AngryFrozenWater
N5
Sir Nose D'VoidOfFunk
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by AngryFrozenWater on Oct 30, 2021 3:23:14 GMT
So get this, Bioware posted a job opening in September 3rd and get this, the job requieres people familiar with C++, I worked on that very tedious code a few years in college and it requires a lot of plot flags to function, and the save data from both ME: Andromeda and MELE have a ton of save data plots. We might have found our first clue there: I am not sure if I understand you correctly. C++ is the de facto standard language for games. Edit: It appears they want a Technical Director to: - Collaborate creatively with all disciplines to provide technology fulfilling the creative vision.
- Recruit and develop the best programming talent in the industry.
- Partner with leaders across BW and EA to use and improve common technical strategy.
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Post by lordmoral on Oct 30, 2021 4:17:04 GMT
I am not sure if I understand you correctly. C++ is the de facto standard language for games. Combine it with Unreal and that we know Bioware messed up the plot flags in LE on the Play Station side and they might be looking to have a more stable system. While the article might be about hiring someone they list the requirements, and as someone from Discord pointed out C++ is very tedious to deal with in of itself as well ancient while modern game are using other programs, but because Bioware is using save data on older programs they need something that can serve as a bridge for players choices. This could mean that either everything up to Earth Assault is recorded in the carry flags (as the original ME 1 did that we had to chose between Anderson and Udina again in ME2 because the flag saved up until Saren/Sovering figth), so potential reworked Priority Earth and the endings or just have the games flag plots save up until TIM fight?
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AngryFrozenWater
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Sir Nose D'VoidOfFunk
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 2,725 Likes: 7,832
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Post by AngryFrozenWater on Oct 30, 2021 4:21:31 GMT
I am not sure if I understand you correctly. C++ is the de facto standard language for games. Combine it with Unreal and that we know Bioware messed up the plot flags in LE on the Play Station side and they might be looking to have a more stable system. While the article might be about hiring someone they list the requirements, and as someone from Discord pointed out C++ is very tedious to deal with in of itself as well ancient while modern game are using other programs, but because Bioware is using save data on older programs they need something that can serve as a bridge for players choices. This could mean that either everything up to Earth Assault is recorded in the carry flags (as the original ME 1 did that we had to chose between Anderson and Udina again in ME2 because the flag saved up until Saren/Sovering figth), so potential reworked Priority Earth and the endings or just have the games flag plots save up until TIM fight? I don't really see the connection between the Technical Director and plot flags. C++ may be tedious to some, but it is just a convenient programming language to develop games.
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Post by lordmoral on Oct 30, 2021 4:26:59 GMT
Combine it with Unreal and that we know Bioware messed up the plot flags in LE on the Play Station side and they might be looking to have a more stable system. While the article might be about hiring someone they list the requirements, and as someone from Discord pointed out C++ is very tedious to deal with in of itself as well ancient while modern game are using other programs, but because Bioware is using save data on older programs they need something that can serve as a bridge for players choices. This could mean that either everything up to Earth Assault is recorded in the carry flags (as the original ME 1 did that we had to chose between Anderson and Udina again in ME2 because the flag saved up until Saren/Sovering figth), so potential reworked Priority Earth and the endings or just have the games flag plots save up until TIM fight? I don't really see the connection between the Technical Director and plot flags. C++ may be be tedious to some, but it is just a convenient programming language to develop games. I studied that code, and it requires a lot of lines of code to work properly but it has the ability to latch on to other plots. In the ME universe this makes sense as the games require a lot of plot tracking.
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Sir Nose D'VoidOfFunk
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Post by AngryFrozenWater on Oct 30, 2021 4:32:50 GMT
I don't really see the connection between the Technical Director and plot flags. C++ may be be tedious to some, but it is just a convenient programming language to develop games. I studied that code, and it requires a lot of lines of code to work properly but it has the ability to latch on to other plots. In the ME universe this makes sense as the games require a lot of plot tracking. Still, they want a Technical Director. That person is to create a team. Most likely C++ coders. That's common. I give up.
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Post by lordmoral on Oct 30, 2021 4:37:33 GMT
Still, they want a Technical Director. That person is to create a team. Most likely C++ coders. That's common. I give up. OK, good night, I was just curious and suspicious of one inner working of ME:Next
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Sir Nose D'VoidOfFunk
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Post by AngryFrozenWater on Oct 30, 2021 4:54:24 GMT
Still, they want a Technical Director. That person is to create a team. Most likely C++ coders. That's common. I give up. OK, good night, I was just curious and suspicious of one inner working of ME:Next You too, my friend.
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Post by lordmoral on Oct 30, 2021 21:16:53 GMT
Wouldn't it be cool if armor costumazation was expanded about? Imagine adding: creature skulls, helmet bits, the armor out of Tresher Maw skin, etc?
Edit: Andromeda armor and weapon fabrication was great but it could be expanded upon.
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Post by AngryFrozenWater on Oct 30, 2021 21:24:57 GMT
Wouldn't it be cool if armor costumazation was expanded about? Imagine adding: creature skulls, helmet bits, the armor out of Tresher Maw skin, etc? Edit: Andromeda armor and weapon fabrication was great but it could be expanded upon. As long as it fits the culture of a race then I am fine with it. In the case of ME, they already mixed magic with science fiction, with things like biotics. I wonder how far BW would want to go there. There is a product segmentation and I don't think BW wants to mix ME with DA too much.
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Post by lordmoral on Oct 30, 2021 21:39:00 GMT
Wouldn't it be cool if armor costumazation was expanded about? Imagine adding: creature skulls, helmet bits, the armor out of Tresher Maw skin, etc? Edit: Andromeda armor and weapon fabrication was great but it could be expanded upon. As long as it fits the culture of a race then I am fine with it. In the case of ME, they already mixed magic with science fiction, with things like biotics. I wonder how far BW would want to go there. There is a product segmentation and I don't think BW wants to mix ME with DA too much. Then human culture would be fine, historic figures and actual musician artists love to wear trophies and show off their wealth.
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Post by SirSourpuss on Oct 30, 2021 23:27:35 GMT
Wouldn't it be cool if armor costumazation was expanded about? Imagine adding: creature skulls, helmet bits, the armor out of Tresher Maw skin, etc? Edit: Andromeda armor and weapon fabrication was great but it could be expanded upon. Probably not, unless they intend to monetize them, like with Anthem.
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Post by RedCaesar97 on Oct 30, 2021 23:44:41 GMT
Wouldn't it be cool if armor costumazation was expanded about? Imagine adding: creature skulls, helmet bits, the armor out of Tresher Maw skin, etc? Edit: Andromeda armor and weapon fabrication was great but it could be expanded upon. The only thing I really want out of any potential armor customization is to separate the armor appearance from any armor stat bonuses. I would like to customize my armor pieces/appearance, with bonus stats being selected separately. I proposed in another thread that you could purchase armor or armor pieces, and those pieces would include bonus stats (like they do in ME2, ME3, and MEA), but you could then assign those stats separately. So you would start the game with 0 bonus stats, then purchase armor with something like +5% to +10% stat bonuses (like tech power damage). You could then use a separate armor customization screen to configure your bonus stats, up to a max percentage. So if we take ME3 as a reference, you would start with 0% armor bonuses, then purchase armor suits and pieces that had +5% or +10% stat bonuses that you could 'spend'. You could then add these bonuses to any armor configuration, up to a max +50% total. That way you could put something together you think looks nice on your character while getting the bonus stats you actually want.
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Post by Hanako Ikezawa on Oct 30, 2021 23:45:01 GMT
The thing I want more customization of is the ship. Hopefully next game we can do things like change the skin, change the lighting, maybe change some interior decorations, etc.
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Post by lordmoral on Oct 31, 2021 0:13:00 GMT
The thing I want more customization of is the ship. Hopefully next game we can do things like change the skin, change the lighting, maybe change some interior decorations, etc. Like the Nomad? Yes, it is a shame that we can't do this in ME3 with the Normandy I mean, in ME2 we could add additional upgrades, imagine a paint job that is unlocked per each race you successfully got their comittement? Even if that was saving the Salarian Councilor in ME1 and then again in ME3 and not the full support for sabotaging the Ghenopage cure you are getting some level of support, supporting Geth unlocks one banner and supporting Quarian gets you another one while making peace earns you both plus a special one. The Alliance one is automatically upon start but there is another Alliance banner that has more Earth like colors. Cerberus would have one but the symbol would be missing and it is unlocked by completing Cerberus Scientists. I forgot about the Asari yes, you get their paint job after Thessia, even Aria and the Batarians as well the Rachni earn you banners but only if you get their WA. They also award bonus for the War Assets (10 for the value of the paint applied while using the Cerberus ups the Ex Cerberus option and draws some more elements that were in the fringe, the first time used only, called Cerberus Flotilla who are drawn by a chance to atone and take Earth back) acquired and garner a few comments from onlookers as we have the ship docked. Other thing that can be used are that on top of the Normandy paint job you can put a banner (as stated above) inside the Normandy in the empty room next to the elevator which are a permanent boost in moral for all WA and are acquired in missions where they appear example: Salarian banner will be in Surkesh and the Batarian banner will be in the Citadel refugee camp given to you by the preacher on top of the reward. Now, they won't be giant flags but rather banners the side of plaques.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Beerfish on Oct 31, 2021 5:00:33 GMT
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Post by lordmoral on Oct 31, 2021 12:46:57 GMT
Tali as the Grim Reaper is golden.
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Post by SirSourpuss on Nov 6, 2021 15:15:35 GMT
I want to address something, because I see a lot of people getting excited for a return to the Milky Way ... for things that aren't going to happen. People seem to be convinced that they'll get to explore Palaven and Thessia and visit Rannoch City or whatever and rebuilt Tuchanka and it's true. You might visit those places. But I don't know how excited you should be about it. People talk about exploring Cipitrine on Palaven like you'd explore Night City in Cyberpunk or a city in GTA. This title won't be Grand Theft Shuttle Car. If you visit any city on those planets, it will be walled off and confined. I use to say that cities in older Bioware games were, basically, 2 streets/5 doors. And it was for the most part accurate. You would explore confined spaces that, somehow, were the places where all the hubbub and going ons occurred. At least since production values grew with the transition from games with pre-rendered backgrounds, like Baldur's Gate, to fully 3D, like Neverwinter. There are exceptions, maps that are slightly larger and yes, the current technology does allow for doing something more than that. But it is simply not doable for Bioware.
Imagine having to do it for Palaven, then Thessia, then Sur'kesh etc. You could, potentially, do it for one planet. But to account for all the planet hubs that you visit, because if you do it for one and it's possible, then why not the others? It's going to cause complaints, because one wanted Rannoch, but they got Thessia instead, etc. Which is manageable, but then why waste resources to present such an underwhelming Rannoch to such a splendid Thessia? And why play favourites to the Asari, over the Quarians? Yes, it does come with waifu wars, as well. Not to mention the resources required for doing a single city, the size of an actual, future civilization, justice. With people, vehicles, aliens, shops, traffic, models, architecture etc. ME5 will not be the game for that. If you are going to explore a "city" it will be a small settlement, the size of Kadara Port, possibly with lots of prefabs, because it's going to be a new colony, no other cars, no traffic, hardly any people walking around and a vast empty map, to run around and collect mats, or fight beasties.
Also, another thing. If vehicular exploration does get implemented, as is the plan, with the mudskipper, also part of the plan is for the mudskipper to have a touch down animation, lowering a ramp and the crew getting out of the vehicle. Which you just sit and watch, basically. It's not done, but for realism, it is planned. I can see it getting really tedious. I don't know, then, if getting off the Mudskipper will be a thing at all. As some people noted, it looks like it has some firring turrets and that may have been a MP element, where one player drives the ship and another aims, or if it would handle more like the Mako, or if they will remove the guns from it, altogether, to have you fight and explore areas on foot, so as not to abuse the Mudskipper mechanic in open area combat. In other words, exploration might turn into Hammerhead part 2, if they can't get a good transition from entering/exiting the Mudskipper.
Why the reason for the animation? Well, for one, nobody liked the look of just spawning outside of the Nomad, by appearing out of thin air. It might seem trivial, but it may not get a pass in 2026-7. It might depend on how the DA team handles their traversal/exploration and how that gets received. The horse got a lot of criticism and as far as Andromeda and the Nomad, all criticism was just ditched. I don't think they could genuinely make something out of it. The roasting was ... coming from everywhere, about everything. Needless to say nothing, as it appeared in Andromeda, will return in ME5, except things I mentioned in the past, like lack of squad control. We're not getting that back.
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Post by QuizzyBunny on Nov 6, 2021 20:32:28 GMT
Personally I'm perfectly happy getting what we had in the OT trilogy - I get why they wanted exploration to be a big part of ME:A, but it's really not a selling point for me personally and not sure how it would even make sense in a story about the Milky Way. I feel the core of BioWare games traditionally has been amazing characters and good stories, and you don't really need vast spaces to explore to achieve that. Give me a small intimate place filled with interesting characters and meaningful quests and I'm a happy bunny.
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Post by SirSourpuss on Nov 6, 2021 22:17:53 GMT
Personally I'm perfectly happy getting what we had in the OT trilogy - I get why they wanted exploration to be a big part of ME:A, but it's really not a selling point for me personally and not sure how it would even make sense in a story about the Milky Way. I feel the core of BioWare games traditionally has been amazing characters and good stories, and you don't really need vast spaces to explore to achieve that. Give me a small intimate place filled with interesting characters and meaningful quests and I'm a happy bunny. Well, that doesn't resonate with the collectathons that the modern video game industry wants to sell and, to be frank, all of Bioware's games in the last gen have been about that pattern. Big maps, lots of walking around doing menial fetch quests here and there, material harvesting, putting down flags and stuff. I don't see traversal happening and taking place solely inside cities, with buildings that you can't even interact or explore. It's not like you will be committing B&E all the time. The standard is that you'll visit a large hub, something like the Citadel, which won't be the Citadel, because we blew it up an eon ago, but we built this new one, that isn't the Citadel, but works as if it is the Citadel, and some minor hubs, that are 3 streets/5 doors and the rest of the time, you'll be exploring big empty maps.
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Post by Garo on Nov 7, 2021 10:44:04 GMT
Happy N7 day people i doubt BW will release anything interesting today but I wouldn't be mad for a ME Multiplayer to come back to Legendary Edition
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Post by Antibaar on Nov 7, 2021 10:46:52 GMT
Not expecting to much to show about nme, maybe some concept art.
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Post by Deleted on Nov 7, 2021 12:40:31 GMT
Not expecting to much to show about nme, maybe some concept art. I agree, the most Bioware will have on hand is tribute-level stuff, merchandise, art pieces and a celebration video are alle I'm expecting today.
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Post by N7Pathfinder on Nov 7, 2021 17:35:24 GMT
From the blog:
"Meeting franchise fans is always cool,” agrees Mike, “and it's good to see how the games have impacted people's lives. Personally though, I miss the cosplay. I remember at San Diego Comic Con a number of years back, how many groups of Mass Effect cosplayers there were. I want to see that continue. And hopefully we can create new characters that everyone will love and continue the tradition.”
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Post by N7Pathfinder on Nov 7, 2021 17:37:15 GMT
Most people are disappointed right now on twitter about not even showing a concept art about the nme. Here's hoping we see something at tga.
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Post by jrpN7 on Nov 7, 2021 17:54:52 GMT
Personally I'm perfectly happy getting what we had in the OT trilogy - I get why they wanted exploration to be a big part of ME:A, but it's really not a selling point for me personally and not sure how it would even make sense in a story about the Milky Way. I feel the core of BioWare games traditionally has been amazing characters and good stories, and you don't really need vast spaces to explore to achieve that. Give me a small intimate place filled with interesting characters and meaningful quests and I'm a happy bunny. Hear, hear! I'm easily overwhelmed sometimes, so I loved how the MET kept things confined and focused. I could explore the area quickly, soak up the atmosphere and move on without it taking hours unlike with DAI and Andromeda. It is beyond me why open world is considered a "must" these days- it's such a grind and should be kept to MMORPGs. Happy N7 day people i doubt BW will release anything interesting today but I wouldn't be mad for a ME Multiplayer to come back to Legendary Edition Concept art is simple, doesn't give much away and keeps everyone happy and discussing! *fingers crossed*
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