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Post by Terminator Force on Feb 12, 2019 22:02:42 GMT
Like the fans called Disney on George Lucas? Ah yes, much weeping and gnashing of teeth from the Star Wars fans these days. Begging the father to return. oh I called the downfall of disney long time ago when it came to star wars. Missing the point, many rejoiced when daddy Lucas sold his baby. Kinda like how you relish the thought of daddy Casey Hudson being removed from his baby. Anyway, you're moving away from the original point. A father loves his baby. If you were in his shoes and created this marvel of a world you loved and many fell in love with this world you loved and created, surely you'd want to return to it if possible (or in this case, if EA overlords allow it. Either way, with Casey Hudson being in the high position he is, can't think of anyone better and more likely to try and push for another Mass Effect).
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Post by dropzofcrimzon on Feb 12, 2019 23:57:24 GMT
oh I called the downfall of disney long time ago when it came to star wars. Missing the point, many rejoiced when daddy Lucas sold his baby. Kinda like how you relish the thought of daddy Casey Hudson being removed from his baby. Anyway, you're moving away from the original point. A father loves his baby. If you were in his shoes and created this marvel of a world you loved and many fell in love with this world you loved and created, surely you'd want to return to it if possible (or in this case, if EA overlords allow it. Either way, with Casey Hudson being in the high position he is, can't think of anyone better and more likely to try and push for another Mass Effect). dude...look up the trope "torch the franchise and run" That is what Casey Hudson and Mac Walters tried to do with ME3. He tried to kill his baby. I would not want his paws on ME3 ever after that.
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Post by Deleted on Feb 13, 2019 4:03:23 GMT
Terminator Force The thread for a flat earth discussion already exists. It is a thread you created. Trying to tie that discussion to Anthem, in this thread, will accomplish nothing but derail this thread. Leaving this post here, so folks are aware what happened … Moving the 21 derailing posts to your Random flat Earth chit chat thread. The discussion can continue there, no posts will be lost, simply moved. Thank you. Edit add: The 21 posts were moved. None were deleted, none were edited. Thank you for your patience.
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Abramsrunner
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Games: Mass Effect Trilogy
Origin: Abramsrunner
Posts: 765 Likes: 3,906
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Post by Abramsrunner on Feb 13, 2019 7:21:09 GMT
One of the biggest skepticism I have with Anthem is the enemy design, & sounds, as Anthem is a "looter shooter" at its core you'll be shooting, meleeing, throwing everything including the kitchen at the same foes you keep farming for the item drops in the game over & over again.
If baddies in Anthem don't have good designs, & are also pretty much mute 95% of the time like the uninspired enemies in ME:A are, it's gonna be a drag killing the same cardboard stand up cutouts each time. Mass Effect 1 had better sound design for enemies than ME:A, heck OG Halo: Combat Evolved had great, & unforgettable opponents.
Now for to provide an example of great enemy design, & sound in a "looter shooter" would be Borderlands 2, from late 2012. Every bandit enemy type has a wide variety of distinct lines they say to what is happening to them, or around them during combat, even creatures have noticeable audio cues to a lesser extent.
Hopefully the enemies in Anthem won't stand there like a sack of unflinching mute potatos as they're being shot in the face.
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Post by Arijon van Goyen on Feb 13, 2019 8:29:55 GMT
Because EA, is the answer you will get. ME3mp is my most played videogame of all time by a longshot (more then ME Trilogy) at around 4000 hours. From what I've gathered, ME3mp only exists because of EA and it's lootbox system. I guess I might have played Civilization III 3000 hours and Civilization V 10000 hours... at least they shaped my character and sharpened my diplomacy, strategy and tactics. I wasn't shooting some mindless aliens for thousands of hours!
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Post by Arijon van Goyen on Feb 13, 2019 8:38:42 GMT
I think GTA5 online would have something to say about that. Oh yeah, that one exists. I suppose Rockstar do have a much better reputation. Just shows what can happen if you as a publisher begin taking it all too far. That game is from 2013; from another Era which was beautiful! Things have changed since 2015... F2P (or semi-free) multiplayers with lootboxes and "Battle Royales" are the dope things sadly (or simply promoted by Devs and publishers). Skyrim online, Fallout 76, Warframe, Destiny 2, Star Wars nu Battlefront II, Fortnite, Battlefield 5, Apex Legend, Mech Warrior Online, War Thunder, Anthem, etc.
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Post by shinobiwan on Feb 13, 2019 12:43:30 GMT
One of the biggest skepticism I have with Anthem is the enemy design, & sounds, as Anthem is a "looter shooter" at its core you'll be shooting, meleeing, throwing everything including the kitchen at the same foes you keep farming for the item drops in the game over & over again. If baddies in Anthem don't have good designs, & are also pretty much mute 95% of the time like the uninspired enemies in ME:A are, it's gonna be a drag killing the same cardboard stand up cutouts each time. Mass Effect 1 had better sound design for enemies than ME:A, heck OG Halo: Combat Evolved had great, & unforgettable opponents. Now for to provide an example of great enemy design, & sound in a "looter shooter" would be Borderlands 2, from late 2012. Every bandit enemy type has a wide variety of distinct lines they say to what is happening to them, or around them during combat, even creatures have noticeable audio cues to a lesser extent. Hopefully the enemies in Anthem won't stand there like a sack of unflinching mute potatos as they're being shot in the face. The game definitely fails in this regard. There were three different shielded enemy scar units in the demo stronghold and I couldn't tell them apart until like ten runs in. And with the game's core wonkiness, it felt like a die roll whether the enemy would react correctly to whatever you just did to it - a lot like MEA.
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https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
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Post by Sartoz on Feb 13, 2019 13:49:24 GMT
Speaking of enemies Animation
FB3 game editor is the culprit, in my view. The editor probably has a set number of default animation moves per foe. The scenario designer probably just plucks down the enemies , assigns some default parameters and it's done. The game engine may be able to individually animate the enemies but that would take time, resources and cost for the designer to apply that degree of finesse. Looking back at DA:I and ME:A ... Bio never went for finesse and so we get amorphous small looking sticks standing and shooting at us..
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Post by shinobiwan on Feb 13, 2019 14:32:38 GMT
Speaking of enemies Animation
FB3 game editor is the culprit, in my view. The editor probably has a set number of default animation moves per foe. The scenario designer probably just plucks down the enemies , assigns some default parameters and it's done. The game engine may be able to individually animate the enemies but that would take time, resources and cost for the designer to apply that degree of finesse. Looking back at DA:I and ME:A ... Bio never went for finesse and so we get amorphous small looking sticks standing and shooting at us..
Agree. The problem spans three games now, and Frostbite is the common thread. Makes the whole game feel nonresponsive. I really wish they'd go back to unreal engine.
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,704 Likes: 7,745
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Post by saandrig on Feb 13, 2019 14:35:49 GMT
Agree. The problem spans three games now, and Frostbite is the common thread. Makes the whole game feel nonresponsive. I really wish they'd go back to unreal engine. Source engine is a pretty good option too if we take a look at what Respawn does with it.
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In theory there is no difference between theory and practice. In practice there is.
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Post by Qui-Gon GlenN7 on Feb 13, 2019 16:16:57 GMT
I am no fan of FB3 but....
I blame the Devs. BioWare lost its touch long ago.
@tf - your daddy analogy fails pretty hard. Casey Hudson and Mac came up with the ME3 ending, and sure it was Casey's "idea".
Casey has written how many lines of code? None.
Casey has drawn how many level maps, or enemy designs, or art assets? None.
He is a director. He makes nothing. He points, and "has a plan". The makers follow this plan, for better or worse, because he is their boss.
Bringing it back to the engine, I really do think it is shit. But, I also think BioWare is just terrible at using it, and haven't improved. Who gets the blame when employees aren't trained properly in using corporate tools? Their boss, Casey.
I'm sure your tonsils are sore at this point, and I'm sure Casey never noticed. White Knighting for him is an interesting move from you.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,880 Likes: 3,524
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Post by ahglock on Feb 13, 2019 16:38:24 GMT
Missing the point, many rejoiced when daddy Lucas sold his baby. Kinda like how you relish the thought of daddy Casey Hudson being removed from his baby. Anyway, you're moving away from the original point. A father loves his baby. If you were in his shoes and created this marvel of a world you loved and many fell in love with this world you loved and created, surely you'd want to return to it if possible (or in this case, if EA overlords allow it. Either way, with Casey Hudson being in the high position he is, can't think of anyone better and more likely to try and push for another Mass Effect). dude...look up the trope "torch the franchise and run" That is what Casey Hudson and Mac Walters tried to do with ME3. He tried to kill his baby. I would not want his paws on ME3 ever after that. I’ve phrased it as they were acting like a kid who got mad and grabbed his toys and went home. They weren’t trying to end a story with ME3 they were trying to end the franchise/setting. So, I agree.
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Post by Qui-Gon GlenN7 on Feb 13, 2019 16:42:15 GMT
dude...look up the trope "torch the franchise and run" That is what Casey Hudson and Mac Walters tried to do with ME3. He tried to kill his baby. I would not want his paws on ME3 ever after that. I’ve phrased it as they were acting like a kid who got mad and grabbed his toys and went home. They weren’t trying to end a story with ME3 they were trying to end the franchise/setting. So, I agree. Perhaps TF, a known Christian, is making Abraham out of Casey? Abraham was willing to kill his child for EA
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Post by Pounce de León on Feb 13, 2019 17:06:05 GMT
I’ve phrased it as they were acting like a kid who got mad and grabbed his toys and went home. They weren’t trying to end a story with ME3 they were trying to end the franchise/setting. So, I agree. Perhaps TF, a known Christian, is making Abraham out of Casey? Abraham was willing to kill his child for EA But the Lord intervened and it dint happen.
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Post by lennybusker on Feb 13, 2019 17:08:51 GMT
I think it was the old Bungie devs during the Halo days who stressed things about enemy design like a strong, identifiable silhouette, and that they have to "die cool". Those are things the BioWare devs should really try to pay attention to.
Quick, without googling, what does a Scar soldier look like? A vaguely potato-shaped object with some spikes? maybe? sticking out. And their head is....somewhere, in there.
Not good.
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Post by Qui-Gon GlenN7 on Feb 13, 2019 17:12:15 GMT
Perhaps TF, a known Christian, is making Abraham out of Casey? Abraham was willing to kill his child for EA But the Lord intervened and it dint happen. Yes, LOL. In that instance, the overlord told the thrall to kill the child, then - oops lol jk homie don't kill that child what r u thinking? That didn't happen here. EA didn't stop Casey from killing "his baby". He killed it. Then EA demanded necromancy, a known dark art. Revived dead cannot be trusted to animate properly (this was actually an unintentional play on words that just pleases me to no end). So, ummm... Not sure you changed my mind there cato
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Post by biggydx on Feb 13, 2019 17:44:25 GMT
I think it was the old Bungie devs during the Halo days who stressed things about enemy design like a strong, identifiable silhouette, and that they have to "die cool". Those are things the BioWare devs should really try to pay attention to. Quick, without googling, what does a Scar soldier look like? A vaguely potato-shaped object with some spikes? maybe? sticking out. And their head is....somewhere, in there. Not good. What could they look like though?
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Post by PapaCharlie9 on Feb 13, 2019 17:52:21 GMT
I think it was the old Bungie devs during the Halo days who stressed things about enemy design like a strong, identifiable silhouette, and that they have to "die cool". Those are things the BioWare devs should really try to pay attention to. Quick, without googling, what does a Scar soldier look like? A vaguely potato-shaped object with some spikes? maybe? sticking out. And their head is....somewhere, in there. Not good. Agreed, though with all the fireworks and lighting effects, they may have decided it was wasted effort to make the enemies distinctive. /s Destiny did a good job with this as well, particularly the dying cool part. Popping off the head of a Vex with a pistol never got old.
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...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Feb 13, 2019 18:42:54 GMT
Mass Effect was supposed to be a trilogy and then end, was it not? No sane person would write THAT ending if they wanted to continue the franchise. They CLEARLY didn't initially intend to make more Mass Effect games and I wish they had stuck to it.
They made a spin-off because Mass Effect was so popular and because it's easy money. I support killing your beautiful baby before it turns into an abominations like most things on TV past S5... What's even worse than extending a story that has run its course just for more money is resurrecting it for more money. *shudders at the thought of the X Files revival*
They could have let Breaking Bad run for 9 seasons but they didn't. They told their story. Plotted it out start to finish. I wish more people in the business would pick creative integrity over money. Now of course ME3's ending was most certainly not a creative masterpiece. But you get the idea.
Which is why I'd much rather see Dragon Age end sooner than later. FOCUS, BIOWARE!
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Post by biggydx on Feb 13, 2019 19:17:28 GMT
Mass Effect was supposed to be a trilogy and then end, was it not? Don't know where the source lies, but I've heard rumors that BioWare didn't want to make another Mass Effect game; but Papa EA said otherwise. I look at Dragon Age the same way I do with Skyrim being on almost every platform: If people demand it enough, and buy enough, they'll keep making them. I do think there's something to be said about putting things on the burner though. Splinter Cell is one of my favorite stealth-based games, but I felt the series should have ended with Splinter Cell: Conviction. Sam found his daughter, saved the president, found closure with Lambert, and was able to put the pieces back together in his life. Even though I still enjoyed Blacklist, that game should have starred another hero at least. Sams not the same when he isn't voiced by Ironside.
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Post by biggydx on Feb 13, 2019 19:32:26 GMT
One thing I have concerns about over Anthem is that it forces BioWare to have to allocate a percentage of their team to live updates for it. I won't guess as to how many it is, but having fewer hands working on a game like Dragon Age could bode poorly for the games quality. Even with this new Dragon Age already being built off the existing framework of Inquisition (and having at least 9 years experience with FB3), there's still potential for things to go wrong due to a lack of manpower.
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You'll be peeling goddamn potatoes for the rest of your miserable excuse for a military career!
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Post by General Mahad on Feb 13, 2019 19:39:27 GMT
I think it was the old Bungie devs during the Halo days who stressed things about enemy design like a strong, identifiable silhouette, and that they have to "die cool". Those are things the BioWare devs should really try to pay attention to. Quick, without googling, what does a Scar soldier look like? A vaguely potato-shaped object with some spikes? maybe? sticking out. And their head is....somewhere, in there. Not good. They actually did a good job with marketing the N7 emblem.
I still see people rocking N7 hoodies in public and immediately recognize it. Sometimes I only see the red and white arm colors and my mind immediately asks are they wearing an N7 hoodie? That's a great brand BioWare made.
What makes Anthem recognizable on the street?
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Post by biggydx on Feb 13, 2019 19:44:32 GMT
I think it was the old Bungie devs during the Halo days who stressed things about enemy design like a strong, identifiable silhouette, and that they have to "die cool". Those are things the BioWare devs should really try to pay attention to. Quick, without googling, what does a Scar soldier look like? A vaguely potato-shaped object with some spikes? maybe? sticking out. And their head is....somewhere, in there. Not good. They actually did a good job with marketing the N7 emblem.
I still see people rocking N7 hoodies in public and immediately recognize it. Sometimes I only see the red and white arm colors and my mind immediately asks are they wearing an N7 hoodie? That's a great brand BioWare made.
What makes Anthem recognizable on the street?
I think we need to let some time go by before making judgement calls on it being bad.
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You'll be peeling goddamn potatoes for the rest of your miserable excuse for a military career!
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Post by General Mahad on Feb 13, 2019 19:49:31 GMT
They actually did a good job with marketing the N7 emblem.
I still see people rocking N7 hoodies in public and immediately recognize it. Sometimes I only see the red and white arm colors and my mind immediately asks are they wearing an N7 hoodie? That's a great brand BioWare made.
What makes Anthem recognizable on the street?
I think we need to let some time go by before making judgement calls on it being bad. I'm not calling it bad, I'm asking what makes it recognizable because it just looks like Destiny.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,880 Likes: 3,524
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Feb 13, 2019 20:04:45 GMT
I think we need to let some time go by before making judgement calls on it being bad. I'm not calling it bad, I'm asking what makes it recognizable because it just looks like Destiny. The collectors edition seems to have a brand I guess. But I expect most people aren’t shelling out for the legion of the dawn stuff. Also a game where their profit is cosmetics. I can’t see how you can generate a brand image.
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