tatann
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 765 Likes: 1,038
inherit
1884
0
Apr 20, 2021 20:58:47 GMT
1,038
tatann
765
Oct 29, 2016 19:46:49 GMT
October 2016
tatann
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by tatann on Mar 7, 2019 18:24:54 GMT
This is just a category mistake. Stuff for MP has nothing to do with the stuff you're ranting about. I'd say so too, but then again I keep wondering what they meant about "our world, your story". I guess is simply the separation of open world and hub to avoid conflicts of world-states? But isn't that what SWTOR also did anyway? What games just do that have a hub to return to and give out quests?
And what's with the Dylan? Wasn't there supposed to be some for of way to tell stories other than checking off the "critical path"?
I mean, ye, I wouldn't expect high-level story telling quality. Or choices and character progression in looter game. But what do I make of these suggestions there'd be more about the story part?
BTW, isn't it "ironic" that the actor who played Dylan in Beverly Hills died a few days ago ?
|
|
inherit
975
0
1,678
cloud9
3,872
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
|
Post by cloud9 on Mar 8, 2019 0:15:27 GMT
Could someone explain to me how "things change" always translates to "we cut shit out" and never "we improved and added" with bioware as of late? You had six fucking years and you gave us the barest bones MVP possible how is that excusable?? I think BioWare doesn't even give a fuck at this point. And why should we care about them?
|
|
inherit
975
0
1,678
cloud9
3,872
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
|
Post by cloud9 on Mar 8, 2019 0:18:34 GMT
Well it's good for EA. All these studios continuously working on EA's in house engine? Sure it's a win for them over the long term. But Bioware's game have undoubtedly suffered from it, so I would say that developers and consumers are the biggest losers from that. oh I'm sure by now if Bioware made a ME4 (or MEA2) frostbite would be ready Frostbite Engine sucks at RPG games. Why don't they just use Unreal Engine 4?
|
|
inherit
2137
0
Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
DropzOfCrimzon
|
Post by dropzofcrimzon on Mar 8, 2019 0:35:33 GMT
oh I'm sure by now if Bioware made a ME4 (or MEA2) frostbite would be ready Frostbite Engine sucks at RPG games. Why don't they just use Unreal Engine 4? because by now Bioware and Henning's studio did the legwork and tooled frostbite up
|
|
inherit
679
0
3,540
CHRrOME
2,805
August 2016
chrrome
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
666
112 ish
|
Post by CHRrOME on Mar 8, 2019 1:33:55 GMT
Frostbite Engine sucks at RPG games. Why don't they just use Unreal Engine 4? Because it's EA. All their companies must use that engine, because you know, they're not making much money and can't afford to use a proper engine for each title... so they have to use their in-house engine for all their games: fps, 3rd person, racing, rpgs, etc. It just works, or something.
|
|
inherit
975
0
1,678
cloud9
3,872
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
|
Post by cloud9 on Mar 8, 2019 9:44:56 GMT
Frostbite Engine sucks at RPG games. Why don't they just use Unreal Engine 4? Because it's EA. All their companies must use that engine, because you know, they're not making much money and can't afford to use a proper engine for each title... so they have to use their in-house engine for all their games: fps, 3rd person, racing, rpgs, etc. It just works, or something. Then EA should stop being assholes and allow devs use engines to make game design easier.
|
|
officerdonnz
N3
The Fat Controller
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: OfficerDonNZ
Posts: 805 Likes: 1,975
inherit
The Fat Controller
10628
0
1,975
officerdonnz
805
December 2018
officerdonnz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
OfficerDonNZ
|
Post by officerdonnz on Mar 9, 2019 2:53:23 GMT
Because it's EA. All their companies must use that engine, because you know, they're not making much money and can't afford to use a proper engine for each title... so they have to use their in-house engine for all their games: fps, 3rd person, racing, rpgs, etc. It just works, or something. Then EA should stop being assholes and allow devs use engines to make game design easier. That for EA would be far to simple, obvious and logical, so not going to happen sadly.
|
|
inherit
N7
289
0
8,016
Terminator Force
4,314
August 2016
terminatorforce
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
TerminatorForce2
|
Post by Terminator Force on Mar 9, 2019 3:03:13 GMT
this is so lame I cannot believe it. I don't even care too much about paying for things with sharts in this shart of a game, but those emotes.... Just noticed this emote today and had to get it.
|
|
inherit
5526
0
May 29, 2019 17:35:30 GMT
298
jackdaniel
248
Mar 22, 2017 15:51:47 GMT
March 2017
jackdaniel
|
Post by jackdaniel on Mar 9, 2019 3:09:46 GMT
Then EA should stop being assholes and allow devs use engines to make game design easier. That for EA would be far to simple, obvious and logical, so not going to happen sadly. its beem debunked everywhere in interviews, the game engine decisions are all Bioware. If thats what caused Anthem to be buggy, then its all on Bioware.
|
|
inherit
Ohm's Law Compels You
207
0
19,211
Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
5,762
August 2016
quigonglenn
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
qui_gon_glenn
2108
|
Post by Qui-Gon GlenN7 on Mar 9, 2019 3:24:52 GMT
this is so lame I cannot believe it. I don't even care too much about paying for things with sharts in this shart of a game, but those emotes.... Just noticed this emote today and had to get it.
|
|
officerdonnz
N3
The Fat Controller
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: OfficerDonNZ
Posts: 805 Likes: 1,975
inherit
The Fat Controller
10628
0
1,975
officerdonnz
805
December 2018
officerdonnz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
OfficerDonNZ
|
Post by officerdonnz on Mar 9, 2019 3:29:07 GMT
That for EA would be far to simple, obvious and logical, so not going to happen sadly. its beem debunked everywhere in interviews, the game engine decisions are all Bioware. If thats what caused Anthem to be buggy, then its all on Bioware. So they keep telling us but they're not really going to say if it was EA or not now are they.
|
|
inherit
410
0
3,352
Sartoz
6,761
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Mar 9, 2019 3:40:44 GMT
Then EA should stop being assholes and allow devs use engines to make game design easier. That for EA would be far to simple, obvious and logical, so not going to happen sadly.
It's a wee bit more complex.While I agree in principle that a suitable game engine should be used to match the game design, EA saw it differently. Let's try to look at this.
(1) Licenses Unless EA uses its own engine a license fee must be paid per engine used per month/year
(2) Royalties Possible a piece of the profit per game sold
(3) Non homogeneous game studio developers. Each mastering a different engine and so cannot be re-deployed elsewhere should a studio need more bodies.
(4) Short term costs savings using one engine
(5) Long term all game studio developers can be redeployed as needed. and production costs will come down.
So EA chose one to master them all. Excpet, FB is not designed (originally) for RPG type games. The question today is, "has Bio developed the necessary RPG tools when using FB?"
Imo, they are not there yet.
|
|
inherit
5526
0
May 29, 2019 17:35:30 GMT
298
jackdaniel
248
Mar 22, 2017 15:51:47 GMT
March 2017
jackdaniel
|
Post by jackdaniel on Mar 9, 2019 3:44:04 GMT
its beem debunked everywhere in interviews, the game engine decisions are all Bioware. If thats what caused Anthem to be buggy, then its all on Bioware. So they keep telling us but they're not really going to say if it was EA or not now are they. why is it so hard to believe that bigwigs at bioware looked at BF4 and decided that bioware games should have graphics that looks like BF4. EA executives arent the only people who makes dumb decisions, other people are capable of that too. And its not even a given that game engine is the root of the problem, people just assumed that it is.
|
|
inherit
410
0
3,352
Sartoz
6,761
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Mar 9, 2019 4:02:11 GMT
That for EA would be far to simple, obvious and logical, so not going to happen sadly. its beem debunked everywhere in interviews, the game engine decisions are all Bioware. If thats what caused Anthem to be buggy, then its all on Bioware.
yeah. I remember that interview with Flynn. Their in-house Eclipse engine was not suited for DA:I They could have used the Unreal Engine but no... Flynn said they chose FB for: (1) Open world support (2) graphic rendering (3) Multiplayer.
Yet they knew it was designed for first person, no inventory support, no pause and a lack of a whole lot of other RPG features. FB had MP enable and it was a big plus from Flynn's viewpoint because EA made MP mandatory.
Methinks that EA gave Bio free reign to choose any Engine they wanted as long as it was FB.
|
|
inherit
2703
0
2,011
Lazarillo
1,025
January 2017
lazarillo
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, SWTOR
|
Post by Lazarillo on Mar 9, 2019 4:11:52 GMT
Methinks that EA gave Bio free reign to choose any Engine they wanted as long as it was FB. "You can create your game in whatever engine you want, but we only publish Frostbite."
|
|
inherit
3439
0
Sept 16, 2024 15:46:24 GMT
9,324
alanc9
Old Scientist Contrarian
7,875
February 2017
alanc9
|
Post by alanc9 on Mar 9, 2019 7:06:56 GMT
More like "you can use something other than Frostbite, but the licensing fees are coming out of your paychecks."
|
|
inherit
679
0
3,540
CHRrOME
2,805
August 2016
chrrome
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
666
112 ish
|
Post by CHRrOME on Mar 9, 2019 15:05:05 GMT
Yeah... if it's Bioware's decision to use Frosbite, then they're being inept. You're not gonna tell me that they can't afford the most affordable and versatile game engine out there (Unreal 4) like they did in the past with previous titles, back when they were a smaller company. Fuck the fuck off. As for graphics, you can get the same good graphics on any other engine really, it's not like Frosbite has an "embelishment" algorythm coded or something that makes everything look prettier no matter how shit your art department was. Point is, Frosbite has been a bitch for BW ever since Inquisition's. You'd think they figured that by now, I mean is not getting any better either. Either that or they're bloody incompetent.
Where does it say it's BW's call to use Frosbite though? never seen it, I'm curious if it's actually true.
|
|
inherit
2137
0
Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
DropzOfCrimzon
|
Post by dropzofcrimzon on Mar 9, 2019 15:12:53 GMT
I wonder
Was the decision to make fort Tarsis in first person dictated by the fact that it would be easier that way since FB was originally designed for first person perspective games?
|
|
inherit
N7
289
0
8,016
Terminator Force
4,314
August 2016
terminatorforce
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
TerminatorForce2
|
Post by Terminator Force on Mar 9, 2019 15:22:41 GMT
I wonder Was the decision to make fort Tarsis in first person dictated by the fact that it would be easier that way since FB was originally designed for first person perspective games? My assumption would be that you can better see the higher detail of the fort hub area from first person. Including facial animations, which was a sales pitch going by E3 reveal.
|
|
ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,881 Likes: 3,528
inherit
9886
0
3,528
ahglock
2,881
Feb 21, 2018 17:57:17 GMT
February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
|
Post by ahglock on Mar 9, 2019 15:30:20 GMT
I wonder Was the decision to make fort Tarsis in first person dictated by the fact that it would be easier that way since FB was originally designed for first person perspective games? I think from a narrative point of view first person works better so it actually is a logical choice for the story section.
|
|
inherit
2137
0
Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
DropzOfCrimzon
|
Post by dropzofcrimzon on Mar 9, 2019 15:32:12 GMT
I wonder Was the decision to make fort Tarsis in first person dictated by the fact that it would be easier that way since FB was originally designed for first person perspective games? I think from a narrative point of view first person works better so it actually is a logical choice for the story section. uhm...how?
|
|
ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,881 Likes: 3,528
inherit
9886
0
3,528
ahglock
2,881
Feb 21, 2018 17:57:17 GMT
February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
|
Post by ahglock on Mar 9, 2019 15:59:12 GMT
I think from a narrative point of view first person works better so it actually is a logical choice for the story section. uhm...how? It’s putting you in the shoes of your character, seeing things literally from their perspective. It’s a powerful tool for telling the story. 3rd person creates a layer of separation from you and your character. IMO In books 3rd person perspectives have a similar effect where it feels like you are reading about bob instead of experiencing with bob. Also on a practical scale as Terminator Force mentioned it allows you to see more details in things like facial animations of those you are talking with.
|
|
Garo
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 706 Likes: 1,266
inherit
1320
0
1,266
Garo
706
Aug 28, 2016 20:21:22 GMT
August 2016
garo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
|
Post by Garo on Mar 9, 2019 16:29:56 GMT
Welp this ain't good
|
|
inherit
2137
0
Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
DropzOfCrimzon
|
Post by dropzofcrimzon on Mar 9, 2019 16:51:15 GMT
It’s putting you in the shoes of your character, seeing things literally from their perspective. It’s a powerful tool for telling the story. 3rd person creates a layer of separation from you and your character. IMO In books 3rd person perspectives have a similar effect where it feels like you are reading about bob instead of experiencing with bob. Also on a practical scale as Terminator Force mentioned it allows you to see more details in things like facial animations of those you are talking with. but it forces less cinematic angles...less dynamic interactions...it precludes you from looking at your character and his reactions Im not sure how much the benefits overshadow the drawbacks
|
|
ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,881 Likes: 3,528
inherit
9886
0
3,528
ahglock
2,881
Feb 21, 2018 17:57:17 GMT
February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
|
Post by ahglock on Mar 9, 2019 17:16:54 GMT
It’s putting you in the shoes of your character, seeing things literally from their perspective. It’s a powerful tool for telling the story. 3rd person creates a layer of separation from you and your character. IMO In books 3rd person perspectives have a similar effect where it feels like you are reading about bob instead of experiencing with bob. Also on a practical scale as Terminator Force mentioned it allows you to see more details in things like facial animations of those you are talking with. but it forces less cinematic angles...less dynamic interactions...it precludes you from looking at your character and his reactions Im not sure how much the benefits overshadow the drawbacks Why would I want the game to tell me what my characters reaction is?
|
|