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Post by llandwynwyn on Sept 1, 2016 13:00:04 GMT
Stand still for a moment, Vhenan. Now, a bit to your left, yes, yes perfect
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Post by forgetmenot on Sept 1, 2016 13:08:23 GMT
Thanks for the nice words ♥ - Gnhgng I just found this from GDL-the-VA's band and i post it in case some new folks haven't heard of it yet It fits way too well imDying.jpg → Full versionOmg! I just tried to look for his band on Spotify but couldn't find it so searched his name and there was Call Of Cthulhu part 1 so clicked on it and my god its like Solas is reading to you! *pants" that voice.... Ugh...... Need to go give my head a wobble. Seriously, what has Solas done to me!? Haha.
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Post by AlleluiaElizabeth on Sept 1, 2016 13:16:11 GMT
Omg! I just tried to look for his band on Spotify but couldn't find it so searched his name and there was Call Of Cthulhu part 1 so clicked on it and my god its like Solas is reading to you! *pants" that voice.... Ugh...... Need to go give my head a wobble. Seriously, what has Solas done to me!? Haha. ^The only reason I've "read" (technically, been read) that book, right there. lol If GDL didn't read it, I very likely wouldn't have.
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Post by illyria on Sept 1, 2016 13:17:03 GMT
The boss fight was added in because high ups wanted a fight there. Orsino never should've been fought on the mage path (and since you only get disapproval for questioning Varric about Orsino and it's confirmed in DAI he lied about a bunch of things I think that was made up). Also, he new Quentin was experimenting, but not how far he'd gone. He thought it was hypothetical. World of Thedas 2 gives a ton of context and backstory for Orsino, including that he'd spent years doing what he could to protect mages. He was a good man, and didn't deserve what happened to him. Ugh! That's so stupid. The game didn't NEED another boss fight, it NEEDED a coherent story. Making Orsino go all, "WE'RE ALL DOOMED ... RAAAAARRRR" was just a huge wtf moment. The boss fight was added in because high ups wanted a fight there. Orsino never should've been fought on the mage path (and since you only get disapproval for questioning Varric about Orsino and it's confirmed in DAI he lied about a bunch of things I think that was made up). Also, he new Quentin was experimenting, but not how far he'd gone. He thought it was hypothetical. World of Thedas 2 gives a ton of context and backstory for Orsino, including that he'd spent years doing what he could to protect mages. He was a good man, and didn't deserve what happened to him. That angered me greatly. Still pisses me off. "Let's do something completely against character and add half assed last minute clues so it 'makes sense'. No one will ever know!" About Orsino, that was just lazy writing and I hope they learned from the reaction to it. They used exactly the same cinematic of the Templars breaking into the Gallows as they did for the Templar run, yet according to what we were doing in the game, Orsino had gathered us together with the mages in order to fight them off together. Which is why it made so little sense. There was I constantly putting myself and my party between the Templars and the mages and when we had killed them all, the mages with us were all still alive. We even saw then running away when Orsino went crazy. Yet they show him surrounded by dead mages and giving way to despair. That was why it had me screaming at the writers for the ridiculousness of the situation. If they had wanted to make even a modicum of sense, they should have had Orsino saying, "I'll go one way and you go the other and we'll meet back at X". Then have you take exactly the same path as the Templar run, so you don't get to Orsino until the end. Then him being surrounded by dead mages and going nuts would have seemed more reasonable, particularly if Meredith was standing there in front of him and he was simply out for revenge on her but you just stumbled into it too late to prevent a tragedy. They say they run ideas past the whole team but I can't believe they did with that one and no one had the guts to say "that's just illogical, the players are going to hate it". If they do anything like that with Solas, well it doesn't bear thinking about. However, PW did write Mordin Solus' story and for me that was one of the high points of ME3, even though it was incredibly sad. He'd done something terrible in the past but he admitted his mistake and fixed it in the noblest way possible, destroying no one but himself in order to bring new life and hope. (There were other ways it could end of course that were rather less noble but not on my play through). It may interest all of you that there's a mod to let you skip the Harvester on the mage path. Or you can just accept the canon that Varric lied to protect Orsino if Hawke was pro-mage. The entire 'mage giving into blood magic' thing seemed to be crafted to give Cassandra what she expected in a story. ...Holy cow, I just got what this thing refers to! That hat still hurts my eyes. Back when my Lavellan was a Solasmancer she wore that hat the entire way through Trepasser because I had the headcanon that Solas had given it to her after the Ball. All her friends want her to use the staff he left behind or anything other than the hat. Revas likes the hat. If they do anything like that with Solas, well it doesn't bear thinking about. However, PW did write Mordin Solus' story and for me that was one of the high points of ME3, even though it was incredibly sad. He'd done something terrible in the past but he admitted his mistake and fixed it in the noblest way possible, destroying no one but himself in order to bring new life and hope. (There were other ways it could end of course that were rather less noble but not on my play through). I had Padok Wiks in ME3 (whom I assume Patrick also wrote?) and it still managed to be very well done to me. Even if he was just a character for that game, he still felt like a full fledged character and his motivations and everything were handled well. Regardless of the fact that a lot of people would avoid seeing him, there was real effort put in. Patrick Weekes wrote Jondum Bau, not Padok. He's named after John Dombrow, who wrote Padok because apparently they were trolling each other by naming Salarians after each other.
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Post by AlleluiaElizabeth on Sept 1, 2016 13:22:00 GMT
Patrick Weekes wrote Jondum Bau, not Padok. He's named after John Dombrow, who wrote Padok because apparently they were trolling each other by naming Salarians after each other. Does this mean I made friends with Patrick Weekes in-game?! o.o Well... that's some kind of inception right there. lol Seriously, though, hats off to John Dunbrow, then. It still gives me hope (perhaps unfounded) that Bioware's writing quality is such where Solas won't have an Orsino moment. That care will be taken with his writing. I really don't think we have to worry about that.
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Post by Amburu on Sept 1, 2016 13:33:25 GMT
AlleluiaElizabeth Oh my god XD this is one of these times when i love people. If Solas pulls an Orsino I don't know what i'll do with myself Throw my whole room out the windows probably and then explode lol
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Post by ellawyn on Sept 1, 2016 14:37:12 GMT
They say they run ideas past the whole team but I can't believe they did with that one and no one had the guts to say "that's just illogical, the players are going to hate it". I obviously don't have insight into the development process of that particular scene, but I don't think it was a case of the writers all going "That's a great idea!" as much as it was a case of the writers going "That's a terrible idea" and the EA execs going "Do it or you're fired." That hat still hurts my eyes. I keep thinking he has a teapot and tea-cosy on his head. I always thought it was like a Russian onion dome. Seriously, THERE'S an example of someone on the BioWare team looking at a terrible idea and mistaking it for a great one.
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Post by rowrow on Sept 1, 2016 14:49:45 GMT
I just wrote another perspective on the developer process which the boards decided to eat, possibly because it had the word 'cheese' in it. Basically, they sometimes have cool things or storylines planned/built which they have to suddenly cut out due to running out of time, or other complications. The cut thing leaves an awkward hole which they don't have time to replace adequately, so they basically end up trimming the edges and plugging the thing as best they can. "It's not great but this is how we ship on time." I'm gonna say maybe that's what happened with Orsino.
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Post by Amburu on Sept 1, 2016 15:10:31 GMT
They did say they had planned twice the content for da:i and had to cut it. And they probably had more time and money than with the previous games
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Post by rowrow on Sept 1, 2016 15:21:13 GMT
They did say they had planned twice the content for da:i and had to cut it. And they probably had more time and money than with the previous games Is that from the Patrick Weekes interview with VGS? I thought I remember him saying something likethat. For some reason my impression was that they actually moved half the story over to the next game. As in Cory was originally supposed to be the 'little' villain in DAI, and I suppose Solas would have been the Big Bad proper. It's honestly hard to see how they could have made DAI twice as big, though. That's a LOT of game. We could have had to spend twice as much time gathering elfroot. Gods.
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Post by AlleluiaElizabeth on Sept 1, 2016 15:33:47 GMT
They did say they had planned twice the content for da:i and had to cut it. And they probably had more time and money than with the previous games Is that from the Patrick Weekes interview with VGS? I thought I remember him saying something likethat. For some reason my impression was that they actually moved half the story over to the next game. As in Cory was originally supposed to be the 'little' villain in DAI, and I suppose Solas would have been the Big Bad proper. It's honestly hard to see how they could have made DAI twice as big, though. That's a LOT of game. We could have had to spend twice as much time gathering elfroot. Gods. I remember Gaider saying in an interview that the arc we saw in Inquisition was half of what was originally planned. And I got the same impression as you from it. One of the reasons I have hope the Inquisitor will make a return in DA4.
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Post by gervaise21 on Sept 1, 2016 15:47:57 GMT
What made it worse with Orsino was that it was the most boring boss fight ever. I couldn't wait for it to end. I was never in any real danger of death, simply dying of boredom. If it was possible to mod the entire fight out of the game on the mage run, the writers should have done that for themselves. I personally do not use mods so I was stuck with it and every run it only seemed worse. Why didn't you blow up the Gallows, Anders, and then we could have been spared that?
Up until that point I had also thought Orsino was the coolest mage ever. The way he so casually "distracted" the Qunari and then that cheeky comment when you mention about dancing in the moonlight naked. Still by the end of DA2 I realised that clearly the moment you like a mage, they were going to ruin them for you. After Awakening I was so looking forward to hooking up with Anders again, and then they Justified him. Merrill changed out of all recognition from DAO to DA2. Then they did that to Orsino. Grrr.
Which is why initially I got so angry and depressed over what happened with Solas. Damn it, I respected him and as the game progressed I was able to start forgiving them for they had done to Orsino, because Solas was so great. Then he did that to my poor Lavellan girl and betrayed the friendship of my Lavellan lad. We didn't save the world together, just for him to go and destroy it. I thought he respected life from the conversations he had with everyone.
However, I have been spending the summer break writing my way through the exploits of my male Lavellan after the disbanding of the Inquisition, in particular his struggles in coming to terms with how all the revelations impacted on his faith in anything. Strangely enough, having had him suffer a real spiritual attack that nearly killed him because he started to despair that anything was worth doing, in the last few days he (I) has found something to believe in again and he understands Solas better now as well. So he has moved from just wanting to hunt Solas down at the end of Trespasser to wanting to help Solas find his true self again.
Now I have a dilemma. They made me make a choice at the end of the game. Will they make me stick to that in the next one? Will my Inquisitor be stuck with the sentiments he felt at the end of Trespasser, even though his outlook has changed? Will this have any real impact on the new PC or will it just flavour the dialogue if they should meet (like with Hawke)? This is only a problem for my male PC. My female Lavellan is committed to saving Solas and always has been. My male Lavellan is my favourite Inquisitor though and I don't want him to be stuck with something he felt in the heat of the moment, when after reflection he feels differently. Should I just change his entry in the Keep?
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Post by rowrow on Sept 1, 2016 15:56:13 GMT
Is that from the Patrick Weekes interview with VGS? I thought I remember him saying something likethat. For some reason my impression was that they actually moved half the story over to the next game. As in Cory was originally supposed to be the 'little' villain in DAI, and I suppose Solas would have been the Big Bad proper. It's honestly hard to see how they could have made DAI twice as big, though. That's a LOT of game. We could have had to spend twice as much time gathering elfroot. Gods. I remember Gaider saying in an interview that the arc we saw in Inquisition was half of what was originally planned. And I got the same impression as you from it. One of the reasons I have hope the Inquisitor will make a return in DA4. Maybe that's what I'm remembering. (Have to go hunt down those interviews again.) In that case, I wonder if all the Tevinter stuff we're expecting in DA4 would have been part of DAI too, and how large Dorian's role in all of it would have been. (I really do want him to return next game.)
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Post by rowrow on Sept 1, 2016 16:11:50 GMT
Now I have a dilemma. They made me make a choice at the end of the game. Will they make me stick to that in the next one? Will my Inquisitor be stuck with the sentiments he felt at the end of Trespasser, even though his outlook has changed? Will this have any real impact on the new PC or will it just flavour the dialogue if they should meet (like with Hawke)? This is only a problem for my male PC. My female Lavellan is committed to saving Solas and always has been. My male Lavellan is my favourite Inquisitor though and I don't want him to be stuck with something he felt in the heat of the moment, when after reflection he feels differently. Should I just change his entry in the Keep? I don't think we have any sure way of knowing how deep the impact that choice at the end of Trespasser will be. I tend to think it won't be hugely significant, even with the existence of the Keep (though I'd love to be wrong). It is a DLC after all, and I imagine most new players will just go with the default world state and not bother with the Keep. If the Trespasser choice has consequences, they would probably be in *addition* to the core stuff that everybody will see regardless of whether they played Trespasser or not. Basically, Bioware won't spend a lot of resources on content that the majority of players won't see. (Which is presumably why either/or characters like Bethany and Carver each get half the content other companions do.) If you're worried that the impact will be significant, or you won't have a chance to change your Inquisitor's stance, why not change it in the Keep and headcanon the rest?
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Post by Ondine on Sept 1, 2016 16:16:08 GMT
I remember Gaider saying in an interview that the arc we saw in Inquisition was half of what was originally planned. And I got the same impression as you from it. One of the reasons I have hope the Inquisitor will make a return in DA4. Maybe that's what I'm remembering. (Have to go hunt down those interviews again.) In that case, I wonder if all the Tevinter stuff we're expecting in DA4 would have been part of DAI too, and how large Dorian's role in all of it would have been. (I really do want him to return next game.) That makes me kinda sad because it means that we won't have the Inky as the lead to solve this problem. Since they'll probably switch the protagonist (I really hope that this doesn't happen since the series isn't known for having consistency). I don't think that Thedas needs another super-hero. I think that it needs a Shepard.
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Post by Solas on Sept 1, 2016 16:50:28 GMT
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Post by LliiraAnna on Sept 1, 2016 17:00:21 GMT
As much as I'd love for the Iquisitor to return, I doubt that'll happen - one arm and all. Would they change all the mechanics to accomodate it? Probably not. But we can likely (hopefully!) count on them being present as an NPC ala DAI!Hawke.
Also, I don't remember where I've got it, but I *think* there was something about DA being not a story of one person, but rather a greater overarching story with some "normal" people who were present at the "wrong" place at the "wrong" time moving the plot along. It's probably meant to have this feeling of... epicness, where it's clear that everyone - including the PCs - is but a pawn, a small piece in the grander scheme of things, significant on the "local" level, but not so much on the universal one. Basically the opposite of what happened in ME.
Speaking of ME, I don't think we need another Shepard. By the time of ME3, Shep is basically as close to being a Canon Sue as one can get without actually being one. I enjoy the DA approach more, though I understand that it's not so for a lot of other people.
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Post by rowrow on Sept 1, 2016 17:15:13 GMT
As much as I'd love for the Iquisitor to return, I doubt that'll happen - one arm and all. Would they change all the mechanics to accomodate it? Probably not. But we can likely (hopefully!) count on them being present as an NPC ala DAI!Hawke. Also, I don't remember where I've got it, but I *think* there was something about DA being not a story of one person, but rather a greater overarching story with some "normal" people who were present at the "wrong" place at the "wrong" time moving the plot along. It's probably meant to have this feeling of... epicness, where it's clear that everyone - including the PCs - is but a pawn, a small piece in the grander scheme of things, significant on the "local" level, but not so much on the universal one. Basically the opposite of what happened in ME. Speaking of ME, I don't think we need another Shepard. By the time of ME3, Shep is basically as close to being a Canon Sue as one can get without actually being one. I enjoy the DA approach more, though I understand that it's not so for a lot of other people. There have been some recent triple-A games that have done the dual-protagonist thing. I believe at least one Bioware dev (can't remember who) has said/tweeted it was a thing they might consider? Not saying this is in relation to Dragon Age though. Sigh, I wish I had a magic filing system for 'things devs have said that I will want to remember properly later'. I don't expect to play the Inquisitor again, but damn will I be ecstatic if it happens.
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Post by Ondine on Sept 1, 2016 17:46:54 GMT
As much as I'd love for the Iquisitor to return, I doubt that'll happen - one arm and all. Would they change all the mechanics to accomodate it? Probably not. But we can likely (hopefully!) count on them being present as an NPC ala DAI!Hawke. Also, I don't remember where I've got it, but I *think* there was something about DA being not a story of one person, but rather a greater overarching story with some "normal" people who were present at the "wrong" place at the "wrong" time moving the plot along. It's probably meant to have this feeling of... epicness, where it's clear that everyone - including the PCs - is but a pawn, a small piece in the grander scheme of things, significant on the "local" level, but not so much on the universal one. Basically the opposite of what happened in ME. Speaking of ME, I don't think we need another Shepard. By the time of ME3, Shep is basically as close to being a Canon Sue as one can get without actually being one. I enjoy the DA approach more, though I understand that it's not so for a lot of other people. I don't think that having one arm would be so terrible. She got through Trespasser with her hand trying to kill her already. Iron Bull has only one eye. Iron Bull also had concepts with a mechanical arm, so I don't see why the arm would be such a issue at all unless they wanted it to be. Isn't bioware the one that tries to be representative? I actually think that Inky without an arm would be pretty badass. As for Mass Effect, my problem is that with tons of protagonists you kinda lose the way. You can't handle them all. Thedas, in what, 13 years have had 3 big heroes? In the end they just let the player kill them or vanish with them because there's no way to keep their history. Hawke came back just to mess with people's canon and possibly die. My hawke had nothing against blood magic nor Anders and yet she was talking like she did (yes, my keep was setup right, but still, she wouldn't talk like that). I wouldn't want to see my Inquisitor portrayed by Bioware, because she's my character. Why not give ME the chance to end her journey? I wouldn't care for a new protagonist if the Inquisitor wasn't the person directly connected to the main plot. I'm not even talking about Lavellan and Solas here, because Solas is a personal matter for every Inquisitor, not only a romanced Lavellan. If that's the case, I think that DA4 will lose a lot of potential. Corypheus wasn't a problem that actually made the Inquisitor shine and grow as a character for me and there's a huge room for development that is lore-friendly and completely plausible. Anyway, I can only hope that they think about it. I read sometime ago that they wouldn't bring the HoF back not only because of VA issues, but also because Hawke canon wasn't well received, it's dangerous to play with other peoples canon and pleases everyone. So I don't see why they would accept bringing the Inquisitor back as a minor npc cnaon.
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Post by midnight tea on Sept 1, 2016 17:52:55 GMT
...Holy cow, I just got what this thing refers to! Bonus to that: ... I think it's safe to infer that Thedas is indeed about to hit the metaphorical iceberg o_O
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Post by midnight tea on Sept 1, 2016 18:04:39 GMT
As much as I'd love for the Iquisitor to return, I doubt that'll happen - one arm and all. Two words for you: Imperator Furiosa A few more words: I did see how many Bioware devs, writers included, were absolutely GUSHING about her. Nor I think a company with such progressive mindset would eliminate a character just because he/she's crippled (and given that Iron Bull WAS supposed to have no left hand). Especially in a universe with magic, runes, and magical spirit swords and Inquisitor being probably one of the wealthiest people on the continent ATM, with access to most brilliant minds and cutting-edge inventions....
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Amburu
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▬ MBLEP MLEMBT ▬
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 253 Likes: 1,025
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Dec 21, 2018 11:50:15 GMT
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Amburu
▬ MBLEP MLEMBT ▬
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August 2016
amburu
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by Amburu on Sept 1, 2016 18:10:08 GMT
and Inquisitor being probably one of the wealthiest people on the continent ATM, with access to most brilliant minds and cutting-edge inventions.... Seriously 10k gold were supposed to be like an impossible amount of money so no one could buy the gold nug in Val Royaux and we could manage this much very early in the game, so... Probably yes, we could actually buy the whole Thedas atm LOL
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Jun 12, 2022 20:38:58 GMT
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Post by ellawyn on Sept 1, 2016 18:15:16 GMT
I have never understood the pessimism around the Inquisitor coming back. Me! Not understanding pessimism! It's unheard of!
But it's like - whenever someone says "The Inquisitor isn't coming back" all I hear is "BioWare intentionally fucked their story by building this tense and personal plot with the next big bad and then sweeping it all under the rug because gotta keep them new PCs yo even when it makes no narrative sense to do that."
Given how many people tend to argue with me when I say BioWare's gone downhill, I'm surprised that so many are so quick to believe they'd fuck up that bad.
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Ondine
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 42 Likes: 192
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Aug 31, 2016 10:57:47 GMT
August 2016
ondine
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by Ondine on Sept 1, 2016 18:16:18 GMT
As much as I'd love for the Iquisitor to return, I doubt that'll happen - one arm and all. Two words for you: Imperator Furiosa A few more words: I did see how many Bioware devs, writers included, were absolutely GUSHING about her. Nor I think a company with such progressive mindset would eliminate a character just because he/she's crippled (and given that Iron Bull WAS supposed to have no left hand). Especially in a universe with magic, runes, and magical spirit swords and Inquisitor being probably one of the wealthiest people on the continent ATM, with access to most brilliant minds and cutting-edge inventions.... Oh my god. I forgot about Furiosa. NOW I'M HAVING IDEAS.
There's this really nice headcanon post on tumblr talking about prosthetic arms.
Now when we know that the Inquisitor is losing their arm no matter what at the end of Trespasser DLC, I really like to thing about different prosthesis for each one, based on the race, like:
Trevelyans having their forearm made of silverite lined with drakeskin leather, with family crests carved on the back of their hand. It looks like a ceremonial armor, decorated with ornaments in fashion of choice, but also full of hidden weapons.
Cadashes new arm is literally a weapon on a whole new level. It’s all bare gears and machinery, with detachable hand they can change for a blade or hammer, all made from steel and refined lyrium.
Adaars’ prosthesis are the simplest, but practical and elegant. Dragonbone core covered in layers of dragon hide painted black, branded with gold.
Lavellans is the most terrifying. It’s all twisted, living wood - be it ironbark, sylvanwood or dragonthorn, that’s personal preference. Matching the skin, it looks almost like naked muscles. They hand can shaped with claws and even bloom once a year
Also, if they are mage, the Inquisitor’s arm can glow (especially Lavellans’ becasue tbh something has to keep that wood intact, right?)
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rowrow
N2
is it launch time yet
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
Posts: 135 Likes: 325
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rowrow
is it launch time yet
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August 2016
rowrow
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by rowrow on Sept 1, 2016 18:16:32 GMT
As much as I'd love for the Iquisitor to return, I doubt that'll happen - one arm and all. Two words for you: Imperator Furiosa A few more words: I did see how many Bioware devs, writers included, were absolutely GUSHING about her. Nor I think a company with such progressive mindset would eliminate a character just because he/she's crippled (and given that Iron Bull WAS supposed to have no left hand). Especially in a universe with magic, runes, and magical spirit swords and Inquisitor being probably one of the wealthiest people on the continent ATM, with access to most brilliant minds and cutting-edge inventions.... Between Dagna and Bianca alone ... I'm more worried that the Inquisitor will appear in the next game with some ugly monstrosity of a lyrium-fueled prosthetic that does everything from killing people to shooting rainbow sparks and slicing bread. And no, I don't want a crossbow arm either.
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