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Post by Deleted on Aug 30, 2016 3:28:39 GMT
I know suggesting that DA become more action-oriented in its gameplay is often considered grounds for a riot, but I couldn't agree more. I suffer DAI's gameplay in order to experience the rest of what it has to offer. That lore, and those characters. I'd love a gameplay overhaul, though. Dragon's Dogmas combat wasn't good because it was action-oriented, but because there was so many creative and unique things you could do in it, or have happen to your party. Case in point, you could have you and everyone of your Pawns jump onto a Griffin to weigh it down and stop it from flying away. Dragons could possess people and turn allies against you. The Chimera had three stages of combat because it was a lion/goat/snake hybrid monster, and you could take out each head in whatever order you chose to, changing the behaviour of the creature. And yes you could climb onto creatures, but usually they would try to grab you or knock you off, dealing heavy damage. Bioware's writing has always been on point, so I see no issue in trying to make gameplay more creative and engaging. It would be interesting to see random bosses like drakes and regular dragons roaming the open world that you could fight alongside the high dragons. Random High Dragon spawn, in any zone. Get on it Bioware.
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Post by Element Zero on Aug 30, 2016 3:44:46 GMT
I know suggesting that DA become more action-oriented in its gameplay is often considered grounds for a riot, but I couldn't agree more. I suffer DAI's gameplay in order to experience the rest of what it has to offer. That lore, and those characters. I'd love a gameplay overhaul, though. Dragon's Dogmas combat wasn't good because it was action-oriented, but because there was so many creative and unique things you could do in it, or have happen to your party. Case in point, you could have you and everyone of your Pawns jump onto a Griffin to weigh it down and stop it from flying away. Dragons could possess people and turn allies against you. The Chimera had three stages of combat because it was a lion/goat/snake hybrid monster, and you could take out each head in whatever order you chose to, changing the behaviour of the creature. And yes you could climb onto creatures, but usually they would try to grab you or knock you off, dealing heavy damage. Bioware's writing has always been on point, so I see no issue in trying to make gameplay more creative and engaging. It would be interesting to see random bosses like drakes and regular dragons roaming the open world that you could fight alongside the high dragons. That does sound pretty impressive. I never got around to Dragon's Dogma, since a friend told me that the gameplay was great, but the story was non-existent. I've never read anything to the contrary. It really does sound,like they nailed gameplay, though, in many ways. I'm still waiting for that BioWare game that manages to perfectly combine top-notch action and RPG elements. (I know, Mass Effect. That's the best effort yet.) If anyone has the money to fund such a thing, it's EA. Sadly, DA isn't that series. DA has its identity, and it isn't going to change. I'll have to love it as is, for its profound lore and great characters.
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Post by ladyiolanthe on Aug 30, 2016 4:15:15 GMT
I'm still waiting for that BioWare game that manages to perfectly combine top-notch action and RPG elements. (I know, Mass Effect. That's the best effort yet.) If anyone has the money to fund such a thing, it's EA. Sadly, DA isn't that series. DA has its identity, and it isn't going to change. I'll have to love it as is, for its profound lore and great characters. As a PC gamer, I really do miss the real-time tactical combat with the ability to pause and play that Baldur's Gate and DA:O had. It sort of existed in DAI but I found it really cumbersome and frustrating, so I ended up just button mashing with my mouse and keyboard. I could quite happily go with less action, more strategy, but I know that's not in the cards for any more BioWare games. If there's to be a final face-off with Solas, I'd really prefer having the time to think about where to place my party members and how best to neutralize his powerful magical advantage. I really don't find button mashing to be very satisfying, so I hope there will be a less cumbersome and frustrating way to do strategic combat in DA4.
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Post by CapricornSun on Aug 30, 2016 4:29:28 GMT
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Post by midnight tea on Aug 30, 2016 4:43:51 GMT
Dragon's Dogmas combat wasn't good because it was action-oriented, but because there was so many creative and unique things you could do in it, or have happen to your party. Case in point, you could have you and everyone of your Pawns jump onto a Griffin to weigh it down and stop it from flying away. Dragons could possess people and turn allies against you. The Chimera had three stages of combat because it was a lion/goat/snake hybrid monster, and you could take out each head in whatever order you chose to, changing the behaviour of the creature. And yes you could climb onto creatures, but usually they would try to grab you or knock you off, dealing heavy damage. Bioware's writing has always been on point, so I see no issue in trying to make gameplay more creative and engaging. It would be interesting to see random bosses like drakes and regular dragons roaming the open world that you could fight alongside the high dragons. That does sound pretty impressive. I never got around to Dragon's Dogma, since a friend told me that the gameplay was great, but the story was non-existent. I've never read anything to the contrary. It really does sound,like they nailed gameplay, though, in many ways. I'm still waiting for that BioWare game that manages to perfectly combine top-notch action and RPG elements. (I know, Mass Effect. That's the best effort yet.) If anyone has the money to fund such a thing, it's EA. Sadly, DA isn't that series. DA has its identity, and it isn't going to change. I'll have to love it as is, for its profound lore and great characters. The DD story has... potential, but sadly - compared to games like TES or Dragon Age - it's as shallow as a puddle, be it in terms of world-building, storyline (which at times borders on simplistic and at times on incoherent) and characterization. Then there's this whole 'if you don't do certain quests or zones in a specific order, after certain milestones, you can't complete them!', which can lock out relationships, personal quests or even entire zones (Witchwood) with no warning from the game whatsoever. I do like, however, that they've tried to weave in major parts of gameplay into something that happens in-universe - I'm not really sure if I should keep spoilers away, but I'm probably not spoiling anything when I say that the NewGame+ mechanic is actually integrated into the storyline. But some other integration attempts are kinda... funny. For example: like DA, the game has no swimming mechanics (even though you can get yourself or enemies wet and it affects combat), but instead of just glossing over it they've invented the Brine: little creatures that will eat you whole if you venture too far from the shore... which basically makes fishermen the ballsiest people in Gransys. It probably explains why we start with our character being a fisherman, but sadly - since the game is shallow, and uses such things simply to cover the lack of gameplay features - there's nothing done with this and it seems to have little effect on people and their lives... even though it shouldn't, since Gransys is a coastal kingdom and we start in a fishing village. It's, unfortunately, the biggest problem with DD - it feels kinda small because of lack of details, or time we spend learning about and exploring the world. Of course, it affects characters too - they're a far cry from what we know from DA - even if there's something interesting there, we're simply not given enough time to really know these people and most of them come across as walking stereotypes. The sad part is that you can actually learn more about characters outside of the game - and I'm not talking supplementary materials, like books or comics... but Capcom's webpage Then there's affinity system... which is both frustrating and hilarious. If you're not careful and don't do things in specific order, or rise one character's affinity over other's (there are no locked LIs), instead of ending up with either a perky trader lady or childhood friend as your beloved, you end up with a blacksmith guy from local shop where you frequently sold all your junk! With all that said, the game is a blast to play and trading stuff through pawns and customizing them (and PC) can be great fun - that is if you like creative, challenging fights.
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Post by Element Zero on Aug 30, 2016 4:45:33 GMT
I'm still waiting for that BioWare game that manages to perfectly combine top-notch action and RPG elements. (I know, Mass Effect. That's the best effort yet.) If anyone has the money to fund such a thing, it's EA. Sadly, DA isn't that series. DA has its identity, and it isn't going to change. I'll have to love it as is, for its profound lore and great characters. As a PC gamer, I really do miss the real-time tactical combat with the ability to pause and play that Baldur's Gate and DA:O had. It sort of existed in DAI but I found it really cumbersome and frustrating, so I ended up just button mashing with my mouse and keyboard. I could quite happily go with less action, more strategy, but I know that's not in the cards for any more BioWare games. If there's to be a final face-off with Solas, I'd really prefer having the time to think about where to place my party members and how best to neutralize his powerful magical advantage. I really don't find button mashing to be very satisfying, so I hope there will be a less cumbersome and frustrating way to do strategic combat in DA4. That's my complaint with DAI: it's in this weird middle ground between DAO and some attempt at an action game. I enjoy DAO, just as I still enjoy KotOR. I really dislike DAI's gameplay. It makes enjoying the rest of the great things going on more challenging. I wish they'd either go back to DAO-style mechanics, or make this a true action-RPG. This hybridized version in DAI was not to my liking. To add something on-topic to my ongoing side conversation, I started my Lavellan+Solas playthrough, today. I hadn't touched DAI in over a year and a half, for the reasons mentioned above. (I only ever completed a single playthrough.) I had to repurchase the game. The three big DLCs will all be new to me. I'm looking forward to it. I was a bit game-fatigued by the time I hit 80+ hours in DAI, the first time. I'd just finished two other new releases back-to-back immediately prior to it. I'm hoping the additional content and perspective will help this time.
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Post by midnight tea on Aug 30, 2016 4:55:21 GMT
While I wouldn't mind a slot or two (or mixing classes), I generally don't mind limited skill slots. In DAO it was viable because the fights were simply slower. Me? I prefer faster fights to which also I have to prepare earlier by selecting a number of proper skills and outfitting the PC/party right for the encounter - ESO (5 slots on each weapon bar), Dragon's Dogma (with only 6 active skills) or DAI. The most skill slots I've seen in fast-paced game was 9 slots in Kingdoms of Amalur. Personally I wouldn't mind an amalgam of all of the above - we can have double weapon bar we can swap to, like in ESO or KOA. Or they can make attacks stronger and more elaborate the more we charge them (like in Dragon's Dogma). I do enjoy being able to freely swap between different morphs for the same skill like they did with Trespasser - I hope they'd keep that. Personally I find more weapons slots simply unnecessary, especially that most of the time most of these skills stay unused, or - like in case of DAO - are filled with stuff like potions. I hated ESO's 5 slots >< Like seriously ... hated. I preferred the multitude of slots because it gave me more control over my skills. I could choose which skills to use in a certain situation instead of trying to be prescient or playing through the fight then realizing I needed to reload and choose different things. The skills were already there on the bar and I could adapt on the fly or as the situation demanded. Also in DAO at least where you could swap weapons, then I could have bow abilities and sword abilities slotted. I also prefer grouping my abilities ... direct single target attacks, then an empty spot as a spacer then AOE attacks then a space, then debuffs, another empty spot, then buffs, etc. as I tend to be something of a mouse clicker and it made it easier for me to find things. It's just different playstyles. And I really don't like being limited when I have so many other options available. The Trespasser morphs? Those were awesome, I agree. Considering that I play ESO since launch and do mostly group content with some of the best players, where build and what I have on my skillbars and specific rotations are essential, I can't really say I hate it. It is, admittedly, better setup for group or party play, which relies a lot on synergy and on working together... which is why I didn't personally feel I really needed everything on my bars, and that's despite liking more of a jack-of-all trades kind of play style: if I need more CC or a certain buff, I can put a skill on my party members' bar and adjust everything accordingly. If I need more dmg, I give my party more combo opportunity or prioritize offensive attacks - if I need more mitigation, then I shift priorities to barrier or prioritize taunt on my tank to take more adds off the rest of the party. Usually that works well for me, and all my nightmare playthroughs. But I do know very well that this is a specific preference and who knows what BW witll try next... I don't think however that the combat will slow down to DAO pace.
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Post by Garnet on Aug 30, 2016 5:15:06 GMT
I agree with most of what's been said about Dragon's Dogma. I love the combat but the story is not...really there. They did so much right with the combat that it feels like they kind of forgot they needed a story too. And the romances can be hilarious and frustrating if you care enough to go for a certain person. I always refer to (spoilers if you care about the "story") this comic when talking about the "romance" system in that game. I love the variety of enemies too. There are so many different kinds that exploring Gransys is both exciting and kind of terrifying. Especially at night. The companion's commentary can get really repetitive too. My husband and I always yell "Harpys fear fire!" if we see any harpys in other media. Dragon Age's story/characters/romance + Dragon's Dogma's combat would be pretty much the best thing ever. Or a completely new game that combines their strengths. Not likely to ever happen, but a girl can dream.
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Post by LliiraAnna on Aug 30, 2016 5:25:33 GMT
There are some things I liked in DAO. I loved the playable origin stories and how they allowed you to further define your character by giving them a solid backstory. I also liked skill and stat checks in dialogue as they gave you more options. The ability to use (non-mage) armor/weapons being tied to stats instead of classes made sense and added to customization. However, I play for characters and story, so I'm generally neutral when it comes to fighting mechanics; I can stand almost anything short of the game not being playable at all if I'm interested enough.
As for DAI, in my opinion, it has good main story quests and wonderful characters (Solas!), but I'm not a fan of big locations - they usually end up being half-empty and all the running around starts getting tedious at some point. The quests also became more mmorpg-ish... not much talking to do there. This said, I actually enjoyed the game more than I expected to. Oh, and I like how they added "emotional" responses and some tied to background/skills.
I don't have anything against BioWare experimenting... if I like a game, good; if I don't, it's just not for me.
Edit: HIMLEMSHARUL: BLEPPETSQUART II? Solas, you're drunk!
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Post by rowrow on Aug 30, 2016 7:25:13 GMT
I was doing some research for the RDF roleplay, and now I'm pretty sure the Avvar god Imhar is just Solas by another name. From the Wiki: Imhar the Clever The trickster of the Avvar pantheon, Imhar is a slight man who must rely on his quick tongue instead of strength. Avvars enjoy tales of Imhar's jests and mockery, perhaps the most popular of which is that of Imhar and an evil seductress. She lured him into facing her unarmed, then faced him with an army of demons. Playing the coward, Imhar lead them on a merry chase through a mountain pass. When they thought they had cornered him, Imhar laughed out loud. The great noise shook the peaks, and the horde was crushed beneath the avalanche he caused. Everybody is secretly Solas. Shhhhhh. It's a secret. Totally imagining Solas traipsing around Thedas throughout the ages in a wig and moustache.
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Post by LliiraAnna on Aug 30, 2016 7:38:09 GMT
I was doing some research for the RDF roleplay, and now I'm pretty sure the Avvar god Imhar is just Solas by another name. From the Wiki: Imhar the Clever The trickster of the Avvar pantheon, Imhar is a slight man who must rely on his quick tongue instead of strength. Avvars enjoy tales of Imhar's jests and mockery, perhaps the most popular of which is that of Imhar and an evil seductress. She lured him into facing her unarmed, then faced him with an army of demons. Playing the coward, Imhar lead them on a merry chase through a mountain pass. When they thought they had cornered him, Imhar laughed out loud. The great noise shook the peaks, and the horde was crushed beneath the avalanche he caused. Everybody is secretly Solas. Shhhhhh. It's a secret. There were theories about the Maker being Solas, some elven gods being aspects of Solas, Solas founding Qun, and now every trickster god and every wolf is Solas too! Also, I keep forgetting that he's basically a Loki-expy. I want to see his younger self! Just imagine... a game set in the pre-Veil world, how awesome it'd be.
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Post by Amburu on Aug 30, 2016 7:39:57 GMT
I was doing some research for the RDF roleplay, and now I'm pretty sure the Avvar god Imhar is just Solas by another name. From the Wiki: Imhar the Clever The trickster of the Avvar pantheon, Imhar is a slight man who must rely on his quick tongue instead of strength. Avvars enjoy tales of Imhar's jests and mockery, perhaps the most popular of which is that of Imhar and an evil seductress. She lured him into facing her unarmed, then faced him with an army of demons. Playing the coward, Imhar lead them on a merry chase through a mountain pass. When they thought they had cornered him, Imhar laughed out loud. The great noise shook the peaks, and the horde was crushed beneath the avalanche he caused. Everybody is secretly Solas. Shhhhhh. It's a secret. Totally imagining Solas traipsing around Thedas throughout the ages in a wig and moustache. Imshar Imshael Imsha r el Ims'harel fen'harel I call point confirmed
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Post by gervaise21 on Aug 30, 2016 9:34:42 GMT
I've never thought of Solas being Koslun before but it would at least explain why he is so offended by the Qunari. "That is not what I intended you should do with my philosophy." However, whilst I think that a lot of the stories about the gods are talking about the same people, particularly where the Alamaari/Avaar and elves are concerned, I'm not keen on the idea of Solas being every mortal hero/leader that we know of outside of human circles. Nevertheless, I think there is every possibility that he inspired them from the Fade.
That is particularly true for Shartan, where I think that the old tales of the "trickster warrior who fought against tyrants", were used by Shartan to encourage his own followers and that is how they got mixed in with his story. No doubt hiding his identity behind a generic description was the only way that Fen'Harel's followers were able to keep the memory alive of his struggle among the majority of elves after the Veil was raised. We know from the Library that Fen'Harel was not popular with the people there for what he did and the terrible destruction that occurred as a result of shutting away their gods. The people in the Temple of Mythal were clearly aware it was the price of their freedom, if Where the Willows Wail is anything to go by. Some groups clearly just locked themselves away but others went out into the world.
I think it is just typical of the Chantry that the moment Justinia V decides to restore the Canticle of Shartan to the Chant (which is why Leliana was also committed to doing so), scholars come up with reasons for throwing doubt on the actual existence of Shartan as a real person. I think it is quite obvious why there seem to be differing versions of which uprising he led and every one seemed to have its own Shartan. It was the "I am Spartacus" effect. After Shartan and a hundred of his followers were struck down trying to rescue Andraste from the flames, the slaves watching with their masters were inspired by the sight to continue the fight. So all those different rebellions occurred immediately after the death of Andraste and Shartan. This so de-stabilised the Imperium that Hessarian, already struggling with Soporati who were adopting her cause, embraced the faith in the Maker and agreed to freeing the elves across the Imperium so they could travel to their new homeland if they wished. World of Thedas 1 says that up until the Long March the majority of slaves were elven but after it the numbers were more evenly balanced between elven and human. Then each group of slaves brought their own history of their struggle under Shartan. This then became the oral tradition of the Dales, with the location of his initial uprising depending on which local group you spoke to.
I'm sure Solas would thoroughly approve of Shartan but if they end up saying that Shartan was really Solas or one of his followers, I shall be extremely disappointed. He was an honest to goodness modern elven hero.
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Post by Solas on Aug 30, 2016 10:42:13 GMT
OMG! How many times did the thread name change today?! iirc 3 times from the original 'blep' version. there was squirt, squoort and squart... normal programming has resumed, thx for bearing with my silliness folks I really need to change that signature, it keeps giving away my true nature! Something, something, Solas, something... blep mlem mlem Himlemsharul Bleppetsquart....Solas are you having a stroke or did you cat just walk over your keyboard?? ( )
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Post by Deleted on Aug 30, 2016 10:43:35 GMT
^ Yup, he's finally lost it ppl. I guess he couldn't handle the infamy the last week has brought him.
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Post by LliiraAnna on Aug 30, 2016 10:45:57 GMT
The Qun is... interesting. And because I have nothing better to do... (all that follows are just my musings, which are not necessary "right").
"Struggle is an illusion. The tide rises, the tide falls, but the sea is changeless. There is nothing to struggle against. Victory is in the Qun."
--this one is fairly straightforward. We are but waves in the ocean of the universe; a wave may rise or fall, but it won't be able to change the ocean. Hence, all struggles are illusory as in the end, all the results of said struggles are illusory - the ocean is changeless. And there is nothing to struggle against because everything is a part of the universe (ocean), of the greater whole; we're one. A wave can't fight the ocean it's a part of.
"Doubt is the path one walks to reach faith. To leave the path is to embrace blindness and abandon hope."
--"Don't trust blindly", basically? A wise person knows that she doesn't know, and stays open to possibilities without commiting herself to a single one... funny how the Qunari don't seem to doubt the Qun at all?
"To call a thing by its name is to know its reason in the world. To call a thing falsely is to put out one's own eyes."
--well of course if you meet two guys and one is called "Benny" and another "Soldier", you'd know more about the Soldier guy from the get-go... especially in the Qunari society. But it probably goes deeper than that. Hmm. Maybe because by calling something falsely you give it a false nature, so you become "blind" to their true nature. Like if you call "lust" "love", you'll be blind to the fact that you don't actually love, as well as to what "lust" and "love" truly are and why they exist.
"Existence is a choice. There is no chaos in the world, only complexity. Knowledge of the complex is wisdom. From wisdom of the world comes wisdom of the self. Mastery of the self is mastery of the world. Loss of the self is the source of suffering. Suffering is a choice, and we can refuse it. It is in our power to create the world, or destroy it."
--okay, that one is long. No chaos, only complexity; the universe (and life) seem to be complex, chaotic even, but it has its own laws; understanding these laws means understanding of life, hence wisdom. And if you understand life, you know your place in it as well. When you know your place, you can excel at what's your true calling, true nature. If you don't know yourself, you'll spend your whole life doing something that's not "yours" (like stuck with a work you hate). Suffering is a choice... because a problem is only a problem as long as you look at it as a problem. And the world around you depends on your outlook; change your worldview, bam, the world changes.
And it reminds me of Zen Buddhism, or Taoism maybe. But what the Qunari have is a very... militaristic version. In my interpretation, when these philosophies talk about everything having its place, they mean that every person has a calling, a natural talent, and should be free to pursue their nature; with the Qunari, it seems to be... forced? Like, they decide for you, whereas it should be a person listening to their "inner voice" making the decision. Qunari use people, while the above philosophies seem to be agains using anyone; Taoism even gives the "be useless and no one will use you" advice (refers to hiding any talents or exceptional traits so people won't use you for them). So it's a very twisted version of "staying true to your nature". Above all, I feel like these philosophies are about trusting life, trusting that it'll take care of you and being happy here-and-now, and definitely *not* about enforcing your views on others, because people are different and ~everyone should stay true to their nature~. It'd be interesting to know if the Qun philosophy was such from the very beginning, or if it went wrong somewhere...
Also, I just broke my brain. Qun is taking over... for... the... Qun!
And NOO, the thread name is back to normal! We need more elfroots and deep mushrooms!
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Solas
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Post by Solas on Aug 30, 2016 10:46:56 GMT
^ Yup, he's finally lost it ppl. I guess he couldn't handle the infamy the last week has brought him. i lived like a rockstar for a week, at first it was shiny and awesome, but then all the chemicals went to my head and now i am dead. on-topic, I think the Imhar figure in avvar lore is or was based on Solas, yeah. there is the link between the lady of the skies and mythal no? that said trickster motifs are common in many mythologies of many cultures.
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Post by QuizzyBunny on Aug 30, 2016 10:56:21 GMT
It's times like these that make me wish that Weekes would come to our thread so he can see what mayhem he's caused...
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Post by Solas on Aug 30, 2016 10:57:03 GMT
It's times like these that make me wish that Weekes would come to our thread so he can see what mayhem he's caused... let's not.. and say we did
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Post by Elessara on Aug 30, 2016 11:06:39 GMT
I hated ESO's 5 slots >< Like seriously ... hated. I preferred the multitude of slots because it gave me more control over my skills. I could choose which skills to use in a certain situation instead of trying to be prescient or playing through the fight then realizing I needed to reload and choose different things. The skills were already there on the bar and I could adapt on the fly or as the situation demanded. Also in DAO at least where you could swap weapons, then I could have bow abilities and sword abilities slotted. I also prefer grouping my abilities ... direct single target attacks, then an empty spot as a spacer then AOE attacks then a space, then debuffs, another empty spot, then buffs, etc. as I tend to be something of a mouse clicker and it made it easier for me to find things. It's just different playstyles. And I really don't like being limited when I have so many other options available. The Trespasser morphs? Those were awesome, I agree. Considering that I play ESO since launch and do mostly group content with some of the best players, where build and what I have on my skillbars and specific rotations are essential, I can't really say I hate it. It is, admittedly, better setup for group or party play, which relies a lot on synergy and on working together... which is why I didn't personally feel I really needed everything on my bars, and that's despite liking more of a jack-of-all trades kind of play style: if I need more CC or a certain buff, I can put a skill on my party members' bar and adjust everything accordingly. If I need more dmg, I give my party more combo opportunity or prioritize offensive attacks - if I need more mitigation, then I shift priorities to barrier or prioritize taunt on my tank to take more adds off the rest of the party. Usually that works well for me, and all my nightmare playthroughs. But I do know very well that this is a specific preference and who knows what BW witll try next... I don't think however that the combat will slow down to DAO pace. I played ESO at launch as well and for awhile after. I did get two characters to veteran levels, one of them a werewolf and I was working on two more. So obviously I didn't hate the limited bars to the extent where I wouldn't play at all lol. Stopped playing because most of my friends stopped. If the AI was better it wouldn't be as much of an issue (no, Cassandra don't run over those runes, you'll just ... *sigh*). And the AI in DAI (heh) is weird. It seems sometimes they try to avoid things and sometimes they just charge right into it. I don't even really want combat to slow down to the pace DAO had. I prefer the pace faster so DA2 and DAI didn't bother me in that regard. I do miss the depth of tactics we could set in DAO. The tactical mode during combat in DAI felt clunky.
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Post by Deleted on Aug 30, 2016 11:07:49 GMT
It's times like these that make me wish that Weekes would come to our thread so he can see what mayhem he's caused... Bunny, I accidentally created a new thread for those sliders, not realising that there was already one up in a different section of the forum. So I moved them to the older thread, there's a link in my signature if you need them again.
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Post by forgetmenot on Aug 30, 2016 11:40:04 GMT
I've written a song! Its really helping. I've written it in bard style (i adore the tavern music!) so its like a story, I've done her side and his side. It fuggin awesome! If i do say so myself. There's nothing better for creativity than a bruised and broken soul. Was thinking.. Should i play solavallen again? I'm itching to do it again maybe since i know whats going to happen it might desensitise me to the pain or is that just a bad idea? Also, anyone have any theories for the next game? I saw the teaser and that's def a wolfs head... It might be just me but I hope we play the inquisitor again. I enjoy the thrill of a fresh character to make etc but since this game was so big and gave you the chance to truly connect with your Inquisitor i really wouldn't mind being my lavellan again i adored her. Also if i decide to do another play through does the world state make a huge difference? I just set it to default world last play through..
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Post by Solas on Aug 30, 2016 11:49:29 GMT
forgetmenot please share this song if you feel comfortable and inclined to do so! no pressure though if you play Solavellan again, try it with the opposite choices (Well, vallaslin choices) to what you did the first time! maybe also with a different class and personality Lavellan. the red icon Mark Darrah teased, I think it's a current working logo for the work they're doing on DA4, reckon the red books were current 'where we're at/overall Management Level dev stuff like storyboarding, game concepts, department updates and shit' workbooks from a pretty official dev meeting or something. either way I think it's definitely a wolf's head in flames above a tower (recall, one of Solas' tarot cards is the Tower). the tower tarot card often represents sudden upheaval/violent change - that'll be Solas' veil-tearing plans in motion changing the Thedas world. 'as the world burns in the raw chaos'
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Post by LliiraAnna on Aug 30, 2016 11:59:32 GMT
I've written a song! Its really helping. I've written it in bard style (i adore the tavern music!) so its like a story, I've done her side and his side. It fuggin awesome! If i do say so myself. There's nothing better for creativity than a bruised and broken soul. Was thinking.. Should i play solavallen again? I'm itching to do it again maybe since i know whats going to happen it might desensitise me to the pain or is that just a bad idea? Also, anyone have any theories for the next game? I saw the teaser and that's def a wolfs head... It might be just me but I hope we play the inquisitor again. I enjoy the thrill of a fresh character to make etc but since this game was so big and gave you the chance to truly connect with your Inquisitor i really wouldn't mind being my lavellan again i adored her. Also if i decide to do another play through does the world state make a huge difference? I just set it to default world last play through.. As much as I'd love to play Lavellan again, I doubt they'd change all the game mechanics to accomodate a protagonist that only has one arm (no dual-wielding, no two-handed weapons...). Right now, I think that the best we can count on is the Inquisitor being present the same way Hawke was present in DAI; as an NPC that might accompany you on certain quests. Of course, seeing the conclusion of the Solavellan romance from Lavellan's point of view and from the point of view of a new character are two different things anyway... also, it'd be funny if the new char actually manages to talk Solas out of his plan. Lavellan: What?! I knew you for years, I loved you, and you've never listened to me, but here comes this person you've never met before and you listen to them?! Solas: Sorry. You can't go against the game script. Blep mlem mlem.I hope they won't derail him into a mindless villain and we won't be forced to kill him. That's about all I'm asking for. "Save Solas" DLC! Only for 9.99$, you'll get an option not to kill him! Limited offer!The world state affects some dialogue, the NPCs you meet at certain points in the story, etc. And my personal tarot card is apparently the Empress... wanted it to be something ~mystical~, but nope! Well, at least it stands for creation and creativity.
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Post by forgetmenot on Aug 30, 2016 12:10:09 GMT
I thought about the armless thing but maybe varric could get her a crossbow arm attachment haha (i kid, i kid!). Or maybe some other way that she gets her arm back, it is a magical world after all! Haha think im almost entering the anger stage of the 5 stages of grief. Not only did solas take my vallaslin leaving me with dodgy looking eyebrows he also took my feckin arm. Dick. Still love him even though he's a dick. And i will certainly share the song at some point, i want to get the music sorted behind it first and will post it on SoundCloud and provide a link. Just want to say thank you so much for this place. It has really helped. I couldn't talk to anyone, none of my family or friends are gamers so they just don't get it. I know some people find it silly to get attached to a story but i think it shows that we are deeply feeling people and to feel on that level (although painful) is a beautiful superpower.
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