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Post by dropzofcrimzon on Feb 25, 2019 20:12:17 GMT
why? If it reviewed in the 90ies we would have an accolade trailer by now At the risk of repeating myself. It depends on what one finds funny. I don't find it funny, just dumb. That's all there is to it. Nothing mysterious or arcane about that. I don't No dumber than Bioware's marketing
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Post by jayhartric on Feb 25, 2019 20:15:08 GMT
@ ste100: Surely you just returned to point A via fast travel, of course. The funny thing about DAI and ME:A is how little you actually needed to do on the OW maps. In DAI you had to walk around the Hinterlands for maybe half an hour, and cross about half of the Crestwood and Western Approach maps. In ME:A you had to drive around Eos for a bit, and drive to one destination on Kadara and one on either Voeld or Havarl. Yeah the bare necessary to beat the game is pretty lite on travel. All the side quests pad it significantly. And that’s not even considering stupid collect x quests. I’m glad I’m not a hardcore completionist, these games would have been brutal. Yea I don't see how they haven't learned this yet. I think a lot of Bioware fans are completionists. Bioware should have learned this in Mass Effect 2 with the planet scanning. They continue to pad their games with tedium. Now with Anthem they gates story progress with tedium.
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Conquer Your Dreams
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Say that you love me
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: stescooter100
Posts: 938 Likes: 1,360
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Post by Conquer Your Dreams on Feb 25, 2019 21:39:12 GMT
DA:I major mistake was open-world. That game could be some much better if they will stick to smaller locations, less random mobs and much less fillers. I remember how i hate to go through all these big empty maps from point A to point B just to get couple dialogue lines and then go back to point A... I disagree that an open-world is a mistake. I do, however, agree that Bioware did the whole open-world thing terribly. But it is something I want to see them improve upon, not replace. Dragon Age stuff over, I think We are here to talk about Anthem in a less, overly-hyped manner. For me there is not much to discuss about Anthem as i have no feeling for that game, but i also have nothing against.
Will wait a bit after hype will be gone and then we can discuss something much bigger which is DA4.
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Post by AnDromedary on Feb 25, 2019 22:16:41 GMT
Yeah the bare necessary to beat the game is pretty lite on travel. All the side quests pad it significantly. And that’s not even considering stupid collect x quests. I’m glad I’m not a hardcore completionist, these games would have been brutal. Yea I don't see how they haven't learned this yet. I think a lot of Bioware fans are completionists. Bioware should have learned this in Mass Effect 2 with the planet scanning. They continue to pad their games with tedium. Now with Anthem they gates story progress with tedium. My problem with this approach is, the way I see it, you either put quality content in your game or you don't put it in the game. Or at the very least, put in content with a purpose. The one thing I don't want is filler stuff. Even if it's skippable, it's there, so I feel like the developers must have thought it's a good idea to put in and we should do it. Example: Mass Effect 1. It had the uncharted worlds. They weren't exactly quality content but they had a purpose (they were there to give the player a sense that they could explore a vast universe and feel like an actual (armed) astronaut). I got that. Still, even those missions were widely critizised (and I got that, too). Then comes ME2: Almost everything they put into that game had a purpose and had high quality. Even though the main plot was crappy, it is still widely regarded as one of the big BW highlights. DA: Inquisition/ME:Andromeda: Huge maps with tons of filler content that you can skip but you still wonder why it is there in the forst place, why was the game designed this way? -> widely critizised. Now Take Anthem: Ironically, here BioWare flipped. IMO, the open world actually works because there is not much filler content there, You do your missions, which are straight up. You can explore and there are some reqards there for it but there no filler stuff, no shards or things like that (I don't count the challanges because they are just these sort of achievements, not something connected to the world). But ironically, a lot of the story-telling makes me ask the question: Why is this here? Why am I supposed to waste my time talking to cringe worthy NPCs that have absolutely nothing to actually add to the game beyond blabbering about themselves. The safety dude, the crazy animal petting lady, the bartender with girlfriend issues, the "sexy danger" freelancer ... what are all of them about? They don't lead to actual gameplay content (missed opportunity there big time), they don't make the (fantastic) setting more believable, quite the contrary actually, they don't really matter to my character or me, they are really just fluff and nothing more. Where Inquisition and Andromeda had a lot of gameplay filler but great or at least decent characters in between, Anthem actually has very good and streamlined gameplay (at least during the campaign) but a lot of superfluous filler in the story telling itself. That really surprised me somewhat. In Andromeda I was thinking "why do I waste my time one this" while doing the 20th collection quest but not on the Tempest. In Anthem I think "why do I waste my time on this?" while doing the rounds and talking to characters in fort Tarsis. No sure which one is worse but at least with the gameplayfiller I understood it somewhat, it's cheap to add and boosts play time and (on the surface) content. But those dialogues in Anthem, they must have been really expensive to make with the voice overs, the (really great) mocap and so on. Clearly they really wanted this stuff in and they wanted people to experience it. It's crazy that during many of these expensive scenes I sincerely ask myself why they put this in. In any case, ideally, I want that they pull a Mass Effect Trilogy or DA: Origins move again and avoid both, the gameplay filler and the story filler.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: mmoblitz
PSN: NotPC
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Post by mmoblitz on Feb 25, 2019 23:47:14 GMT
I said a few post back that Andromeda was sacrificed for Anthem, but seeing how things currently are in Anthem, was it really sacrificed? I'm not so sure the "A team" would have given us a far better game with MEA. The animations may have been better, but the technical issues, story, characters, and dialog? I don't know....
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Post by river82 on Feb 25, 2019 23:51:39 GMT
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Post by shinobiwan on Feb 25, 2019 23:58:38 GMT
So right after implementing a universally panned nerf to loot drops, and in the midst of constant clamoring for it to be reversed by even the most faithful of players, Bioware had gone radio silent.
In case anyone has forgotten, communication embargoes of this kind have occurred when studios need to connect with EA regarding the scope of support moving forward. This happened shortly after MEA launched, where it was ultimately determined to terminate support except for whatever was already well along.
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Post by lennybusker on Feb 26, 2019 0:38:14 GMT
So right after implementing a universally panned nerf to loot drops, and in the midst of constant clamoring for it to be reversed by even the most faithful of players, Bioware had gone radio silent. In case anyone has forgotten, communication embargoes of this kind have occurred when studios need to connect with EA regarding the scope of support moving forward. This happened shortly after MEA launched, where it was ultimately determined to terminate support except for whatever was already well along. While I absolutely would not be surprised to see EA essentially terminate Anthem's support at the 6-12 month mark, I don't think they're at that point yet. There is certainly going to be a drawdown in dev staffing as there is on every game after launch, with a Live Team being left behind to work on the game's continued support and the rest being moved elsewhere. I expect some of those will go to Dragon Age, in the best case scenario. In the worst case, they're being pushed over to other EA studios. In a generous view, I'd predict they're simply realizing the depth of the PR quagmire they're in and making sure that they have a gameplan to address the crowd about the plan for the next couple weeks. However sales numbers for the next couple weeks will be the real metric.
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Post by shinobiwan on Feb 26, 2019 0:51:40 GMT
So right after implementing a universally panned nerf to loot drops, and in the midst of constant clamoring for it to be reversed by even the most faithful of players, Bioware had gone radio silent. In case anyone has forgotten, communication embargoes of this kind have occurred when studios need to connect with EA regarding the scope of support moving forward. This happened shortly after MEA launched, where it was ultimately determined to terminate support except for whatever was already well along. While I absolutely would not be surprised to see EA essentially terminate Anthem's support at the 6-12 month mark, I don't think they're at that point yet. There is certainly going to be a drawdown in dev staffing as there is on every game after launch, with a Live Team being left behind to work on the game's continued support and the rest being moved elsewhere. I expect some of those will go to Dragon Age, in the best case scenario. In the worst case, they're being pushed over to other EA studios. In a generous view, I'd predict they're simply realizing the depth of the PR quagmire they're in and making sure that they have a gameplan to address the crowd about the plan for the next couple weeks. However sales numbers for the next couple weeks will be the real metric. I'm not talking about when the support cuts off, I'm talking about when the decision is made to do so. The silence is indicative because they clamp down on public communications to prevent false or misleading statements from being made when the scope of future support is in flux.
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Post by lennybusker on Feb 26, 2019 0:53:47 GMT
While I absolutely would not be surprised to see EA essentially terminate Anthem's support at the 6-12 month mark, I don't think they're at that point yet. There is certainly going to be a drawdown in dev staffing as there is on every game after launch, with a Live Team being left behind to work on the game's continued support and the rest being moved elsewhere. I expect some of those will go to Dragon Age, in the best case scenario. In the worst case, they're being pushed over to other EA studios. In a generous view, I'd predict they're simply realizing the depth of the PR quagmire they're in and making sure that they have a gameplan to address the crowd about the plan for the next couple weeks. However sales numbers for the next couple weeks will be the real metric. I'm not talking about when the support cuts off, I'm talking about when the decision is made to do so. The silence is indicative because they clamp down on public communications to prevent false or misleading statements from being made when the scope of future support is in flux. Certainly possible, I just don't think they'd make that decision just yet. A month from now, sure.
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Post by PapaCharlie9 on Feb 26, 2019 1:35:17 GMT
So right after implementing a universally panned nerf to loot drops, and in the midst of constant clamoring for it to be reversed by even the most faithful of players, Bioware had gone radio silent. They haven’t been radio silent, but the explanation Ben Irving gave did get downvoted on Reddit so hard, a lot of people missed it, even though he put it in multiple threads. This guy screenshot it for visibility: www.reddit.com/r/AnthemTheGame/comments/au9jnx/for_those_saying_bioware_hasnt_acknowledged_this/Copypasta of the Ben’s note: Hey - update on what happened here. In our Friday changes, one of the edits we made had the side effect of increasing certain drop chances. This was not intended. Once we identified the problem we changed it back to how it was before. That was about 11 hours later. Took a little time for that message to make it around internally and to make sure we understood what happened and how to avoid it going forward. It’s never our intent to make changes without being transparent, so we wanted to come in here to respond and clarify. Ben Note: we did intentionally change the drop rates of rare items in certain chests, per the patch notes we posted
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Post by Polka Dot on Feb 26, 2019 3:48:19 GMT
Now Take Anthem: Ironically, here BioWare flipped. IMO, the open world actually works because there is not much filler content there, You do your missions, which are straight up. You can explore and there are some reqards there for it but there no filler stuff, no shards or things like that (I don't count the challanges because they are just these sort of achievements, not something connected to the world). But ironically, a lot of the story-telling makes me ask the question: Why is this here? Why am I supposed to waste my time talking to cringe worthy NPCs that have absolutely nothing to actually add to the game beyond blabbering about themselves. The safety dude, the crazy animal petting lady, the bartender with girlfriend issues, the "sexy danger" freelancer ... what are all of them about? They don't lead to actual gameplay content (missed opportunity there big time), they don't make the (fantastic) setting more believable, quite the contrary actually, they don't really matter to my character or me, they are really just fluff and nothing more. I'd guess it was an attempt at worldbuilding, and making Fort Tarsis feel like an actual settlement where people live and work. It'd be a pretty strange world if the only population were freelancers and their support staff, no? The thing that I think makes the experience feel so strange is the fact that you're essentially a camera moving through the area, occasionally picking 1 of 2 dialogue options to continue (or end) a conversation. I suspect it would be a lot easier to feel some connection with those characters if you actually saw your character interacting with them.
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The Fat Controller
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by officerdonnz on Feb 26, 2019 4:03:23 GMT
So right after implementing a universally panned nerf to loot drops, and in the midst of constant clamoring for it to be reversed by even the most faithful of players, Bioware had gone radio silent. They haven’t been radio silent, but the explanation Ben Irving gave did get downvoted on Reddit so hard, a lot of people missed it, even though he put it in multiple threads. This guy screenshot it for visibility: www.reddit.com/r/AnthemTheGame/comments/au9jnx/for_those_saying_bioware_hasnt_acknowledged_this/Copypasta of the Ben’s note: Hey - update on what happened here. In our Friday changes, one of the edits we made had the side effect of increasing certain drop chances. This was not intended. Once we identified the problem we changed it back to how it was before. That was about 11 hours later. Took a little time for that message to make it around internally and to make sure we understood what happened and how to avoid it going forward. It’s never our intent to make changes without being transparent, so we wanted to come in here to respond and clarify. Ben Note: we did intentionally change the drop rates of rare items in certain chests, per the patch notes we posted Ben hasn't learned a thing from the fiasco that is Galactic Command in SW:TOR. This is the same sort of shenanigans the SW:TOR community wanted his head for among GC's many other flaws.
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Post by Sartoz on Feb 26, 2019 4:17:27 GMT
I disagree that an open-world is a mistake. I do, however, agree that Bioware did the whole open-world thing terribly. But it is something I want to see them improve upon, not replace. Dragon Age stuff over, I think We are here to talk about Anthem in a less, overly-hyped manner. For me there is not much to discuss about Anthem as i have no feeling for that game, but i also have nothing against.
Will wait a bit after hype will be gone and then we can discuss something much bigger which is DA4.
LOL, There is hype about Anthem?
I'll give it a month to see if load screens and end game mechanics have improved... along with other tech issues.
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Post by Sartoz on Feb 26, 2019 4:21:12 GMT
While I absolutely would not be surprised to see EA essentially terminate Anthem's support at the 6-12 month mark, I don't think they're at that point yet. There is certainly going to be a drawdown in dev staffing as there is on every game after launch, with a Live Team being left behind to work on the game's continued support and the rest being moved elsewhere. I expect some of those will go to Dragon Age, in the best case scenario. In the worst case, they're being pushed over to other EA studios. In a generous view, I'd predict they're simply realizing the depth of the PR quagmire they're in and making sure that they have a gameplan to address the crowd about the plan for the next couple weeks. However sales numbers for the next couple weeks will be the real metric. I'm not talking about when the support cuts off, I'm talking about when the decision is made to do so. The silence is indicative because they clamp down on public communications to prevent false or misleading statements from being made when the scope of future support is in flux.
By itself, that's foreboding.
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N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,708 Likes: 7,751
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Post by saandrig on Feb 26, 2019 7:40:48 GMT
I'm not talking about when the support cuts off, I'm talking about when the decision is made to do so. The silence is indicative because they clamp down on public communications to prevent false or misleading statements from being made when the scope of future support is in flux.
By itself, that's foreboding.
Wasn't the first story content scheduled initially for March? Because now it is for mid-April. Or were those March promises just for QoL things and the hyped Cataclysms which nobody from Bioware hypes anymore? Truth be told, I would prefer the QoL focus first.
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Post by Fogg on Feb 26, 2019 7:43:12 GMT
Yeah the bare necessary to beat the game is pretty lite on travel. All the side quests pad it significantly. And that’s not even considering stupid collect x quests. I’m glad I’m not a hardcore completionist, these games would have been brutal. Yea I don't see how they haven't learned this yet. I think a lot of Bioware fans are completionists. Bioware should have learned this in Mass Effect 2 with the planet scanning. They continue to pad their games with tedium. Now with Anthem they gates story progress with tedium. Anthem isn't made for BioWare fans. EA wants the gamers that spend all their days grinding in another lootshooter, moba or mmo. A much bigger group of players that just go from one game filled with chores to the next. These players often never played Mass Effect or Dragon Age and don't care about story. They just want to escape their lives and get a sense of fulfilment from grindy multiplayer games.
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Conquer Your Dreams
N3
Say that you love me
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: stescooter100
Posts: 938 Likes: 1,360
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Post by Conquer Your Dreams on Feb 26, 2019 8:24:36 GMT
It's weird, but all this talk about Anthem make me willing to play DAI. With around 20 recommended mods it should be quite unique experience.
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Often Incendiary.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Kedan on Feb 26, 2019 8:37:18 GMT
I'm not talking about when the support cuts off, I'm talking about when the decision is made to do so. The silence is indicative because they clamp down on public communications to prevent false or misleading statements from being made when the scope of future support is in flux. Certainly possible, I just don't think they'd make that decision just yet. A month from now, sure. I concur. While it seems like forever, the game has actually only been out a week and a half for early access and only four/five days for general release. That’s too soon even for trigger happy EA to pull the plug. Having said that, you can bet there have been some very uncomfortable meetings at BioWare the last few days. My expectation is that EA will give the Anthem team a chance to turn things around, if only to string things out and recoup as much as they can before making the decision to end it. The obvious difference is that MEA was single player with a relatively limited add on income tail. Anthem has, in theory, a much greater income potential. I also expect it cost significantly more to make, and support, due to requirements MEA didn’t have, such as the dedicated servers. I suspect the current apparent silence has more to do with BioWare reeling from getting their teeth kicked in by major outlets and influencers and less to do with EA bringing down the hammer. They probably had a number of celebratory news and marketing items prepared to take advantage of the launch they thought they were going to have, and those are obviously now going to see the light of day, for the most part. Instead, the dev team is going to be scrambling to quick fix as much as they can while marketing, the community engagement team, and various levels of executive all breathe down their necks demanding status updates and details of what they are doing to fix this so that the info can be tailored to reassure consumers and investors. In short, the current communications stutter doesn’t surprise or immediately concern me. If it continues more than a couple of weeks or past any of the roadmap item release dates, then I’ll worry.
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Post by lordfrankoo on Feb 26, 2019 11:18:13 GMT
i wonder if anyone noticed that the blue alien in the last cut scene is a lot like the blue alliens in ME: Andromeda, are whe in the andromeda galaxy? Possible story expansion later on?
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Feb 26, 2019 11:26:14 GMT
i wonder if anyone noticed that the blue alien in the last cut scene is a lot like the blue alliens in ME: Andromeda, are whe in the andromeda galaxy? Possible story expansion later on? Asset reuse? I see much similarities with Andromeda in the gun and animation department. In Freeplay during storms you can see the same lightning behavior like at Habitat 7 - first it shows where it will hit the ground with sparks building up, then it strikes and may damage you.
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Post by dropzofcrimzon on Feb 26, 2019 13:28:24 GMT
What I honestly do not understand is why is it so hard to please both the BW core crowd and the looter shooter crowd when the foundation was right THERE with ME3 it just drives me nuts.
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Post by AnDromedary on Feb 26, 2019 16:22:02 GMT
Now Take Anthem: Ironically, here BioWare flipped. IMO, the open world actually works because there is not much filler content there, You do your missions, which are straight up. You can explore and there are some reqards there for it but there no filler stuff, no shards or things like that (I don't count the challanges because they are just these sort of achievements, not something connected to the world). But ironically, a lot of the story-telling makes me ask the question: Why is this here? Why am I supposed to waste my time talking to cringe worthy NPCs that have absolutely nothing to actually add to the game beyond blabbering about themselves. The safety dude, the crazy animal petting lady, the bartender with girlfriend issues, the "sexy danger" freelancer ... what are all of them about? They don't lead to actual gameplay content (missed opportunity there big time), they don't make the (fantastic) setting more believable, quite the contrary actually, they don't really matter to my character or me, they are really just fluff and nothing more. I'd guess it was an attempt at worldbuilding, and making Fort Tarsis feel like an actual settlement where people live and work. It'd be a pretty strange world if the only population were freelancers and their support staff, no? The thing that I think makes the experience feel so strange is the fact that you're essentially a camera moving through the area, occasionally picking 1 of 2 dialogue options to continue (or end) a conversation. I suspect it would be a lot easier to feel some connection with those characters if you actually saw your character interacting with them. Yes, the different perspective is definitely an issue (and I did complain about it as well after the demo ). But IMO this issue is a bit different. I mean yea, you are right, of course it was an attempt at world building. I guess my issue is that it was a very bad one then. Because rather than making this world more believable, it makes it less believable. Because let's look at the world they are trying to build: We are supposed to believe (and in other aspects the game does a really good job in convincing you) that the world is super dangerous outside the walls of the settlements. Basically, only people in Javelins really do go out. If you are unprotected, you better use a Strider. Even Arcanists are most times considered crazy for going out even with Sentinal or Freelancer protection. The harshest punishment for criminals is exile to the outside world. I could go on but you get the picture. In this context, that crazy lady that just goes out for fun to pet dangerous wildlife and quote Godfather references or the dude who complains about puddles in the settlement ... a lot of them do more to harm my suspension of disbelief than to further it. Not that I don't apreciate some humor (although I didn't really find anything that really made me laugh in the game yet, just frown) but it has to fit. When a pretty cynical Garrus makes a snarky joke about the Rachni in ME3 or when Hawke makes one of his sarcastic comments on Templars and mages in DA2/I, than that fits in and help the world building but here (especially for a first part in a series that establishes a new IP), too often I see these blunt attempts of the writers to make fun of their own world and it pushes me out more than it draws me in. Don't get me wrong, there are a bunch of decent encounters there, too. Beware of mild in this sentence spoilers but there is e.g. a storyline about a Dominion defector with issues about his former life, which I did find engaging. Yet, even these just seem disconnected from the world because they play out like theater with no real connection to me. I am barely involved. That's why I wrote, it was a big missed opportunity not to make side quest missions associated with the conversation in Fort Tarsis. Somehow, I even feel like that might have been the plan because most conversations have setups for tie ins. Why don't I have to go into a Dominion camp and retrieve some intel about the defector agent dude? Why don't I have to get grain for the bakery people? Why don't I have to really help out the sexy danger lady to get her Javelin back. For fucks sake why can't I even then get the stupid baby Tesselar for the mafia lady? Without these direct connections to me and with the rudimentory dialogue system that might as well just not be there, these conversations are in a best case mildly interesting, usually just useless and in some bad cases even destroy some of the atmosphere the game tries to build. And that's why I - even I who loves dialogue sequecnces in games - consider them filler and a waste of my time rather than something that feels like it has a prupose and place in this game.
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lennybusker
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by lennybusker on Feb 26, 2019 16:33:02 GMT
What I honestly do not understand is why is it so hard to please both the BW core crowd and the looter shooter crowd when the foundation was right THERE with ME3 it just drives me nuts. Yeah. ME3MP was essentially Warframe pre-Plains of Eidolon (minus the mod system) anyway. Change the card based unlocks to a stat-based loot system, add a story hub, and bob's your uncle. You could have released that game a year or so after ME3 for less than AAA price, call it $40, and it would have crushed.
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dropzofcrimzon
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Post by dropzofcrimzon on Feb 26, 2019 16:40:12 GMT
What I honestly do not understand is why is it so hard to please both the BW core crowd and the looter shooter crowd when the foundation was right THERE with ME3 it just drives me nuts. Yeah. ME3MP was essentially Warframe pre-Plains of Eidolon (minus the mod system) anyway. Change the card based unlocks to a stat-based loot system, add a story hub, and bob's your uncle. You could have released that game a year or so after ME3 for less than AAA price, call it $40, and it would have crushed. if you segregate that from the proper bioware game that is in single player campaign you have the perfect game.
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