Heimdall
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∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Heimdall on Jan 9, 2018 0:03:39 GMT
Yes, it could all go to hell, and right now it's easy clicks ribbing on a game that has had one 7-minute reveal trailer. Couldn't you turn that around and say there's reason to be concern about a game that's had 6+ years of development, and only has a 7 minute trailer to show for it? That's not necessarily rhetorical; I don't typically follow game development cycles, so it might be typical. ...but it certainly feels foreboding. With new big budget IP, it isn’t altogether out of the ordinary. Dragon Age Origins was in development for 5+ years.
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Post by Sartoz on Jan 9, 2018 0:51:09 GMT
Yes, it could all go to hell, and right now it's easy clicks ribbing on a game that has had one 7-minute reveal trailer. Couldn't you turn that around and say there's reason to be concern about a game that's had 6+ years of development, and only has a 7 minute trailer to show for it? That's not necessarily rhetorical; I don't typically follow game development cycles, so it might be typical. ...but it certainly feels foreboding. -(_ANTHEM_)-
A game's life starts out as a concept with just a handful of people. These would be the game architects, story board creators, some artists for initial artwork. This is followed by video game concept testing (low level graphics), scrapping / re-working what seem to work on paper but failed in "real life situations" and tweaking other mechanics.
Remember, it's a 10 year "game-as-a-service" model. Bio must have given some thought on the ease of future content development and keeping the player base,. If the studio does not have this right, the game won't last for long and probably neither will Bio.
Given that both DA:2 and ME:A took about 18+/- months to do, I don't see any foreboding at all. Moreover, I believe Bio should take more time to nail down their LB+progression mechanics+MTs to avoid the SWBF2 disaster and also to launch a bug-free game as much as possible. Bio can't afford another meh game.
Expect the next trailer sometime in the 2H of 2018 that will present all the goodness of the game in a cinematic developed to show off the FB engine but nary a word on game load times, map switching times, LBs, MTs , game saves, game modding or how the progression system works.
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Post by Lorn on Jan 9, 2018 6:26:43 GMT
he actually has some good points I think they are mostly speculations packed with strawmen. The best points were about trust and engagement being hurt by EA, in my view. Yes, it could all go to hell, and right now it's easy clicks ribbing on a game that has had one 7-minute reveal trailer.
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Post by SofaJockey on Jan 9, 2018 12:20:02 GMT
I think they are mostly speculations packed with strawmen. The best points were about trust and engagement being hurt by EA, in my view. Yes, it could all go to hell, and right now it's easy clicks ribbing on a game that has had one 7-minute reveal trailer. A good example of more strawman filled clickbait. The quoted papers are interesting though... Adjusting difficulty in single-player activity could be beneficial, so long as it was not hidden. i.e. if I had an option to enable an 'adaptive difficulty' I might do that. Similarly, on the PvP matchmaking: I suck at PvP so I don't find it much fun. However, a mechanic that adjusted the matching to players of similar suckiness might be good. Ideally, I'd want transparently communicated choices: adaptive matching / match by level / match by gear. I don't see that as EA 'deciding if I win', that looks to me more like a Golf handicap, to allow players of different abilities to play the game. In relation to Anthem, we don't yet know if that game will even feature PvP.
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Sanunes
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Just a flip of the coin.
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Post by Sanunes on Jan 9, 2018 13:04:07 GMT
A good example of more strawman filled clickbait. The quoted papers are interesting though... Adjusting difficulty in single-player activity could be beneficial, so long as it was not hidden. i.e. if I had an option to enable an 'adaptive difficulty' I might do that. Similarly, on the PvP matchmaking: I suck at PvP so I don't find it much fun. However, a mechanic that adjusted the matching to players of similar suckiness might be good. Ideally, I'd want transparently communicated choices: adaptive matching / match by level / match by gear. I don't see that as EA 'deciding if I win', that looks to me more like a Golf handicap, to allow players of different abilities to play the game. In relation to Anthem, we don't yet know if that game will even feature PvP. Personally instead of that video being posted which reminds me of videos about the secret moonbase that a world shadow government is using to control our minds. I wish the author would have just posted a link to a report on those papers instead. I now have a personal moratorium on clicking those videos for I don't want that creator to get ad money from me. That video does not start a discussion it tries to convince people of a truth that does not exist because they want it to be magically true.
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Post by SofaJockey on Jan 9, 2018 13:18:34 GMT
Personally instead of that video being posted which reminds me of videos about the secret moonbase that a world shadow government is using to control our minds. I wish the author would have just posted a link to a report on those papers instead. I now have a personal moratorium on clicking those videos for I don't want that creator to get ad money from me. That video does not start a discussion it tries to convince people of a truth that does not exist because they want it to be magically true. The reason I have fallen out with Yong this year is because the spin he puts on the 'facts' he reports is as egregious as the marketing spin he criticizes the publishers for. The title of the video: "EA wants to get rid of fair matchmaking to focus on player spending and engagement" is not representative of the information in the quoted articles. The first of the two articles specifically references a neutral effect on monetization. I wouldn't have an issue if an enjoyable game is one that is more financially successful than a frustrating game, that's not a sin. Wanting players to be engaged (I'll just call it having fun) is a good thing. I'd like the publishers to be transparent about how it works, but mechanics that helps games sit in the sweet spot of difficulty and enjoyable matchmaking, sure, bring it on.
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Sanunes
N6
Just a flip of the coin.
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Post by Sanunes on Jan 9, 2018 13:25:29 GMT
Personally instead of that video being posted which reminds me of videos about the secret moonbase that a world shadow government is using to control our minds. I wish the author would have just posted a link to a report on those papers instead. I now have a personal moratorium on clicking those videos for I don't want that creator to get ad money from me. That video does not start a discussion it tries to convince people of a truth that does not exist because they want it to be magically true. The reason I have fallen out with Yong this year is because the spin he puts on the 'facts' he reports is as egregious as the marketing spin he criticizes the publishers for. The title of the video: "EA wants to get rid of fair matchmaking to focus on player spending and engagement" is not representative of the information in the quoted articles. The first of the two articles specifically references a neutral effect on monetization. I wouldn't have an issue if an enjoyable game is one that is more financially successful than a frustrating game, that's not a sin. Wanting players to be engaged (I'll just call it having fun) is a good thing. I'd like the publishers to be transparent about how it works, but mechanics that helps games sit in the sweet spot of difficulty and enjoyable matchmaking, sure, bring it on. Right, I have no problem with people reporting on those papers or that EA is trying to make differences, my problem is with the presentation that was linked here. I much rather have read the reports and articles which I hunted down myself because they paint to me a much different approach EA is taking. People whine about innovation, but if EA muses that they might make some changes videos like this one from Yong instantly try and twist the content to be a negative thing. In reality until we see how it will really be implemented it could be a good or bad thing because we haven't seen an implementation. Just assuming what EA is going to do is to be a negative against consumers just does more harm then good in my eyes for they will become more and more secretive for if everything they want to try and do becomes more hidden people are going to get surprises.
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Post by SofaJockey on Jan 9, 2018 13:26:12 GMT
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Post by Deleted on Jan 9, 2018 13:49:52 GMT
Interesting papers. The first one was lost on me, tbh, but the second one was more accessible to a layman. Interesting to see the retention # of just slightly over 50% no matter what you do...
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Post by invisibleman on Jan 10, 2018 4:55:57 GMT
this day and age i kind of have to question anything that has an EA stamp on it. sadly this includes bioware & their new ip anthem.
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Just a flip of the coin.
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Post by Sanunes on Jan 10, 2018 5:17:34 GMT
this day and age i kind of have to question anything that has an EA stamp on it. sadly this includes bioware & their new ip anthem. That is your point of view and I cannot agree or disagree about that but what I do ask is that you look at the other publishers and developers out there and really look beyond the rose colored pictures people are trying to portray of them for they are all guilty of these things. I don't play Call of Duty, but I have been reading that Activision is still or was planning to release new weapons in lootboxes and they have a system in the game where you watch people open lootboxes. Bluehole just released two new outfits for PUBG and the system they are using will cause artificial rarity which they profit in since they get a cut of the Steam Marketplace sales. CDPR admitted in a statement that they are a crunch based studio when their response was "This approach to making games is not for everyone" when addressing the issue. Bethesda and their wonderful Creation Club downloads all the mods onto your system and uses a system that you have to spend more on currency to buy what you want since there isn't a 1:1 ratio. Rockstar and their Shark Cards as well is pretty bad for there was an article claiming that the latest edition when converted to our currency was about $100. I get that people are upset, but the focus being purely on EA is misleading.
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i'm just begging for change at the liqueur store... *face palm* no, not really.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: CasperTheLich
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Post by invisibleman on Jan 10, 2018 7:49:59 GMT
this day and age i kind of have to question anything that has an EA stamp on it. sadly this includes bioware & their new ip anthem. That is your point of view and I cannot agree or disagree about that but what I do ask is that you look at the other publishers and developers out there and really look beyond the rose colored pictures people are trying to portray of them for they are all guilty of these things. I don't play Call of Duty, but I have been reading that Activision is still or was planning to release new weapons in lootboxes and they have a system in the game where you watch people open lootboxes. Bluehole just released two new outfits for PUBG and the system they are using will cause artificial rarity which they profit in since they get a cut of the Steam Marketplace sales. CDPR admitted in a statement that they are a crunch based studio when their response was "This approach to making games is not for everyone" when addressing the issue. Bethesda and their wonderful Creation Club downloads all the mods onto your system and uses a system that you have to spend more on currency to buy what you want since there isn't a 1:1 ratio. Rockstar and their Shark Cards as well is pretty bad for there was an article claiming that the latest edition when converted to our currency was about $100. I get that people are upset, but the focus being purely on EA is misleading. i can't speak to the actions of other studios/publishers as i've stayed clear of mainstream titles until fairly recently, with the exception of bioware & bethesda... though, i've noticed a steady drop in quality with bioware products since their acquisition by EA (as you can likely tell by my gamer's resume). and bethesda seems to take small slices of their game's soul with each incarnation of the elder scrolls, as to me skyrim and oblivion seem to be missing the small details that just seem to shine through in morrowind (assuming my rose tinted shades aren't hugging my face right now). the effect may be completely intangible, but i can still make out the holes, skyrim more so than oblivion. all i was saying is that there was once a time i trusted bioware above all other studios/publishers, and that has been slowly chipped away over the years, and after ME3's ending, inquisition & andromeda i have none left. my knight in shining armor has been slain, and likely was for a while. it just took a few extra blows to make that sink in. and from my prospective it looks like EA was holding the war hammer the whole time. ---edit typo ---edit again i guess i should also say that just because i don't trust electronic arts, doesn't mean i'd dismiss a good game just because it has their label on it. like wise, i won't shy away from a decent game made by bioware just because i don't trust their parent company. it simply means i no longer trust bioware, and will make a buy based on reviews i trust (which are nearly as rare as undead unicorns) and actual gameplay videos and demos (assuming they still make demos these days)
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Post by Link"Guess"ski on Jan 27, 2018 13:28:42 GMT
They're more likely hindered by their own obsessions with politics and goofing around and bad hiring practices. A lot of noobs work at BioWare these days because they hired them out of personal love or something as opposed to skillset. Their writers seem to always get more and more fanfictiony and their ither designers are these amateur indie, straight out of school ppl. There was so much hackyness in the oeogramming of inquisition and andromeda and certainly in everything done by BW Austin. I'm really going to be impressed if Anthem actually feels and plays like a AAA title and not this Frankenstein'd homemade thing
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