Ah, we're at the "but other games are flawed too" stage already, and it isn't even release day yet.
Of course other games are flawed too, pretty much every game is flawed in at least some minor way.
Anthem however is in my opinion fundamentally flawed - the flaws are so deep in the system that patches short of big overhauls are unlikely to fix it.
It's supposed to be a looter-shooter, and the first syllable of that word is "loot" - yet the guns are extremely samey and in fact look so similar as if they were constructed from a rather small pool of components like grips, casing, and cloth wrapped somewhere. The additional stats are tiny percentages that barely seem to matter. In the 8 hours I played, I found no piece of loot that stood out and made me want to get more.
And the shooting is apparently meant for killing mooks only while bosses require a constant repetition of prime and detonate while you wait for your ultimate cooldown bar to finally fill.
It's like people who never played a looter-shooter and have no experience with the genre were told to make one, and this is the result.
Replay value is superior Witcher III given that I can name half a dozen quest chains that just change completely based off player input.
Also Andromeda just made a class switch system, so in reality once you've tried them all you stick to your favorite save when facing bullet sponges which requires you to switch over to the class that has the ability to strip shields or armor or whatever so I'd say gameplay based reply value is minor at best.
So strawman that homie. Not my fault your bar fell out from under you.
Another strawman. Was talking multiplayer not single player.
A lot of folks on BSN are not interested in MP. Some might play Anthem if it turns out that the story is good. But I expect the majority of folks who play Anthem will be those that are SP folks that are fine with co-op MP … and co-op MP folks who don't much care about the SP aspect and/or dislike PvP.
As stated before, this seems to be the crux of the matter being obfuscated.
Anthem; gameplay focused, light on story. Witcher III; story focused, afterthought tacked on gameplay. Why it's no surprise Witcher III fans are Anthem detractors.
Tbh, instead of TW3 you can take any Bioware game up to date and make the same, but less confusing argument.
Which is also why it's not surprising that Anthem isn't very popular with Bioware's player base.
Last Edit: Feb 11, 2019 10:28:58 GMT by aglomeracja
As stated before, this seems to be the crux of the matter being obfuscated.
Anthem; gameplay focused, light on story. Witcher III; story focused, afterthought tacked on gameplay. Why it's no surprise Witcher III fans are Anthem detractors.
Tbh, instead of TW3 you can take any Bioware game up to date and make the same, but less confusing argument.
Which is also why it's not surprising that Anthem isn't very popular with Bioware's player base.
Maybe for other BioWare games not part of the ME Trilogy. To me the gameplay of ME1 and 2 are quite enjoyable on hardest difficulty. Main reason I've finally succumbed to ME3mp because couldn't get enough of that Mass Effect gameplay.
Tbh, instead of TW3 you can take any Bioware game up to date and make the same, but less confusing argument.
Which is also why it's not surprising that Anthem isn't very popular with Bioware's player base.
Maybe for other BioWare games not part of the ME Trilogy. To me the gameplay of ME1 and 2 are quite enjoyable on hardest difficulty. Main reason I've finally succumbed to ME3mp because couldn't get enough of that Mass Effect gameplay.
Yeah, well, I enjoy it too, but ME1 and ME2 are clunky as fuck. I highly doubt that those games would still be popular among Bioware fans or otherwise if they had the same gameplay and were light on story.
ME3 probably too, but I guess we'd need stats on how many people actually played ME3MP.
Maybe for other BioWare games not part of the ME Trilogy. To me the gameplay of ME1 and 2 are quite enjoyable on hardest difficulty. Main reason I've finally succumbed to ME3mp because couldn't get enough of that Mass Effect gameplay.
Yeah, well, I enjoy it too, but ME1 and ME2 are clunky as fuck. I highly doubt that those games would still be popular among Bioware fans or otherwise if they had the same gameplay and were light on story.
ME3 probably too, but I guess we'd need stats on how many people actually played ME3MP.
Games like ME1 may be janky, but trying to figure out cheese tactics to overcome game on Insanity difficulty is still quite the engaging rush.
As stated before, this seems to be the crux of the matter being obfuscated.
Anthem; gameplay focused, light on story. Witcher III; story focused, afterthought tacked on gameplay. Why it's no surprise Witcher III fans are Anthem detractors.
Tbh, instead of TW3 you can take any Bioware game up to date and make the same, but less confusing argument.
Which is also why it's not surprising that Anthem isn't very popular with Bioware's player base.
That's because EA is, imo, not interested in keeping the Bio RPG fans. In 2010, EA's game policy was changed to MP.
Morpheus: "know what happened happened and that it could not have happened in any other way".
As stated before, this seems to be the crux of the matter being obfuscated.
Anthem; gameplay focused, light on story. Witcher III; story focused, afterthought tacked on gameplay. Why it's no surprise Witcher III fans are Anthem detractors.
Tbh, instead of TW3 you can take any Bioware game up to date and make the same, but less confusing argument.
Which is also why it's not surprising that Anthem isn't very popular with Bioware's player base.
To be fair, I don't think we actually know that. Any poll shown has had hundreds or just over 1,000 respondents, while there are millions, potentially tens of millions of people who have played Bioware games. How many people that have played Bioware games can be considered "Bioware fans"? That's an interesting question. Do they have to have played more than one game? More than one series? Started at least with Baldur's Gate or KOTOR? Those are all judgement calls. We can make some assumptions based on polls but they are almost always skewed somehow based on where they are taken and the fact that just many gamers don't interact on forums, fan groups, etc.
To say Anthem isn't very popular with Bioware's player base I think is either a gross simplification or applies to only the few hardcore Bioware RPG purists as to be meaningless. Not to say there are not many people for whom this game is uninteresting or just not their cup of tea, and obviously not saying that anyone disliking or uninterested in Anthem is wrong. But thinking of players as "one game-type only" is not fully rooted in any evidence I've seen. I've seen many people on Mass Effect specific fan sites excited for Anthem. Also those opposed to it. But being interested in Anthem is not a something that would kick anyone out of the "Bioware fan base" I think.
"Yeah, well, you know, that’s just, like, your opinion, man." - The Dude
Please, before engaging with Terminator Force on anything, do yourself a favor and peruse the Flat Earth thread in the Off Topic sub, you can see you won't be arguing/debating/conversing with a sane individual.
Anthem however is in my opinion fundamentally flawed - the flaws are so deep in the system that patches short of big overhauls are unlikely to fix it.
It's supposed to be a looter-shooter, and the first syllable of that word is "loot" - yet the guns are extremely samey and in fact look so similar as if they were constructed from a rather small pool of components like grips, casing, and cloth wrapped somewhere. The additional stats are tiny percentages that barely seem to matter. In the 8 hours I played, I found no piece of loot that stood out and made me want to get more.
And the shooting is apparently meant for killing mooks only while bosses require a constant repetition of prime and detonate while you wait for your ultimate cooldown bar to finally fill.
It's like people who never played a looter-shooter and have no experience with the genre were told to make one, and this is the result.
Well at least we're getting somewhere with this comment, though still jumping to conclusions.
Would like for there to be a discussion on gameplay since this is where my interests lie. That and I don't have many shooters to compare Anthem having only the Mass Effect games to draw comparisons too, while quite a few here seem to have played games like Warframe and Destiny and could enlighten me on what I'm missing.
For starters and to address the quoted post; - the weapons seem like a big improvement over MEAmp (which I'm no fan of) and reminded me more of the ME3mp (big fan of these weapons). - there's also weapon balance to consider, while there was a nice variety of weapons in ME3mp, some can be quiet broken like the Acolyte and Reeger. So there's a fine line that need be considered. - also we've no idea of how big the weapon sample size in demo was. That and some of the best weapons come with DLC when looking at ME3mp, and reasonably so since devs have more focus on weapons from a gameplay perspective with the game having been out for awhile and everyone more comfortable with game and ideas where to improve. We also didn't have a chance to unlock some of the more rare weapons. Again, just look at ME3mp common, to uncommon, to rare, to ultra rare for comparison. - you didn't mention the weak points on bosses that can reveal a main weakness for more dmg and other tactics to help wear down bosses faster. Not to mention more gear and weapons to unlock. Plus who knows what other strats would be discovered with time (Incendiary glitch, anyone?). So again, jumping to conclusions. - the idea of bosses lasting longer with mooks getting in the way is in my opinion an interesting gameplay mechanic. Keeps things more spontaneous and it's something the devs could work with for spicing things up and adding more depth with what new enemies could be introduced. Enemies in this game are also again interesting again like ME3mp with their little quirks and unique strats, something that was lacking in MEAmp in my opinioin.
Please, before engaging with Terminator Force on anything, do yourself a favor and peruse the Flat Earth thread in the Off Topic sub, you can see you won't be arguing/debating/conversing with a sane individual.
And whilst Terminator Force is regarding it in good spirits, let's not get into posts debating people's 'sanity' please.
What you think about what they write is another matter, thank you.
________________________________________________________________________________________________________________________________________________________________________ 3 decades of RPG gaming from green screen to 4K. Moderator posts mostly marked by 'Police' emoji. Other views shared are just personal ones. On UK time zone.
Since the demo there's been suspicions over what the in game economy will be like and Bioware hasn't done all that much to ease those concerns. We'll see what it's like, not at launch, but about a month after launch.
Anthem; gameplay focused, light on story. Witcher III; story focused, afterthought tacked on gameplay. Why it's no surprise Witcher III fans are Anthem detractors.
Stating opinions as facts.
Inquisitor: Is that innuendo? Sera: No, it's at the front!
Since the demo there's been suspicions over what the in game economy will be like and Bioware hasn't done all that much to ease those concerns. We'll see what it's like, not at launch, but about a month after launch.
Purely curious here: Have other games with similar MTX systems drastically changed their in-game economy post-launch? I can think of one maybe: Shadow of War. But I cannot actually remember if they changed the economy, but rather they did drastically change the endgame so that it wasn't seen as a random grind put in purely to entice people to buy Orc packs.
Have Destiny or the Division or Fortnite changed a lot how much each of their items or lootboxes cost? I know they vary depending on rarity for some of those games.
"Yeah, well, you know, that’s just, like, your opinion, man." - The Dude
Anthem; gameplay focused, light on story. Witcher III; story focused, afterthought tacked on gameplay. Why it's no surprise Witcher III fans are Anthem detractors.
Stating opinions as facts.
Not my claim. Just parroting the complaints against Anthem seen in this thread.
... I couldn't play Witcher III past 20 or so hours due to gameplay not doing it for me at all. Even the pacing of the overworld exploration was off. So all the glitter of everything else Witcher III couldn't keep me going (though thinking of giving it another chance just to make sure, as everything else about game seemed up my ally).
Whether you intended it or not, any reasonable person would make a connection between your statement of opinion quoted above and the summation to which I replied.
Inquisitor: Is that innuendo? Sera: No, it's at the front!
Since the demo there's been suspicions over what the in game economy will be like and Bioware hasn't done all that much to ease those concerns. We'll see what it's like, not at launch, but about a month after launch.
Purely curious here: Have other games with similar MTX systems drastically changed their in-game economy post-launch?
Also, there's no certainty that the changes will be in the cash portion of the economy. What I recall reading is that they will dynamically adjust the grind rate for Coin, trying to find a sweet spot between too fast, crippling the for-cash store, or too slow, tipping the for-cash store too far into obvious exploitation. They want to go for subtle exploitation.
Personally, I think that's a hopeless task, since one person's easy convenience is another person's exploitation.
Anyway, the point being, the cash exchange rate for a product at launch probably won't change a month after. What might change is how hard it is to grind the same product. Plus, if I were them, I wouldn't change the price tag on an existing product, that's too easy to track. They should remove the old product and replace it with a very similar (not identical) product for a different price. "Leopard skin" for $4 becomes "Jaguar skin" for $5.
Last Edit: Feb 11, 2019 22:08:56 GMT by PapaCharlie9
Inquisitor: Is that innuendo? Sera: No, it's at the front!
... I couldn't play Witcher III past 20 or so hours due to gameplay not doing it for me at all. Even the pacing of the overworld exploration was off. So all the glitter of everything else Witcher III couldn't keep me going (though thinking of giving it another chance just to make sure, as everything else about game seemed up my ally).
Whether you intended it or not, any reasonable person would make a connection between your statement of opinion quoted above and the summation to which I replied.
My bad, only seen the story part highlighted. Yes, the Witcher III gameplay part is my claim in describing how the gameplay felt to me. So that's an opinion.
Since the demo there's been suspicions over what the in game economy will be like and Bioware hasn't done all that much to ease those concerns. We'll see what it's like, not at launch, but about a month after launch.
Purely curious here: Have other games with similar MTX systems drastically changed their in-game economy post-launch? I can think of one maybe: Shadow of War. But I cannot actually remember if they changed the economy, but rather they did drastically change the endgame so that it wasn't seen as a random grind put in purely to entice people to buy Orc packs.
Have Destiny or the Division or Fortnite changed a lot how much each of their items or lootboxes cost? I know they vary depending on rarity for some of those games.