Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Dec 8, 2018 0:34:30 GMT
I don't think it's possible for BWEA to fuck up that hard. At worst it'll be another Andromeda. Careful, lest they say "Challenge accepted!"
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Post by river82 on Dec 8, 2018 6:26:39 GMT
I don't think it's possible for BWEA to fuck up that hard. At worst it'll be another Andromeda. A great game where literally the only complaint that gets spouted is a thinly-veiled excuse by misogynistic trash? Mark Darrah: "ME:A is a deeply flawed game. Especially at launch [...] ME:A has a lot of problems and got lapped by genuinely better games."
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arcanistranger
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Elvis Has Left The Building
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by arcanistranger on Dec 8, 2018 10:08:40 GMT
Mark Darrah: "ME:A is a deeply flawed game. Especially at launch [...] ME:A has a lot of problems and got lapped by genuinely better games." That you have no source at all says a lot. It's one thing to be a shameless liar; it's another to shove your bullshit into the mouths of BioWare staff and then pretend you actually care about the series.
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Post by river82 on Dec 8, 2018 10:22:15 GMT
Mark Darrah: "ME:A is a deeply flawed game. Especially at launch [...] ME:A has a lot of problems and got lapped by genuinely better games." That you have no source at all says a lot. It's one thing to be a shameless liar; it's another to shove your bullshit into the mouths of BioWare staff and then pretend you actually care about the series. Source is his official twitter account. A simple google search would have brought it up:
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Post by therevanchist25 on Dec 8, 2018 10:32:13 GMT
I don't think it's possible for BWEA to fuck up that hard. At worst it'll be another Andromeda. A great game where literally the only complaint that gets spouted is a thinly-veiled excuse by misogynistic trash?
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Post by Qui-Gon GlenN7 on Dec 8, 2018 18:58:10 GMT
Mark Darrah: "ME:A is a deeply flawed game. Especially at launch [...] ME:A has a lot of problems and got lapped by genuinely better games." That you have no source at all says a lot. It's one thing to be a shameless liar; it's another to shove your bullshit into the mouths of BioWare staff and then pretend you actually care about the series.
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Post by lennybusker on Dec 8, 2018 19:00:11 GMT
Mark Darrah: "ME:A is a deeply flawed game. Especially at launch [...] ME:A has a lot of problems and got lapped by genuinely better games." That you have no source at all says a lot. It's one thing to be a shameless liar; it's another to shove your bullshit into the mouths of BioWare staff and then pretend you actually care about the series. For anyone else this would be an embarrassment worthy of self-exile, but I suspect you'll brush it off and keep trolling full steam ahead.
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Post by SofaJockey on Dec 8, 2018 23:11:28 GMT
That you have no source at all says a lot. It's one thing to be a shameless liar; it's another to shove your bullshit into the mouths of BioWare staff and then pretend you actually care about the series.
MODERATOR POST
We have options that go beyond 'self-exile'. A quick friendly public advisory. The Skepticism Thread is a generally protected safe save for pessimism. BSN is a broad church. You can pop in to debate with the skeptics, but it is their turf, so a little more courtesy and a bit less aggression than has been shown here would be appropriate, thanks.
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Post by lennybusker on Dec 8, 2018 23:45:58 GMT
Disclaimer: the following opinion is based on a review of publicly released gameplay footage and promotional material
One of my main worries is that the Frostbite engine is still just not a good mesh for BioWare's style of game. It was built to be a tactical PVP shooter engine. BioWare's games using FB so far have all been singleplayer and co-op PVE. For me personally, co-op PvE works best with horde-style enemy counts - think Diablo or Warframe. Destiny somewhat reaches this in harder content- in the raids and nightfall strikes there are tons of enemies in encounters and you naturally seesaw between mowing them down and being forced to play defensively. The Division had a slower, more tactical approach to firefights and it was probably the biggest criticism of the game before their turnaround in 1.4 (I believe that's the right patch number, I only started playing it later on).
From what I've seen in gameplay demos, Anthem tends more on the side of smaller enemy counts, and thus down-tuned player damage output to compensate. But it leads to the same problems of The Division - plinking away at enemies, even with critical hits (headshots) until they finally succumb. That's just not a formula for success in co-op PVE, in my opinion. It worked ok in Inquisition due to the RPG/tactical nature of the game. But his was one of the issues in Andromeda compared to the faster pace of ME2 and ME3. I worry that Anthem might make the same mistake again.
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arcanistranger
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Elvis Has Left The Building
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by arcanistranger on Dec 8, 2018 23:50:34 GMT
Disclaimer: the following opinion is based on a review of publicly released gameplay footage and promotional material One of my main worries is that the Frostbite engine is still just not a good mesh for BioWare's style of game. It was built to be a tactical PVP shooter engine. BioWare's games using FB so far have all been singleplayer and co-op PVE. For me personally, co-op PvE works best with horde-style enemy counts - think Diablo or Warframe. Destiny somewhat reaches this in harder content- in the raids and nightfall strikes there are tons of enemies in encounters and you naturally seesaw between mowing them down and being forced to play defensively. The Division had a slower, more tactical approach to firefights and it was probably the biggest criticism of the game before their turnaround in 1.4 (I believe that's the right patch number, I only started playing it later on). From what I've seen in gameplay demos, Anthem tends more on the side of smaller enemy counts, and thus down-tuned player damage output to compensate. But it leads to the same problems of The Division - plinking away at enemies, even with critical hits (headshots) until they finally succumb. That's just not a formula for success in co-op PVE, in my opinion. It worked ok in Inquisition due to the RPG/tactical nature of the game. But his was one of the issues in Andromeda compared to the faster pace of ME2 and ME3. I worry that Anthem might make the same mistake again. Okay, so let me see if I have where you're coming from: "Frostbite isn't good for BioWare games because of the amount of health enemies have."
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Post by PapaCharlie9 on Dec 9, 2018 4:26:17 GMT
One of my main worries is that the Frostbite engine is still just not a good mesh for BioWare's style of game. It was built to be a tactical PVP shooter engine. BioWare's games using FB so far have all been singleplayer and co-op PVE. For me personally, co-op PvE works best with horde-style enemy counts - think Diablo or Warframe. It's a fair point. The game driving the original design was a max 64-player FPS. There's more going on in the world than just the 64 players, and on the plus side, FB has had awesome flight mechanics since day one, but yeah, if what you want is swarming mobs and battlefields overrun with enemies, FB hasn't really had a game to drive that feature development to date. Oddly enough, FB is also staring to show it's age! It used to be the new kid on the block with all the crazy-cool features, but other engines have caught up and surpassed. RDR2's Rage engine is a stunning recent example. It runs circles around FB in terms of managing a huge open world filled with AI critters and gorgeously lit eyecandy graphics. It even does native 4K at 30fps on XBone.
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Post by lennybusker on Dec 9, 2018 5:37:21 GMT
One of my main worries is that the Frostbite engine is still just not a good mesh for BioWare's style of game. It was built to be a tactical PVP shooter engine. BioWare's games using FB so far have all been singleplayer and co-op PVE. For me personally, co-op PvE works best with horde-style enemy counts - think Diablo or Warframe. It's a fair point. The game driving the original design was a max 64-player FPS. There's more going on in the world than just the 64 players, and on the plus side, FB has had awesome flight mechanics since day one, but yeah, if what you want is swarming mobs and battlefields overrun with enemies, FB hasn't really had a game to drive that feature development to date. Oddly enough, FB is also staring to show it's age! It used to be the new kid on the block with all the crazy-cool features, but other engines have caught up and surpassed. RDR2's Rage engine is a stunning recent example. It runs circles around FB in terms of managing a huge open world filled with AI critters and gorgeously lit eyecandy graphics. It even does native 4K at 30fps on XBone. FB3 still looks pretty amazing in the right games IMO - I looked over some footage from Battlefield V and it's pretty incredible. I've never really played the Battlefield series so one thing that I noticed is that their explosions and particle effects are much more muted and realistic than BioWare's. Of course, BW's three games in FB3 have been either space magic or dragon magic so you expect an element of the fantastical, but from the [PUBLIC MARKETING MATERIALS] I've seen so far in Anthem, it's a little bit on the distracting side. I'm not sure why BioWare has stuck with that neon particle aesthetic.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
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Post by correctamundo on Dec 9, 2018 11:00:09 GMT
Disclaimer: the following opinion is based on a review of publicly released gameplay footage and promotional material One of my main worries is that the Frostbite engine is still just not a good mesh for BioWare's style of game. It was built to be a tactical PVP shooter engine. BioWare's games using FB so far have all been singleplayer and co-op PVE. For me personally, co-op PvE works best with horde-style enemy counts - think Diablo or Warframe. Destiny somewhat reaches this in harder content- in the raids and nightfall strikes there are tons of enemies in encounters and you naturally seesaw between mowing them down and being forced to play defensively. The Division had a slower, more tactical approach to firefights and it was probably the biggest criticism of the game before their turnaround in 1.4 (I believe that's the right patch number, I only started playing it later on). From what I've seen in gameplay demos, Anthem tends more on the side of smaller enemy counts, and thus down-tuned player damage output to compensate. But it leads to the same problems of The Division - plinking away at enemies, even with critical hits (headshots) until they finally succumb. That's just not a formula for success in co-op PVE, in my opinion. It worked ok in Inquisition due to the RPG/tactical nature of the game. But his was one of the issues in Andromeda compared to the faster pace of ME2 and ME3. I worry that Anthem might make the same mistake again. I don't think we have to worry about numbers really. The small number of mobs in DAI was all about Xbox360 and PS3. In the Descent and Trespasser we got way more enemies on the field. Even if FB3 could handle max 64 at a time they could throw 60 at us at any given time. That is way more (on screen) than Diablo, POE or Warframe. I'm not sure if I understand how ME2 and 3 was faster paced then MEA.
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Elvis Has Left The Building
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Post by arcanistranger on Dec 9, 2018 11:04:54 GMT
I'm not sure if I understannd how ME2 and 3 was faster paced then MEA. Because it was and therefore is bad. It was slower-paced and therefore bad. It was, it was, it was. Does that help you understand "how" it was?
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N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
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Post by correctamundo on Dec 9, 2018 11:09:28 GMT
I'm not sure if I understannd how ME2 and 3 was faster paced then MEA. Because it was and therefore is bad. It was slower-paced and therefore bad. It was, it was, it was. Does that help you understand "how" it was? Ah you mean sort of like how Creation engine is old and Unreal 4 is new?
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Post by Unicephalon 40-D on Dec 9, 2018 11:12:20 GMT
I'm not sure if I understannd how ME2 and 3 was faster paced then MEA. Because it was and therefore is bad. It was slower-paced and therefore bad. It was, it was, it was. Does that help you understand "how" it was? Yeah, I dont understand how me2 and me3 were faster paced? More like clunky molasses running compared to MEA. One of the reasons I stopped me3mp as it was not a mp I've used to, so slow and always sticking to things is not mp I want to play. Or is this faster paced as in the story flowing? Anyway, offtopic...
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Post by PapaCharlie9 on Dec 9, 2018 18:15:54 GMT
It's a fair point. The game driving the original design was a max 64-player FPS. There's more going on in the world than just the 64 players, and on the plus side, FB has had awesome flight mechanics since day one, but yeah, if what you want is swarming mobs and battlefields overrun with enemies, FB hasn't really had a game to drive that feature development to date. Oddly enough, FB is also staring to show it's age! It used to be the new kid on the block with all the crazy-cool features, but other engines have caught up and surpassed. RDR2's Rage engine is a stunning recent example. It runs circles around FB in terms of managing a huge open world filled with AI critters and gorgeously lit eyecandy graphics. It even does native 4K at 30fps on XBone. FB3 still looks pretty amazing in the right games IMO - I looked over some footage from Battlefield V and it's pretty incredible. I've never really played the Battlefield series so one thing that I noticed is that their explosions and particle effects are much more muted and realistic than BioWare's. Of course, BW's three games in FB3 have been either space magic or dragon magic so you expect an element of the fantastical, but from the [PUBLIC MARKETING MATERIALS] I've seen so far in Anthem, it's a little bit on the distracting side. I'm not sure why BioWare has stuck with that neon particle aesthetic. Because the neon aesthetic is cheaper to create and maintain. The explosions/fires/smoke/fog stuff in BFV uses more complex techniques, like volumetric fog, which takes more creative artist and coding time to make, although tools they create for those effects can help. It's a good point, though, that BFV shows what FB3 can do, at least in terms of rendering. The digital foundry tech analysis is pretty good, worth a watch: They also did an RTX analysis of new ray tracing techniques, but who has an RTX? I don't.
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Post by cloud9 on Dec 10, 2018 0:19:25 GMT
That you have no source at all says a lot. It's one thing to be a shameless liar; it's another to shove your bullshit into the mouths of BioWare staff and then pretend you actually care about the series. For anyone else this would be an embarrassment worthy of self-exile, but I suspect you'll brush it off and keep trolling full steam ahead. That's BioWare Defense Force for ya.
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Post by cloud9 on Dec 10, 2018 0:20:22 GMT
I don't think it's possible for BWEA to fuck up that hard. At worst it'll be another Andromeda. I hope not.
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Post by dropzofcrimzon on Dec 10, 2018 1:06:34 GMT
Soooo
Just here to double check a few things now that HOPEFULLY we should have more info since the game is 90 days or so from release...
are we still in a position in which the campaign is not properly re-playable (as in not just replaying random missions but actually replaying the campaign as a whole with my character, not having to make a new one), the decisions made in the game have no real effect on the narrative and there are no romances and no companions?
I know
Dumb questions right?
Please indulge me
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Post by PapaCharlie9 on Dec 10, 2018 16:52:20 GMT
are we still in a position in which the campaign is not properly re-playable (as in not just replaying random missions but actually replaying the campaign as a whole with my character, not having to make a new one) No change or new information announced about this. You still have to make a new character. Also not clear yet if there is a maximum limit on the number of characters you can make for a single account. There may be. No romances: no change or new info on this, answer is still not at launch. No companions: if you mean NPC companions that join you in the World, no, no change and no new info on this, still a hard no. "the decisions made in the game have no real effect on the narrative": no change or new info on this, the answer is still your decisions DO CHANGE your single-player experiences (Fort Tarsis, Strider) and relationships with NPCs (e.g., radio chatter changes), but if you mean having a choice between Red, Green and Blue endings, or siding with the Mages or Templars, no, there is no such thing in this game.
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Post by fiannawolf on Dec 14, 2018 4:20:16 GMT
Pulling up a seat. Bioware and many other "big" companies. Prove my skepticism was in doubt. Until then Ill just sit here and wait. For the "Let's Plays" mainly.
I wont blindly walk into purchases anymore. Even with my beloved books. Or any other hobby for that matter.
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Post by chococri on Dec 14, 2018 9:29:01 GMT
Are people still skeptical after the last livestream?
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Post by lennybusker on Dec 14, 2018 13:49:17 GMT
Are people still skeptical after the last livestream? Yes. While there's some nice depth to the gear and stat system, there are opportunities for it to be quote onerous and irritating. It's gonna come down to ease of acquiring targeted recipes, ease of crafting multiple items, and RNG for drops and stat rolls. I'm also getting way more and more Division vibes the more I see. Could be a good thing - post 1.4 Division was a lot of fun, I enjoyed the hell out of it. Could be a bad thing - if Anthem launch is analogous to pre-1.4 Division it's going to be torn asunder in reviews (rightfully so).
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Post by snailbeard on Dec 14, 2018 21:32:59 GMT
So... I have finally looking into this game. It seems to be absolutely nothing in it for me.
1. I don't do multiplayer, with the only exception since Quake 3 Arena being Overwatch. I don't do Destiny. I don't do TF2. I don't do PubG or Fortnite or Paladins or even MMOs. And I certainly will never ever ever do Fallout 76. There are two reasons: I don't have the time and commitment, and also, in my experience, other people are in general horrible and it is better not to play with them.
2. I don't do well in shooters in general. I have bad reflexes and bad hand-eye coordination.
3. I don't trust Bioware. I am one of those players who think Bioware peaked with Baldur's Gate II, got close with Origins and did great with the ME trilogy. But I also think that if I could have gotten my money back for DA2 I would have, because it was absolutely in no way at all a good game, to me. Inquisition? I never even finished the tutorial. Andromeda? Never even considered buying it after the ME3 ending, the DA2 fiasco and the utter "Meh" that was DA:I. And I guess I got lucky there.
To me it is obvious that even disregarding the obvious micro transactions, paid expansions (despite micro transactions) and other things "Bioware" (read: EA) will put in with 110% certainty, this game is simply not designed for me. And that's fine. I have already found greener pastures elsewere. Again, Bioware has burned me enough times that i will not buy any game of theirs until it's in a sales bin. Period.
I am not bitter, or wanting them to hurt. I am just letting them go, because they simply don't make games for me.
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