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Post by alanc9 on Mar 7, 2019 1:01:47 GMT
The fact that Bioware have suffered two similarly troublesome launches back to back really calls into question the quality of their leadership team. What on earth is going on over there? Based on the awkward events happened inside and outside the game in the last two weeks I can say EA isn't the main problem here... Bioware's incompetency in the highest management level can be seen. Bioware is just a shell of its former self at this point. Was Bio management ever competent?
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Post by Sundance31us on Mar 7, 2019 1:50:55 GMT
Based on the awkward events happened inside and outside the game in the last two weeks I can say EA isn't the main problem here... Bioware's incompetency in the highest management level can be seen. Bioware is just a shell of its former self at this point. Was Bio management ever competent? When the docs (Greg Zeschuk and Ray Muzyka) were in charge?
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Post by Deleted on Mar 7, 2019 3:15:00 GMT
Was Bio management ever competent? When the docs (Greg Zeschuk and Ray Muzyka) were in charge? Ha ha ha. They were definitely not in control when ME3 happened, they retired that year.
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Post by Qui-Gon GlenN7 on Mar 7, 2019 4:08:03 GMT
O h h o l y f u c k this is so lame I cannot believe it. I don't even care too much about paying for things with sharts in this shart of a game, but those emotes.... Fuck me man, I played BioWare games because they were somewhat adult oriented with sophisticated writing, complex characters, and sometimes meaningful choices. This game is unrecognizable as a BioWare product, defend it if you must fanboys you can't escape it. I am telling you the truth.
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Post by bakgrind on Mar 7, 2019 4:13:41 GMT
When the docs (Greg Zeschuk and Ray Muzyka) were in charge? Ha ha ha. They were definitely not in control when ME3 happened, they retired that year. Everyone forgets about SWTOR, ME 3 was the icing on the cake. I bet that those two really didn't look forward to those daily corporate meetings.
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Post by alanc9 on Mar 7, 2019 4:39:27 GMT
Was Bio management ever competent? When the docs (Greg Zeschuk and Ray Muzyka) were in charge? The guys who almost let NWN be released with no companions because nobody was really going to play it as an SP game anyway?
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Post by alanc9 on Mar 7, 2019 4:43:28 GMT
O h h o l y f u c k this is so lame I cannot believe it. I don't even care too much about paying for things with sharts in this shart of a game, but those emotes.... Fuck me man, I played BioWare games because they were somewhat adult oriented with sophisticated writing, complex characters, and sometimes meaningful choices. This game is unrecognizable as a BioWare product, defend it if you must fanboys you can't escape it. I am telling you the truth. This is just a category mistake. Stuff for MP has nothing to do with the stuff you're ranting about.
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Post by Arijon van Goyen on Mar 7, 2019 9:20:42 GMT
NWN 1 vanilla was great compared with Anthem. Heck even Chapter 1 alone is better than the whole Anthem (Chapter 2 and 3 are the best tho). The plot & story is linear but fine, the ending is not bad at all, the lore is great and the gameplay is extremely good and is based on a good tradition of D&D (and possibly its best version), its multiplayer can be fun. It's weak in graphic and voice acting aspects which is no big issue for games of that time. The camera is actually much better than its static Baldur's Gate and unstable/faulty NWN2 counterparts.
It's a solid 7/10 game, unlike Anthem that is a 4-5/10 one.
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Post by Qui-Gon GlenN7 on Mar 7, 2019 11:06:15 GMT
O h h o l y f u c k this is so lame I cannot believe it. I don't even care too much about paying for things with sharts in this shart of a game, but those emotes.... Fuck me man, I played BioWare games because they were somewhat adult oriented with sophisticated writing, complex characters, and sometimes meaningful choices. This game is unrecognizable as a BioWare product, defend it if you must fanboys you can't escape it. I am telling you the truth. This is just a category mistake. Stuff for MP has nothing to do with the stuff you're ranting about. Good god alan, we are talking about BioWare video games, not metaphysical claims or identity disputes. A video game. And you want to talk about category errors? Also, lol. It isn't, and I'm surprised at this weaksauce.
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Post by Pounce de León on Mar 7, 2019 11:52:17 GMT
O h h o l y f u c k this is so lame I cannot believe it. I don't even care too much about paying for things with sharts in this shart of a game, but those emotes.... Fuck me man, I played BioWare games because they were somewhat adult oriented with sophisticated writing, complex characters, and sometimes meaningful choices. This game is unrecognizable as a BioWare product, defend it if you must fanboys you can't escape it. I am telling you the truth. This is just a category mistake. Stuff for MP has nothing to do with the stuff you're ranting about. I'd say so too, but then again I keep wondering what they meant about "our world, your story". I guess is simply the separation of open world and hub to avoid conflicts of world-states? But isn't that what SWTOR also did anyway? What games just do that have a hub to return to and give out quests?
And what's with the Dylan? Wasn't there supposed to be some for of way to tell stories other than checking off the "critical path"?
I mean, ye, I wouldn't expect high-level story telling quality. Or choices and character progression in looter game. But what do I make of these suggestions there'd be more about the story part?
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Post by Gileadan on Mar 7, 2019 12:00:47 GMT
If you're wondering how well written and exciting Anthem's story really is, all you need is a glance at the "Anthem Story, Characters and Lore" subforum.
It's Tumbleweed City.
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Post by ArcadiaGrey on Mar 7, 2019 12:06:33 GMT
If you're wondering how well written and exciting Anthem's story really is, all you need is a glance at the "Anthem Story, Characters and Lore" subforum. It's Tumbleweed City. Ouch
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Post by Pounce de León on Mar 7, 2019 12:07:54 GMT
If you're wondering how well written and exciting Anthem's story really is, all you need is a glance at the "Anthem Story, Characters and Lore" subforum. It's Tumbleweed City. Ah well, maybe it'll pick up pace when they change the skybox for the shaper cataclysm event. In May.
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Post by aglomeracja on Mar 7, 2019 13:00:55 GMT
If you're wondering how well written and exciting Anthem's story really is, all you need is a glance at the "Anthem Story, Characters and Lore" subforum. It's Tumbleweed City. Yeah, though it could have been good. Anthem has quite interesting lore, main characters are well written, voiced and animated. If it were an RPG, it might have been a good one. Unfortunately, by now probably most people forgot there even was a story, because it finished so early.
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Post by wright1978 on Mar 7, 2019 13:27:09 GMT
If you're wondering how well written and exciting Anthem's story really is, all you need is a glance at the "Anthem Story, Characters and Lore" subforum. It's Tumbleweed City. Yeah last week after submitting myself to the torture that was watching the appalling story segments on youtube i thought i'd pop into that sub-forum. Owen has managed a whole 2 pages.
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Post by Obadiah on Mar 7, 2019 13:29:24 GMT
One of my gripes is the construction of the missions.
Like most Bioware games, Anthem doesn't tell the player what kinds of map layout or enemies they could be running into on each mission. The quest givers just send the player out with some lore, that is practically useless, and the players have to suffer through whatever situations they encounter with the character build/setup they have. I have found this annoying but workable in other Bioware games, where we can just quit and restart the mission; however, in Anthem, if the builds don't work for the mission, we end up just suffering through it with the rest of the players. Unless there is a complete wipe and everyone quits, there is no opportunity to retry a specific mission with a new loadout. Want to retry that mission with some different gear or some different tactics, maybe use equip a pistol instead of that sniper rifle that turned out to be useless in the cave, or try a Colossus instead of a Interceptor? Tough! Want to practise your timing against that Titan? Too bad! Maybe you just enjoyed the mission and would like to try it again? Nope!
This is frustrating at best (when I'd maybe like to try to solve that puzzle again), and annoying at worst (when I'd really like a chance to redeem my embarrassing performance).
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Post by alanc9 on Mar 7, 2019 16:35:36 GMT
NWN 1 vanilla was great compared with Anthem. Heck even Chapter 1 alone is better than the whole Anthem (Chapter 2 and 3 are the best tho). The plot & story is linear but fine, the ending is not bad at all, the lore is great and the gameplay is extremely good and is based on a good tradition of D&D (and possibly its best version), its multiplayer can be fun. It's weak in graphic and voice acting aspects which is no big issue for games of that time. The camera is actually much better than its static Baldur's Gate and unstable/faulty NWN2 counterparts. It's a solid 7/10 game, unlike Anthem that is a 4-5/10 one. Haven't played enough Anthem to judge -- my ten hours says they're about equal -- but NWN1 had a pretty lousy implementation of D&D. Two of the ruleset's basic design principles were that you needed all classes to be effective, and that the game was fundamentally about resource management. Instead, we get a game with a party of two with no meaningful coordination, unlimited resting, and free respawning. But I was talking about the original NWN design concept rather than the released game, which kinda sorta worked. The companions are known to be a late addition; my impression is that SP failed in beta. That's why they're done wholly through scripting, and not very good scripting at that. To the extent that Anthem turned out worse than NWN -- taking your word for this -- I'd say that it's because the NWN team was able to fix big conceptual flaws before release, while the Anthem team was not. That's the advantage of releasing a game that's designed to be moddable, perhaps.
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Post by alanc9 on Mar 7, 2019 16:40:32 GMT
One of my gripes is the construction of the missions. Like most Bioware games, Anthem doesn't tell the player what kinds of map layout or enemies they could be running into on each mission. The quest givers just send the player out with some lore, that is practically useless, and the players have to suffer through whatever situations they encounter with the character build/setup they have. I have found this annoying but workable in other Bioware games, where we can just quit and restart the mission; however, in Anthem, if the builds don't work for the mission, we end up just suffering through it with the rest of the players. Unless there is a complete wipe and everyone quits, there is no opportunity to retry a specific mission with a new loadout. Want to retry that mission with some different gear or some different tactics, maybe use equip a pistol instead of that sniper rifle that turned out to be useless in the cave, or try a Colossus instead of a Interceptor? Tough! Want to practise your timing against that Titan? Too bad! Maybe you just enjoyed the mission and would like to try it again? Nope! This is frustrating at best (when I'd maybe like to try to solve that puzzle again), and annoying at worst (when I'd really like a chance to redeem my embarrassing performance). Ideally we'd have a mix of both. Having to fight with the loadout you have rather than the loadout you wish you had is a legitimate challenge, but there's something to be said for planning too.
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Post by ArcadiaGrey on Mar 7, 2019 16:40:56 GMT
If you're wondering how well written and exciting Anthem's story really is, all you need is a glance at the "Anthem Story, Characters and Lore" subforum. It's Tumbleweed City. Yeah last week after submitting myself to the torture that was watching the appalling story segments on youtube i thought i'd pop into that sub-forum. Owen has managed a whole 2 pages. The BioWare crowd aren't making fanfics and drawing pictures of them with love hearts in the margin? Fuck. Dis game is doomed.
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Post by Pounce de León on Mar 7, 2019 16:48:37 GMT
Yeah last week after submitting myself to the torture that was watching the appalling story segments on youtube i thought i'd pop into that sub-forum. Owen has managed a whole 2 pages. The BioWare crowd aren't making fanfics and drawing pictures of them with love hearts in the margin? Fuck. Dis game is doomed.
I tell ya. Those javelins must smell kinda musty inside. That warrants a thread.
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Post by saandrig on Mar 7, 2019 16:58:02 GMT
If you're wondering how well written and exciting Anthem's story really is, all you need is a glance at the "Anthem Story, Characters and Lore" subforum. It's Tumbleweed City. I posted once there!
The only plot twist gets the most attention. I am shocked.
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Post by Deleted on Mar 7, 2019 16:59:38 GMT
Only if Tali is discovered to be a freelancer …
I suppose, with a cataclysm, it could happen.
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Post by saandrig on Mar 7, 2019 17:16:16 GMT
Only if Tali is discovered to be a freelancer … I suppose, with a cataclysm, it could happen. A cataclysm throws the Freelancer in the Mass Effect universe in a fully single player story driven Bioware RPG. Do you think they can fool EA and pull Mass Effect 5 as Anthem 2?
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Post by Deleted on Mar 7, 2019 17:35:41 GMT
More like bringing all the peeps to the party …
Cassandra (Ranger) meets Jack (Storm), Sera (Interceptor) meets Wrex (Colossus) …
They form a Freelancer squad to take on Yarrow's contracts.
And you can always sniff Tali's Javelin in the launch bay.
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Post by Obadiah on Mar 7, 2019 18:23:29 GMT
One of my gripes is the construction of the missions. Like most Bioware games, Anthem doesn't tell the player what kinds of map layout or enemies they could be running into on each mission. The quest givers just send the player out with some lore, that is practically useless, and the players have to suffer through whatever situations they encounter with the character build/setup they have. I have found this annoying but workable in other Bioware games, where we can just quit and restart the mission; however, in Anthem, if the builds don't work for the mission, we end up just suffering through it with the rest of the players. Unless there is a complete wipe and everyone quits, there is no opportunity to retry a specific mission with a new loadout. Want to retry that mission with some different gear or some different tactics, maybe use equip a pistol instead of that sniper rifle that turned out to be useless in the cave, or try a Colossus instead of a Interceptor? Tough! Want to practise your timing against that Titan? Too bad! Maybe you just enjoyed the mission and would like to try it again? Nope! This is frustrating at best (when I'd maybe like to try to solve that puzzle again), and annoying at worst (when I'd really like a chance to redeem my embarrassing performance). Ideally we'd have a mix of both. Having to fight with the loadout you have rather than the loadout you wish you had is a legitimate challenge, but there's something to be said for planning too. The other place this lack of ability to plan shows up is in the missing Ready screen. In previous Bioware games with a multiplayer component, players could see what builds other players were bringing to a mission before declaring themselves "ready to start", and possibly adjust if desired. In Anthem, there is no such opportunity, and we all just show up together. One could perhaps excuse this by saying that Anthem is simply a more streamlined experience, but to me it just points to one more missing ability for players to strategize, or even take the enemies in game seriously (if, by design, ANY group should be able to win).
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