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Post by biggydx on Feb 13, 2019 20:18:01 GMT
I think we need to let some time go by before making judgement calls on it being bad. I'm not calling it bad, I'm asking what makes it recognizable because it just looks like Destiny. Those symbols they have representing each of the Javelins is probably one brand logo they can use. I have to see if I can find an image. EDIT: This one: i.pinimg.com/originals/df/d0/9f/dfd09f0d0d428fb12792852974a25b32.jpg
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Post by lennybusker on Feb 13, 2019 21:50:09 GMT
I think it was the old Bungie devs during the Halo days who stressed things about enemy design like a strong, identifiable silhouette, and that they have to "die cool". Those are things the BioWare devs should really try to pay attention to. Quick, without googling, what does a Scar soldier look like? A vaguely potato-shaped object with some spikes? maybe? sticking out. And their head is....somewhere, in there. Not good. They actually did a good job with marketing the N7 emblem.
I still see people rocking N7 hoodies in public and immediately recognize it. Sometimes I only see the red and white arm colors and my mind immediately asks are they wearing an N7 hoodie? That's a great brand BioWare made.
What makes Anthem recognizable on the street?
Uhhh, this thing I guess? /_\\¯//_\ Yeah, that's not really gonna work. N7 was a masterpiece of out of game marketing and in-game worldbuilding.
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Post by ahglock on Feb 13, 2019 21:58:45 GMT
They actually did a good job with marketing the N7 emblem.
I still see people rocking N7 hoodies in public and immediately recognize it. Sometimes I only see the red and white arm colors and my mind immediately asks are they wearing an N7 hoodie? That's a great brand BioWare made.
What makes Anthem recognizable on the street?
Uhhh, this thing I guess? /_\\¯//_\ Yeah, that's not really gonna work. N7 was a masterpiece of out of game marketing and in-game worldbuilding. Yeah it’s crazy how well that imagery hit. They talked about it while trying to sell their stuff. That’d fans see it on the street and instantly know what it is. Sounded dorky but when I was on a vacations last year so either Disney world or Vegas I was on a bus and someone had a n7 backpack and i Instantly said, “Mass Effect I love those games” and struck up a random conversation with the dude. Which I never do. Given it was on a bus I suspect Disney not Vegas. I don’t think I got on a bus ever in Vegas.
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Post by lennybusker on Feb 13, 2019 22:06:57 GMT
In other skepticism news, we knew this already from the demo but BW elaborates on it a bit- as to why we can't replay story missions at will: www.reddit.com/r/AnthemTheGame/comments/amgfba/i_think_im_playing_a_completely_different_demo/efoig5i/It's just another one of those things- how the hell did BioWare not anticipate this as a problem? What have they been doing for 7 years? For people thinking that we just flippantly want to replay story missions just because, that's not it at all, it's about having a variety of activities to grind as you reach level 30 and are gearing up for Grandmaster. At launch it's only going to be 3 strongholds, a daily story, freeplay, or daily contracts where you can manually select the difficulty. In Quickplay you can't, you just get matched up to other people's missions and it's a crapshoot if you get to join at the beginning or end or anywhere in between. I just don't get how they got to this point and are only now having discussions about it. Has BW ever played another game before? This is a solved problem already!
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Post by shinobiwan on Feb 13, 2019 22:10:47 GMT
I think we need to let some time go by before making judgement calls on it being bad. I'm not calling it bad, I'm asking what makes it recognizable because it just looks like Destiny. Desiny is circles, anthem is triangles. Totally different. /s
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Post by Terminator Force on Feb 13, 2019 23:14:17 GMT
I'm not calling it bad, I'm asking what makes it recognizable because it just looks like Destiny. Desiny is circles, anthem is triangles. Totally different. Uh, oh. The all seeing eye. Illuminati confirmed.
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Post by Deleted on Feb 13, 2019 23:31:31 GMT
Mass Effect was supposed to be a trilogy and then end, was it not? Don't know where the source lies, but I've heard rumors that BioWare didn't want to make another Mass Effect game; but Papa EA said otherwise. I look at Dragon Age the same way I do with Skyrim being on almost every platform: If people demand it enough, and buy enough, they'll keep making them. I do think there's something to be said about putting things on the burner though. Splinter Cell is one of my favorite stealth-based games, but I felt the series should have ended with Splinter Cell: Conviction. Sam found his daughter, saved the president, found closure with Lambert, and was able to put the pieces back together in his life. Even though I still enjoyed Blacklist, that game should have starred another hero at least. Sams not the same when he isn't voiced by Ironside. Gotta agree about Conviction being the final entry on one hand. On the other hand, Ironside was dealing with cancer during the making of the game and did not dislose this fact until last year (Promotional interview for the Splinter Cell content for Ghost Recon Wildlands). The big if question is Ironside would have done Blacklist had he not been stricken with cancer.
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Post by Pounce de León on Feb 14, 2019 0:02:58 GMT
Way too complicated. If at all the three triangles will be the brand logo that will be recognised.
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Post by Deleted on Feb 14, 2019 0:18:05 GMT
Led Zeppelin hardest hit …
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Post by biggydx on Feb 14, 2019 1:12:29 GMT
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Post by biggydx on Feb 14, 2019 1:17:17 GMT
Don't know where the source lies, but I've heard rumors that BioWare didn't want to make another Mass Effect game; but Papa EA said otherwise. I look at Dragon Age the same way I do with Skyrim being on almost every platform: If people demand it enough, and buy enough, they'll keep making them. I do think there's something to be said about putting things on the burner though. Splinter Cell is one of my favorite stealth-based games, but I felt the series should have ended with Splinter Cell: Conviction. Sam found his daughter, saved the president, found closure with Lambert, and was able to put the pieces back together in his life. Even though I still enjoyed Blacklist, that game should have starred another hero at least. Sams not the same when he isn't voiced by Ironside. Gotta agree about Conviction being the final entry on one hand. On the other hand, Ironside was dealing with cancer during the making of the game and did not dislose this fact until last year (Promotional interview for the Splinter Cell content for Ghost Recon Wildlands). The big if question is Ironside would have done Blacklist had he not been stricken with cancer. I heard he couldn't voice him, but I never knew why. I know he recently voiced Fisher in Ghost Recon: Wildlands when they did a cross over with Splinter Cell. For as much as I believe Splinter Cell IS Sam Fischer, it's also why I think they should have casted a different hero. Maybe one of the other agents (Kestrel I think?). There was also Briggs, who could play a bigger role in the next Splinter Cell; if there even is one.
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Post by dropzofcrimzon on Feb 14, 2019 1:49:53 GMT
In other skepticism news, we knew this already from the demo but BW elaborates on it a bit- as to why we can't replay story missions at will: www.reddit.com/r/AnthemTheGame/comments/amgfba/i_think_im_playing_a_completely_different_demo/efoig5i/It's just another one of those things- how the hell did BioWare not anticipate this as a problem? What have they been doing for 7 years? For people thinking that we just flippantly want to replay story missions just because, that's not it at all, it's about having a variety of activities to grind as you reach level 30 and are gearing up for Grandmaster. At launch it's only going to be 3 strongholds, a daily story, freeplay, or daily contracts where you can manually select the difficulty. In Quickplay you can't, you just get matched up to other people's missions and it's a crapshoot if you get to join at the beginning or end or anywhere in between. I just don't get how they got to this point and are only now having discussions about it. Has BW ever played another game before? This is a solved problem already! because, you see, if you can replay the campaign and the game is balanced for solo play how could poor poor EA push you toward more and more mindless grind and then to the MTX that make them the money they need because you know ...it is never enough?
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Post by PapaCharlie9 on Feb 14, 2019 2:03:31 GMT
One thing I have concerns about over Anthem is that it forces BioWare to have to allocate a percentage of their team to live updates for it. I won't guess as to how many it is, but having fewer hands working on a game like Dragon Age could bode poorly for the games quality. Even with this new Dragon Age already being built off the existing framework of Inquisition (and having at least 9 years experience with FB3), there's still potential for things to go wrong due to a lack of manpower. Pretty sure most of the sustaining live services work is coming out of Austin. I expect the majority of Edmonton devs that worked on Anthem are already working on DA4. I’m including all the creative roles, like environmental designers and level designers in the dev bucket.
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Post by PapaCharlie9 on Feb 14, 2019 2:08:09 GMT
In other skepticism news, we knew this already from the demo but BW elaborates on it a bit- as to why we can't replay story missions at will: www.reddit.com/r/AnthemTheGame/comments/amgfba/i_think_im_playing_a_completely_different_demo/efoig5i/It's just another one of those things- how the hell did BioWare not anticipate this as a problem? What have they been doing for 7 years? For people thinking that we just flippantly want to replay story missions just because, that's not it at all, it's about having a variety of activities to grind as you reach level 30 and are gearing up for Grandmaster. At launch it's only going to be 3 strongholds, a daily story, freeplay, or daily contracts where you can manually select the difficulty. In Quickplay you can't, you just get matched up to other people's missions and it's a crapshoot if you get to join at the beginning or end or anywhere in between. I just don't get how they got to this point and are only now having discussions about it. Has BW ever played another game before? This is a solved problem already! I agree it’s a shockingly dumb decision. The only theory I can come up with is that they prioritized in favor of the loot shooter crowd that considers story missions little more than a speed bump to the end game. Why would they want to repeat?
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Post by dropzofcrimzon on Feb 14, 2019 2:55:19 GMT
In other skepticism news, we knew this already from the demo but BW elaborates on it a bit- as to why we can't replay story missions at will: www.reddit.com/r/AnthemTheGame/comments/amgfba/i_think_im_playing_a_completely_different_demo/efoig5i/It's just another one of those things- how the hell did BioWare not anticipate this as a problem? What have they been doing for 7 years? For people thinking that we just flippantly want to replay story missions just because, that's not it at all, it's about having a variety of activities to grind as you reach level 30 and are gearing up for Grandmaster. At launch it's only going to be 3 strongholds, a daily story, freeplay, or daily contracts where you can manually select the difficulty. In Quickplay you can't, you just get matched up to other people's missions and it's a crapshoot if you get to join at the beginning or end or anywhere in between. I just don't get how they got to this point and are only now having discussions about it. Has BW ever played another game before? This is a solved problem already! I agree it’s a shockingly dumb decision. The only theory I can come up with is that they prioritized in favor of the loot shooter crowd that considers story missions little more than a speed bump to the end game. Why would they want to repeat? but..but...but they PROMISED it would feel like a real bioware game!!!
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Post by Arijon van Goyen on Feb 14, 2019 6:55:30 GMT
Mass Effect was supposed to be a trilogy and then end, was it not? No sane person would write THAT ending if they wanted to continue the franchise. They CLEARLY didn't initially intend to make more Mass Effect games and I wish they had stuck to it. They made a spin-off because Mass Effect was so popular and because it's easy money. I support killing your beautiful baby before it turns into an abominations like most things on TV past S5... What's even worse than extending a story that has run its course just for more money is resurrecting it for more money. *shudders at the thought of the X Files revival* They could have let Breaking Bad run for 9 seasons but they didn't. They told their story. Plotted it out start to finish. I wish more people in the business would pick creative integrity over money. Now of course ME3's ending was most certainly not a creative masterpiece. But you get the idea. Which is why I'd much rather see Dragon Age end sooner than later. FOCUS, BIOWARE! We have enough of Breaking Bads, Walking Deads and similar too long series.
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Post by jrpN7 on Feb 14, 2019 9:52:16 GMT
why we can't replay story missions at will: *snip* I just don't get how they got to this point and are only now having discussions about it. Has BW ever played another game before? This is a solved problem already! I actually let out a small gasp. I had no idea this was going to be a problem until I read your post because I just assumed this was an obvious no no of the past. Holy shyt. Bioware... Way too complicated. If at all the three triangles will be the brand logo that will be recognised. The hope is that Anthem does get big and prestigious enough that maybe using one of the four logos as a decal on your car, it would be recognized by passer-bys. All four would be complicated... but then again, so are these and we all immediately know what it's about. You see these on cars all the time with no context.
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Post by lennybusker on Feb 14, 2019 11:11:20 GMT
In other skepticism news, we knew this already from the demo but BW elaborates on it a bit- as to why we can't replay story missions at will: www.reddit.com/r/AnthemTheGame/comments/amgfba/i_think_im_playing_a_completely_different_demo/efoig5i/It's just another one of those things- how the hell did BioWare not anticipate this as a problem? What have they been doing for 7 years? For people thinking that we just flippantly want to replay story missions just because, that's not it at all, it's about having a variety of activities to grind as you reach level 30 and are gearing up for Grandmaster. At launch it's only going to be 3 strongholds, a daily story, freeplay, or daily contracts where you can manually select the difficulty. In Quickplay you can't, you just get matched up to other people's missions and it's a crapshoot if you get to join at the beginning or end or anywhere in between. I just don't get how they got to this point and are only now having discussions about it. Has BW ever played another game before? This is a solved problem already! I agree it’s a shockingly dumb decision. The only theory I can come up with is that they prioritized in favor of the loot shooter crowd that considers story missions little more than a speed bump to the end game. Why would they want to repeat? Story missions are only a "speed bump to end game" if the end game is a full and complete era of the game in itself with rewards above and beyond what story missions can provide. Anthem doesn't have segregated loot tables so all activities are as valid as any other. I can think of a reason why they actively remove story missions from people at end game difficulties rather than just having it be a programming oopsie- because they haven't done the playtesting and work to balance those missions for GM1/2/3 yet. Still shockingly dumb.
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Post by Pounce de León on Feb 14, 2019 11:32:10 GMT
I agree it’s a shockingly dumb decision. The only theory I can come up with is that they prioritized in favor of the loot shooter crowd that considers story missions little more than a speed bump to the end game. Why would they want to repeat? Story missions are only a "speed bump to end game" if the end game is a full and complete era of the game in itself with rewards above and beyond what story missions can provide. Anthem doesn't have segregated loot tables so all activities are as valid as any other. I can think of a reason why they actively remove story missions from people at end game difficulties rather than just having it be a programming oopsie- because they haven't done the playtesting and work to balance those missions for GM1/2/3 yet. Still shockingly dumb. You dont need to scale the story missions. Slap a level rating on and player can equip what they want to tackle mission and job well done. Everything determining power is slottable after all.
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Post by lennybusker on Feb 14, 2019 12:01:26 GMT
Story missions are only a "speed bump to end game" if the end game is a full and complete era of the game in itself with rewards above and beyond what story missions can provide. Anthem doesn't have segregated loot tables so all activities are as valid as any other. I can think of a reason why they actively remove story missions from people at end game difficulties rather than just having it be a programming oopsie- because they haven't done the playtesting and work to balance those missions for GM1/2/3 yet. Still shockingly dumb. You dont need to scale the story missions. Slap a level rating on and player can equip what they want to tackle mission and job well done. Everything determining power is slottable after all. True enough, just if I were personally overseeing the project I would want an actual in-house playtest and balance adjustment (if needed) before I called it good to go for public release. As we can see though Anthem has not had that kind of careful and attentive production.
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Post by mane on Feb 14, 2019 13:23:57 GMT
why we can't replay story missions at will: *snip* I just don't get how they got to this point and are only now having discussions about it. Has BW ever played another game before? This is a solved problem already! I actually let out a small gasp. I had no idea this was going to be a problem until I read your post because I just assumed this was an obvious no no of the past. Holy shyt. Bioware... Way too complicated. If at all the three triangles will be the brand logo that will be recognised. The hope is that Anthem does get big and prestigious enough that maybe using one of the four logos as a decal on your car, it would be recognized by passer-bys. All four would be complicated... but then again, so are these and we all immediately know what it's about. You see these on cars all the time with no context. I can see it happening for 3 of them, but one looks like a furniture clearance store logo! I mean come on, I can't be the only one to notice that one Javelin has a comfy armchair as their insignia can I?
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Post by monkeylungs on Feb 14, 2019 16:15:53 GMT
You dont need to scale the story missions. Slap a level rating on and player can equip what they want to tackle mission and job well done. Everything determining power is slottable after all. True enough, just if I were personally overseeing the project I would want an actual in-house playtest and balance adjustment (if needed) before I called it good to go for public release. As we can see though Anthem has not had that kind of careful and attentive production. The skeptic in me feels like story missions being the only thing you can set to PRIVATE has something to do with it.
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Post by Pounce de León on Feb 14, 2019 16:25:37 GMT
Took me a while to find it. Not particularly a good sign when the "media" section doesn't seem to include clear logos for brand recognition.
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Post by biggydx on Feb 14, 2019 16:53:26 GMT
Took me a while to find it. Not particularly a good sign when the "media" section doesn't seem to include clear logos for brand recognition.
Ah
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Post by Qui-Gon GlenN7 on Feb 14, 2019 17:25:41 GMT
Uh, forgive me for being thicc in the head...
Does EA really think cosmetics-only MTX is a money maker?
How many people actually care enough about looking "different" in a combat MMO? There are only 3 others with you at a time, maximum. In the Fort, you can't see yourself, and AFAIK there are no customizations for that portion of the game anyway but that is honestly assumption on my part.
This is an honest question. I enjoyed making my pink Batarian and Krogan and Volus warriors in ME3MP, but that was attainable through regular gameplay without MTX, although you could buy packs. I wouldn't have paid to do it; people know me for my Leroy Jenkins gameplay and some BSNers would recognize me playing Frogger in an arcade mostlikely. A brilliant move, a questionable move, a strange move, he's dead Jim.
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