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Post by paznehtiovecka on Jun 19, 2018 1:15:06 GMT
“You know what we need guys? Less dialogue options.” -Guy who wasn’t kicked out of the design meeting. These binary choices are certainly an effect of the face capture/keyframe animation. That is what will happen when your last games was a meme. But like i said dont really mind for we will be able to enjoy Naughty Dog quality of animation and i mean it. Lead Cinematic animator for anthem is ex-Naughty dog veteran.
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Post by Deleted on Jun 19, 2018 1:17:13 GMT
While the justification seems stupid to be fair the whole crystal system on SWTOR was a grindfest: having to participate in several operations just to be able to buy one piece plus everyone (8 or 16 players) having to "fight" for a piece of loot from a boss wasn't that great. True but with some tweaking it would have been okay, increasing the drop rate of the higher level crystals would have helped but nooo that was to easy instead we got a wholesale replacement with Galactic Command and what a cluckterfuck that turned out it be. I'd go so far as to say it's even more grindy than the old crystal system ever was.
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Post by rras1994 on Jun 19, 2018 11:11:16 GMT
While the justification seems stupid to be fair the whole crystal system on SWTOR was a grindfest: having to participate in several operations just to be able to buy one piece plus everyone (8 or 16 players) having to "fight" for a piece of loot from a boss wasn't that great. True but with some tweaking it would have been okay, increasing the drop rate of the higher level crystals would have helped but nooo that was to easy instead we got a wholesale replacement with Galactic Command and what a cluckterfuck that turned out it be. I'd go so far as to say it's even more grindy than the old crystal system ever was. I'll point out that with the old system you were grinding for equipment that was crap, and quite frankly if you were a mostly solo person, you were out of luck for trying to get good gear which actually prevented you from attempting group content. But then this gets into the idea whether you agree that you want only the best players to be able to get the best gear as a reward. I don't like that system and don't think it logically makes much sense to gate off the best gear that way - logically, the best players don't need it as they've already completed the hardest content, whereas the weaker players who do need a leg up are screwed and it will limit their chances of getting into harder content, as the established raiding community will require higher and higher lvls of armour. GC gives everyone a chance to get good armour and try all the content.
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Post by Pounce de León on Jun 19, 2018 11:42:44 GMT
Where are you getting the "slow and outdated" from? Most who have been playing the demo have been mentioning how fun they found it, there's a lot of games journalists and youtubers excited about it - which is actually who the marketing is for, E3 is for investors and games media, not gamers. You want to get the right people interested in your game and shouting the right message, something they've largely managed. The proportion of consumers who actually follow E3 is tiny, they largely don't matter (and even there I've seen interest in the gameplay) but getting the media on board is important. They are the ones going to sell your product, not the average gamer on forums/social media. I know it's easy to get sucked into the E3 buzz where gamers argue who "won" E3 but it's really about getting the media on your product. I'd say that BioWare have managed that. I really think the marketing aimed at the consumer is going to be closer to launch, with big cinematic trailers, and demos and previews with your "fav" youtubers. At 8 months to launch, it's not really about the consumer. For one, how many consumers have the attention span to remember 8 months from launch? While browsing reactions of random people. Like I said, might not be representative. There are plenty of people excited for the game as well, that is correct. It's a mixed bag so far, it seems. Then again so is the Fallout 76 reception. So perhaps that's normal. In any case, I hope we'll get more impressions soon that give us a more detailed look at the game. Bethesda reacted fairly quickly to the PvP scare and even released a Making Of Fallout 76 that seems to have soothed some of the concerns people have. Soothed? I saw Todd Howard muse about what people would do with nukes in their world. I don't think he got the message that throwing coops with competitive players into one world is a bad idea. For both types, because these player types simply don't fit together. He vaguely adressed they want to make it "not too griefy", but I think he's talking out his rear.
Imo, they have no idea what players are going to do to each other and how far players will go to grief others. And anything they'll do to adress it will either piss off the PvP players or the PvE ones. That's my prediction and it'll be a trainwreck unless they come clear and really tell what type of players they target.
Mixing PvE with PvE players simply won't work. PvPs will start complaining about PvE players logging on them and PvEs will complain about being griefed.
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Post by Kappa Neko on Jun 19, 2018 12:02:49 GMT
While browsing reactions of random people. Like I said, might not be representative. There are plenty of people excited for the game as well, that is correct. It's a mixed bag so far, it seems. Then again so is the Fallout 76 reception. So perhaps that's normal. In any case, I hope we'll get more impressions soon that give us a more detailed look at the game. Bethesda reacted fairly quickly to the PvP scare and even released a Making Of Fallout 76 that seems to have soothed some of the concerns people have. Soothed? I saw Todd Howard muse about what people would do with nukes in their world. I don't think he got the message that throwing coops with competitive players into one world is a bad idea. For both types, because these player types simply don't fit together. He vaguely adressed they want to make it "not too griefy", but I think he's talking out his rear.
Imo, they have no idea what players are going to do to each other and how far players will go to grief others. And anything they'll do to adress it will either piss off the PvP players or the PvE ones. That's my prediction and it'll be a trainwreck unless they come clear and really tell what type of players they target.
Mixing PvE with PvE players simply won't work. PvPs will start complaining about PvE players logging on them and PvEs will complain about being griefed.
I totally agree but at least they APPEAR willing to make adjustments like private servers. It's all I want really, play with friends on private servers. That takes care of people like me who don't want anything to do with PvP. I too think he's being naive about what kind of situations will develop from mixing PvE/PvP. But I have some confidence that they'll find a way to adress it. An option in the lobby to go to PvE exclusive or PvP exlusive servers. If that's something they can implement, that is.
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Post by Space Cowboy on Jun 19, 2018 13:21:13 GMT
This seems off topic, but yeah I'd stay away from any game that mixes pvp and pve.
SWTOR made some effort to try to make them separate but still allowed loopholes that allowed griefing.
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Post by Space Cowboy on Jun 19, 2018 14:07:22 GMT
In a q&A video from ea play Mark, I think, said he didn't see why anyone would want to roll more than one character. He may have revised this later, but what might this say about story depth, replayability and so on, if anything?
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Post by Steelcan on Jun 19, 2018 14:22:25 GMT
In a q&A video from ea play Mark, I think, said he didn't see why anyone would want to roll more than one character. He may have revised this later, but what might this say about story depth, replayability and so on, if anything? more bad news
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Post by Iakus on Jun 19, 2018 15:53:50 GMT
In a q&A video from ea play Mark, I think, said he didn't see why anyone would want to roll more than one character. He may have revised this later, but what might this say about story depth, replayability and so on, if anything? more bad news Yup.
So much for role-playing.
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Post by mugwump v1 on Jun 19, 2018 16:00:51 GMT
In a q&A video from ea play Mark, I think, said he didn't see why anyone would want to roll more than one character. He may have revised this later, but what might this say about story depth, replayability and so on, if anything? more bad news Predictably so.
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Post by tjmitchem on Jun 19, 2018 16:17:26 GMT
In a q&A video from ea play Mark, I think, said he didn't see why anyone would want to roll more than one character. He may have revised this later, but what might this say about story depth, replayability and so on, if anything? more bad news To me, a story has "replayability" the same way a book has "rereadability". If you're expecting to replay the story and see major changes because of your choices, I expect you'll need to look elsewhere for your fix.
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Post by mugwump v1 on Jun 19, 2018 16:20:21 GMT
To me, a story has "replayability" the same way a book has "rereadability". If you're expecting to replay the story and see major changes because of your choices, I expect you'll need to look elsewhere for your fix. Have you played any of Biowares previous games tjmitchem?
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Post by Space Cowboy on Jun 19, 2018 16:24:16 GMT
To me, a story has "replayability" the same way a book has "rereadability". If you're expecting to replay the story and see major changes because of your choices, I expect you'll need to look elsewhere for your fix. I am. They did hint at having the ability to support different factions. Or something. Either these simply don't matter or Mark was strictly speaking of trying out all the javelins. Since you get all of them there is no reason to roll a new character to try them all. Experiment with different builds maybe. Or see if the game is different for a different gender. Just off the top of my head I can think of a couple reasons to have a different character. That makes me more curious what he meant.
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Post by Steelcan on Jun 19, 2018 16:30:56 GMT
To me, a story has "replayability" the same way a book has "rereadability". If you're expecting to replay the story and see major changes because of your choices, I expect you'll need to look elsewhere for your fix. And that's what has me skeptical and concerned about Anthem "we're gonna do something totally different" coming from BioWare is cause for concern, not optimism
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Origin: tjmitchem
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Post by tjmitchem on Jun 19, 2018 16:36:53 GMT
To me, a story has "replayability" the same way a book has "rereadability". If you're expecting to replay the story and see major changes because of your choices, I expect you'll need to look elsewhere for your fix. Have you played any of Biowares previous games tjmitchem? MET, ME:A, Baldur's Gate series, NWN series and Jade Empire. I know what a "traditional" Bioware RPG is. Anthem is not.
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Post by tjmitchem on Jun 19, 2018 16:40:35 GMT
To me, a story has "replayability" the same way a book has "rereadability". If you're expecting to replay the story and see major changes because of your choices, I expect you'll need to look elsewhere for your fix. And that's what has me skeptical and concerned about Anthem "we're gonna do something totally different" coming from BioWare is cause for concern, not optimism In my case, I'm absolutely jumping for joy. I've been waiting forever for a loot shooter with a decent campaign with a good story. Destiny 2 and The Division sure as hell didn't deliver.
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Post by Camel on Jun 19, 2018 17:56:56 GMT
Bio had to build a dialogues module for Frostbite from scratch and they struggled with it. So I wouldn't hold my breath. Wait, what? The dialogue worked perfectly in DA:I, which was also Frostbite. EDIT: aaaand ed When BioWare first got its hands on Frostbite, the engine wasn’t capable of performing the basic functions you’d expect from a role-playing game, like managing party members or keeping track of a player’s inventory. BioWare’s coders had to build almost everything from scratch.
The Mass Effect: Andromeda team knew they were going to run into major technical barriers with or without procedural generation. Over the past few years, one of BioWare’s biggest obstacles has also become one of EA’s favorite buzzwords: Frostbite, a video game engine. An engine is a collection of software that can be reused and recycled to make games, often consisting of common features: a physics system, a graphics renderer, a save system, and so on. In the video game industry, Frostbite is known as one of the most powerful engines out there—and one of the hardest to use.
Developed by the EA-owned studio DICE, Frostbite is capable of rendering gorgeous graphics and visual effects, but when BioWare first started using it, in 2011, it had never been used to make role-playing games. DICE made first-person shooters like Battlefield, and the Frostbite engine was designed solely to develop those games. When BioWare first got its hands on Frostbite, the engine wasn’t capable of performing the basic functions you’d expect from a role-playing game, like managing party members or keeping track of a player’s inventory. BioWare’s coders had to build almost everything from scratch.
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Post by AnDromedary on Jun 19, 2018 18:15:16 GMT
Wait, what? The dialogue worked perfectly in DA:I, which was also Frostbite. EDIT: aaaand ed When BioWare first got its hands on Frostbite, the engine wasn’t capable of performing the basic functions you’d expect from a role-playing game, like managing party members or keeping track of a player’s inventory. BioWare’s coders had to build almost everything from scratch.
The Mass Effect: Andromeda team knew they were going to run into major technical barriers with or without procedural generation. Over the past few years, one of BioWare’s biggest obstacles has also become one of EA’s favorite buzzwords: Frostbite, a video game engine. An engine is a collection of software that can be reused and recycled to make games, often consisting of common features: a physics system, a graphics renderer, a save system, and so on. In the video game industry, Frostbite is known as one of the most powerful engines out there—and one of the hardest to use.
Developed by the EA-owned studio DICE, Frostbite is capable of rendering gorgeous graphics and visual effects, but when BioWare first started using it, in 2011, it had never been used to make role-playing games. DICE made first-person shooters like Battlefield, and the Frostbite engine was designed solely to develop those games. When BioWare first got its hands on Frostbite, the engine wasn’t capable of performing the basic functions you’d expect from a role-playing game, like managing party members or keeping track of a player’s inventory. BioWare’s coders had to build almost everything from scratch.
Yea but so what? They got the dialogue side working for over 4 years now. That problem has been solved two games ago, so why should it be a hurdle for Anthem?
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Post by General Mahad on Jun 19, 2018 22:38:42 GMT
In a q&A video from ea play Mark, I think, said he didn't see why anyone would want to roll more than one character. He may have revised this later, but what might this say about story depth, replayability and so on, if anything? Does he forget how many Shepards, Hawkes', Wardens, and Inquisitors people have created? I have about six or seven per game.
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Post by Space Cowboy on Jun 19, 2018 22:46:35 GMT
In a q&A video from ea play Mark, I think, said he didn't see why anyone would want to roll more than one character. He may have revised this later, but what might this say about story depth, replayability and so on, if anything? Does he forget how many Shepards, Hawkes', Wardens, and Inquisitors people have created? I have about six or seven per game.
I know right?
I know people who have 30 inquisitors. I doubt they needed that many, but there you are.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Chris2k30
PSN: Simit2k30
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Post by simit on Jun 20, 2018 22:38:59 GMT
Meh i got 65 inqs across both consoles.
Anyhow just because he doesnt see why dont mean it has none or ppl wont do it
Destiny 1 story was lackluster at best yet i did it atleast 5 times
Divison story was no bad i did it 3 times across both consoles
Destiny was repeated just to have each class but the Division was repeated to have more inventory space an more chars to do weekly lockouts with to have better chance at drops or get more currency
Even though you can earn all javelins on a single toon if there is inventory limitations, weekly currency limits, rng loot chance from lock outs etc ppl will make other chars to increase chances, unless they lock out the account which is just, no going there lol
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Post by General Mahad on Jun 27, 2018 2:43:00 GMT
Cloud9 brought up an interesting video: I both agree and disagree with the video but let's look at the release schedule:
Anthem is going to be released on February 22th, 2019 and we known that the winter 2018-spring 2019 window is going to be extremely crowded with games. Here are the other games are going to be released alongside Anthem: Resident Evil 2 Remake - January 25 Kingdom Hearts 3 - January 29 Days Gone - February 22 Metro Exodus - February 22 Crackdown 3 - February Trials Rising - February The Division 2 - March 15 Battletoads - March Plus there's CP2077 on the horizon in June which IMO is going to absolutely kill Anthem's longevity.
Anthem better sell millions of copies within this extremely short period.
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Post by Deleted on Jun 27, 2018 2:55:38 GMT
Cloud9 brought up an interesting video: Anthem is going to be released on February 22th, 2019 and we known that the winter 2018-spring 2019 window is going to be extremely crowded with games. Here are the other games are going to be released alongside Anthem: Resident Evil 2 Remake - January 25 Kingdom Hearts 3 - January 29 Days Gone - February 22 Metro Exodus - February 22 Crackdown 3 - February Trials Rising - February The Division 2 - March 15 Battletoads - March Plus there's CP2077 on the horizon in June which IMO is going to absolutely kill Anthem's longevity.
Anthem better sell millions of copies within this extremely short period.
Well speaking personally none of those games listed interest me and even CP2077 is doubtful due to being First Person. Anthem is a maybe a very big maybe at that.
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Post by Son of Dorn on Jun 27, 2018 3:03:54 GMT
Cloud9 brought up an interesting video: I both agree and disagree with the video but let's look at the release schedule:
Anthem is going to be released on February 22th, 2019 and we known that the winter 2018-spring 2019 window is going to be extremely crowded with games. Here are the other games are going to be released alongside Anthem: Resident Evil 2 Remake - January 25 Kingdom Hearts 3 - January 29 Days Gone - February 22 Metro Exodus - February 22 Crackdown 3 - February Trials Rising - February The Division 2 - March 15 Battletoads - March Plus there's CP2077 on the horizon in June which IMO is going to absolutely kill Anthem's longevity.
Anthem better sell millions of copies within this extremely short period.
I am totally pre-ordering Resident Evil 2 remake (hell, might even pre-order the collector's edition if there's one). And Metro Exodus comes out in Feb the 22nd, awesome! 😊
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Post by river82 on Jun 27, 2018 5:39:16 GMT
Plus there's CP2077 on the horizon in June which IMO is going to absolutely kill Anthem's longevity. I'm not expecting CP2077 before 2020, TBH.
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