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Post by lennybusker on Jan 6, 2019 18:16:37 GMT
Here's some skepticism: I am sick to death of the "narrator in the ear" version of storytelling for these games. It adds nothing to the game, you can mute them entirely and nothing will be different whatsoever. It's a cheap and tacky way to have some the barest minimum reason why you go in and pew pew bad guys.
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Post by PapaCharlie9 on Jan 6, 2019 18:17:12 GMT
If I recall correctly someone asked "can we replay with a second freelancer/have more than one freelancer?" and the reply was along the lines of "yes, but there's really no reason to do that." That comment bugs me too. It contradicts everything they've said subsequently about how your choices change your relationship with NPCs, to the point where radio chatter in the shared world changes. It's possible whoever was answering was thinking in terms of getting alternate endings, like God Baby vs. no God Baby in DAO, not in terms of loyalty mission results, or their equivalent.
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Post by PapaCharlie9 on Jan 6, 2019 18:22:57 GMT
Here's some skepticism: I am sick to death of the "narrator in the ear" version of storytelling for these games. It adds nothing to the game, you can mute them entirely and nothing will be different whatsoever. It's a cheap and tacky way to have some the barest minimum reason why you go in and pew pew bad guys. Me too. From the perspective of the narrative presentation, I'd say this is the biggest step backwards so far for Anthem. There were already a lot of things I didn't like about how Bioware foists the narrative on the player, this doesn't help. And the particularly frantic and off-tone example from the IGN gameplay is so cringeworthy. It's worth noting, though, that narrator in the ear isn't always the worst choice. Hellblade pulled it off really well and took advantage of it to support both the character definition (main character has psychosis and hears voices) and gameplay.
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Post by Deleted on Jan 6, 2019 19:08:58 GMT
"Why did ME3MP not get boring despite being repetitive?" Because pugs
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Post by Qui-Gon GlenN7 on Jan 6, 2019 19:19:20 GMT
"Why did ME3MP not get boring despite being repetitive?" Because pugs Well, that's something to do with it. Variety of kits and weapons and their interaction with each other was the main reason. We already know that Anthem is not trying to compete with ME3MP there, which is a mistake of course. The game pushed the individual to find new ways to make each kit work for themself. For me though, that's all secondary. I would have never player ME3MP if the ending of the SP hadn't been so problematic for me. I was attached to the universe and needed a way to continue playing in it. I simply struggle to see how Anthem will be able to engender the feels in substantial numbers, so this game goes into nichy-nicheville rather quickly. Nothing is drawing players in but the hype.
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Post by majesticjazz on Jan 6, 2019 19:24:48 GMT
"How will Anthem not get boring and repetitive?" Contrast this question with: "Why did ME3MP not get boring despite being repetitive?" ... To me, this is the dire question. ME3MP was tied into a universe that many had grown fond of and been living in for years already, and we were thrilled to get to RP different races in such a way, and continue the fight against the impossible enemy. Anthem is tied into... Anthem. Play through content, and then either wait for new content or move on. Yes, the live service can add new zones, change zones add a new enemy type or gun etc - the gameplay is still mostly the same. I have a very difficult time seeing how this game will please anyone enough to be a success. Old school BW fans mostly will pass, Destiny fans will either love it or laugh it into the abyss. The potential for sameness and boredom is too damned high. I guess I will see soon enough if Iron Man simulator is worth it, but I have serious doubt. You also forget about The Division 2 which will be out a few weeks after Anthem. Destiny 2 isnt the only competition.
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Post by lennybusker on Jan 6, 2019 19:40:14 GMT
"How will Anthem not get boring and repetitive?" Contrast this question with: "Why did ME3MP not get boring despite being repetitive?" ... To me, this is the dire question. ME3MP was tied into a universe that many had grown fond of and been living in for years already, and we were thrilled to get to RP different races in such a way, and continue the fight against the impossible enemy. Anthem is tied into... Anthem. Play through content, and then either wait for new content or move on. Yes, the live service can add new zones, change zones add a new enemy type or gun etc - the gameplay is still mostly the same. I have a very difficult time seeing how this game will please anyone enough to be a success. Old school BW fans mostly will pass, Destiny fans will either love it or laugh it into the abyss. The potential for sameness and boredom is too damned high. I guess I will see soon enough if Iron Man simulator is worth it, but I have serious doubt. You also forget about The Division 2 which will be out a few weeks after Anthem. Destiny 2 isnt the only competition. I think TD2 is really only appealing to TD1 players, to be honest. I like the game but I don't see it drawing any new fans in.
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Post by Qui-Gon GlenN7 on Jan 6, 2019 19:49:30 GMT
I only mentioned Destiny because it is the "type" of player they are trying to attract. I never played D1/2 or Division. Could have got D2 for free and easily passed lol.
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Post by Garo on Jan 6, 2019 20:56:50 GMT
I just want to mention that gameplay looks REALLY similar to Andromeda but it's way more polished which makes me a little mad. It is clear on what BW put their money
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Post by biggydx on Jan 6, 2019 23:37:01 GMT
I just want to mention that gameplay looks REALLY similar to Andromeda but it's way more polished which makes me a little mad. It is clear on what BW put their money This is why I don't understand it when people say it's a Destiny or Warframe RIP off. The signs of Andromeda gameplay is clearly there.
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Post by majesticjazz on Jan 7, 2019 2:03:36 GMT
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Post by majesticjazz on Jan 7, 2019 2:05:14 GMT
I just want to mention that gameplay looks REALLY similar to Andromeda but it's way more polished which makes me a little mad. It is clear on what BW put their money This is why I don't understand it when people say it's a Destiny or Warframe RIP off. The signs of Andromeda gameplay is clearly there. The only similarity is the gameplay. The overall structure of the game and intended purposes is nothing like Andromeda.
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Post by biggydx on Jan 7, 2019 6:35:24 GMT
This is why I don't understand it when people say it's a Destiny or Warframe RIP off. The signs of Andromeda gameplay is clearly there. The only similarity is the gameplay. The overall structure of the game and intended purposes is nothing like Andromeda. ...That's why I specified gameplay >_>
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Post by PillarBiter on Jan 7, 2019 7:27:51 GMT
About story: I think the story and characters will actually be brought pretty good, but probably not in the way that bio "fans" (and I used the quote marks because of zealot-like loud mouth close-minded fans are not really fans) are used to from bioware, so they'll probably hate it just for the sake of it and not give it it's own proper chance. That said, I advise anyone who has hopes of impacting decisions to lose that thought right now. Bioware has never had impactful decisions. Even the Original mass effect - in the end - had no choices that really mattered. You were just along for the ride, but you catered how your ride looked like. And Anthem will be no different. My skepticism lies mainly in gameplay. Will it be: a) fun enough so that: a.1) it won't become repetitive a.2) the repetitiveness is not minded possible to solo at a decent enough challenge c) is complex enough, other than use 2 powers and your gun. PS: One minor remark, someone said that here earlier as well: I am also against in-ear story-telling during the action. Not because of it being 'cheap to produce' or 'lazy' storytelling or anythign like that, but simply because of the fact that I can't concentrate on both shooting someone in the face and listening to someone / reading voice chat over the radio. It just can't be done. And as the point of the game is not dying, this usually means that I never really understand why the enemy is shooting at me at that particular moment in time.
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Post by Qui-Gon GlenN7 on Jan 7, 2019 16:54:36 GMT
About story: I think the story and characters will actually be brought pretty good, but probably not in the way that bio "fans" (and I used the quote marks because of zealot-like loud mouth close-minded fans are not really fans) are used to from bioware, so they'll probably hate it just for the sake of it and not give it it's own proper chance. Well, Pillar, I think you don't have the cache to say who is a real fan and who isn't. You are every bit the zealot as well.
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Post by traks on Jan 7, 2019 17:29:40 GMT
The only similarity is the gameplay. The overall structure of the game and intended purposes is nothing like Andromeda. ...That's why I specified gameplay >_> Which is a positive in my book. Andromeda gameplay is great. Goes back into hiding...
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Post by SofaJockey on Jan 7, 2019 18:00:27 GMT
Well, Pillar, I think you don't have the cache to say who is a real fan and who isn't. You are every bit the zealot as well. I do think Qui-Gon GlenN7 makes a fair point, we have people on this forum who haven't liked a BioWare game for years but still continue to discuss them, in some cases racking up many thousands of posts. Their level of investment is no less (and probably much more) than an eager new fan that has wandered over from Warframe. I find determining who is a 'real fan' is a largely fruitless exercise, so I've ended up with the view that a 'fan' is anyone that says they are one.
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Post by Qui-Gon GlenN7 on Jan 7, 2019 18:14:04 GMT
Well, Pillar, I think you don't have the cache to say who is a real fan and who isn't. You are every bit the zealot as well. I do think Qui-Gon GlenN7 makes a fair point, we have people on this forum who haven't liked a BioWare game for years but still continue to discuss them, in some cases racking up many thousands of posts. Their level of investment is no less (and probably much more) than an eager new fan that has wandered over from Warframe. I find determining who is a 'real fan' is a largely fruitless exercise, so I've ended up with the view that a 'fan' is anyone that says they are one. You do know why, my dear CouchRider? DavenportDriver? It is because this community existed for years before this place. We were invested in the people, and still are to an extent. Nothing gold can stay PonyBoy. Edit: I am still an "active" (use that term very loosely) modder of a BioWare game. Despite this place having lost everything modding related from the original BioWare Social Network and its predecessor, there is a thread for old BioWare games. Edit2: I have given you three decent username alts in this post. You're welcome OttomanOperator
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Post by SofaJockey on Jan 7, 2019 18:32:54 GMT
I have given you three decent username alts in this post. I do quite like to flip usernames from time to time, thank you for your consideration.
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Post by Qui-Gon GlenN7 on Jan 7, 2019 18:42:21 GMT
I have given you three decent username alts in this post. I do quite like to flip usernames from time to time, thank you for your consideration. No problem DivanPilot
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Post by Blast Processor on Jan 7, 2019 19:13:34 GMT
The only similarity is the gameplay. The overall structure of the game and intended purposes is nothing like Andromeda. ...That's why I specified gameplay >_> Do people even have gameplay in mind when they compare the two (ie. a rip off)? For me the similarity between Anthem and Destiny come from the intended goals and structure of the game, or perceived structure seeing as we can't exactly make 1 to 1 comparisons right now.
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Post by biggydx on Jan 7, 2019 19:33:38 GMT
...That's why I specified gameplay >_> Do people even have gameplay in mind when they compare the two (ie. a rip off)? For me the similarity between Anthem and Destiny come from the intended goals and structure of the game, or perceived structure seeing as we can't exactly make 1 to 1 comparisons right now. A lot of it just comes from people looking at games that are most popular in the genre. Destiny happens to be the most popular game in the MMO-lite genre for people to bring up (for better or worse). The core structure is just indicative of what you'd see in any MMO or loot-based game. I feel like people expect this genre to have huge set-piece moments like an Uncharted or GoW game, but that's not typically feasible for games such as these. I also think there's a portion of the gaming population that simply doesn't understand the gameplay loop for loot-based games.
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Post by majesticjazz on Jan 7, 2019 20:22:38 GMT
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Post by Qui-Gon GlenN7 on Jan 7, 2019 20:37:01 GMT
Balanced take, Josh Sawyer must have wrote it Demo demo demo. I look forward to having an informed opinion, so I can have something to dispel or reinforce my skepticism.
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Post by PapaCharlie9 on Jan 8, 2019 4:12:59 GMT
The only similarity is the gameplay. The overall structure of the game and intended purposes is nothing like Andromeda. ...That's why I specified gameplay >_> And the gameplay is all there is to the loot pursuit, so it arguably matters even more than it would in a traditional Bioware SP game. I'm not sure why this is even news or a surprise. The evolution is obvious. Jump jets in MEA were a baby step towards adding altitude to combat tactics, now fully realized in Anthem. And then the combo system from ME3 before that, and warp detonations from ME2 before that.
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