monkeylungs
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Post by monkeylungs on Jan 4, 2019 20:51:37 GMT
Bioware has brought me so many fond memories through game experiences for a long time. Even though I am ANGRY about them abandoning ME:A and ignoring Dragon Age ... and ... still salty about the ending to ME:3 ... I just can't wish them anything but good will, success, peace and happiness. I just love 'em, about as much as I could ever love a group of people I don't actually know.
I know they are just a company out to get money as a branch of EA, but they have been friends, of a sort, to me for over 20 years. Bioware games have got me through some dark times and I just can't hate them or wish bad things for them.
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Post by NotN7 on Jan 4, 2019 21:46:33 GMT
Bioware has brought me so many fond memories through game experiences for a long time. Even though I am ANGRY about them abandoning ME:A and ignoring Dragon Age ... and ... still salty about the ending to ME:3 ... I just can't wish them anything but good will, success, peace and happiness. I just love 'em, about as much as I could ever love a group of people I don't actually know. I know they are just a company out to get money as a branch of EA, but they have been friends, of a sort, to me for over 20 years. Bioware games have got me through some dark times and I just can't hate them or wish bad things for them. How True, regardless of what the others think
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Post by slimgrin727 on Jan 4, 2019 21:47:38 GMT
I've watched almost all the preview materials, and my concern is overwhelmingly with mission design. How is it not going to get stale or repetitive? It simply looks uneventful so far. The visuals, VOs, and combat are great. But if the mission design fails, it's all for naught. Hope I'm wrong and we see more variety when the game launches.
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Post by Qui-Gon GlenN7 on Jan 4, 2019 21:56:11 GMT
If it is a great game, it will not fail and even if it isn't a huge success it will not tarnish BWEA and may show other devs a better path to monetization. This is a possibility.
If it is a good game that has limited content at launch and devs can't supply new stuff fast enough for the weirdos without jobs and limitless money (which makes up a disappointingly large portion of the gaming community), the game will border on failure, and the monetization scheme will fail regardless of how well it is designed.
If is anything but a great game, BioWare might be in trouble but the industry will absolutely take a kick to the nuts, particularly EA with what would amount to a pretty impressive string of similar failures, failures that would destroy my confidence in leadership and the direction they are pushing the industry in.
People that entertain the good side of this game failing, like myself, aren't hoping for the demise of BioWare. Instead, we are hoping for an overdue reckoning with the publishers and developers whose greed has gotten out of control.
This makes fanboys angry because they drank the Kool-Aid and actually bought the propaganda that if anything games aren't expensive enough because the development cost has gone up so much 111!1 Instead of looking at the P&L. Morons, all of them. This mentality, or complete lack thereof, is what allows shit businesses to practice the way they do in this industry. Not surprisingly, the industry is still aimed at the least responsible, least educated consumer possible - the teenager.
Adult gamers need to get their heads out of their asses, and parents of young gamers need to pull their brains out of Parentophrenia and say no more often to ridiculous shit like virtual clothing for real money.
Kill me now.
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Post by NotN7 on Jan 4, 2019 21:57:14 GMT
I've watched almost all the preview materials, and my concern is overwhelmingly with mission design. How is it not going to get stale or repetitive? It simply looks uneventful so far. The visuals, VOs, and combat are great. But if the mission design fails, it's all for naught. Hope I'm wrong and we see more variety when the game launches. good point, from what I have seen with MMO's is after ten years it does get old Maybe that's why Bio will only support the game for ten years? *shrug*
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Post by monkeylungs on Jan 4, 2019 22:04:03 GMT
Bioware has brought me so many fond memories through game experiences for a long time. Even though I am ANGRY about them abandoning ME:A and ignoring Dragon Age ... and ... still salty about the ending to ME:3 ... I just can't wish them anything but good will, success, peace and happiness. I just love 'em, about as much as I could ever love a group of people I don't actually know. I know they are just a company out to get money as a branch of EA, but they have been friends, of a sort, to me for over 20 years. Bioware games have got me through some dark times and I just can't hate them or wish bad things for them. How True, regardless of what the others think Thank you!
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Post by NotN7 on Jan 4, 2019 22:06:47 GMT
How True, regardless of what the others think Thank you! Your welcome
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monkeylungs
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Post by monkeylungs on Jan 4, 2019 22:12:15 GMT
People that entertain the good side of this game failing, like myself, aren't hoping for the demise of BioWare. Instead, we are hoping for an overdue reckoning with the publishers and developers whose greed has gotten out of control. Kill me now. Even in regards to my prior statement I can get behind this sentiment. Can I hug you instead of kill you though?
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Post by lennybusker on Jan 4, 2019 22:28:21 GMT
I've watched almost all the preview materials, and my concern is overwhelmingly with mission design. How is it not going to get stale or repetitive? It simply looks uneventful so far. The visuals, VOs, and combat are great. But if the mission design fails, it's all for naught. Hope I'm wrong and we see more variety when the game launches. good point, from what I have seen with MMO's is after ten years it does get old Maybe that's why Bio will only support the game for ten years? *shrug* Don't fall into the same trap of self-hype that Destiny fans did with the idiotic "10 year" claim. Anthem is not going to be running for 10 years. The franchise might be, but this particular game will be actively supported by dev updates for 2-3 years max, until Anthem 2.
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Post by PapaCharlie9 on Jan 4, 2019 22:38:55 GMT
So do you honestly believe that BioWare would work on a project - a new IP - for 6+ years with 100's of people if they did not share a common goal? Do you believe people will give their all for years on end simply for a money scheme ? Do you believe you can create a environment of creativity, ownership, detail orientation and passion for the job if Anthem is not the shared vision of the people working at BioWare? I've got news for you pal. They aren't doing this as a cash-grab because one hick up at EA said they had to. They are doing this because they love doing it, and they share a mission to see this through to the best of their abilities. You have every right to be skeptical because your vision does not match yours, but I think deep down you know (reeeeaaallly deep) that the games you once held in high esteem will not be created again, no matter the backlash. Simply because A) they already have been created once, so why do it again? and doing something new as a developer is a lot more challenging, and fun.
Also, why are you making it out to be that DA4 will not follow the same formula? DA is party-based. DA could fit perfectly well in Anthem's concept...
What the developers find the most fun just happens to coincide with what makes EA the most money? That's one hell of a coincidence there. Coincidence, or shanghaied? Bioware wanted to do something new, codenamed Dylan -- maybe it was multiplayer, maybe it wasn't, we'll never know for sure. They pitched the concept and prototyped it for a while. In parallel, EA was looking for another multiplayer action game with a big upside in recurring revenue, to put up against Destiny. Bioware wasn't necessarily their first choice to do it, but hey, they were already working on this Dylan thing, why not steer it in the direction of an action game live service that will make us boatloads of money? So, whatever Dylan was originally going to be, EA morphed it into the mtx money machine it is now -- though I'd guess it was even a more aggressive mtx money machine until SWBF2 happened. Then they had to scale it back. Given Fortnite, EA is probably regretting they didn't go for a battle royale MP game instead of an action coop loot shooter, but too late now.
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Post by dropzofcrimzon on Jan 5, 2019 1:36:13 GMT
looks like the "internet fanboys" managed to do rather well with the FO76 backlash and Diablo Immortal. You trying to label me to de legitimize my complaint about the fact that this is NOT what I want from Bioware in The same way as I would complain about Blizzard pushing out a romantic date simulator, is quite amusing especially since lately us "internet fanboys" who dare speak their mind and not take this shift supinely (especially the counter intuitive and contradicting advertisement that seems to be aimed to reel in the existing fan base with false -and vague- promises while trying to hook the destiny fans) are causing some of these companies to sweat bullets....and I an enjoying ALL of it. Oh, and let's all say goodbye to the Activision/Blizzard CFO folks. The first rat to abandon the ship...now let's see what their next step is You should take your toys and go home. make me, bucko. Let's see how well that goes
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Post by dropzofcrimzon on Jan 5, 2019 1:38:17 GMT
*SNIP* With enough backlash and enough reason to even if a game was "already made once" they will make it again So basically, you want dragon age to be like FIFA? obviously not, fifa is a sport sim, those have their own principles to abide to Although Read up on the whole fifa debacle this year...
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Post by Sartoz on Jan 5, 2019 16:37:03 GMT
So, now we know why Bio excluded chat in the game.
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Post by Sartoz on Jan 5, 2019 17:13:15 GMT
That new 15 min video from IGN is less impressive than I had anticipated.
Visuals (1) graphics poor. But I think it's the video's resolution that I watched.
(2) Pyrotechnics from one Javelin when taking flight becomes boring and distracting with repetition.
Editing (1) awful. Play switched from one Jav to another frequently.. It is jarring and gave me no clue where I was or where I was going.
(2) The action is too fast. It gave me no time to look at the situation before things went BOOM BOOM.
Flight OK, the vid shows what we can do. There is one sequence of a JAV moving in the air up and down (near the beginning, I think) where I started to get a headache. from that bobbing motion. Mind, I think I have the flu or a heavy case of congested something.... that may explain my reaction.
Action Yeah... definitely for the button smashing crowd. It's fast. problem is I could not keep up with what was going on. This is supposed to be a tutorial mission on flight?. There was lots of firepower... where did the ammo come from? Some of the firearms sounds seem awfully familiar..... as a fantasy game, I was expecting something neweesh.
Voice Scripting leaves something to be desired.
Notes: I think the game play comes from an early Alpha. Surely improvements have been made by now.. I'll review the video when I'm feeling better. ... hope it's just me.
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Post by Kenny Bania on Jan 5, 2019 17:20:10 GMT
I'm sceptical.
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Post by Little Bengel on Jan 5, 2019 17:53:21 GMT
As hyped as I otherwise am for Anthem, there are still one thing I'm still not sure about, and that's how the story will feel, especially in terms of writing...
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Post by PapaCharlie9 on Jan 5, 2019 17:54:53 GMT
As hyped as I otherwise am for Anthem, there are still one thing I'm still not sure about, and that's how the story will feel, especially in terms of writing... Yep, that's the big open question for me as well.
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Post by Little Bengel on Jan 5, 2019 17:57:42 GMT
As hyped as I otherwise am for Anthem, there are still one thing I'm still not sure about, and that's how the story will feel, especially in terms of writing... Yep, that's the big open question for me as well. Yeah. I mean, on one hand, what we saw from the latest stronghold stream seemed promising IMO, but looking at the IGN first video... there was one part that didn't gel at all with me. (the 'it doesn't look like a repair part'.)
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Post by lennybusker on Jan 5, 2019 18:37:33 GMT
So, now we know why Bio excluded chat in the game.
Wow, this is the first I heard of that regulation. What about people who are hearing impaired though? Doesn't voice-only communications violate that? As someone who eschews in-game voice chat with randoms this is profoundly disappointing. edit: The more I read about this the more BioWare's ducking text chat being attributed to CVAA sounds like bullshit. The regulation would absolutely apply to Voice-Only team communication, meaning they would be in violation for not being accessible to deaf players. They would need to have a Speech to Text option available.If you're going to be in violation anyway, you might as well be in less of a violation due to having 2 methods of communication rather than just one. Of course, the most logical answer from a dev and money standpoint is to eliminate p2p communication entirely and have people rely on third-party solutions.
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Post by Deleted on Jan 5, 2019 20:21:59 GMT
Origin already has added a text chat to speech option, probably to prevent additional requirements being levied on individual games. That way, they only have to meet the elevated legal requirements once, via Origin and not for every game they update, after original game release … or new releases.
Going the other way, speech to text, is significantly more difficult. Language differences … specifically regional accents/dialects … would make this … problematic … and probably fall outside the "achievable" range for cost, effort required and feasibility.
I'm guessing since the CVAA also applies to blind people, the regulation doesn't necessarily "absolutely" apply to voice-only team communication any more than the game is required to be playable for those who are blind.
It is a reasonable assumption that the EA lawyers have done their homework with the FCC as to what is considered "achievable" and that has shaped the game design, with respect to FCC rulings on the CVAA. Hence the update to Origin and its text-to-voice capability and the stripping out of text chat from the game itself.
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Post by Qui-Gon GlenN7 on Jan 5, 2019 21:08:40 GMT
"How will Anthem not get boring and repetitive?"
Contrast this question with:
"Why did ME3MP not get boring despite being repetitive?"
...
To me, this is the dire question. ME3MP was tied into a universe that many had grown fond of and been living in for years already, and we were thrilled to get to RP different races in such a way, and continue the fight against the impossible enemy.
Anthem is tied into... Anthem. Play through content, and then either wait for new content or move on. Yes, the live service can add new zones, change zones add a new enemy type or gun etc - the gameplay is still mostly the same.
I have a very difficult time seeing how this game will please anyone enough to be a success. Old school BW fans mostly will pass, Destiny fans will either love it or laugh it into the abyss.
The potential for sameness and boredom is too damned high. I guess I will see soon enough if Iron Man simulator is worth it, but I have serious doubt.
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Post by NotN7 on Jan 5, 2019 22:04:35 GMT
"How will Anthem not get boring and repetitive?" Contrast this question with: "Why did ME3MP not get boring despite being repetitive?" ... To me, this is the dire question. ME3MP was tied into a universe that many had grown fond of and been living in for years already, and we were thrilled to get to RP different races in such a way, and continue the fight against the impossible enemy. Anthem is tied into... Anthem. Play through content, and then either wait for new content or move on. Yes, the live service can add new zones, change zones add a new enemy type or gun etc - the gameplay is still mostly the same. I have a very difficult time seeing how this game will please anyone enough to be a success. Old school BW fans mostly will pass, Destiny fans will either love it or laugh it into the abyss. The potential for sameness and boredom is too damned high. I guess I will see soon enough if Iron Man simulator is worth it, but I have serious doubt. I agree, what will be the deciding factor? I love all Bioware games but I have been there done that, unless the updates are ground breaking its just ( to me) another MMO but with that said I more than likely will buy the game (LOL) need to have something to do while waiting on DA and ME
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Post by Sartoz on Jan 6, 2019 8:38:28 GMT
As hyped as I otherwise am for Anthem, there are still one thing I'm still not sure about, and that's how the story will feel, especially in terms of writing...
Ah... yes, the story.
My view is that there is no story as we know with past Bio games. .. just character interaction as in ME (but the chars grew/developed because you took them in battle with you).. There is no char. growth in Anthem, as these NPCs stay in Fort Tarsis. Talking with them just peels off layers of past personal info. The only way to push their "story" forward is to talk to NPCs, go out and battle and then come back and talk to them again.... 'cause I bet if one just stays in Fort Tarsis and just talk... the game chars. will go silent or you cannot interact with them any longer.... giving the Freelancer no choice but to leave Fort. Tarsis.
It's speculation but old style story telling is simply not possible in a looter-shooter.
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Post by traks on Jan 6, 2019 17:31:32 GMT
As hyped as I otherwise am for Anthem, there are still one thing I'm still not sure about, and that's how the story will feel, especially in terms of writing...
Ah... yes, the story.
My view is that there is no story as we know with past Bio games. .. just character interaction as in ME (but the chars grew/developed because you took them in battle with you).. There is no char. growth in Anthem, as these NPCs stay in Fort Tarsis. Talking with them just peels off layers of past personal info. The only way to push their "story" forward is to talk to NPCs, go out and battle and then come back and talk to them again.... 'cause I bet if one just stays in Fort Tarsis and just talk... the game chars. will go silent or you cannot interact with them any longer.... giving the Freelancer no choice but to leave Fort. Tarsis.
It's speculation but old style story telling is simply not possible in a looter-shooter.
The way I imagine this, it'll work like this: the cypher and the "companions" that come with you in the strider basically substitute the squadmates and squadmate banter (the cypher in your ear). The character building - like most character building in other Bioware games - will be done through conversations before and after missions. Depending on how well they do it, they have an opportunity to improve on how it usually worked in older BioWare games, where often what you did during missions wasn't talked about enough IMO on the Normandy (to take ME as example). Because this is the skepticism thread: although I imagine it the way I describe it above, whether they will implement this well will indeed be one of the biggest questions for players that usually enjoy games at their own pace, as singleplayer - like me. I also wonder whether we will see (enough) cutscenes during missions, because the best missions in the trilogy (to stay with ME as example) were for me ones with great cutscenes or dialogue interaction (think Vigil, Sovereign) during the missions and not before or after. So I think I am way more positive about the possibilities, but also still a bit skeptical on how well it'll end up.
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Post by Shinobu on Jan 6, 2019 18:12:35 GMT
As hyped as I otherwise am for Anthem, there are still one thing I'm still not sure about, and that's how the story will feel, especially in terms of writing...
Ah... yes, the story.
My view is that there is no story as we know with past Bio games. .. just character interaction as in ME (but the chars grew/developed because you took them in battle with you).. There is no char. growth in Anthem, as these NPCs stay in Fort Tarsis. Talking with them just peels off layers of past personal info. The only way to push their "story" forward is to talk to NPCs, go out and battle and then come back and talk to them again.... 'cause I bet if one just stays in Fort Tarsis and just talk... the game chars. will go silent or you cannot interact with them any longer.... giving the Freelancer no choice but to leave Fort. Tarsis.
It's speculation but old style story telling is simply not possible in a looter-shooter.
If you stayed on the Normandy and talked to the characters repeatedly you'd get "can it wait, I'm in the middle of some calibrations," so Tarsis appears similar apart from not taking your crew on loyalty missions. Owen and Faye will be with us in our helmet and they've hinted that we will find out something about Faye during the game. So we could get a loyalty type mission for each of them, just without cutscenes where we interact with them during the mission itself as they will just be disembodied voices. One thing that concerns me as far as story goes is something a dev said earlier. If I recall correctly someone asked "can we replay with a second freelancer/have more than one freelancer?" and the reply was along the lines of "yes, but there's really no reason to do that." This makes me wonder if the dialogue choices have no effect at all. If I play a freelancer who only chooses the right hand dialogue option will my relationships with everyone in Tarsis be the same as if I had chosen only left hand options? Will I be able to decline missions and have consequences for doing so, or will the dialogue options be "Yes, I'll go, but I resent it" vs. "yes, I'll go and I'm so happy to help!" I'd really like it if we could cause one of our cyphers to leave us based on choices made akin to DA or MET.
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