Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10072
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Feb 4, 2019 19:55:11 GMT
-Enemies that seem to be 100% accurate with not just every bullet, but also every shotgun pellet, no matter the distance or movement I agree with your whole post, but this in particular. I was wondering if that was just me having this feeling that the enemies almost never miss you.
|
|
3y3vr3
N3
Posts: 659 Likes: 1,584
inherit
478
0
1,584
3y3vr3
659
August 2016
3y3vr3
|
Post by 3y3vr3 on Feb 4, 2019 20:05:45 GMT
Yes it is. BioWare confirmed solo play, I expect a meaty solo play experience.
That's asking too much from Bioware. Remember what they said about MEA beta? They said the game was so thoroughly tested through internal play that they didn't think there was a need for beta...well we all know the result...
|
|
inherit
217
0
3,154
General Mahad
You'll be peeling goddamn potatoes for the rest of your miserable excuse for a military career!
1,989
August 2016
vaas
|
Post by General Mahad on Feb 4, 2019 20:08:12 GMT
Yes it is. BioWare confirmed solo play, I expect a meaty solo play experience.
That's asking too much from Bioware. Remember what they said about MEA beta? They said the game was so thoroughly tested through internal play that they didn't think there was a need for beta...well we all know the result... .... That’s a valid point.
|
|
Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,841 Likes: 7,109
inherit
Agent 46
177
0
7,109
Gileadan
Clearance Level Ultra
2,841
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
|
Post by Gileadan on Feb 4, 2019 20:12:26 GMT
-Enemies that seem to be 100% accurate with not just every bullet, but also every shotgun pellet, no matter the distance or movement I agree with your whole post, but this in particular. I was wondering if that was just me having this feeling that the enemies almost never miss you. I think it's a mechanic than came in from MEAMP, where enemies hit you from the other side of the map even if there is a building between you but they briefly spot you through two doors and a window. In Anthem you can see the sniper's laser pointer always perfectly trained on you once he has acquired you, no matter how much you jump and dodge and run. In all of BioWare's MP shooter offerings I got the weird feeling that the AI doesn't fire projectiles at you and then you can maybe get out of the way or not, but instead it determines right away - before actually pulling the trigger, so to say - whether you are going to be hit or not (in ME3MP, MEAMP seems to always hit) and then makes the projectile fly to you, no matter what you do.
|
|
inherit
2137
0
Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
DropzOfCrimzon
|
Post by dropzofcrimzon on Feb 4, 2019 20:29:39 GMT
The game is NOT balanced for Solo, you are not gonna have fun alone tho Biowate said you CAN play it alone but the reality is that what they meant is "you can play it alone BUT we are gonna make sure you are not gonna have a good time so you can give up and play it like we wanted you to" CHALLENGE ACCEPTED! I'll prove them wrong and enjoy myself playing solo. I won't be religious about it -- if some BSNers want me to tag along, I'll be happy to. pinches the bridge of my nose- not the freaking point charlie
|
|
inherit
2137
0
Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
DropzOfCrimzon
|
Post by dropzofcrimzon on Feb 4, 2019 20:31:54 GMT
I don't think Anthem is designed for solo play at all. Of course there will be campaign, but i do believe it will be short add-on just like campaigns for Battlefields. They LITERALLY said it wasn't designed that way, only that it was possible.
Why are you 'thinking' it?
Also, it baffles me that on the one hand people want difficulty, but on the othe rhand if they make a multi game available for solo and it's difficult, that also causes... grievance. Although I'll admit to bullet sponging being more prevalent in solo and that is indeed not fun.
they said you will be able to enjoy it solo, then it needs to be balanced that way...you know what would make it balanced? Squadmates controlled by AI...but ooooooops, cant do that now can we? Fuck this shit the more I talk about this game the angrier I get
|
|
inherit
2137
0
Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
DropzOfCrimzon
|
Post by dropzofcrimzon on Feb 4, 2019 20:36:04 GMT
I don't think Anthem is designed for solo play at all. Of course there will be campaign, but i do believe it will be short add-on just like campaigns for Battlefields. So it's not a BioWare game then. but but...HE said it would feel like a Bioware game and that they had found the magic sauce to mix MMO looter shooters and proper bioware games Ugh... Goddamn pr lies
|
|
aznricepuff
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: aznricepuff
XBL Gamertag: aznricepuff
Posts: 182 Likes: 197
inherit
900
0
197
aznricepuff
182
Aug 11, 2016 14:47:16 GMT
August 2016
aznricepuff
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
aznricepuff
aznricepuff
|
Post by aznricepuff on Feb 4, 2019 20:36:13 GMT
That's asking too much from Bioware. Remember what they said about MEA beta? They said the game was so thoroughly tested through internal play that they didn't think there was a need for beta...well we all know the result... IIRC, they were talking about the multiplayer specifically. Was MEAMP unusually buggy on launch? (serious question; never bothered to play the MP) Enemies that seem to be 100% accurate with not just every bullet, but also every shotgun pellet, no matter the distance or movement Enemies definitely can miss you. While they are uncannily accurate even at range, they tend to miss a lot when engaging flying and dodging targets. Regular on-ground movement (and moving while hovering) usually isn't enough to juke them. Which is perfectly fair in my opinion. If you could just side strafe constantly and dodge a lot of enemy shots...nobody would ever die and there would be little need for all the movement tech in the game.
|
|
inherit
1817
0
9,282
Kappa Neko
...lives for biotic explosions. And cheesecake!
3,732
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Feb 4, 2019 20:37:09 GMT
Yes, true about the amazing accuracy of the enemy in ME3 (never tried MEAMP). But at the same time evading the geth rocket launcher or the banshee warp could be pretty fun. That's the thing about ME3 that I love so much: there's an individual pattern to every enemy that you can learn and use to your advantage. You CAN charge a banshee, but you do have to learn when. And you have to change your approach on boss enemies to avoid getting sync killed. If you want to keep using melee on Gold in the MP, it is doable but more difficult. As it should be. I watched a few minutes of that grandmaster difficulty video and it didn't look like anything about the players' or enemies' attack pattern changed. Maybe it's difficult to assess at a brief glance. But the Interceptor player STILL just spammed the melee button... All that seemed to have changed was the damage numbers. Didn't look like enemies died any faster with better gear either.
Anthem really needs to have similar mechanics like snyc kills in place to keep players on their toes. I hope they work on the enemy AI. A lot.
|
|
inherit
✜ Theorymancer
2627
0
Jan 16, 2020 14:58:38 GMT
2,733
PillarBiter
2,366
January 2017
pillarbiter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
PillarBiter
|
Post by PillarBiter on Feb 4, 2019 20:37:53 GMT
They LITERALLY said it wasn't designed that way, only that it was possible.
Why are you 'thinking' it?
Also, it baffles me that on the one hand people want difficulty, but on the othe rhand if they make a multi game available for solo and it's difficult, that also causes... grievance. Although I'll admit to bullet sponging being more prevalent in solo and that is indeed not fun.
they said you will be able to enjoy it solo, then it needs to be balanced that way...you know what would make it balanced? Squadmates controlled by AI...but ooooooops, cant do that now can we? Fuck this shit the more I talk about this game the angrier I get Good, goood. Let the anger flllloooooww through you. Anger is the path to the daaaaark siiiide of the troll.
|
|
inherit
8089
0
Sept 25, 2024 16:34:17 GMT
5,352
lennybusker
1,860
April 2017
lennybusker
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LennyBusker
|
Post by lennybusker on Feb 4, 2019 20:39:08 GMT
*checks page count*
Nice.
Yeah the schism is starting to become more and more apparent. The people saying that this game is going to satisfy neither the people looking for a deep BioWare-style narrative nor the people looking for deep looter-shooter grind are 100% right.
The only people this game is going to completely satisfy are the BioWare Faith Militant, or folks whose criticism of games never reaches beyond "I like games! Games are good."
|
|
inherit
2137
0
Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
DropzOfCrimzon
|
Post by dropzofcrimzon on Feb 4, 2019 20:40:04 GMT
they said you will be able to enjoy it solo, then it needs to be balanced that way...you know what would make it balanced? Squadmates controlled by AI...but ooooooops, cant do that now can we? Fuck this shit the more I talk about this game the angrier I get Good, goood. Let the anger flllloooooww through you. Anger is the path to the daaaaark siiiide of the troll. uhm...how exactly am I trolling? No seriously I'd love to know this
|
|
inherit
6864
0
1,975
aglomeracja
1,178
April 2017
aglomeracja
|
Post by aglomeracja on Feb 4, 2019 20:47:38 GMT
One thing that didn't get criticised much over here and to me might be the most controversial is tying enemy spawns to mission objectives. I'm pretty sure by now, that in many places you're better off just gathering "relics" instead of fighting, because after you gather enough all enemies just disappear. It's what I noticed while playing available stronghold a couple of times.
|
|
aznricepuff
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: aznricepuff
XBL Gamertag: aznricepuff
Posts: 182 Likes: 197
inherit
900
0
197
aznricepuff
182
Aug 11, 2016 14:47:16 GMT
August 2016
aznricepuff
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
aznricepuff
aznricepuff
|
Post by aznricepuff on Feb 4, 2019 20:55:15 GMT
One thing that didn't get criticised much over here and to me might be the most controversial is tying enemy spawns to mission objectives. I'm pretty sure by now, that in many places you're better off just gathering "relics" instead of fighting, because after you gather enough all enemies just disappear. It's what I noticed while playing available stronghold a couple of times. Ignore the enemies and PTFO is a time-honored tradition. I don't see why it's a problem; how would forcing people to kill every single enemy for every objective make the game better in general? As it is, there are still certain times when engaging and killing "optional" enemies is beneficial. The very first area in Tyrant Mines (where the first 3 echoes spawn) has enemies that you don't have to kill, but almost everybody does (at least on Hard) because if you don't kill them it makes completing the objective unbearably annoying.
|
|
hawkspian
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Hawkspian
Posts: 266 Likes: 214
inherit
10839
0
214
hawkspian
266
Jan 24, 2019 23:18:09 GMT
January 2019
hawkspian
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
Hawkspian
|
Post by hawkspian on Feb 4, 2019 20:59:19 GMT
They LITERALLY said it wasn't designed that way, only that it was possible.
Why are you 'thinking' it?
Also, it baffles me that on the one hand people want difficulty, but on the othe rhand if they make a multi game available for solo and it's difficult, that also causes... grievance. Although I'll admit to bullet sponging being more prevalent in solo and that is indeed not fun.
they said you will be able to enjoy it solo, then it needs to be balanced that way...you know what would make it balanced? Squadmates controlled by AI...but ooooooops, cant do that now can we? Fuck this shit the more I talk about this game the angrier I get I'm sure I saw one of them ash videos and she said if you play the missions solo an AI javelin comes with you. It's a video I watched about 3 weeks ago. Someone has all the ash videos here so it'll be in one of them.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10072
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Feb 4, 2019 21:02:01 GMT
That's asking too much from Bioware. Remember what they said about MEA beta? They said the game was so thoroughly tested through internal play that they didn't think there was a need for beta...well we all know the result... IIRC, they were talking about the multiplayer specifically. Was MEAMP unusually buggy on launch? (serious question; never bothered to play the MP) Enemies that seem to be 100% accurate with not just every bullet, but also every shotgun pellet, no matter the distance or movement Enemies definitely can miss you. While they are uncannily accurate even at range, they tend to miss a lot when engaging flying and dodging targets. Regular on-ground movement (and moving while hovering) usually isn't enough to juke them. Which is perfectly fair in my opinion. If you could just side strafe constantly and dodge a lot of enemy shots...nobody would ever die and there would be little need for all the movement tech in the game. I felt the same even with flying and dodging. Sometimes I tried to hide behind big rocks twice the size of my ranger, and yet, the enemy very far away could still hit me while the rock wasn't even destroyed, pierced as if it was not a solid object. I mean, what's the point of putting rocks if they can't protect you ?
|
|
inherit
6864
0
1,975
aglomeracja
1,178
April 2017
aglomeracja
|
Post by aglomeracja on Feb 4, 2019 21:02:18 GMT
One thing that didn't get criticised much over here and to me might be the most controversial is tying enemy spawns to mission objectives. I'm pretty sure by now, that in many places you're better off just gathering "relics" instead of fighting, because after you gather enough all enemies just disappear. It's what I noticed while playing available stronghold a couple of times. Ignore the enemies and PTFO is a time-honored tradition. I don't see why it's a problem; how would forcing people to kill every single enemy for every objective make the game better in general? As it is, there are still certain times when engaging and killing "optional" enemies is beneficial. The very first area in Tyrant Mines (where the first 3 echoes spawn) has enemies that you don't have to kill, but almost everybody does (at least on Hard) because if you don't kill them it makes completing the objective unbearably annoying. I don't think we should need to kill all enemies, it's that their waves seem to be endless until you finish the objective, which is a bit weird (or "video-gamey"), PUGs will never get it and you'll be getting stuck for long minutes in different places because everyone but you is going to fight enemies, etc.
|
|
inherit
2754
0
6,000
Son of Dorn
Fortifying everything.
6,295
Jan 11, 2017 14:17:27 GMT
January 2017
doomlolz
Dragon Age Inquisition
|
Post by Son of Dorn on Feb 4, 2019 21:03:38 GMT
Good, goood. Let the anger flllloooooww through you. Anger is the path to the daaaaark siiiide of the troll. uhm...how exactly am I trolling? No seriously I'd love to know this Because you said nothing nice about Anthem. So, according to the BioWare fanboy, that entitles you to "hater" or "troll" status.
|
|
inherit
2137
0
Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
DropzOfCrimzon
|
Post by dropzofcrimzon on Feb 4, 2019 21:05:38 GMT
they said you will be able to enjoy it solo, then it needs to be balanced that way...you know what would make it balanced? Squadmates controlled by AI...but ooooooops, cant do that now can we? Fuck this shit the more I talk about this game the angrier I get I'm sure I saw one of them ash videos and she said if you play the missions solo an AI javelin comes with you. It's a video I watched about 3 weeks ago. Someone has all the ash videos here so it'll be in one of them. it definitely was not in the demos
|
|
inherit
2137
0
Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
DropzOfCrimzon
|
Post by dropzofcrimzon on Feb 4, 2019 21:09:48 GMT
uhm...how exactly am I trolling? No seriously I'd love to know this Because you said nothing nice about Anthem. So, according to the BioWare fanboy, that entitles you to "hater" or "troll" status. oh...ok, sure...I guess I'm a fucking troll for the Biodrones (are we allowed to use that word in these forums or is it banned like in the old bsn?)
|
|
aznricepuff
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: aznricepuff
XBL Gamertag: aznricepuff
Posts: 182 Likes: 197
inherit
900
0
197
aznricepuff
182
Aug 11, 2016 14:47:16 GMT
August 2016
aznricepuff
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
aznricepuff
aznricepuff
|
Post by aznricepuff on Feb 4, 2019 21:11:21 GMT
I felt the same even with flying and dodging. Sometimes I tried to hide behind big rocks twice the size of my ranger, and yet, the enemy very far away could still hit me while the rock wasn't even destroyed, pierced as if it was not a solid object. I mean, what's the point of putting rocks if they can't protect you ? Never had it happen to me personally (other than with AoE attacks), but some of the people I played with were complaining about getting hit behind cover. I assume it's a bug and not intended behavior. I don't think we should need to kill all enemies, it's that their waves seem to be endless until you finish the objective, which is a bit weird (or "video-gamey"), PUGs will never get it and you'll be getting stuck for long minutes in different places because everyone but you is going to fight enemies, etc. Infinite spawns weren't that common in Tyrant Mines. The only one I know for sure is an infinite spawn (other than the adds during the boss fight) is during the "stand on platform" objective, which makes sense given the type of objective that is. A buddy also claimed that the adds during the Gatekeeper fight are an infinite spawn as long as the Gatekeeper is alive but I wasn't able to confirm that myself. Both spawns during the first objective and phase one spawn during the second objective are limited. So roughly a 50/50 split between infinite/limited throughout the stronghold assuming infinite spawn during Gatekeeper.
|
|
inherit
2754
0
6,000
Son of Dorn
Fortifying everything.
6,295
Jan 11, 2017 14:17:27 GMT
January 2017
doomlolz
Dragon Age Inquisition
|
Post by Son of Dorn on Feb 4, 2019 21:11:41 GMT
Because you said nothing nice about Anthem. So, according to the BioWare fanboy, that entitles you to "hater" or "troll" status. oh...ok, sure...I guess I'm a fucking troll for the Biodrones (are we allowed to use that word in these forums or is it banned like in the old bsn?) Don't let it bother you. They are just salty.
|
|
inherit
✜ Forge Mechanic
352
0
Jun 12, 2024 13:49:30 GMT
6,256
PapaCharlie9
3,851
August 2016
papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
|
Post by PapaCharlie9 on Feb 4, 2019 21:13:30 GMT
The only people this game is going to completely satisfy are the BioWare Faith Militant, or folks whose criticism of games never reaches beyond "I like games! Games are good." Really? We’re back to dividing the world into just two teams? The BFM are the ones bitching about it not being a true Bioware game. And that group is dwarfed by the Anthem Faith Militant, who decided a while ago that the game was perfect and any criticism is just EA hate. A good number of AFM I’ve encountered on Reddit have never played a Bioware game in their lives, or only Mass Effect. I’m not in any of those groups. I’m sold on the game, but it’s clearly not perfect. I didn’t pre-order and I won’t be able to play at launch anyway, so I don’t have any choice but to take a wait and see approach. I think I’ll enjoy the game, but I’m also willing to change my mind and decide that it’s too flawed, but only after I’ve given the full release a fair try.
|
|
inherit
✜ Forge Mechanic
352
0
Jun 12, 2024 13:49:30 GMT
6,256
PapaCharlie9
3,851
August 2016
papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
|
Post by PapaCharlie9 on Feb 4, 2019 21:17:20 GMT
oh...ok, sure...I guess I'm a fucking troll for the Biodrones (are we allowed to use that word in these forums or is it banned like in the old bsn?) Don't let it bother you. They are just salty. Pot, meet Kettle. Kettle, Pot.
|
|
inherit
2137
0
Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
DropzOfCrimzon
|
Post by dropzofcrimzon on Feb 4, 2019 21:20:27 GMT
The only people this game is going to completely satisfy are the BioWare Faith Militant, or folks whose criticism of games never reaches beyond "I like games! Games are good." Really? We’re back to dividing the world into just two teams? The BFM are the ones bitching about it not being a true Bioware game. And that group is dwarfed by the Anthem Faith Militant, who decided a while ago that the game was perfect and any criticism is just EA hate. A good number of AFM I’ve encountered on Reddit have never played a Bioware game in their lives, or only Mass Effect. I’m not in any of those groups. I’m sold on the game, but it’s clearly not perfect. I didn’t pre-order and I won’t be able to play at launch anyway, so I don’t have any choice but to take a wait and see approach. I think I’ll enjoy the game, but I’m also willing to change my mind and decide that it’s too flawed, but only after I’ve given the full release a fair try. I'm glad you are sold. Hopefully reviews will bomb, player count will drop and the game will fail worse than FO76. Then we can go back to a proper fucking ME game
|
|