correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,831 Likes: 5,274
inherit
Dr Obfuscate
807
0
Aug 16, 2024 21:14:41 GMT
5,274
correctamundo
Don't knock the little winds. They're important - for morale.
2,831
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Mar 23, 2018 20:45:41 GMT
In all seriousness, this is just sad. Unlike everyone else who hated ME3, I enjoyed it, especially the control ending. MEA was the 1st Bioware game where I didnt follow the marketing that much. I thought MEA will have this Interstellar-ish vibe to it where discovery was the theme. I expected to travel to worlds and see many different civilizations where I can paint humans as those who are respectful and willing to respectfully integrate into the community or be aggressive conquers. Among other expectations. The Kett wasnt as scary as the Geth, Collectors and Reapers.I also didn't like the lighter tone of the game. Felt like they saw the success of Citadel DLC and tried to make an entire game like that. 1 year later and MEA will still go done as a stain on Bioware's resume. Clearly you scare easily. And of course Kett and Reapers are not comparable. We really don't need another Reaper level threat.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,831 Likes: 5,274
inherit
Dr Obfuscate
807
0
Aug 16, 2024 21:14:41 GMT
5,274
correctamundo
Don't knock the little winds. They're important - for morale.
2,831
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Mar 23, 2018 20:50:10 GMT
Anyway... Started a new run on 3/21, trying to max out all profiles on a 100% completionist run. Definitely, helps to start with a fully upgraded Nomad on NewGame+ I kind of like the early struggle myself. I am close to really emptying ther quest journal this PT. Fun to see what that will amount to in %.
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samhain444
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samhain444
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by samhain444 on Mar 23, 2018 21:02:00 GMT
Anyway... Started a new run on 3/21, trying to max out all profiles on a 100% completionist run. Definitely, helps to start with a fully upgraded Nomad on NewGame+ I kind of like the early struggle myself. I am close to really emptying ther quest journal this PT. Fun to see what that will amount to in %. Last time I tried 100%, I missed a few before going to "Meridian" and ended up at 98% so I'm going to be deliberate this time. I hear you on the early struggle...I'm torn a bit honestly. Having a "base model" Nomad lends itself to some authenticity but I itch for gunning the thruster over some of the more challenging hills. After getting the achievement for leveling all profiles to level 6, I may start from scratch.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,831 Likes: 5,274
inherit
Dr Obfuscate
807
0
Aug 16, 2024 21:14:41 GMT
5,274
correctamundo
Don't knock the little winds. They're important - for morale.
2,831
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Mar 23, 2018 21:09:01 GMT
I kind of like the early struggle myself. I am close to really emptying ther quest journal this PT. Fun to see what that will amount to in %. Last time I tried 100%, I missed a few before going to "Meridian" and ended up at 98% so I'm going to be deliberate this time. I hear you on the early struggle...I'm torn a bit honestly. Having a "base model" Nomad lends itself to some authenticity but I itch for gunning the thruster over some of the more challenging hills. After getting the achievement for leveling all profiles to level 6, I may start from scratch. Ah, there is an achievement for that. So I wouild have to do a NG+ for that but I am not really into that generally. I'm very much into the progression from early levels to to badassery.
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7106
0
4,137
samhain444
1,669
April 2017
samhain444
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by samhain444 on Mar 23, 2018 21:42:42 GMT
Last time I tried 100%, I missed a few before going to "Meridian" and ended up at 98% so I'm going to be deliberate this time. I hear you on the early struggle...I'm torn a bit honestly. Having a "base model" Nomad lends itself to some authenticity but I itch for gunning the thruster over some of the more challenging hills. After getting the achievement for leveling all profiles to level 6, I may start from scratch. Ah, there is an achievement for that. So I wouild have to do a NG+ for that but I am not really into that generally. I'm very much into the progression from early levels to to badassery. Yeah, it takes about 3 games to unlock all powers in every profile. I don't normally care either BioWare games are the rare exception where I at least attempt to unlock all achievements.
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Guts
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 788 Likes: 780
inherit
8463
0
780
Guts
788
May 17, 2017 21:57:52 GMT
May 2017
gatsu66
Mass Effect Trilogy, Mass Effect Andromeda
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Post by Guts on Mar 23, 2018 23:14:49 GMT
This party needs more blackjack and hookers. Oh, and booze. Lots and lots of booze.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,003 Likes: 9,087
inherit
1561
0
Nov 25, 2024 12:33:59 GMT
9,087
Sanunes
Just a flip of the coin.
6,003
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
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Post by Sanunes on Mar 24, 2018 1:07:59 GMT
In all seriousness, this is just sad. Unlike everyone else who hated ME3, I enjoyed it, especially the control ending. MEA was the 1st Bioware game where I didnt follow the marketing that much. I thought MEA will have this Interstellar-ish vibe to it where discovery was the theme. I expected to travel to worlds and see many different civilizations where I can paint humans as those who are respectful and willing to respectfully integrate into the community or be aggressive conquers. Among other expectations. The Kett wasnt as scary as the Geth, Collectors and Reapers.I also didn't like the lighter tone of the game. Felt like they saw the success of Citadel DLC and tried to make an entire game like that. 1 year later and MEA will still go done as a stain on Bioware's resume. Clearly you scare easily. And of course Kett and Reapers are not comparable. We really don't need another Reaper level threat. I never liked The Reapers as a threat, they made them too powerful and the game's climax suffered because of it. They were boring and were designed with no weakness to exploit to end the game so regardless of who was writing the game you would have needed some magical maguffin to defeat them. If anything the refuse ending made the most sense with how powerful they made them. The Dark Energy plotline that came out after Mass Effect 3 sounded in basic premise to me at least would have been just as badly received. None of the other enemies were intimidating or scary either, just moving targets.
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0
1,958
majesticjazz
2,015
January 2017
majesticjazz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by majesticjazz on Mar 24, 2018 1:16:32 GMT
Clearly you scare easily. And of course Kett and Reapers are not comparable. We really don't need another Reaper level threat. I never liked The Reapers as a threat, they made them too powerful and the game's climax suffered because of it. They were boring and were designed with no weakness to exploit to end the game so regardless of who was writing the game you would have needed some magical maguffin to defeat them. If anything the refuse ending made the most sense with how powerful they made them. The Dark Energy plotline that came out after Mass Effect 3 sounded in basic premise to me at least would have been just as badly received. None of the other enemies were intimidating or scary either, just moving targets. The mystery of the Reapers is what made them in ME1 and ME2. Kett just felt like MEA needed something to shoot and thus the Kett was made.
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2550
0
1,958
majesticjazz
2,015
January 2017
majesticjazz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by majesticjazz on Mar 24, 2018 1:18:47 GMT
In all seriousness, this is just sad. Unlike everyone else who hated ME3, I enjoyed it, especially the control ending. MEA was the 1st Bioware game where I didnt follow the marketing that much. I thought MEA will have this Interstellar-ish vibe to it where discovery was the theme. I expected to travel to worlds and see many different civilizations where I can paint humans as those who are respectful and willing to respectfully integrate into the community or be aggressive conquers. Among other expectations. The Kett wasnt as scary as the Geth, Collectors and Reapers.I also didn't like the lighter tone of the game. Felt like they saw the success of Citadel DLC and tried to make an entire game like that. 1 year later and MEA will still go done as a stain on Bioware's resume. Clearly you scare easily. And of course Kett and Reapers are not comparable. We really don't need another Reaper level threat. Its not just the comparison of Reapers amd Kett, but even Geth and Kett. The whole backstory of the Geth and their connection to the Quarians was really interesting. The Kett lacked that.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,003 Likes: 9,087
inherit
1561
0
Nov 25, 2024 12:33:59 GMT
9,087
Sanunes
Just a flip of the coin.
6,003
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
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Post by Sanunes on Mar 24, 2018 1:38:29 GMT
I never liked The Reapers as a threat, they made them too powerful and the game's climax suffered because of it. They were boring and were designed with no weakness to exploit to end the game so regardless of who was writing the game you would have needed some magical maguffin to defeat them. If anything the refuse ending made the most sense with how powerful they made them. The Dark Energy plotline that came out after Mass Effect 3 sounded in basic premise to me at least would have been just as badly received. None of the other enemies were intimidating or scary either, just moving targets. The mystery of the Reapers is what made them in ME1 and ME2. Kett just felt like MEA needed something to shoot and thus the Kett was made. Maybe if they actually tried to make the Repaers into a mystery that people in the game actually believed they would have been mysterious, but the game's tone never made that way. It was always "we know the truth and we are going to kill them" that made them into a final goal to kill and very little else. If anything the Geth felt more mysterious to me because they had different plot hooks across the games and you learned more then just shock value content.
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2550
0
1,958
majesticjazz
2,015
January 2017
majesticjazz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by majesticjazz on Mar 24, 2018 1:47:29 GMT
The mystery of the Reapers is what made them in ME1 and ME2. Kett just felt like MEA needed something to shoot and thus the Kett was made. Maybe if they actually tried to make the Repaers into a mystery that people in the game actually believed they would have been mysterious, but the game's tone never made that way. It was always "we know the truth and we are going to kill them" that made them into a final goal to kill and very little else. If anything the Geth felt more mysterious to me because they had different plot hooks across the games and you learned more then just shock value content. Not everyone knew the truth, and if they did, they were in denial. And when I meant mysterious, I meant their history and origins. They were machine so obviously they were made, but by whom?
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,003 Likes: 9,087
inherit
1561
0
Nov 25, 2024 12:33:59 GMT
9,087
Sanunes
Just a flip of the coin.
6,003
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
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Post by Sanunes on Mar 24, 2018 2:02:03 GMT
Maybe if they actually tried to make the Repaers into a mystery that people in the game actually believed they would have been mysterious, but the game's tone never made that way. It was always "we know the truth and we are going to kill them" that made them into a final goal to kill and very little else. If anything the Geth felt more mysterious to me because they had different plot hooks across the games and you learned more then just shock value content. Not everyone knew the truth, and if they did, they were in denial. And when I meant mysterious, I meant their history and origins. They were machine so obviously they were made, but by whom? BioWare's writing never made me want to care about those things in regards of the Reapers, but they did about things like the Geth and the Collector's. I guess that is why I never really consider them mysterious.
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Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Mar 24, 2018 3:46:21 GMT
I never liked The Reapers as a threat, they made them too powerful and the game's climax suffered because of it. They were boring and were designed with no weakness to exploit to end the game so regardless of who was writing the game you would have needed some magical maguffin to defeat them. If anything the refuse ending made the most sense with how powerful they made them. The Dark Energy plotline that came out after Mass Effect 3 sounded in basic premise to me at least would have been just as badly received. None of the other enemies were intimidating or scary either, just moving targets. The mystery of the Reapers is what made them in ME1 and ME2. Kett just felt like MEA needed something to shoot and thus the Kett was made. I didn’t think the reapers really had any meaningful mystery in ME2. By then, we pretty much knew what they were about. The bit about the colonists being reaper building material just seemed kinda ridiculous, and ME2’s terrible battle barks basically turned Harbinger into a bit of a laugh. The Collectors had a better mystery there though. I thought learning that they were once prothean was way better than the human reaper hooey.
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Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Mar 24, 2018 3:50:55 GMT
The mystery of the Reapers is what made them in ME1 and ME2. Kett just felt like MEA needed something to shoot and thus the Kett was made. Maybe if they actually tried to make the Repaers into a mystery that people in the game actually believed they would have been mysterious, but the game's tone never made that way. It was always "we know the truth and we are going to kill them" that made them into a final goal to kill and very little else. If anything the Geth felt more mysterious to me because they had different plot hooks across the games and you learned more then just shock value content. I think the trilogy squandered the opportunity to really give them good build-up the moment Sovereign started talking. It should have been something we gradually learn from the game’s own world building, but it essentially monologues everything we need to know in just a few minutes. “Lol we built the relays, you gullible fools”.
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dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
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Post by dmc1001 on Mar 24, 2018 3:51:49 GMT
In all seriousness, this is just sad. Unlike everyone else who hated ME3, I enjoyed it, especially the control ending. MEA was the 1st Bioware game where I didnt follow the marketing that much. I thought MEA will have this Interstellar-ish vibe to it where discovery was the theme. I expected to travel to worlds and see many different civilizations where I can paint humans as those who are respectful and willing to respectfully integrate into the community or be aggressive conquers. Among other expectations. The Kett wasnt as scary as the Geth, Collectors and Reapers. I also didn't like the lighter tone of the game. Felt like they saw the success of Citadel DLC and tried to make an entire game like that. 1 year later and MEA will still go done as a stain on Bioware's resume. I also loved ME3. Of course, I found the MET in 2016 so I missed out on all the drama around it. I have my preferences for endings, why I would or would not choose them. Based on what I'd heard about the pre-EC endings, I can see why no one would really want to choose Destroy. But I never saw that and, well, fuck the Reapers. True, the kett weren't all that terrible, at least not compared to the Reapers, but what would have been? Also, it seems like there was a rogue element on the kett side that set them off course. Perhaps the "lockstep" kett would be stronger. They also seem to have an empire behind them that we've yet to see - which is a reason why I believe this was never intended to be a single game. They had more planned and we're probably never going to see what that was I did like the lighter tone but still think it would have been better served by having the option to play more Renegade. Big miss there. However, I do agree that what made sense for a DLC that was clearly intended to be a love letter to fans and a final send-off for Shepard is not what you design an entire game around. Now, it looks like plans for DA4 are a dicey. Original plan was for the story to revolve around Solus but the head writer who left believes that will likely change in his absence. If the DA franchise, which has done fairly well, is in danger, ME pretty much has no hope. One rumor about DA I've heard is reboot. I'm not sure I'd be interested in a reboot of the MET, or even another story where the fate of the galaxy is at stake. It was too well done to even try to recapture it. We already know the story and how it ends. Retreading that path isn't what I'm looking for.
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dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
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Post by dmc1001 on Mar 24, 2018 3:57:20 GMT
Maybe if they actually tried to make the Repaers into a mystery that people in the game actually believed they would have been mysterious, but the game's tone never made that way. It was always "we know the truth and we are going to kill them" that made them into a final goal to kill and very little else. If anything the Geth felt more mysterious to me because they had different plot hooks across the games and you learned more then just shock value content. Not everyone knew the truth, and if they did, they were in denial. And when I meant mysterious, I meant their history and origins. They were machine so obviously they were made, but by whom? They have no beginning, remember? Sovereign said so.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,003 Likes: 9,087
inherit
1561
0
Nov 25, 2024 12:33:59 GMT
9,087
Sanunes
Just a flip of the coin.
6,003
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
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Post by Sanunes on Mar 24, 2018 4:06:48 GMT
Maybe if they actually tried to make the Repaers into a mystery that people in the game actually believed they would have been mysterious, but the game's tone never made that way. It was always "we know the truth and we are going to kill them" that made them into a final goal to kill and very little else. If anything the Geth felt more mysterious to me because they had different plot hooks across the games and you learned more then just shock value content. I think the trilogy squandered the opportunity to really give them good build-up the moment Sovereign started talking. It should have been something we gradually learn from the game’s own world building, but it essentially monologues everything we need to know in just a few minutes. “Lol we built the relays, you gullible fools”. Don't forget the "we are superior to you in every way, even though you keep thwarting us".
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♨ Retired
24
0
Nov 25, 2024 12:42:54 GMT
26,296
themikefest
15,635
August 2016
themikefest
21,655
15,426
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Post by themikefest on Mar 24, 2018 4:25:22 GMT
Too bad Harbinger, ASSUMING DIRECT CONTROL, didn't have a bigger role in ME3. Shepard finds out that by destroying Harbinger, the harvest will end. The reapers without their leader, retreat back to darkspace never to be heard from again.
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dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
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Post by dmc1001 on Mar 24, 2018 4:28:47 GMT
Too bad Harbinger, ASSUMING DIRECT CONTROL, didn't have a bigger role in ME3. Shepard finds out that by destroying Harbinger, the harvest will end. The reapers without their leader, retreat back to darkspace never to be heard from again. Meaning, Harbinger was the head all along and there never was a Catalyst? Can anyone be all that sorry to not have a Catalyst?
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,831 Likes: 5,274
inherit
Dr Obfuscate
807
0
Aug 16, 2024 21:14:41 GMT
5,274
correctamundo
Don't knock the little winds. They're important - for morale.
2,831
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Mar 24, 2018 10:19:59 GMT
I never liked The Reapers as a threat, they made them too powerful and the game's climax suffered because of it. They were boring and were designed with no weakness to exploit to end the game so regardless of who was writing the game you would have needed some magical maguffin to defeat them. If anything the refuse ending made the most sense with how powerful they made them. The Dark Energy plotline that came out after Mass Effect 3 sounded in basic premise to me at least would have been just as badly received. None of the other enemies were intimidating or scary either, just moving targets. The mystery of the Reapers is what made them in ME1 and ME2. Kett just felt like MEA needed something to shoot and thus the Kett was made. I have to admit that I'm a sucker for the Sovereign monologue but in many ways it killed the mystery right there. And in ME2? "This hurts you Shepard"? Nope Harbie-barbie it actually doesn't. ME2 turned the Reapers into Scooby-doo. Still a fun game. With the Kett we still don't know the full level of the threat and since all the story so far is in the Heleus cluster we thankfully have no galaxy wide threat and disaster yet. Clearly you scare easily. And of course Kett and Reapers are not comparable. We really don't need another Reaper level threat. Its not just the comparison of Reapers amd Kett, but even Geth and Kett. The whole backstory of the Geth and their connection to the Quarians was really interesting. The Kett lacked that. Well, in my book the Kett driven assimilator story is just as interesting. I don't see where the Quarians/Geth becomes more or less interesting. We can have both you know. I know, shocking.
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Nov 25, 2024 11:38:21 GMT
36,885
colfoley
19,120
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August 2016
colfoley
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Post by colfoley on Mar 24, 2018 18:28:01 GMT
Maybe if they actually tried to make the Repaers into a mystery that people in the game actually believed they would have been mysterious, but the game's tone never made that way. It was always "we know the truth and we are going to kill them" that made them into a final goal to kill and very little else. If anything the Geth felt more mysterious to me because they had different plot hooks across the games and you learned more then just shock value content. I think the trilogy squandered the opportunity to really give them good build-up the moment Sovereign started talking. It should have been something we gradually learn from the game’s own world building, but it essentially monologues everything we need to know in just a few minutes. “Lol we built the relays, you gullible fools”. oooh that could have been an interesting trajectory for the trilogy. If ME 1 left the mystery of the Reapers largely intact then ME 2 could have been about discovering the truth. Hell TIM could have even sent you on that grand chase because he had his suspicions but no evidence.
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Glorious Star Lord
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Mar 24, 2018 21:20:14 GMT
I think the trilogy squandered the opportunity to really give them good build-up the moment Sovereign started talking. It should have been something we gradually learn from the game’s own world building, but it essentially monologues everything we need to know in just a few minutes. “Lol we built the relays, you gullible fools”. oooh that could have been an interesting trajectory for the trilogy. If ME 1 left the mystery of the Reapers largely intact then ME 2 could have been about discovering the truth. Hell TIM could have even sent you on that grand chase because he had his suspicions but no evidence. Like, in ME1, we might only hear Sovereign’s voice once, and it only says a single word and never speaks again. “UNAUTHORIZED”, when trying to use the console on Virmire, and in ME2, we discover that Saren recorded his interaction with it, and we start to learn what it wanted, and that there’s more of them.
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