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Sept 25, 2024 16:34:17 GMT
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lennybusker
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April 2017
lennybusker
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LennyBusker
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Post by lennybusker on Feb 16, 2019 23:10:11 GMT
Yeah... I haven't played Anthem yet, but I've seen gameplay. The Tombs are definitely among my top 3 gripes regarding the game. (other 2 are objective variety and the flow of most conversations.) I dunno if it's a retroactive thing (people on Reddit say it is), but if it isn't, it should be. It REALLY should be. It's retroactive. Clearing all the agent missions beforehand makes it much more tolerable because you'll only have the really annoying ones left like the chests and collectibles. It wasn't retroactive for me. I started each tomb task at 0/*.
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,704 Likes: 7,747
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7,747
saandrig
3,704
January 2017
saandrig
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Feb 16, 2019 23:12:21 GMT
It's retroactive. Clearing all the agent missions beforehand makes it much more tolerable because you'll only have the really annoying ones left like the chests and collectibles. It wasn't retroactive for me. I started each tomb task at 0/*. Same here. I actually cleared all side missions before reaching that one and started with 0 on all tasks.
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majesticjazz
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majesticjazz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by majesticjazz on Feb 16, 2019 23:45:34 GMT
97 pages....
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✜ Forge Mechanic
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0
Jun 12, 2024 13:49:30 GMT
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PapaCharlie9
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August 2016
papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by PapaCharlie9 on Feb 16, 2019 23:46:55 GMT
It's retroactive. Clearing all the agent missions beforehand makes it much more tolerable because you'll only have the really annoying ones left like the chests and collectibles. It wasn't retroactive for me. I started each tomb task at 0/*. It wasn't retroactive for me. I started each tomb task at 0/*. Same here. I actually cleared all side missions before reaching that one and started with 0 on all tasks. Sounds like a bug. Several replies on the Tombs reddit thread claimed they got retroactive credit. The only thing that was reported as not working is Chests. If someone else opens it, you don't get credit, even if you are standing right on top of it.
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Kappa Neko
...lives for biotic explosions. And cheesecake!
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Oct 18, 2016 21:17:18 GMT
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kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Feb 17, 2019 0:04:37 GMT
Bioware are really kind of bad at designing towns and they just shouldn't attempt to do cities. And the NPC's ... they just seem to do meaningless things like gesticulate for no reason. Why don't the people at the food stalls buy some food, eat it, and then walk off and despawn when out of sight of the player? Why don't people at the market stall buy a carpet or something and then bow and thank the trader, then walk off and despawn when out of sight of the player? Why don't they do something that makes sense? Why don't they acknowledge the player character? Why are they even there if they aren't going to at least be somewhat believable? Yeah, the NPC idle animations are on the same level as Bethesda, 12 years after ME1 when it was fine. That's sad in 2019. Both companies seem to have acquired a learning disability. They are stagnating or even regressing in too many areas. At least in Bethesda's case they make huge organic open worlds. Running on that crippled old engine this basic level of idle animation is as far as it will go. And yet their NPCs actually move around. There is no excuse for Bioware. I have to assume that 80% of their very long development went into the flying mechanics. Everything else is sub par. They tried something new which is not a bad thing. But didn't actually deliver anything noteworthy. I haven't seen so many loading screens in a decade. Anthem really makes me want to try FO76 after all. *sob* The quest design can't be worse. And the shotgun sound is better than any gun in Anthem. I might even have bought it already in childish defiance if it was on Steam. Might buy it used on console to avoid the launcher... It's not like the promised private servers could save the game. But I honestly think I'd have more fun than with Anthem. The gameplay loop looks about equally mindless and underwhelming but at least FO76 lets you explore and read the damn notes in peace.
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samhain444
1,669
April 2017
samhain444
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by samhain444 on Feb 17, 2019 0:09:28 GMT
It's nice to see the same six guys keep the momentum going on this thread...whoops, seven...forgot MJ will pop in every now and then to remind you what page you're on Glad you are enjoying it and being supportive of the quest for 100 pages! For guys usually against empty quests I find that pretty ironic but ok
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officerdonnz
N3
The Fat Controller
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: OfficerDonNZ
Posts: 805 Likes: 1,975
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10628
0
1,975
officerdonnz
805
December 2018
officerdonnz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by officerdonnz on Feb 17, 2019 0:23:32 GMT
Glad you are enjoying it and being supportive of the quest for 100 pages! For guys usually against empty quests I find that pretty ironic but ok Someone missed the joke....
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hawkspian
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Hawkspian
Posts: 266 Likes: 214
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266
Jan 24, 2019 23:18:09 GMT
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hawkspian
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by hawkspian on Feb 17, 2019 0:24:57 GMT
Bioware are really kind of bad at designing towns and they just shouldn't attempt to do cities. And the NPC's ... they just seem to do meaningless things like gesticulate for no reason. Why don't the people at the food stalls buy some food, eat it, and then walk off and despawn when out of sight of the player? Why don't people at the market stall buy a carpet or something and then bow and thank the trader, then walk off and despawn when out of sight of the player? Why don't they do something that makes sense? Why don't they acknowledge the player character? Why are they even there if they aren't going to at least be somewhat believable? Yeah, the NPC idle animations are on the same level as Bethesda, 12 years after ME1 when it was fine. That's sad in 2019. Both companies seem to have acquired a learning disability. They are stagnating or even regressing in too many areas. At least in Bethesda's case they make huge organic open worlds. Running on that crippled old engine this basic level of idle animation is as far as it will go. And yet their NPCs actually move around. There is no excuse for Bioware. I have to assume that 80% of their very long development went into the flying mechanics. Everything else is sub par. They tried something new which is not a bad thing. But didn't actually deliver anything noteworthy. I haven't seen so many loading screens in a decade. Anthem really makes me want to try FO76 after all. *sob* The quest design can't be worse. And the shotgun sound is better than any gun in Anthem. I might even have bought it already in childish defiance if it was on Steam. Might buy it used on console to avoid the launcher... It's not like the promised private servers could save the game. But I honestly think I'd have more fun than with Anthem. The gameplay loop looks about equally mindless and underwhelming but at least FO76 lets you explore and read the damn notes in peace. Did you play Skyrim ? I think the loading is about the same as that. Every city on there loads as does every cave. On anthem, fort tarsis loads, and the caves load cos they're separate instances, other than that the only reason it loads in a mission is because you entered a cave or because your team mate is flying ahead of you and teleporting you. Tbh the latter really pisses me off, my first two missions (when I got to choose difficulty) on hard both had a guy that had obviously already done the mission as they were like a level 6 to our 2 and they were constantly flying off before the way point showed so the rest of the squad was way far behind and stopping to harvest plants and we all got teleported about 5 times in total. Super annoying experience.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by samhain444 on Feb 17, 2019 0:28:09 GMT
For guys usually against empty quests I find that pretty ironic but ok Someone missed the joke.... Didn't miss a thing...carry on
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by majesticjazz on Feb 17, 2019 1:01:32 GMT
Someone missed the joke.... Didn't miss a thing...carry on U mad?
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Post by papaspud on Feb 17, 2019 1:04:10 GMT
Well, after about 7 hours of play, I have come to the conclusion- for me, this game is BORING! I feel no connection with the character, the NPCs, or the story line. Go here shoot that gather this= boring. I had high hopes for this game, but I am not going to try and pretend I am having fun.
End result, I will be uninstalling this game, and I have canceled my access premium, the 2 games I had hoped would be good- BFV and anthem, just don't get any love from me, so why bother.
Pro tip Bioware, get rid of the peeps that wrote this and MEA, they have to be the same, they really have no clue what makes a game fun, not just go here do that, rinse repeat ad nauseum.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by dropzofcrimzon on Feb 17, 2019 1:13:49 GMT
Shhhhhh do you hear that?
It's the sound of EA loading their gun and getting ready to place a bullet at the base of Bioware's neck.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by majesticjazz on Feb 17, 2019 1:18:28 GMT
Shhhhhh do you hear that? It's the sound of EA loading their gun and getting ready to place a bullet at the base of Bioware's neck.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by dropzofcrimzon on Feb 17, 2019 1:19:52 GMT
Shhhhhh do you hear that? It's the sound of EA loading their gun and getting ready to place a bullet at the base of Bioware's neck. HA!
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Post by LunchBox1786 on Feb 17, 2019 1:24:48 GMT
Damn I remember that in the BSN lol that is old as shit
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officerdonnz
N3
The Fat Controller
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: OfficerDonNZ
Posts: 805 Likes: 1,975
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officerdonnz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by officerdonnz on Feb 17, 2019 1:33:53 GMT
Someone missed the joke.... Didn't miss a thing...carry on Sure... I'll believe you thousand wouldn't
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Post by dropzofcrimzon on Feb 17, 2019 1:34:59 GMT
Damn I remember that in the BSN lol that is old as shit we will soon see how close to reality it is. After all one Bioware studio was killed already after being set up for failure and botching Andromeda.
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Post by LunchBox1786 on Feb 17, 2019 1:46:26 GMT
Damn I remember that in the BSN lol that is old as shit we will soon see how close to reality it is. After all one Bioware studio was killed already after being set up for failure and botching Andromeda. Aww man, it's been over since ME3 ending to be honest, it died officially when they shut the forum down. This game isn't for us it's for a market of online FPS players, Anthem isn't really a "Bioware game". It is foolish but a small part of me still holds hope that the next Dragon Age won't be a shit show, or that someday somehow they will take up Mass Effect in the milky way again, but lets be honest that's probably not likely.
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Old Scientist Contrarian
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Post by alanc9 on Feb 17, 2019 1:59:47 GMT
Running on that crippled old engine this basic level of idle animation is as far as it will go. And yet their NPCs actually move around. There is no excuse for Bioware. I have to assume that 80% of their very long development went into the flying mechanics. Hell, this was a live topic back on the old NWN boards. The NWN toolset made it easy enough to move NPCs around -- it was actually part of the scripting documentation -- so people were complaining that the devs were too lazy to do this. The dev response was that mobile NPCs were a bad idea, and they had no intention of implementing them. IIRC the reason was that players found it annoying rather than immersive.
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Praise the Justicat!
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Post by Pounce de León on Feb 17, 2019 2:08:50 GMT
Running on that crippled old engine this basic level of idle animation is as far as it will go. And yet their NPCs actually move around. There is no excuse for Bioware. I have to assume that 80% of their very long development went into the flying mechanics. Hell, this was a live topic back on the old NWN boards. The NWN toolset made it easy enough to move NPCs around -- it was actually part of the scripting documentation -- so people were complaining that the devs were too lazy to do this. The dev response was that mobile NPCs were a bad idea, and they had no intention of implementing them. IIRC the reason was that players found it annoying rather than immersive. It's not annoying. Khajit counts on finding out NPC cycles to go places.
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Terminator Force
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terminatorforce
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Terminator Force on Feb 17, 2019 2:12:41 GMT
I'm not playing the trial anymore. There's too many people in fort tarsis to talk to to and I'm finding myself skipping the convos cos I'm super aware that I've only got 10 hours. So I'm gonna wait till next week. Yeah, why it was the Premier or bust for me, as I'm enjoying this game taking my time and playing at my own pace.
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Post by river82 on Feb 17, 2019 2:15:55 GMT
Running on that crippled old engine this basic level of idle animation is as far as it will go. And yet their NPCs actually move around. There is no excuse for Bioware. I have to assume that 80% of their very long development went into the flying mechanics. Hell, this was a live topic back on the old NWN boards. The NWN toolset made it easy enough to move NPCs around -- it was actually part of the scripting documentation -- so people were complaining that the devs were too lazy to do this. The dev response was that mobile NPCs were a bad idea, and they had no intention of implementing them. IIRC the reason was that players found it annoying rather than immersive. Yesterday I said that for me Bioware's gone from trendsetter to following others footsteps. The example you highlighted is just one example why.
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lennybusker
1,860
April 2017
lennybusker
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by lennybusker on Feb 17, 2019 2:49:34 GMT
Just when you thought you were done with the "fetch quest as main quest" thing, it pops up again later on as "go do some other bullshit to enable you to do the main quest"
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,881 Likes: 3,527
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ahglock
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Feb 21, 2018 17:57:17 GMT
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ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
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Post by ahglock on Feb 17, 2019 2:49:48 GMT
Hell, this was a live topic back on the old NWN boards. The NWN toolset made it easy enough to move NPCs around -- it was actually part of the scripting documentation -- so people were complaining that the devs were too lazy to do this. The dev response was that mobile NPCs were a bad idea, and they had no intention of implementing them. IIRC the reason was that players found it annoying rather than immersive. It's not annoying. Khajit counts on finding out NPC cycles to go places.
As long as they know how to open a store on time, I have money their lazy asses aint getting it when they stroll in at 11 when their posted hours are 9. At least if my robbery is going long I can count on them being late.
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monkeylungs
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 766 Likes: 811
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monkeylungs
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Dec 29, 2018 23:09:15 GMT
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monkeylungs
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by monkeylungs on Feb 17, 2019 2:51:22 GMT
Running on that crippled old engine this basic level of idle animation is as far as it will go. And yet their NPCs actually move around. There is no excuse for Bioware. I have to assume that 80% of their very long development went into the flying mechanics. Hell, this was a live topic back on the old NWN boards. The NWN toolset made it easy enough to move NPCs around -- it was actually part of the scripting documentation -- so people were complaining that the devs were too lazy to do this. The dev response was that mobile NPCs were a bad idea, and they had no intention of implementing them. IIRC the reason was that players found it annoying rather than immersive. Except that was about essential NPC's like shopkeeps and such.
All of the non essential NPC's in Fort Tarsis that are just going to stalls and such and have zero interaction with the player character should be doing something at least mildly convincing.
Like the people at food stalls should buy food, eat some, and then peace out ... the food stall could be empty for a bit then some new npc's come and get some food. Maybe the people near the trade stalls could actually buy stuff and mosey along.
All they do right now is stand around and gesticulate in an inane manner for no reason. Better to just remove all non essential npc's than have them as they are.
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