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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I want to be gay in game. Romance is just option, Just let me be gay & stop force romance.
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Post by jediguardian on Aug 16, 2019 15:15:28 GMT
Funny thing is, some people still think this game have pirate. Beside ship arriving at Teer Fradee, they never show ship battle or pirate's relate at all.
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,493 Likes: 26,654
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azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Aug 16, 2019 16:02:06 GMT
Funny thing is, some people still think this game have pirate. Beside ship arriving at Teer Fradee, they never show ship battle or pirate's relate at all. I saw it described as "a new pirates game" in a few places using AC Black Flag or Risen2/3 as a comparative. It's one of the most blatant aesthetic = content/gameplay/features jump people are doing. I can't wait for them to realize they are going to be mostly running around an island trying to find a cure for a plague and navigating the local political power keg instead. Speaking of the plague, I was looking at screenshots of the game and Síora seems to have the "mark" in some of them but not all. Then, I started to wonder if the malichor "plague" isn't actually a form of ascension into "plant people" found on the island. Which would explain why you are sent there to cure it...
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Gwydden on Aug 16, 2019 17:07:01 GMT
I saw it described as "a new pirates game" in a few places using AC Black Flag or Risen2/3 as a comparative. It's one of the most blatant aesthetic = content/gameplay/features jump people are doing. I can't wait for them to realize they are going to be mostly running around an island trying to find a cure for a plague and navigating the local political power keg instead. It's par for the course these days, it seems. I've also seen talk along those lines, but I guess after everyone and their mother expecting Cyberpunk 2077 to be sci-fi GTA I can't muster much irritation at the lack of even the most cursory research.
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Blast Processor
"Why are you telling me this? I can read and draw my own conclusions." - Roach
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Post by Blast Processor on Aug 17, 2019 0:15:26 GMT
I think all the exposure is great for The Spiders tho. If people are picking up the game with flawed preconceived notions, sure some of them will be upset but others will end up enjoying it and maybe become more long-term fans.
Just from personal experience, when I first started to expand my horizons and really become a "true gamer", someone that was passionate about the industry, a game that was a launching pad for this was Fallout 3. I also attempted to pigeon hole other games as being similar to Fallout 3.
From Borderlands to Mass Effect, neither of these games where much like Fallout 3. I never did actually buy Borderlands at the time, but I probably would've played Mass Effect at lot sooner than I did if I wasn't so Fallout 3 centric. Mass Effect > Fallout 3
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