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Post by samhain444 on Feb 21, 2018 18:19:31 GMT
Wow, 5 separate points to defend CDPR's honor...how noble. You "heart" them, we get it, and that's OK, and me saying that Witcher and Witcher 2 were decent games does not "diminish" their success since it's merely my opinion and doesn't mean your love for them and CDPR is wrong. As for CDPR having a better reputation than BioWare? Sure, as of March 2017, CDPR overtook them in the hype category but I'm not sure how that or having the "most anticipated" game matters unless the goal is to create more bullet-points in your response. Gaming fans and its media are fickle and if there is one thing it likes more than a success story it's to alternatively trash the shit out of it in the future when said developer crosses some arbitrary "point of no return" that they'll not know they've crossed until they've crossed it. I liked "The Witcher 3", didn't love it, and am looking forward to playing both "Anthem" and "Cyberpunk 2077" when they're released. As for "Anthem" specifically, all this whinging about BioWare/EA attempting to enter the "shared-world"/"Co-op" arena reminds of how people were whinging about BioWare entering the MMO arena with "The Old Republic" but they still pulled off a BioWare-esque game within the confines of the genre. BioWare is a talented studio so I'm sure they'll bring something fun and unique to the table, as I hope CDPR does with "Cyberpunk 2077" when it's released. The numbering makes his post a whole lot easier to follow than yours. I can't find a legitimate point anywhere in this rambling post. CDPR has proven its dedication to quality, improvement, and no revenue scheme nonsense. Even if you may not love it, it's impossible to deny the highly positive reception of TW3. BioWare on the other hand has proven only that its game development strategies are deeply tied to EA's frustrating revenue model (which has ruined several games now) and the quality of its work has been hit and miss, even ignoring Montreal. OK, thanks for the response!
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Post by smilesja on Feb 21, 2018 18:24:06 GMT
Wow, 5 separate points to defend CDPR's honor...how noble. You "heart" them, we get it, and that's OK, and me saying that Witcher and Witcher 2 were decent games does not "diminish" their success since it's merely my opinion and doesn't mean your love for them and CDPR is wrong. As for CDPR having a better reputation than BioWare? Sure, as of March 2017, CDPR overtook them in the hype category but I'm not sure how that or having the "most anticipated" game matters unless the goal is to create more bullet-points in your response. Gaming fans and its media are fickle and if there is one thing it likes more than a success story it's to alternatively trash the shit out of it in the future when said developer crosses some arbitrary "point of no return" that they'll not know they've crossed until they've crossed it. I liked "The Witcher 3", didn't love it, and am looking forward to playing both "Anthem" and "Cyberpunk 2077" when they're released. As for "Anthem" specifically, all this whinging about BioWare/EA attempting to enter the "shared-world"/"Co-op" arena reminds of how people were whinging about BioWare entering the MMO arena with "The Old Republic" but they still pulled off a BioWare-esque game within the confines of the genre. BioWare is a talented studio so I'm sure they'll bring something fun and unique to the table, as I hope CDPR does with "Cyberpunk 2077" when it's released. The numbering makes his post a whole lot easier to follow than yours. I can't find a legitimate point anywhere in this rambling post. CDPR has proven its dedication to quality, improvement, and no revenue scheme nonsense. Even if you may not love it, it's impossible to deny the highly positive reception of TW3. BioWare on the other hand has proven only that its game development strategies are deeply tied to EA's frustrating revenue model (which has ruined several games now) and the quality of its work has been hit and miss, even ignoring Montreal. You don't think Bioware is not dedicated to quality and improvement? Judging from how different Mass Effect and Dragon Age sequels are. I'm inclined to think that they are.
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Post by shinobiwan on Feb 21, 2018 20:09:07 GMT
The numbering makes his post a whole lot easier to follow than yours. I can't find a legitimate point anywhere in this rambling post. CDPR has proven its dedication to quality, improvement, and no revenue scheme nonsense. Even if you may not love it, it's impossible to deny the highly positive reception of TW3. BioWare on the other hand has proven only that its game development strategies are deeply tied to EA's frustrating revenue model (which has ruined several games now) and the quality of its work has been hit and miss, even ignoring Montreal. You don't think Bioware is not dedicated to quality and improvement? Judging from how different Mass Effect and Dragon Age sequels are. I'm inclined to think that they are. No, definitely not in the same uncompromising manner as CDPR. DAO to DA2 was a clear lapse in quality. They cut tons of corners. And there are plenty who think DAI is not better than DAO (although I'm not one of them for most aspects of that game). ME1 to ME2 was a stark improvement, sure. But ME3 was less clear on that front and of course there's the ending debacle. As for MEA, I don't see how anyone could claim it improved over ME2 and ME3 overall. And that's not even accounting for the fact that MEA marked a clear increase in EAs attempt to use that series as a mtx platform.
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
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Post by Sanunes on Feb 21, 2018 20:55:12 GMT
You don't think Bioware is not dedicated to quality and improvement? Judging from how different Mass Effect and Dragon Age sequels are. I'm inclined to think that they are. No, definitely not in the same uncompromising manner as CDPR. DAO to DA2 was a clear lapse in quality. They cut tons of corners. And there are plenty who think DAI is not better than DAO (although I'm not one of them for most aspects of that game). ME1 to ME2 was a stark improvement, sure. But ME3 was less clear on that front and of course there's the ending debacle. As for MEA, I don't see how anyone could claim it improved over ME2 and ME3 overall. And that's not even accounting for the fact that MEA marked a clear increase in EAs attempt to use that series as a mtx platform. How were they pushing MTX more in Andromeda then Mass Effect 3 or Dragon Age: Inquisition? Its the same system in each game with pretty much the same reward. Of the three I would say due to how loot was handled Inquisition pushed MTX more then either Mass Effect game. As far as "uncompromising manner" I played all three Witcher games at release I think they had severe quality issues at launch too, people just give them a chance to get their shit together and fix it where BioWare gets ripped apart for a buggy game. I returned The Witcher 3 the first time because I was at the end of my return window and I was still getting black screen issues not to mention the complete replacement of the UI for the game. Dealing with improvement I think that is subjective for I didn't like the improvements they did with Andromeda, but at the same time you could see areas they were trying to go with what people were asking for. Things like a classless skill system (dumb idea, but the forums kept asking for it), crafting system (forums claim its a requirement of a "good RPG"), exploration (again forums claim its needed for a "good RPG"), and driving because they did everyone a disservice by removing the broken Mako after the first game. There are plenty of areas they tried to improve the game.
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Post by shinobiwan on Feb 21, 2018 20:57:32 GMT
No, definitely not in the same uncompromising manner as CDPR. DAO to DA2 was a clear lapse in quality. They cut tons of corners. And there are plenty who think DAI is not better than DAO (although I'm not one of them for most aspects of that game). ME1 to ME2 was a stark improvement, sure. But ME3 was less clear on that front and of course there's the ending debacle. As for MEA, I don't see how anyone could claim it improved over ME2 and ME3 overall. And that's not even accounting for the fact that MEA marked a clear increase in EAs attempt to use that series as a mtx platform. How were they pushing MTX more in Andromeda then Mass Effect 3 or Dragon Age: Inquisition? Its the same system in each game with pretty much the same reward. Of the three I would say due to how loot was handled Inquisition pushed MTX more then either Mass Effect game. As far as "uncompromising manner" I played all three Witcher games at release I think they had severe quality issues at launch too, people just give them a chance to get their shit together and fix it where BioWare gets ripped apart for a buggy game. I returned The Witcher 3 the first time because I was at the end of my return window and I was still getting black screen issues not to mention the complete replacement of the UI for the game. Dealing with improvement I think that is subjective for I didn't like the improvements they did with Andromeda, but at the same time you could see areas they were trying to go with what people were asking for. Things like a classless skill system (dumb idea, but the forums kept asking for it), crafting system (forums claim its a requirement of a "good RPG"), exploration (again forums claim its needed for a "good RPG"), and driving because they did everyone a disservice by removing the broken Mako after the first game. There are plenty of areas they tried to improve the game. I guess you weren't around for lootpocalypse in MEA. To the extent the launch state of TW3 was comparable to that of DA2 etc., CDPR clearly fixed it, while the other games I mentioned plainly remained subpar.
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Post by ShadowAngel on Feb 21, 2018 21:38:52 GMT
No, definitely not in the same uncompromising manner as CDPR. DAO to DA2 was a clear lapse in quality. They cut tons of corners. And there are plenty who think DAI is not better than DAO (although I'm not one of them for most aspects of that game). ME1 to ME2 was a stark improvement, sure. But ME3 was less clear on that front and of course there's the ending debacle. As for MEA, I don't see how anyone could claim it improved over ME2 and ME3 overall. And that's not even accounting for the fact that MEA marked a clear increase in EAs attempt to use that series as a mtx platform. How were they pushing MTX more in Andromeda then Mass Effect 3 or Dragon Age: Inquisition? Its the same system in each game with pretty much the same reward. Of the three I would say due to how loot was handled Inquisition pushed MTX more then either Mass Effect game. As far as "uncompromising manner" I played all three Witcher games at release I think they had severe quality issues at launch too, people just give them a chance to get their shit together and fix it where BioWare gets ripped apart for a buggy game. I returned The Witcher 3 the first time because I was at the end of my return window and I was still getting black screen issues not to mention the complete replacement of the UI for the game. Dealing with improvement I think that is subjective for I didn't like the improvements they did with Andromeda, but at the same time you could see areas they were trying to go with what people were asking for. Things like a classless skill system (dumb idea, but the forums kept asking for it), crafting system (forums claim its a requirement of a "good RPG"), exploration (again forums claim its needed for a "good RPG"), and driving because they did everyone a disservice by removing the broken Mako after the first game. There are plenty of areas they tried to improve the game. Can't speak for inquisition as its multiplayer was bland enough that I didn't try it, but Andromedas in game currency was much more of a grind than ME3s that I can see how andromeda pushed more with MicroTs.
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Origin: EJ107
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Post by Ianamus on Feb 21, 2018 22:11:53 GMT
How were they pushing MTX more in Andromeda then Mass Effect 3 or Dragon Age: Inquisition? Its the same system in each game with pretty much the same reward. Of the three I would say due to how loot was handled Inquisition pushed MTX more then either Mass Effect game. As far as "uncompromising manner" I played all three Witcher games at release I think they had severe quality issues at launch too, people just give them a chance to get their shit together and fix it where BioWare gets ripped apart for a buggy game. I returned The Witcher 3 the first time because I was at the end of my return window and I was still getting black screen issues not to mention the complete replacement of the UI for the game. Dealing with improvement I think that is subjective for I didn't like the improvements they did with Andromeda, but at the same time you could see areas they were trying to go with what people were asking for. Things like a classless skill system (dumb idea, but the forums kept asking for it), crafting system (forums claim its a requirement of a "good RPG"), exploration (again forums claim its needed for a "good RPG"), and driving because they did everyone a disservice by removing the broken Mako after the first game. There are plenty of areas they tried to improve the game. Can't speak for inquisition as its multiplayer was bland enough that I didn't try it, but Andromedas in game currency was much more of a grind than ME3s that I can see how andromeda pushed more with MicroTs. Honestly, did anyone actually play Inquisitions multiplayer? I know I didn't. The fact that they felt the need to shoehorn that into a game that stood perfectly fine on it's own as a quality single player RPG is infuriating. And the fact that seem to be doubling down on this direction for future entries is mind boggling, given how clearly unfitting it was. Shinobiwan hit the nail on the head with this line: "It's (Bioware's) game development strategies are deeply tied to EA's frustrating revenue model". Other companies like CDPR, Obsidian, Bethesda, and even companies that do include a lot of micro-transactions like Blizzard and Riot at least tailor their micro-transactions and revenue systems to fit the game. EA and by extension recent Bioware games seem to be taking the baffling approach of starting with a revenue system and making the rest of the game fit around it, even if it's a complete round hole square peg situation, as with Inquisition. Thankfully Inquisitions single player was solid enough that it didn't really matter, but Andromeda's was not and we all saw how that turned out. It certainly doesn't bode well for Anthem and potential future games.
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Post by Iakus on Feb 21, 2018 22:52:29 GMT
Can't speak for inquisition as its multiplayer was bland enough that I didn't try it, but Andromedas in game currency was much more of a grind than ME3s that I can see how andromeda pushed more with MicroTs. Honestly, did anyone actually play Inquisitions multiplayer? I know I didn't. The fact that they felt the need to shoehorn that into a game that stood perfectly fine on it's own as a quality single player RPG is infuriating. And the fact that seem to be doubling down on this direction for future entries is mind boggling, given how clearly unfitting it was. Shinobiwan hit the nail on the head with this line: "It's (Bioware's) game development strategies are deeply tied to EA's frustrating revenue model". Other companies like CDPR, Obsidian, Bethesda, and even companies that do include a lot of micro-transactions like Blizzard and Riot at least tailor their micro-transactions and revenue systems to fit the game. EA and by extension recent Bioware games seem to be taking the baffling approach of starting with a revenue system and making the rest of the game fit around it, even if it's a complete round hole square peg situation, as with Inquisition. Thankfully Inquisitions single player was solid enough that it didn't really matter, but Andromeda's was not and we all saw how that turned out. It certainly doesn't bode well for Anthem and potential future games. I only played it long enough to get the dragon decor And not one minute longer. Of course this was also AFTER they promised not to hide any single player content behind multiplayer, which doesn't exactly inspire trust in future games...
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
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Just a flip of the coin.
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Post by Sanunes on Feb 21, 2018 23:25:42 GMT
Honestly, did anyone actually play Inquisitions multiplayer? I know I didn't. The fact that they felt the need to shoehorn that into a game that stood perfectly fine on it's own as a quality single player RPG is infuriating. And the fact that seem to be doubling down on this direction for future entries is mind boggling, given how clearly unfitting it was. Shinobiwan hit the nail on the head with this line: "It's (Bioware's) game development strategies are deeply tied to EA's frustrating revenue model". Other companies like CDPR, Obsidian, Bethesda, and even companies that do include a lot of micro-transactions like Blizzard and Riot at least tailor their micro-transactions and revenue systems to fit the game. EA and by extension recent Bioware games seem to be taking the baffling approach of starting with a revenue system and making the rest of the game fit around it, even if it's a complete round hole square peg situation, as with Inquisition. Thankfully Inquisitions single player was solid enough that it didn't really matter, but Andromeda's was not and we all saw how that turned out. It certainly doesn't bode well for Anthem and potential future games. I tried it for a couple of hours in the first week of launch for I was looking for something different, then I went back to ME3MP. I did go back to get the Dragon decor a little later, but that was only one additional run. I had more fun having dental work then playing DAMP for the systems of Dragon Age: Inquisition didn't line up well with the idea of MP. I know they flooded a ton of crap into Andromeda with the final patch, but to me that was just putting everything they were planning to release over months into one patch so it would be released and not held back for those that still wanted to play.
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Post by majesticjazz on Feb 22, 2018 4:11:11 GMT
What Bioware should do come E3 is lay the ground work for what Anthem truly is. No more vague stuff about saying it will have traditional Bioware storytelling, and yet have a E3 demo (like the 2017 one) be nothing but non-traditional Bioware elements like group play. What Bioware should do is essentially have 2 different demos. One that focuses 100% on the solo single player experience and how it encompasses "traditional" Bioware storytelling and a second demo that is 100% about multiplayer and group play. For a lot of people this could ease some of their fears.
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Post by Deleted on Feb 22, 2018 4:21:21 GMT
What Bioware should do come E3 is lay the ground work for what Anthem truly is. No more vague stuff about saying it will have traditional Bioware storytelling, and yet have a E3 demo (like the 2017 one) be nothing but non-traditional Bioware elements like group play. What Bioware should do is essentially have 2 different demos. One that focuses 100% on the solo single player experience and how it encompasses "traditional" Bioware storytelling and a second demo that is 100% about multiplayer and group play. For a lot of people this could ease some of their fears. That would be far to simple and I doubt that'll happen. If it were Bioware maybe but as they have to do what EA say don't hold your breath.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
5,993
Sept 13, 2016 11:51:12 GMT
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sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Feb 22, 2018 4:56:13 GMT
What Bioware should do come E3 is lay the ground work for what Anthem truly is. No more vague stuff about saying it will have traditional Bioware storytelling, and yet have a E3 demo (like the 2017 one) be nothing but non-traditional Bioware elements like group play. What Bioware should do is essentially have 2 different demos. One that focuses 100% on the solo single player experience and how it encompasses "traditional" Bioware storytelling and a second demo that is 100% about multiplayer and group play. For a lot of people this could ease some of their fears. Its possible, but I am not sure. Since EA has their own non-E3 location where they do show off games so it is always possible. The problem I think is how much does EA think showing off that much of the game really would help generate more sales then other games. Of course if they show off that much of the game I will have to put on my waders expecting the whole "you spoiled the game, you bastards" type of comments all over the internet. Edit: Forgot one part, the big problem with storytelling demos is how much of the game is complete at that time, there would still be six to nine months of development yet so it could still be really bad animation wise and I have no idea when BioWare does voice acting in their development cycle. Only because whenever I hear about any type of demo it is a section of the game that was from development months prior to the point needed so they can make sure it is bug free as possible and the rough parts and fixed up. So it might be a demonstration of where they are in development today.
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Post by shinobiwan on Feb 22, 2018 15:17:38 GMT
Honestly, did anyone actually play Inquisitions multiplayer? I know I didn't. The fact that they felt the need to shoehorn that into a game that stood perfectly fine on it's own as a quality single player RPG is infuriating. And the fact that seem to be doubling down on this direction for future entries is mind boggling, given how clearly unfitting it was. Shinobiwan hit the nail on the head with this line: "It's (Bioware's) game development strategies are deeply tied to EA's frustrating revenue model". Other companies like CDPR, Obsidian, Bethesda, and even companies that do include a lot of micro-transactions like Blizzard and Riot at least tailor their micro-transactions and revenue systems to fit the game. EA and by extension recent Bioware games seem to be taking the baffling approach of starting with a revenue system and making the rest of the game fit around it, even if it's a complete round hole square peg situation, as with Inquisition. Thankfully Inquisitions single player was solid enough that it didn't really matter, but Andromeda's was not and we all saw how that turned out. It certainly doesn't bode well for Anthem and potential future games. I tried it for a couple of hours in the first week of launch for I was looking for something different, then I went back to ME3MP. I did go back to get the Dragon decor a little later, but that was only one additional run. I had more fun having dental work then playing DAMP for the systems of Dragon Age: Inquisition didn't line up well with the idea of MP. I know they flooded a ton of crap into Andromeda with the final patch, but to me that was just putting everything they were planning to release over months into one patch so it would be released and not held back for those that still wanted to play. The loot dump wasn't the final patch. They dumped low-effort content that literally quadrupled the grind for weapons and doubled it for characters. All they added were three passive effects for weapons and three for characters which were all the same - but you had to unlock each weapon variant another ten times, and get another ten ranks for each character. After that, they still trickled out the little legitimate content they had left.
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,993 Likes: 9,062
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Just a flip of the coin.
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Sept 13, 2016 11:51:12 GMT
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Post by Sanunes on Feb 22, 2018 16:45:53 GMT
I tried it for a couple of hours in the first week of launch for I was looking for something different, then I went back to ME3MP. I did go back to get the Dragon decor a little later, but that was only one additional run. I had more fun having dental work then playing DAMP for the systems of Dragon Age: Inquisition didn't line up well with the idea of MP. I know they flooded a ton of crap into Andromeda with the final patch, but to me that was just putting everything they were planning to release over months into one patch so it would be released and not held back for those that still wanted to play. The loot dump wasn't the final patch. They dumped low-effort content that literally quadrupled the grind for weapons and doubled it for characters. All they added were three passive effects for weapons and three for characters which were all the same - but you had to unlock each weapon variant another ten times, and get another ten ranks for each character. After that, they still trickled out the little legitimate content they had left. My bad, I thought that was the last patch.
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Post by majesticjazz on Feb 22, 2018 16:54:55 GMT
What Bioware should do come E3 is lay the ground work for what Anthem truly is. No more vague stuff about saying it will have traditional Bioware storytelling, and yet have a E3 demo (like the 2017 one) be nothing but non-traditional Bioware elements like group play. What Bioware should do is essentially have 2 different demos. One that focuses 100% on the solo single player experience and how it encompasses "traditional" Bioware storytelling and a second demo that is 100% about multiplayer and group play. For a lot of people this could ease some of their fears. That would be far to simple and I doubt that'll happen. If it were Bioware maybe but as they have to do what EA say don't hold your breath. And this is the problem. For a lot of people, the fear is the vaguness that is surrounding this game. Is it SP? Is it MP? By having dedicated time for both, Bioware could get rid of those fears and possibly add some anticipation for the game. For me, Anthem is a lost cause. I know that there will be strong SP elements to the game, and I am sure that you may be able to complete the game from start to finish by only doing SP, just as was the case with SWTOR. However, considering that MP will be the main focus, I expect much of the higher end content to be locked behind MP progression. I doubt EA will let players just completely ignore MP. EA/Bioware will create some type of "incentive" to make people want to play MP and feel like they are missing out on content by exclusively playing SP. No matter how much people want to hope, Anthem's SP will not be on the same level as SP in Dragon Age Origins, Mass Effect 2, KOTOR, and so on. I don't expect there to be a strong emphasis on companions like all previous Bioware titles. Finally, player choice. It will be difficult to have player choices be represented in a world where you share with other players. How will the ending be affected? Imagine if Mass Effect 2 were a shared world....how would that effect the life and death of your squad members if other players can run around with the same ones? How would that affect choices like keeping the collector base, or naming someone to serve on the counsel? If you kill one of your squadmates, it would be an immersion breaker to see that same companion running around with another player. This was a problem with SWTOR....you never really felt that you were in your OWN world. It felt odd seeing other Sith Warriors in the same attire and same companion running around doing the same mission as I. Now compare this to KOTOR or ME or DAO where you and ONLY you are in that world as Shepard, Revan, and The Warden going around doing missions. If Anthem were a true SP game that just happens to have some MP co-op component to it, then I would be all over Anthem. But that isn't the case as SP is co-located with MP in a shared world experience.
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Post by samhain444 on Feb 22, 2018 17:22:38 GMT
That would be far to simple and I doubt that'll happen. If it were Bioware maybe but as they have to do what EA say don't hold your breath. For me, Anthem is a lost cause. Wow, that escalated quickly for a game that is still over a year away from release. To each their own, I guess. I don't just play one type of game so, if it's an amazing co-op/shared world experience, and they create an overall great game, I'm playing it. I'll see what it's like solo but, if they created the game with the intent being the best play experience is where you share it with others, I have a group of people on XBox who have already said they'd be part of a group in a shared world. My gut tells me it's a hybrid where it will have a solid 30+ hour SP campaign but, if you choose, you can enter a shared world. They have some top writing talent crafting it's lore - including the writer who help create the Mass Effect universe - so what are they there for if not to develop a rich, immersive experience? Are they spending good money on writers to help craft better loot box explanations? Just seems like you've already made up your mind on something you know so little about because it's cool to not like BioWare.
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Post by biggydx on Feb 22, 2018 18:48:56 GMT
And this is the problem. For a lot of people, the fear is the vaguness that is surrounding this game. Is it SP? Is it MP? Given that it's a shared world shooter, and the E3 demo showcased three other players alongside you, I'd say "yes" it is a multiplayer game. I don't even think that was up for debate. I think a more prominent question to ask is, "Can I play the games story alone?" and the creative director of the game said, "yes" during that exact same demo. The Division is another shared-world game with multiplayer aspects, but a vast majority of that game can be played solo, and you can still get really great gear. It's just a matter of balancing the amount of time it takes to get said gear vs the number of players doing a specific activity. As an example, if you're a solo player and want really high-quality endgame gear, you could complete a series of quests within a weekly milestone to have access to it. Meanwhile, players able to join a group could engage in a multiplayer focused activity and get the same endgame rewards; albeit in a quicker but more challenging manner. As for the vagueness, I feel like you're scrutinizing Bioware a lot more than you are with CDPR. CDPR hasn't even shown any gameplay of Cyberpunk, and the game was revealed back in 2013; with even fewer details known about it since then. There are Bioware employees associated with Anthem that have been coming to the Anthem subreddit to give clues, hints, and even flat-out statements about what the game will have; courtesy of Brenon Holmes (Technical Design Director). For me, Anthem is a lost cause. You're not even letting the game bare out based on its own merits though. You're saying the game is a failure in your eyes because you don't like the multiplayer aspect of the game, when in reality, the game may not be a failure and it just isn't a game for you. If I didn't like SP-only games and said The Witcher 3 would be a failure because of it, you'd more than disagree with me on that. I don't even have anything against CDPR, and I think they provide a good antithesis to what the current established monetization scheme of the industry is right now.
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Post by majesticjazz on Feb 22, 2018 19:46:48 GMT
For me, Anthem is a lost cause. Just seems like you've already made up your mind on something you know so little about because it's cool to not like BioWare.
I actually know what I need to know about the game to determine if I'll like it or not. Unless you are just trying to be stubborn, it isn't hard to conclude that this game will have a MP focus. Because of that alone, I know I won't like it. I didn't like Destiny and I didn't like The Division and I had to force myself to like SWTOR for a little while, so therefore I won't like Anthem. My two main reasons are #1 My decisions will be watered down due to it being a shared world. How will the ending and major decisions that were in previous Bioware games be handled if I have to share those choices with everyone else? For #2, what about companions? Mass Effect can be played with 2 companions and Dragon Age with 3, how will those be implemented in a game where it is intended for you to play with real characters and not A.I.?
Like I said before, if I do not like mayo and pickles on my burgers....and someone is about to give me a burger with mayo and pickles, I do not need to wait and try it out to know that I will not like it.
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Post by majesticjazz on Feb 22, 2018 19:51:09 GMT
And this is the problem. For a lot of people, the fear is the vaguness that is surrounding this game. Is it SP? Is it MP? Given that it's a shared world shooter, and the E3 demo showcased three other players alongside you, I'd say "yes" it is a multiplayer game. I don't even think that was up for debate. I think a more prominent question to ask is, "Can I play the games story alone?" and the creative director of the game said, "yes" during that exact same demo. The Division is another shared-world game with multiplayer aspects, but a vast majority of that game can be played solo, and you can still get really great gear. It's just a matter of balancing the amount of time it takes to get said gear vs the number of players doing a specific activity. As an example, if you're a solo player and want really high-quality endgame gear, you could complete a series of quests within a weekly milestone to have access to it. Meanwhile, players able to join a group could engage in a multiplayer focused activity and get the same endgame rewards; albeit in a quicker but more challenging manner. As for the vagueness, I feel like you're scrutinizing Bioware a lot more than you are with CDPR. CDPR hasn't even shown any gameplay of Cyberpunk, and the game was revealed back in 2013; with even fewer details known about it since then. There are Bioware employees associated with Anthem that have been coming to the Anthem subreddit to give clues, hints, and even flat-out statements about what the game will have; courtesy of Brenon Holmes (Technical Design Director). For me, Anthem is a lost cause. You're not even letting the game bare out based on its own merits though. You're saying the game is a failure in your eyes because you don't like the multiplayer aspect of the game, when in reality, the game may not be a failure and it just isn't a game for you. If I didn't like SP-only games and said The Witcher 3 would be a failure because of it, you'd more than disagree with me on that. I don't even have anything against CDPR, and I think they provide a good antithesis to what the current established monetization scheme of the industry is right now.
1) While CDPR has not shown any gameplay, CDPR has given out enough details about the game to give me the indication that I will like it. Example, they have clarified that while there will be a MP aspect to Cyberpunk 2077, it will still be a single player driven game like Witcher 3. That enough alone is enough for me to not worry. Also, Cyberpunk 2077 still has a ways til release. Anthem is coming out early 2019 whereas it is highly possible that Cyberpunk 2077 could be a 2020 release.
2) I never said the game is a failure, I just said that I know I won't like it. For all I know, Anthem could be a huge success and industry changing game....but that doesn't mean I have to like it. Uncharted 1 was a great game and industry changing, but because I don't like linear shooters, I didn't like the game.
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Post by samhain444 on Feb 22, 2018 19:55:26 GMT
Just seems like you've already made up your mind on something you know so little about because it's cool to not like BioWare.
I actually know what I need to know about the game to determine if I'll like it or not. Unless you are just trying to be stubborn, it isn't hard to conclude that this game will have a MP focus. Because of that alone, I know I won't like it. I didn't like Destiny and I didn't like The Division and I had to force myself to like SWTOR for a little while, so therefore I won't like Anthem. My two main reasons are #1 My decisions will be watered down due to it being a shared world. How will the ending and major decisions that were in previous Bioware games be handled if I have to share those choices with everyone else? For #2, what about companions? Mass Effect can be played with 2 companions and Dragon Age with 3, how will those be implemented in a game where it is intended for you to play with real characters and not A.I.?
Like I said before, if I do not like mayo and pickles on my burgers....and someone is about to give me a burger with mayo and pickles, I do not need to wait and try it out to know that I will not like it.
That's fair...appreciate the viewpoint. Personally, I enjoyed the Division more than Destiny/Destiny 2 and enjoyed playing MP in the Mass Effect series so I'm not sold or dissuaded either way just yet. It will certainly hype me more for the game if they gave us more "BioWare-esque" elements we've grown accustomed to in relation to past games but maybe it works well without them. I've played enough single player campaigns in other games where there was no party members and enjoyed it fine.
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Post by cloud9 on Feb 22, 2018 20:55:14 GMT
Traditional, as in, "not Bethesda". Wouldn't Bethesda need to tell stories in order to have a storytelling tradition? At least Bethesda makes great single player games than BioWare.
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Post by Sanunes on Feb 22, 2018 21:09:58 GMT
Wouldn't Bethesda need to tell stories in order to have a storytelling tradition? At least Bethesda makes great single player games than BioWare. I would say that Bethesda Modders make decent games great, for I doubt I would pickup a Bethesda game if I couldn't mod it so I can remove and change it to what I enjoy.
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Post by samhain444 on Feb 22, 2018 21:41:30 GMT
At least Bethesda makes great single player games than BioWare. I would say that Bethesda Modders make decent games great, for I doubt I would pickup a Bethesda game if I couldn't mod it so I can remove and change it to what I enjoy. Haha, yeah...this ^^^
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Post by PapaCharlie9 on Feb 22, 2018 23:50:15 GMT
Wouldn't Bethesda need to tell stories in order to have a storytelling tradition? At least Bethesda used to make great single player games than BioWare. Fixed it for you. Fallout 4 was a pretty big disappointment for me, and where is TES6?
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Post by majesticjazz on Feb 23, 2018 1:50:00 GMT
At least Bethesda used to make great single player games than BioWare. Fixed it for you. Fallout 4 was a pretty big disappointment for me, and where is TES6?Right now Bethesda is making too much money on all these Skyrim ports. I am sure a TES6 is already in the works, but they will milk Skyrim for every last drip before releasing TES6. Same thing with Rockstar Games and GTA6.
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